mirror of
https://git.code.sf.net/p/quake/quake2forge
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1496 lines
31 KiB
Text
1496 lines
31 KiB
Text
# Microsoft Developer Studio Project File - Name="ref_soft" - Package Owner=<4>
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DEP_CPP_R_DRA=\
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|
|
|
SOURCE=.\r_drawa.asm
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\release
|
|
InputPath=.\r_drawa.asm
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\debug
|
|
InputPath=.\r_drawa.asm
|
|
InputName=r_drawa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_edge.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_EDG=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_EDG=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_EDG=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_edgea.asm
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\release
|
|
InputPath=.\r_edgea.asm
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\debug
|
|
InputPath=.\r_edgea.asm
|
|
InputName=r_edgea
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_image.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_IMA=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_IMA=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_IMA=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_light.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_LIG=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_LIG=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_LIG=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_main.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_MAI=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_MAI=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_MAI=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_misc.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_MIS=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_MIS=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_MIS=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_model.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_MOD=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_MOD=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_MOD=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_part.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_PAR=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_PAR=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_PAR=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_poly.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_POL=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_POL=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_POL=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_polysa.asm
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\release
|
|
InputPath=.\r_polysa.asm
|
|
InputName=r_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\debug
|
|
InputPath=.\r_polysa.asm
|
|
InputName=r_polysa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_polyse.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_POLY=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\adivtab.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
".\rand1k.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_POLY=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\adivtab.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
".\rand1k.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_POLY=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\adivtab.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
".\rand1k.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_rast.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_RAS=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_RAS=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_RAS=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_scan.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_SCA=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_SCA=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_SCA=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_scana.asm
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\release
|
|
InputPath=.\r_scana.asm
|
|
InputName=r_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\debug
|
|
InputPath=.\r_scana.asm
|
|
InputName=r_scana
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_spr8.asm
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\release
|
|
InputPath=.\r_spr8.asm
|
|
InputName=r_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\debug
|
|
InputPath=.\r_spr8.asm
|
|
InputName=r_spr8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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# Begin Source File
|
|
|
|
SOURCE=.\r_sprite.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_SPR=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_SPR=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_SPR=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
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# Begin Source File
|
|
|
|
SOURCE=.\r_surf.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_R_SUR=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_R_SUR=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_R_SUR=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_surf8.asm
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\release
|
|
InputPath=.\r_surf8.asm
|
|
InputName=r_surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\debug
|
|
InputPath=.\r_surf8.asm
|
|
InputName=r_surf8
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_varsa.asm
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\release
|
|
InputPath=.\r_varsa.asm
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
# Begin Custom Build
|
|
OutDir=.\..\debug
|
|
InputPath=.\r_varsa.asm
|
|
InputName=r_varsa
|
|
|
|
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\rw_ddraw.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_RW_DD=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\rw_win.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_RW_DD=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\rw_win.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_RW_DD=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\rw_win.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\rw_dib.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_RW_DI=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\rw_win.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_RW_DI=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\rw_win.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_RW_DI=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\rw_win.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\rw_imp.c
|
|
|
|
!IF "$(CFG)" == "ref_soft - Win32 Release"
|
|
|
|
DEP_CPP_RW_IM=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\rw_win.h"\
|
|
"..\win32\winquake.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_RW_IM=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\rw_win.h"\
|
|
"..\win32\winquake.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
|
|
|
|
DEP_CPP_RW_IM=\
|
|
"..\client\ref.h"\
|
|
"..\game\q_shared.h"\
|
|
"..\qcommon\qcommon.h"\
|
|
"..\qcommon\qfiles.h"\
|
|
"..\win32\rw_win.h"\
|
|
"..\win32\winquake.h"\
|
|
".\r_local.h"\
|
|
".\r_model.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
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|
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|
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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|
|
SOURCE=.\adivtab.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\anorms.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\qcommon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\qfiles.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\r_model.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\rand1k.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\client\ref.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\rw_win.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\win32\winquake.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# Begin Source File
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|
|
SOURCE=.\ref_soft.def
|
|
# End Source File
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|
# End Group
|
|
# End Target
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# End Project
|