quake2forge/solaris/vid_menu.c
Jamie Wilkinson bd911a47db - Applied patch from Vincent S. Cojot for solaris. He's
taken his patch against icculus.org's quake2 tree, and
  applied it to solaris/ and then migrated that stuff to our
  tree in src/ so it gets built.
2002-11-24 05:14:29 +00:00

571 lines
16 KiB
C

#include "../client/client.h"
#include "../client/qmenu.h"
/*
====================================================================
REF stuff ...
Used to dynamically load the menu with only those vid_ref's that
are present on this system
====================================================================
*/
/* this will have to be updated if ref's are added/removed from ref_t */
#define NUMBER_OF_REFS 6
/* all the refs should be initially set to 0 */
static char *refs[NUMBER_OF_REFS+1] = { 0 };
/* make all these have illegal values, as they will be redefined */
static int REF_XIL = NUMBER_OF_REFS;
static int REF_SOFTX11 = NUMBER_OF_REFS;
static int REF_CORONA = NUMBER_OF_REFS;
static int REF_SOFTSDL = NUMBER_OF_REFS;
static int REF_GLX = NUMBER_OF_REFS;
static int REF_SDLGL = NUMBER_OF_REFS;
static int GL_REF_START = NUMBER_OF_REFS;
typedef struct
{
char menuname[32];
char realname[32];
int *pointer;
} ref_t;
static const ref_t possible_refs[NUMBER_OF_REFS] =
{
{ "[software XIL ]", "xil", &REF_XIL },
{ "[software X11 ]", "softx", &REF_SOFTX11 },
{ "[soft SunRAY ]", "corona", &REF_CORONA },
{ "[software SDL ]", "softsdl", &REF_SOFTSDL },
{ "[OpenGL GLX ]", "glx", &REF_GLX },
{ "[SDL OpenGL ]", "sdlgl", &REF_SDLGL }
};
/*
====================================================================
*/
extern cvar_t *vid_ref;
extern cvar_t *vid_fullscreen;
extern cvar_t *vid_gamma;
extern cvar_t *scr_viewsize;
static cvar_t *gl_mode;
static cvar_t *gl_driver;
static cvar_t *gl_picmip;
static cvar_t *gl_ext_palettedtexture;
static cvar_t *sw_mode;
static cvar_t *sw_stipplealpha;
static cvar_t *_windowed_mouse;
extern void M_ForceMenuOff( void );
extern qboolean VID_CheckRefExists( const char *name );
/*
====================================================================
MENU INTERACTION
====================================================================
*/
#define SOFTWARE_MENU 0
#define OPENGL_MENU 1
static menuframework_s s_software_menu;
static menuframework_s s_opengl_menu;
static menuframework_s *s_current_menu;
static int s_current_menu_index;
static menulist_s s_mode_list[2];
static menulist_s s_ref_list[2];
static menuslider_s s_tq_slider;
static menuslider_s s_screensize_slider[2];
static menuslider_s s_brightness_slider[2];
static menulist_s s_fs_box[2];
static menulist_s s_stipple_box;
static menulist_s s_paletted_texture_box;
static menulist_s s_windowed_mouse;
static menuaction_s s_apply_action[2];
static menuaction_s s_defaults_action[2];
static void DriverCallback( void *unused )
{
s_ref_list[!s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue;
if ( s_ref_list[s_current_menu_index].curvalue < GL_REF_START )
{
s_current_menu = &s_software_menu;
s_current_menu_index = 0;
}
else
{
s_current_menu = &s_opengl_menu;
s_current_menu_index = 1;
}
}
static void ScreenSizeCallback( void *s )
{
menuslider_s *slider = ( menuslider_s * ) s;
Cvar_SetValue( "viewsize", slider->curvalue * 10 );
}
static void BrightnessCallback( void *s )
{
menuslider_s *slider = ( menuslider_s * ) s;
if ( s_current_menu_index == 0)
s_brightness_slider[1].curvalue = s_brightness_slider[0].curvalue;
else
s_brightness_slider[0].curvalue = s_brightness_slider[1].curvalue;
if( stricmp( vid_ref->string, "xil" ) == 0 ||
stricmp( vid_ref->string, "softx" ) == 0 ||
stricmp( vid_ref->string, "corona" ) == 0 ||
stricmp( vid_ref->string, "softsdl" ) == 0 ||
stricmp( vid_ref->string, "glx" ) == 0 ||
stricmp( vid_ref->string, "sdlgl" ) == 0 ) {
float gamma = ( 0.8 - ( slider->curvalue/10.0 - 0.5 ) ) + 0.5;
Cvar_SetValue( "vid_gamma", gamma );
}
}
static void ResetDefaults( void *unused )
{
VID_MenuInit();
}
static void ApplyChanges( void *unused )
{
float gamma;
int ref;
/*
** make values consistent
*/
s_fs_box[!s_current_menu_index].curvalue = s_fs_box[s_current_menu_index].curvalue;
s_brightness_slider[!s_current_menu_index].curvalue = s_brightness_slider[s_current_menu_index].curvalue;
s_ref_list[!s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue;
/*
** invert sense so greater = brighter, and scale to a range of 0.5 to 1.3
*/
gamma = ( 0.8 - ( s_brightness_slider[s_current_menu_index].curvalue/10.0 - 0.5 ) ) + 0.5;
Cvar_SetValue( "vid_gamma", gamma );
Cvar_SetValue( "sw_stipplealpha", s_stipple_box.curvalue );
Cvar_SetValue( "gl_picmip", 3 - s_tq_slider.curvalue );
Cvar_SetValue( "vid_fullscreen", s_fs_box[s_current_menu_index].curvalue );
Cvar_SetValue( "gl_ext_palettedtexture", s_paletted_texture_box.curvalue );
Cvar_SetValue( "sw_mode", s_mode_list[SOFTWARE_MENU].curvalue );
Cvar_SetValue( "gl_mode", s_mode_list[OPENGL_MENU].curvalue );
Cvar_SetValue( "_windowed_mouse", s_windowed_mouse.curvalue);
/*
** must use an if here (instead of a switch), since the REF_'s are now variables
** and not #DEFINE's (constants)
*/
ref = s_ref_list[s_current_menu_index].curvalue;
if ( ref == REF_XIL )
{
Cvar_Set( "vid_ref", "xil" );
}
else if ( ref == REF_SOFTX11 )
{
Cvar_Set( "vid_ref", "softx" );
}
else if ( ref == REF_CORONA )
{
Cvar_Set( "vid_ref", "corona" );
}
else if ( ref == REF_SOFTSDL )
{
Cvar_Set( "vid_ref", "softsdl" );
}
else if ( ref == REF_GLX )
{
Cvar_Set( "vid_ref", "glx" );
Cvar_Set( "gl_driver", "libGL.so" );
}
else if ( ref == REF_SDLGL )
{
Cvar_Set( "vid_ref", "sdlgl" );
Cvar_Set( "gl_driver", "libGL.so" );
}
#if 0
/*
** update appropriate stuff if we're running OpenGL and gamma
** has been modified
*/
if ( stricmp( vid_ref->string, "gl" ) == 0 )
{
if ( vid_gamma->modified )
{
vid_ref->modified = true;
if ( stricmp( gl_driver->string, "3dfxgl" ) == 0 )
{
char envbuffer[1024];
float g;
vid_ref->modified = true;
g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F;
Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g );
putenv( envbuffer );
vid_gamma->modified = false;
}
}
}
#endif
M_ForceMenuOff();
}
/*
** VID_MenuInit
*/
void VID_MenuInit( void )
{
int i, counter;
static const char *resolutions[] =
{
"[320 240 ]",
"[400 300 ]",
"[512 384 ]",
"[640 480 ]",
"[800 600 ]",
"[960 720 ]",
"[1024 768 ]",
"[1152 864 ]",
"[1280 1024]",
"[1600 1200]",
"[700 384 ]",
"[1000 400 ]",
"[2400 950 ]",
0
};
static const char *yesno_names[] =
{
"no",
"yes",
0
};
/* make sure these are invalided before showing the menu again */
REF_XIL = NUMBER_OF_REFS;
REF_SOFTX11 = NUMBER_OF_REFS;
REF_CORONA = NUMBER_OF_REFS;
REF_SOFTSDL = NUMBER_OF_REFS;
REF_GLX = NUMBER_OF_REFS;
REF_SDLGL = NUMBER_OF_REFS;
GL_REF_START = NUMBER_OF_REFS;
/* now test to see which ref's are present */
i = counter = 0;
while ( i < NUMBER_OF_REFS )
{
if ( VID_CheckRefExists( possible_refs[i].realname ) )
{
*(possible_refs[i].pointer) = counter;
/* free any previous string */
if ( refs[i] )
free ( refs[i] );
refs[counter] = strdup(possible_refs[i].menuname);
/*
** if we reach the 3rd item in the list, this indicates that a
** GL ref has been found; this will change if more software
** modes are added to the possible_ref's array
*/
if ( i == 3 )
GL_REF_START = counter;
counter++;
}
i++;
}
refs[counter] = (char*) 0;
if ( !gl_driver )
gl_driver = Cvar_Get( "gl_driver", "libGL.so", 0 );
if ( !gl_picmip )
gl_picmip = Cvar_Get( "gl_picmip", "0", 0 );
if ( !gl_mode )
gl_mode = Cvar_Get( "gl_mode", "3", 0 );
if ( !sw_mode )
sw_mode = Cvar_Get( "sw_mode", "0", 0 );
if ( !gl_ext_palettedtexture )
gl_ext_palettedtexture = Cvar_Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE );
if ( !sw_stipplealpha )
sw_stipplealpha = Cvar_Get( "sw_stipplealpha", "0", CVAR_ARCHIVE );
if ( !_windowed_mouse)
_windowed_mouse = Cvar_Get( "_windowed_mouse", "0", CVAR_ARCHIVE );
s_mode_list[SOFTWARE_MENU].curvalue = sw_mode->value;
s_mode_list[OPENGL_MENU].curvalue = gl_mode->value;
if ( !scr_viewsize )
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
s_screensize_slider[SOFTWARE_MENU].curvalue = scr_viewsize->value/10;
s_screensize_slider[OPENGL_MENU].curvalue = scr_viewsize->value/10;
if ( strcmp( vid_ref->string, "xil" ) == 0)
{
s_current_menu_index = SOFTWARE_MENU;
s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_XIL;
}
else if (strcmp( vid_ref->string, "softx" ) == 0 )
{
s_current_menu_index = SOFTWARE_MENU;
s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_SOFTX11;
}
else if (strcmp( vid_ref->string, "softsdl" ) == 0 )
{
s_current_menu_index = SOFTWARE_MENU;
s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_SOFTSDL;
}
else if ( strcmp( vid_ref->string, "glx" ) == 0 )
{
s_current_menu_index = OPENGL_MENU;
s_ref_list[s_current_menu_index].curvalue = REF_GLX;
#if 0
if ( strcmp( gl_driver->string, "3dfxgl" ) == 0 )
s_ref_list[s_current_menu_index].curvalue = REF_3DFX;
else if ( strcmp( gl_driver->string, "pvrgl" ) == 0 )
s_ref_list[s_current_menu_index].curvalue = REF_POWERVR;
else if ( strcmp( gl_driver->string, "opengl32" ) == 0 )
s_ref_list[s_current_menu_index].curvalue = REF_OPENGL;
else
s_ref_list[s_current_menu_index].curvalue = REF_VERITE;
#endif
}
else if ( strcmp( vid_ref->string, "sdlgl" ) == 0 )
{
s_current_menu_index = OPENGL_MENU;
s_ref_list[s_current_menu_index].curvalue = REF_SDLGL;
#if 0
if ( strcmp( gl_driver->string, "3dfxgl" ) == 0 )
s_ref_list[s_current_menu_index].curvalue = REF_3DFX;
else if ( strcmp( gl_driver->string, "pvrgl" ) == 0 )
s_ref_list[s_current_menu_index].curvalue = REF_POWERVR;
else if ( strcmp( gl_driver->string, "opengl32" ) == 0 )
s_ref_list[s_current_menu_index].curvalue = REF_OPENGL;
else
s_ref_list[s_current_menu_index].curvalue = REF_VERITE;
#endif
}
s_software_menu.x = viddef.width * 0.50;
s_software_menu.nitems = 0;
s_opengl_menu.x = viddef.width * 0.50;
s_opengl_menu.nitems = 0;
for ( i = 0; i < 2; i++ )
{
s_ref_list[i].generic.type = MTYPE_SPINCONTROL;
s_ref_list[i].generic.name = "driver";
s_ref_list[i].generic.x = 0;
s_ref_list[i].generic.y = 0;
s_ref_list[i].generic.callback = DriverCallback;
s_ref_list[i].itemnames = (const char **) refs;
s_mode_list[i].generic.type = MTYPE_SPINCONTROL;
s_mode_list[i].generic.name = "video mode";
s_mode_list[i].generic.x = 0;
s_mode_list[i].generic.y = 10;
s_mode_list[i].itemnames = resolutions;
s_screensize_slider[i].generic.type = MTYPE_SLIDER;
s_screensize_slider[i].generic.x = 0;
s_screensize_slider[i].generic.y = 20;
s_screensize_slider[i].generic.name = "screen size";
s_screensize_slider[i].minvalue = 3;
s_screensize_slider[i].maxvalue = 12;
s_screensize_slider[i].generic.callback = ScreenSizeCallback;
s_brightness_slider[i].generic.type = MTYPE_SLIDER;
s_brightness_slider[i].generic.x = 0;
s_brightness_slider[i].generic.y = 30;
s_brightness_slider[i].generic.name = "brightness";
s_brightness_slider[i].generic.callback = BrightnessCallback;
s_brightness_slider[i].minvalue = 5;
s_brightness_slider[i].maxvalue = 13;
s_brightness_slider[i].curvalue = ( 1.3 - vid_gamma->value + 0.5 ) * 10;
s_fs_box[i].generic.type = MTYPE_SPINCONTROL;
s_fs_box[i].generic.x = 0;
s_fs_box[i].generic.y = 40;
s_fs_box[i].generic.name = "fullscreen";
s_fs_box[i].itemnames = yesno_names;
s_fs_box[i].curvalue = vid_fullscreen->value;
s_defaults_action[i].generic.type = MTYPE_ACTION;
s_defaults_action[i].generic.name = "reset to default";
s_defaults_action[i].generic.x = 0;
s_defaults_action[i].generic.y = 90;
s_defaults_action[i].generic.callback = ResetDefaults;
s_apply_action[i].generic.type = MTYPE_ACTION;
s_apply_action[i].generic.name = "apply";
s_apply_action[i].generic.x = 0;
s_apply_action[i].generic.y = 100;
s_apply_action[i].generic.callback = ApplyChanges;
}
s_stipple_box.generic.type = MTYPE_SPINCONTROL;
s_stipple_box.generic.x = 0;
s_stipple_box.generic.y = 60;
s_stipple_box.generic.name = "stipple alpha";
s_stipple_box.curvalue = sw_stipplealpha->value;
s_stipple_box.itemnames = yesno_names;
s_windowed_mouse.generic.type = MTYPE_SPINCONTROL;
s_windowed_mouse.generic.x = 0;
s_windowed_mouse.generic.y = 72;
s_windowed_mouse.generic.name = "windowed mouse";
s_windowed_mouse.curvalue = _windowed_mouse->value;
s_windowed_mouse.itemnames = yesno_names;
s_tq_slider.generic.type = MTYPE_SLIDER;
s_tq_slider.generic.x = 0;
s_tq_slider.generic.y = 60;
s_tq_slider.generic.name = "texture quality";
s_tq_slider.minvalue = 0;
s_tq_slider.maxvalue = 3;
s_tq_slider.curvalue = 3-gl_picmip->value;
s_paletted_texture_box.generic.type = MTYPE_SPINCONTROL;
s_paletted_texture_box.generic.x = 0;
s_paletted_texture_box.generic.y = 70;
s_paletted_texture_box.generic.name = "8-bit textures";
s_paletted_texture_box.itemnames = yesno_names;
s_paletted_texture_box.curvalue = gl_ext_palettedtexture->value;
Menu_AddItem( &s_software_menu, ( void * ) &s_ref_list[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_mode_list[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_screensize_slider[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_brightness_slider[SOFTWARE_MENU] );
/* Menu_AddItem( &s_software_menu, ( void * ) &s_fs_box[SOFTWARE_MENU] );*/
Menu_AddItem( &s_software_menu, ( void * ) &s_stipple_box );
Menu_AddItem( &s_software_menu, ( void * ) &s_windowed_mouse );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_ref_list[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_mode_list[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_screensize_slider[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_brightness_slider[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_fs_box[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_tq_slider );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_paletted_texture_box );
Menu_AddItem( &s_software_menu, ( void * ) &s_defaults_action[SOFTWARE_MENU] );
Menu_AddItem( &s_software_menu, ( void * ) &s_apply_action[SOFTWARE_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_defaults_action[OPENGL_MENU] );
Menu_AddItem( &s_opengl_menu, ( void * ) &s_apply_action[OPENGL_MENU] );
Menu_Center( &s_software_menu );
Menu_Center( &s_opengl_menu );
s_opengl_menu.x -= 8;
s_software_menu.x -= 8;
}
/*
================
VID_MenuShutdown
================
*/
void VID_MenuShutdown( void )
{
int i;
for ( i = 0; i < NUMBER_OF_REFS; i++ )
{
if ( refs[i] )
free ( refs[i] );
}
}
/*
================
VID_MenuDraw
================
*/
void VID_MenuDraw (void)
{
int w, h;
if ( s_current_menu_index == 0 )
s_current_menu = &s_software_menu;
else
s_current_menu = &s_opengl_menu;
/*
** draw the banner
*/
re.DrawGetPicSize( &w, &h, "m_banner_video" );
re.DrawPic( viddef.width / 2 - w / 2, viddef.height /2 - 110, "m_banner_video" );
/*
** move cursor to a reasonable starting position
*/
Menu_AdjustCursor( s_current_menu, 1 );
/*
** draw the menu
*/
Menu_Draw( s_current_menu );
}
/*
================
VID_MenuKey
================
*/
const char *VID_MenuKey( int key )
{
extern void M_PopMenu( void );
menuframework_s *m = s_current_menu;
static const char *sound = "misc/menu1.wav";
switch ( key )
{
case K_ESCAPE:
M_PopMenu();
return NULL;
case K_UPARROW:
m->cursor--;
Menu_AdjustCursor( m, -1 );
break;
case K_DOWNARROW:
m->cursor++;
Menu_AdjustCursor( m, 1 );
break;
case K_LEFTARROW:
Menu_SlideItem( m, -1 );
break;
case K_RIGHTARROW:
Menu_SlideItem( m, 1 );
break;
case K_ENTER:
Menu_SelectItem( m );
break;
}
return sound;
}