mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-14 22:51:49 +00:00
12689a70b9
* Moved ctf/ to game/ctf
991 lines
23 KiB
C
991 lines
23 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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typedef struct
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{
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char *name;
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void (*spawn)(edict_t *ent);
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} spawn_t;
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void SP_item_health (edict_t *self);
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void SP_item_health_small (edict_t *self);
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void SP_item_health_large (edict_t *self);
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void SP_item_health_mega (edict_t *self);
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void SP_info_player_start (edict_t *ent);
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void SP_info_player_deathmatch (edict_t *ent);
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void SP_info_player_coop (edict_t *ent);
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void SP_info_player_intermission (edict_t *ent);
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void SP_func_plat (edict_t *ent);
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void SP_func_rotating (edict_t *ent);
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void SP_func_button (edict_t *ent);
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void SP_func_door (edict_t *ent);
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void SP_func_door_secret (edict_t *ent);
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void SP_func_door_rotating (edict_t *ent);
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void SP_func_water (edict_t *ent);
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void SP_func_train (edict_t *ent);
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void SP_func_conveyor (edict_t *self);
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void SP_func_wall (edict_t *self);
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void SP_func_object (edict_t *self);
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void SP_func_explosive (edict_t *self);
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void SP_func_timer (edict_t *self);
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void SP_func_areaportal (edict_t *ent);
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void SP_func_clock (edict_t *ent);
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void SP_func_killbox (edict_t *ent);
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void SP_trigger_always (edict_t *ent);
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void SP_trigger_once (edict_t *ent);
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void SP_trigger_multiple (edict_t *ent);
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void SP_trigger_relay (edict_t *ent);
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void SP_trigger_push (edict_t *ent);
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void SP_trigger_hurt (edict_t *ent);
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void SP_trigger_key (edict_t *ent);
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void SP_trigger_counter (edict_t *ent);
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void SP_trigger_elevator (edict_t *ent);
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void SP_trigger_gravity (edict_t *ent);
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void SP_trigger_monsterjump (edict_t *ent);
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void SP_target_temp_entity (edict_t *ent);
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void SP_target_speaker (edict_t *ent);
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void SP_target_explosion (edict_t *ent);
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void SP_target_changelevel (edict_t *ent);
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void SP_target_secret (edict_t *ent);
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void SP_target_goal (edict_t *ent);
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void SP_target_splash (edict_t *ent);
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void SP_target_spawner (edict_t *ent);
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void SP_target_blaster (edict_t *ent);
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void SP_target_crosslevel_trigger (edict_t *ent);
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void SP_target_crosslevel_target (edict_t *ent);
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void SP_target_laser (edict_t *self);
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void SP_target_help (edict_t *ent);
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void SP_target_actor (edict_t *ent);
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void SP_target_lightramp (edict_t *self);
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void SP_target_earthquake (edict_t *ent);
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void SP_target_character (edict_t *ent);
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void SP_target_string (edict_t *ent);
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void SP_worldspawn (edict_t *ent);
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void SP_viewthing (edict_t *ent);
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void SP_light (edict_t *self);
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void SP_light_mine1 (edict_t *ent);
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void SP_light_mine2 (edict_t *ent);
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void SP_info_null (edict_t *self);
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void SP_info_notnull (edict_t *self);
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void SP_path_corner (edict_t *self);
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void SP_point_combat (edict_t *self);
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void SP_misc_explobox (edict_t *self);
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void SP_misc_banner (edict_t *self);
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void SP_misc_satellite_dish (edict_t *self);
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void SP_misc_actor (edict_t *self);
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void SP_misc_gib_arm (edict_t *self);
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void SP_misc_gib_leg (edict_t *self);
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void SP_misc_gib_head (edict_t *self);
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void SP_misc_insane (edict_t *self);
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void SP_misc_deadsoldier (edict_t *self);
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void SP_misc_viper (edict_t *self);
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void SP_misc_viper_bomb (edict_t *self);
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void SP_misc_bigviper (edict_t *self);
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void SP_misc_strogg_ship (edict_t *self);
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void SP_misc_teleporter (edict_t *self);
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void SP_misc_teleporter_dest (edict_t *self);
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void SP_misc_blackhole (edict_t *self);
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void SP_misc_eastertank (edict_t *self);
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void SP_misc_easterchick (edict_t *self);
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void SP_misc_easterchick2 (edict_t *self);
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void SP_monster_berserk (edict_t *self);
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void SP_monster_gladiator (edict_t *self);
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void SP_monster_gunner (edict_t *self);
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void SP_monster_infantry (edict_t *self);
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void SP_monster_soldier_light (edict_t *self);
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void SP_monster_soldier (edict_t *self);
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void SP_monster_soldier_ss (edict_t *self);
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void SP_monster_tank (edict_t *self);
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void SP_monster_medic (edict_t *self);
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void SP_monster_flipper (edict_t *self);
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void SP_monster_chick (edict_t *self);
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void SP_monster_parasite (edict_t *self);
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void SP_monster_flyer (edict_t *self);
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void SP_monster_brain (edict_t *self);
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void SP_monster_floater (edict_t *self);
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void SP_monster_hover (edict_t *self);
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void SP_monster_mutant (edict_t *self);
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void SP_monster_supertank (edict_t *self);
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void SP_monster_boss2 (edict_t *self);
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void SP_monster_jorg (edict_t *self);
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void SP_monster_boss3_stand (edict_t *self);
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void SP_monster_commander_body (edict_t *self);
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void SP_turret_breach (edict_t *self);
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void SP_turret_base (edict_t *self);
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void SP_turret_driver (edict_t *self);
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spawn_t spawns[] = {
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{"item_health", SP_item_health},
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{"item_health_small", SP_item_health_small},
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{"item_health_large", SP_item_health_large},
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{"item_health_mega", SP_item_health_mega},
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{"info_player_start", SP_info_player_start},
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{"info_player_deathmatch", SP_info_player_deathmatch},
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{"info_player_coop", SP_info_player_coop},
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{"info_player_intermission", SP_info_player_intermission},
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//ZOID
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{"info_player_team1", SP_info_player_team1},
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{"info_player_team2", SP_info_player_team2},
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//ZOID
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{"func_plat", SP_func_plat},
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{"func_button", SP_func_button},
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{"func_door", SP_func_door},
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{"func_door_secret", SP_func_door_secret},
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{"func_door_rotating", SP_func_door_rotating},
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{"func_rotating", SP_func_rotating},
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{"func_train", SP_func_train},
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{"func_water", SP_func_water},
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{"func_conveyor", SP_func_conveyor},
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{"func_areaportal", SP_func_areaportal},
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{"func_clock", SP_func_clock},
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{"func_wall", SP_func_wall},
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{"func_object", SP_func_object},
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{"func_timer", SP_func_timer},
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{"func_explosive", SP_func_explosive},
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{"func_killbox", SP_func_killbox},
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{"trigger_always", SP_trigger_always},
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{"trigger_once", SP_trigger_once},
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{"trigger_multiple", SP_trigger_multiple},
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{"trigger_relay", SP_trigger_relay},
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{"trigger_push", SP_trigger_push},
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{"trigger_hurt", SP_trigger_hurt},
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{"trigger_key", SP_trigger_key},
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{"trigger_counter", SP_trigger_counter},
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{"trigger_elevator", SP_trigger_elevator},
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{"trigger_gravity", SP_trigger_gravity},
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{"trigger_monsterjump", SP_trigger_monsterjump},
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{"target_temp_entity", SP_target_temp_entity},
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{"target_speaker", SP_target_speaker},
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{"target_explosion", SP_target_explosion},
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{"target_changelevel", SP_target_changelevel},
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{"target_secret", SP_target_secret},
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{"target_goal", SP_target_goal},
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{"target_splash", SP_target_splash},
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{"target_spawner", SP_target_spawner},
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{"target_blaster", SP_target_blaster},
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{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
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{"target_crosslevel_target", SP_target_crosslevel_target},
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{"target_laser", SP_target_laser},
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{"target_help", SP_target_help},
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#if 0 // remove monster code
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{"target_actor", SP_target_actor},
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#endif
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{"target_lightramp", SP_target_lightramp},
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{"target_earthquake", SP_target_earthquake},
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{"target_character", SP_target_character},
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{"target_string", SP_target_string},
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{"worldspawn", SP_worldspawn},
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{"viewthing", SP_viewthing},
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{"light", SP_light},
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{"light_mine1", SP_light_mine1},
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{"light_mine2", SP_light_mine2},
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{"info_null", SP_info_null},
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{"func_group", SP_info_null},
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{"info_notnull", SP_info_notnull},
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{"path_corner", SP_path_corner},
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{"point_combat", SP_point_combat},
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{"misc_explobox", SP_misc_explobox},
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{"misc_banner", SP_misc_banner},
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//ZOID
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{"misc_ctf_banner", SP_misc_ctf_banner},
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{"misc_ctf_small_banner", SP_misc_ctf_small_banner},
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//ZOID
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{"misc_satellite_dish", SP_misc_satellite_dish},
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#if 0 // remove monster code
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{"misc_actor", SP_misc_actor},
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#endif
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{"misc_gib_arm", SP_misc_gib_arm},
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{"misc_gib_leg", SP_misc_gib_leg},
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{"misc_gib_head", SP_misc_gib_head},
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#if 0 // remove monster code
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{"misc_insane", SP_misc_insane},
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#endif
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{"misc_deadsoldier", SP_misc_deadsoldier},
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{"misc_viper", SP_misc_viper},
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{"misc_viper_bomb", SP_misc_viper_bomb},
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{"misc_bigviper", SP_misc_bigviper},
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{"misc_strogg_ship", SP_misc_strogg_ship},
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{"misc_teleporter", SP_misc_teleporter},
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{"misc_teleporter_dest", SP_misc_teleporter_dest},
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//ZOID
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{"trigger_teleport", SP_trigger_teleport},
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{"info_teleport_destination", SP_info_teleport_destination},
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//ZOID
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{"misc_blackhole", SP_misc_blackhole},
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{"misc_eastertank", SP_misc_eastertank},
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{"misc_easterchick", SP_misc_easterchick},
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{"misc_easterchick2", SP_misc_easterchick2},
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#if 0 // remove monster code
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{"monster_berserk", SP_monster_berserk},
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{"monster_gladiator", SP_monster_gladiator},
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{"monster_gunner", SP_monster_gunner},
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{"monster_infantry", SP_monster_infantry},
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{"monster_soldier_light", SP_monster_soldier_light},
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{"monster_soldier", SP_monster_soldier},
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{"monster_soldier_ss", SP_monster_soldier_ss},
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{"monster_tank", SP_monster_tank},
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{"monster_tank_commander", SP_monster_tank},
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{"monster_medic", SP_monster_medic},
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{"monster_flipper", SP_monster_flipper},
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{"monster_chick", SP_monster_chick},
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{"monster_parasite", SP_monster_parasite},
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{"monster_flyer", SP_monster_flyer},
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{"monster_brain", SP_monster_brain},
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{"monster_floater", SP_monster_floater},
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{"monster_hover", SP_monster_hover},
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{"monster_mutant", SP_monster_mutant},
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{"monster_supertank", SP_monster_supertank},
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{"monster_boss2", SP_monster_boss2},
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{"monster_boss3_stand", SP_monster_boss3_stand},
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{"monster_jorg", SP_monster_jorg},
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{"monster_commander_body", SP_monster_commander_body},
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{"turret_breach", SP_turret_breach},
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{"turret_base", SP_turret_base},
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{"turret_driver", SP_turret_driver},
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#endif
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{NULL, NULL}
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};
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/*
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===============
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ED_CallSpawn
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Finds the spawn function for the entity and calls it
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===============
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*/
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void ED_CallSpawn (edict_t *ent)
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{
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spawn_t *s;
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gitem_t *item;
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int i;
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if (!ent->classname)
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{
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gi.dprintf ("ED_CallSpawn: NULL classname\n");
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return;
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}
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// check item spawn functions
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for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
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{
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if (!item->classname)
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continue;
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if (!strcmp(item->classname, ent->classname))
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{ // found it
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SpawnItem (ent, item);
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return;
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}
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}
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// check normal spawn functions
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for (s=spawns ; s->name ; s++)
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{
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if (!strcmp(s->name, ent->classname))
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{ // found it
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s->spawn (ent);
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return;
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}
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}
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gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
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}
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/*
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=============
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ED_NewString
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=============
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*/
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char *ED_NewString (char *string)
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{
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char *newb, *new_p;
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int i,l;
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l = strlen(string) + 1;
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newb = gi.TagMalloc (l, TAG_LEVEL);
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new_p = newb;
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for (i=0 ; i< l ; i++)
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{
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if (string[i] == '\\' && i < l-1)
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{
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i++;
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if (string[i] == 'n')
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*new_p++ = '\n';
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else
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*new_p++ = '\\';
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}
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else
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*new_p++ = string[i];
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}
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return newb;
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}
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/*
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===============
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ED_ParseField
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Takes a key/value pair and sets the binary values
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in an edict
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===============
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*/
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void ED_ParseField (char *key, char *value, edict_t *ent)
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{
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field_t *f;
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byte *b;
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float v;
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vec3_t vec;
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for (f=fields ; f->name ; f++)
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{
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if (!Q_stricmp(f->name, key))
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{ // found it
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if (f->flags & FFL_SPAWNTEMP)
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b = (byte *)&st;
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else
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b = (byte *)ent;
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switch (f->type)
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{
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case F_LSTRING:
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*(char **)(b+f->ofs) = ED_NewString (value);
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break;
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case F_VECTOR:
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sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
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((float *)(b+f->ofs))[0] = vec[0];
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((float *)(b+f->ofs))[1] = vec[1];
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((float *)(b+f->ofs))[2] = vec[2];
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break;
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case F_INT:
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*(int *)(b+f->ofs) = atoi(value);
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break;
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case F_FLOAT:
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*(float *)(b+f->ofs) = atof(value);
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break;
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case F_ANGLEHACK:
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v = atof(value);
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((float *)(b+f->ofs))[0] = 0;
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((float *)(b+f->ofs))[1] = v;
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((float *)(b+f->ofs))[2] = 0;
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break;
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case F_IGNORE:
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break;
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default:
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break;
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}
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return;
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}
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}
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gi.dprintf ("%s is not a field\n", key);
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}
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/*
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====================
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ED_ParseEdict
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Parses an edict out of the given string, returning the new position
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ed should be a properly initialized empty edict.
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====================
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*/
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char *ED_ParseEdict (char *data, edict_t *ent)
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{
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qboolean init;
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char keyname[256];
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char *com_token;
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init = false;
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memset (&st, 0, sizeof(st));
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// go through all the dictionary pairs
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while (1)
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{
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// parse key
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com_token = COM_Parse (&data);
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if (com_token[0] == '}')
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break;
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if (!data)
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gi.error ("ED_ParseEntity: EOF without closing brace");
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strncpy (keyname, com_token, sizeof(keyname)-1);
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// parse value
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com_token = COM_Parse (&data);
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if (!data)
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gi.error ("ED_ParseEntity: EOF without closing brace");
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if (com_token[0] == '}')
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gi.error ("ED_ParseEntity: closing brace without data");
|
|
|
|
init = true;
|
|
|
|
// keynames with a leading underscore are used for utility comments,
|
|
// and are immediately discarded by quake
|
|
if (keyname[0] == '_')
|
|
continue;
|
|
|
|
ED_ParseField (keyname, com_token, ent);
|
|
}
|
|
|
|
if (!init)
|
|
memset (ent, 0, sizeof(*ent));
|
|
|
|
return data;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
G_FindTeams
|
|
|
|
Chain together all entities with a matching team field.
|
|
|
|
All but the first will have the FL_TEAMSLAVE flag set.
|
|
All but the last will have the teamchain field set to the next one
|
|
================
|
|
*/
|
|
void G_FindTeams (void)
|
|
{
|
|
edict_t *e, *e2, *chain;
|
|
int i, j;
|
|
int c, c2;
|
|
|
|
c = 0;
|
|
c2 = 0;
|
|
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
|
|
{
|
|
if (!e->inuse)
|
|
continue;
|
|
if (!e->team)
|
|
continue;
|
|
if (e->flags & FL_TEAMSLAVE)
|
|
continue;
|
|
chain = e;
|
|
e->teammaster = e;
|
|
c++;
|
|
c2++;
|
|
for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
|
|
{
|
|
if (!e2->inuse)
|
|
continue;
|
|
if (!e2->team)
|
|
continue;
|
|
if (e2->flags & FL_TEAMSLAVE)
|
|
continue;
|
|
if (!strcmp(e->team, e2->team))
|
|
{
|
|
c2++;
|
|
chain->teamchain = e2;
|
|
e2->teammaster = e;
|
|
chain = e2;
|
|
e2->flags |= FL_TEAMSLAVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
gi.dprintf ("%i teams with %i entities\n", c, c2);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SpawnEntities
|
|
|
|
Creates a server's entity / program execution context by
|
|
parsing textual entity definitions out of an ent file.
|
|
==============
|
|
*/
|
|
void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
|
{
|
|
edict_t *ent;
|
|
int inhibit;
|
|
char *com_token;
|
|
int i;
|
|
float skill_level;
|
|
|
|
skill_level = floor (skill->value);
|
|
if (skill_level < 0)
|
|
skill_level = 0;
|
|
if (skill_level > 3)
|
|
skill_level = 3;
|
|
if (skill->value != skill_level)
|
|
gi.cvar_forceset("skill", va("%f", skill_level));
|
|
|
|
SaveClientData ();
|
|
|
|
gi.FreeTags (TAG_LEVEL);
|
|
|
|
memset (&level, 0, sizeof(level));
|
|
memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
|
|
|
|
strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
|
|
strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
|
|
|
|
// set client fields on player ents
|
|
for (i=0 ; i<game.maxclients ; i++)
|
|
g_edicts[i+1].client = game.clients + i;
|
|
|
|
ent = NULL;
|
|
inhibit = 0;
|
|
|
|
// parse ents
|
|
while (1)
|
|
{
|
|
// parse the opening brace
|
|
com_token = COM_Parse (&entities);
|
|
if (!entities)
|
|
break;
|
|
if (com_token[0] != '{')
|
|
gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
|
|
|
|
if (!ent)
|
|
ent = g_edicts;
|
|
else
|
|
ent = G_Spawn ();
|
|
entities = ED_ParseEdict (entities, ent);
|
|
|
|
// yet another map hack
|
|
if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27"))
|
|
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
|
|
|
|
// remove things (except the world) from different skill levels or deathmatch
|
|
if (ent != g_edicts)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
|
|
{
|
|
G_FreeEdict (ent);
|
|
inhibit++;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
|
|
((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
|
|
((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
|
|
(((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
|
|
)
|
|
{
|
|
G_FreeEdict (ent);
|
|
inhibit++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
|
|
}
|
|
|
|
ED_CallSpawn (ent);
|
|
}
|
|
|
|
gi.dprintf ("%i entities inhibited\n", inhibit);
|
|
|
|
G_FindTeams ();
|
|
|
|
PlayerTrail_Init ();
|
|
|
|
//ZOID
|
|
CTFSpawn();
|
|
//ZOID
|
|
}
|
|
|
|
|
|
//===================================================================
|
|
|
|
#if 0
|
|
// cursor positioning
|
|
xl <value>
|
|
xr <value>
|
|
yb <value>
|
|
yt <value>
|
|
xv <value>
|
|
yv <value>
|
|
|
|
// drawing
|
|
statpic <name>
|
|
pic <stat>
|
|
num <fieldwidth> <stat>
|
|
string <stat>
|
|
|
|
// control
|
|
if <stat>
|
|
ifeq <stat> <value>
|
|
ifbit <stat> <value>
|
|
endif
|
|
|
|
#endif
|
|
|
|
char *single_statusbar =
|
|
"yb -24 "
|
|
|
|
// health
|
|
"xv 0 "
|
|
"hnum "
|
|
"xv 50 "
|
|
"pic 0 "
|
|
|
|
// ammo
|
|
"if 2 "
|
|
" xv 100 "
|
|
" anum "
|
|
" xv 150 "
|
|
" pic 2 "
|
|
"endif "
|
|
|
|
// armor
|
|
"if 4 "
|
|
" xv 200 "
|
|
" rnum "
|
|
" xv 250 "
|
|
" pic 4 "
|
|
"endif "
|
|
|
|
// selected item
|
|
"if 6 "
|
|
" xv 296 "
|
|
" pic 6 "
|
|
"endif "
|
|
|
|
"yb -50 "
|
|
|
|
// picked up item
|
|
"if 7 "
|
|
" xv 0 "
|
|
" pic 7 "
|
|
" xv 26 "
|
|
" yb -42 "
|
|
" stat_string 8 "
|
|
" yb -50 "
|
|
"endif "
|
|
|
|
// timer
|
|
"if 9 "
|
|
" xv 262 "
|
|
" num 2 10 "
|
|
" xv 296 "
|
|
" pic 9 "
|
|
"endif "
|
|
|
|
// help / weapon icon
|
|
"if 11 "
|
|
" xv 148 "
|
|
" pic 11 "
|
|
"endif "
|
|
;
|
|
|
|
char *dm_statusbar =
|
|
"yb -24 "
|
|
|
|
// health
|
|
"xv 0 "
|
|
"hnum "
|
|
"xv 50 "
|
|
"pic 0 "
|
|
|
|
// ammo
|
|
"if 2 "
|
|
" xv 100 "
|
|
" anum "
|
|
" xv 150 "
|
|
" pic 2 "
|
|
"endif "
|
|
|
|
// armor
|
|
"if 4 "
|
|
" xv 200 "
|
|
" rnum "
|
|
" xv 250 "
|
|
" pic 4 "
|
|
"endif "
|
|
|
|
// selected item
|
|
"if 6 "
|
|
" xv 296 "
|
|
" pic 6 "
|
|
"endif "
|
|
|
|
"yb -50 "
|
|
|
|
// picked up item
|
|
"if 7 "
|
|
" xv 0 "
|
|
" pic 7 "
|
|
" xv 26 "
|
|
" yb -42 "
|
|
" stat_string 8 "
|
|
" yb -50 "
|
|
"endif "
|
|
|
|
// timer
|
|
"if 9 "
|
|
" xv 246 "
|
|
" num 2 10 "
|
|
" xv 296 "
|
|
" pic 9 "
|
|
"endif "
|
|
|
|
// help / weapon icon
|
|
"if 11 "
|
|
" xv 148 "
|
|
" pic 11 "
|
|
"endif "
|
|
|
|
// frags
|
|
"xr -50 "
|
|
"yt 2 "
|
|
"num 3 14"
|
|
;
|
|
|
|
|
|
/*QUAKED worldspawn (0 0 0) ?
|
|
|
|
Only used for the world.
|
|
"sky" environment map name
|
|
"skyaxis" vector axis for rotating sky
|
|
"skyrotate" speed of rotation in degrees/second
|
|
"sounds" music cd track number
|
|
"gravity" 800 is default gravity
|
|
"message" text to print at user logon
|
|
*/
|
|
void SP_worldspawn (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_PUSH;
|
|
ent->solid = SOLID_BSP;
|
|
ent->inuse = true; // since the world doesn't use G_Spawn()
|
|
ent->s.modelindex = 1; // world model is always index 1
|
|
|
|
//---------------
|
|
|
|
// reserve some spots for dead player bodies for coop / deathmatch
|
|
InitBodyQue ();
|
|
|
|
// set configstrings for items
|
|
SetItemNames ();
|
|
|
|
if (st.nextmap)
|
|
strcpy (level.nextmap, st.nextmap);
|
|
|
|
// make some data visible to the server
|
|
|
|
if (ent->message && ent->message[0])
|
|
{
|
|
gi.configstring (CS_NAME, ent->message);
|
|
strncpy (level.level_name, ent->message, sizeof(level.level_name));
|
|
}
|
|
else
|
|
strncpy (level.level_name, level.mapname, sizeof(level.level_name));
|
|
|
|
if (st.sky && st.sky[0])
|
|
gi.configstring (CS_SKY, st.sky);
|
|
else
|
|
gi.configstring (CS_SKY, "unit1_");
|
|
|
|
gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
|
|
|
|
gi.configstring (CS_SKYAXIS, va("%f %f %f",
|
|
st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
|
|
|
|
gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
|
|
|
|
gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
|
|
|
|
// status bar program
|
|
if (deathmatch->value)
|
|
//ZOID
|
|
if (ctf->value) {
|
|
gi.configstring (CS_STATUSBAR, ctf_statusbar);
|
|
CTFPrecache();
|
|
} else
|
|
//ZOID
|
|
gi.configstring (CS_STATUSBAR, dm_statusbar);
|
|
else
|
|
gi.configstring (CS_STATUSBAR, single_statusbar);
|
|
|
|
//---------------
|
|
|
|
|
|
// help icon for statusbar
|
|
gi.imageindex ("i_help");
|
|
level.pic_health = gi.imageindex ("i_health");
|
|
gi.imageindex ("help");
|
|
gi.imageindex ("field_3");
|
|
|
|
if (!st.gravity)
|
|
gi.cvar_set("sv_gravity", "800");
|
|
else
|
|
gi.cvar_set("sv_gravity", st.gravity);
|
|
|
|
snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
|
|
|
|
PrecacheItem (FindItem ("Blaster"));
|
|
|
|
gi.soundindex ("player/lava1.wav");
|
|
gi.soundindex ("player/lava2.wav");
|
|
|
|
gi.soundindex ("misc/pc_up.wav");
|
|
gi.soundindex ("misc/talk1.wav");
|
|
|
|
gi.soundindex ("misc/udeath.wav");
|
|
|
|
// gibs
|
|
gi.soundindex ("items/respawn1.wav");
|
|
|
|
// sexed sounds
|
|
gi.soundindex ("*death1.wav");
|
|
gi.soundindex ("*death2.wav");
|
|
gi.soundindex ("*death3.wav");
|
|
gi.soundindex ("*death4.wav");
|
|
gi.soundindex ("*fall1.wav");
|
|
gi.soundindex ("*fall2.wav");
|
|
gi.soundindex ("*gurp1.wav"); // drowning damage
|
|
gi.soundindex ("*gurp2.wav");
|
|
gi.soundindex ("*jump1.wav"); // player jump
|
|
gi.soundindex ("*pain25_1.wav");
|
|
gi.soundindex ("*pain25_2.wav");
|
|
gi.soundindex ("*pain50_1.wav");
|
|
gi.soundindex ("*pain50_2.wav");
|
|
gi.soundindex ("*pain75_1.wav");
|
|
gi.soundindex ("*pain75_2.wav");
|
|
gi.soundindex ("*pain100_1.wav");
|
|
gi.soundindex ("*pain100_2.wav");
|
|
|
|
// sexed models
|
|
// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
|
|
// you can add more, max 15
|
|
gi.modelindex ("#w_blaster.md2");
|
|
gi.modelindex ("#w_shotgun.md2");
|
|
gi.modelindex ("#w_sshotgun.md2");
|
|
gi.modelindex ("#w_machinegun.md2");
|
|
gi.modelindex ("#w_chaingun.md2");
|
|
gi.modelindex ("#a_grenades.md2");
|
|
gi.modelindex ("#w_glauncher.md2");
|
|
gi.modelindex ("#w_rlauncher.md2");
|
|
gi.modelindex ("#w_hyperblaster.md2");
|
|
gi.modelindex ("#w_railgun.md2");
|
|
gi.modelindex ("#w_bfg.md2");
|
|
gi.modelindex ("#w_grapple.md2");
|
|
|
|
//-------------------
|
|
|
|
gi.soundindex ("player/gasp1.wav"); // gasping for air
|
|
gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
|
|
|
|
gi.soundindex ("player/watr_in.wav"); // feet hitting water
|
|
gi.soundindex ("player/watr_out.wav"); // feet leaving water
|
|
|
|
gi.soundindex ("player/watr_un.wav"); // head going underwater
|
|
|
|
gi.soundindex ("player/u_breath1.wav");
|
|
gi.soundindex ("player/u_breath2.wav");
|
|
|
|
gi.soundindex ("items/pkup.wav"); // bonus item pickup
|
|
gi.soundindex ("world/land.wav"); // landing thud
|
|
gi.soundindex ("misc/h2ohit1.wav"); // landing splash
|
|
|
|
gi.soundindex ("items/damage.wav");
|
|
gi.soundindex ("items/protect.wav");
|
|
gi.soundindex ("items/protect4.wav");
|
|
gi.soundindex ("weapons/noammo.wav");
|
|
|
|
gi.soundindex ("infantry/inflies1.wav");
|
|
|
|
sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/arm/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/bone/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/bone2/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/chest/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/skull/tris.md2");
|
|
gi.modelindex ("models/objects/gibs/head2/tris.md2");
|
|
|
|
//
|
|
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
|
|
//
|
|
|
|
// 0 normal
|
|
gi.configstring(CS_LIGHTS+0, "m");
|
|
|
|
// 1 FLICKER (first variety)
|
|
gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
|
|
|
|
// 2 SLOW STRONG PULSE
|
|
gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
|
|
|
|
// 3 CANDLE (first variety)
|
|
gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
|
|
|
|
// 4 FAST STROBE
|
|
gi.configstring(CS_LIGHTS+4, "mamamamamama");
|
|
|
|
// 5 GENTLE PULSE 1
|
|
gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
|
|
|
|
// 6 FLICKER (second variety)
|
|
gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
|
|
|
|
// 7 CANDLE (second variety)
|
|
gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
|
|
|
|
// 8 CANDLE (third variety)
|
|
gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
|
|
|
|
// 9 SLOW STROBE (fourth variety)
|
|
gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
|
|
|
|
// 10 FLUORESCENT FLICKER
|
|
gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
|
|
|
|
// 11 SLOW PULSE NOT FADE TO BLACK
|
|
gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
|
|
|
|
// styles 32-62 are assigned by the light program for switchable lights
|
|
|
|
// 63 testing
|
|
gi.configstring(CS_LIGHTS+63, "a");
|
|
}
|
|
|