quake2forge/client/console.c
2001-12-22 04:27:19 +00:00

682 lines
12 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// console.c
#include "client.h"
console_t con;
cvar_t *con_notifytime;
#define MAXCMDLINE 256
extern char key_lines[32][MAXCMDLINE];
extern int edit_line;
extern int key_linepos;
void DrawString (int x, int y, char *s)
{
while (*s)
{
re.DrawChar (x, y, *s);
x+=8;
s++;
}
}
void DrawAltString (int x, int y, char *s)
{
while (*s)
{
re.DrawChar (x, y, *s ^ 0x80);
x+=8;
s++;
}
}
void Key_ClearTyping (void)
{
key_lines[edit_line][1] = 0; // clear any typing
key_linepos = 1;
}
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f (void)
{
SCR_EndLoadingPlaque (); // get rid of loading plaque
if (cl.attractloop)
{
Cbuf_AddText ("killserver\n");
return;
}
if (cls.state == ca_disconnected)
{ // start the demo loop again
Cbuf_AddText ("d1\n");
return;
}
Key_ClearTyping ();
Con_ClearNotify ();
if (cls.key_dest == key_console)
{
M_ForceMenuOff ();
Cvar_Set ("paused", "0");
}
else
{
M_ForceMenuOff ();
cls.key_dest = key_console;
if (Cvar_VariableValue ("maxclients") == 1
&& Com_ServerState ())
Cvar_Set ("paused", "1");
}
}
/*
================
Con_ToggleChat_f
================
*/
void Con_ToggleChat_f (void)
{
Key_ClearTyping ();
if (cls.key_dest == key_console)
{
if (cls.state == ca_active)
{
M_ForceMenuOff ();
cls.key_dest = key_game;
}
}
else
cls.key_dest = key_console;
Con_ClearNotify ();
}
/*
================
Con_Clear_f
================
*/
void Con_Clear_f (void)
{
memset (con.text, ' ', CON_TEXTSIZE);
}
/*
================
Con_Dump_f
Save the console contents out to a file
================
*/
void Con_Dump_f (void)
{
int l, x;
char *line;
FILE *f;
char buffer[1024];
char name[MAX_OSPATH];
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: condump <filename>\n");
return;
}
Com_sprintf (name, sizeof(name), "%s/%s.txt", FS_Gamedir(), Cmd_Argv(1));
Com_Printf ("Dumped console text to %s.\n", name);
FS_CreatePath (name);
f = fopen (name, "w");
if (!f)
{
Com_Printf ("ERROR: couldn't open.\n");
return;
}
// skip empty lines
for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for (x=0 ; x<con.linewidth ; x++)
if (line[x] != ' ')
break;
if (x != con.linewidth)
break;
}
// write the remaining lines
buffer[con.linewidth] = 0;
for ( ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
strncpy (buffer, line, con.linewidth);
for (x=con.linewidth-1 ; x>=0 ; x--)
{
if (buffer[x] == ' ')
buffer[x] = 0;
else
break;
}
for (x=0; buffer[x]; x++)
buffer[x] &= 0x7f;
fprintf (f, "%s\n", buffer);
}
fclose (f);
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify (void)
{
int i;
for (i=0 ; i<NUM_CON_TIMES ; i++)
con.times[i] = 0;
}
/*
================
Con_MessageMode_f
================
*/
void Con_MessageMode_f (void)
{
chat_team = false;
cls.key_dest = key_message;
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f (void)
{
chat_team = true;
cls.key_dest = key_message;
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
char tbuf[CON_TEXTSIZE];
width = (viddef.width >> 3) - 2;
if (width == con.linewidth)
return;
if (width < 1) // video hasn't been initialized yet
{
width = 38;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
memset (con.text, ' ', CON_TEXTSIZE);
}
else
{
oldwidth = con.linewidth;
con.linewidth = width;
oldtotallines = con.totallines;
con.totallines = CON_TEXTSIZE / con.linewidth;
numlines = oldtotallines;
if (con.totallines < numlines)
numlines = con.totallines;
numchars = oldwidth;
if (con.linewidth < numchars)
numchars = con.linewidth;
memcpy (tbuf, con.text, CON_TEXTSIZE);
memset (con.text, ' ', CON_TEXTSIZE);
for (i=0 ; i<numlines ; i++)
{
for (j=0 ; j<numchars ; j++)
{
con.text[(con.totallines - 1 - i) * con.linewidth + j] =
tbuf[((con.current - i + oldtotallines) %
oldtotallines) * oldwidth + j];
}
}
Con_ClearNotify ();
}
con.current = con.totallines - 1;
con.display = con.current;
}
/*
================
Con_Init
================
*/
void Con_Init (void)
{
con.linewidth = -1;
Con_CheckResize ();
Com_Printf ("Console initialized.\n");
//
// register our commands
//
con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
Cmd_AddCommand ("togglechat", Con_ToggleChat_f);
Cmd_AddCommand ("messagemode", Con_MessageMode_f);
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
Cmd_AddCommand ("clear", Con_Clear_f);
Cmd_AddCommand ("condump", Con_Dump_f);
con.initialized = true;
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed (void)
{
con.x = 0;
if (con.display == con.current)
con.display++;
con.current++;
memset (&con.text[(con.current%con.totallines)*con.linewidth]
, ' ', con.linewidth);
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void Con_Print (char *txt)
{
int y;
int c, l;
static int cr;
int mask;
if (!con.initialized)
return;
if (txt[0] == 1 || txt[0] == 2)
{
mask = 128; // go to colored text
txt++;
}
else
mask = 0;
while ( (c = *txt) )
{
// count word length
for (l=0 ; l< con.linewidth ; l++)
if ( txt[l] <= ' ')
break;
// word wrap
if (l != con.linewidth && (con.x + l > con.linewidth) )
con.x = 0;
txt++;
if (cr)
{
con.current--;
cr = false;
}
if (!con.x)
{
Con_Linefeed ();
// mark time for transparent overlay
if (con.current >= 0)
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
switch (c)
{
case '\n':
con.x = 0;
break;
case '\r':
con.x = 0;
cr = 1;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = c | mask | con.ormask;
con.x++;
if (con.x >= con.linewidth)
con.x = 0;
break;
}
}
}
/*
==============
Con_CenteredPrint
==============
*/
void Con_CenteredPrint (char *text)
{
int l;
char buffer[1024];
l = strlen(text);
l = (con.linewidth-l)/2;
if (l < 0)
l = 0;
memset (buffer, ' ', l);
strcpy (buffer+l, text);
strcat (buffer, "\n");
Con_Print (buffer);
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput (void)
{
int y;
int i;
char *text;
if (cls.key_dest == key_menu)
return;
if (cls.key_dest != key_console && cls.state == ca_active)
return; // don't draw anything (always draw if not active)
text = key_lines[edit_line];
// add the cursor frame
text[key_linepos] = 10+((int)(cls.realtime>>8)&1);
// fill out remainder with spaces
for (i=key_linepos+1 ; i< con.linewidth ; i++)
text[i] = ' ';
// prestep if horizontally scrolling
if (key_linepos >= con.linewidth)
text += 1 + key_linepos - con.linewidth;
// draw it
y = con.vislines-16;
for (i=0 ; i<con.linewidth ; i++)
re.DrawChar ( (i+1)<<3, con.vislines - 22, text[i]);
// remove cursor
key_lines[edit_line][key_linepos] = 0;
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
int x, v;
char *text;
int i;
int time;
char *s;
int skip;
v = 0;
for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
{
if (i < 0)
continue;
time = con.times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = cls.realtime - time;
if (time > con_notifytime->value*1000)
continue;
text = con.text + (i % con.totallines)*con.linewidth;
for (x = 0 ; x < con.linewidth ; x++)
re.DrawChar ( (x+1)<<3, v, text[x]);
v += 8;
}
if (cls.key_dest == key_message)
{
if (chat_team)
{
DrawString (8, v, "say_team:");
skip = 11;
}
else
{
DrawString (8, v, "say:");
skip = 5;
}
s = chat_buffer;
if (chat_bufferlen > (viddef.width>>3)-(skip+1))
s += chat_bufferlen - ((viddef.width>>3)-(skip+1));
x = 0;
while(s[x])
{
re.DrawChar ( (x+skip)<<3, v, s[x]);
x++;
}
re.DrawChar ( (x+skip)<<3, v, 10+((cls.realtime>>8)&1));
v += 8;
}
if (v)
{
SCR_AddDirtyPoint (0,0);
SCR_AddDirtyPoint (viddef.width-1, v);
}
}
/*
================
Con_DrawConsole
Draws the console with the solid background
================
*/
void Con_DrawConsole (float frac)
{
int i, j, x, y, n;
int rows;
char *text;
int row;
int lines;
char version[64];
char dlbar[1024];
lines = viddef.height * frac;
if (lines <= 0)
return;
if (lines > viddef.height)
lines = viddef.height;
// draw the background
re.DrawStretchPic (0, -viddef.height+lines, viddef.width, viddef.height, "conback");
SCR_AddDirtyPoint (0,0);
SCR_AddDirtyPoint (viddef.width-1,lines-1);
Com_sprintf (version, sizeof(version), "v%4.2f", VERSION);
for (x=0 ; x<5 ; x++)
re.DrawChar (viddef.width-44+x*8, lines-12, 128 + version[x] );
// draw the text
con.vislines = lines;
#if 0
rows = (lines-8)>>3; // rows of text to draw
y = lines - 24;
#else
rows = (lines-22)>>3; // rows of text to draw
y = lines - 30;
#endif
// draw from the bottom up
if (con.display != con.current)
{
// draw arrows to show the buffer is backscrolled
for (x=0 ; x<con.linewidth ; x+=4)
re.DrawChar ( (x+1)<<3, y, '^');
y -= 8;
rows--;
}
row = con.display;
for (i=0 ; i<rows ; i++, y-=8, row--)
{
if (row < 0)
break;
if (con.current - row >= con.totallines)
break; // past scrollback wrap point
text = con.text + (row % con.totallines)*con.linewidth;
for (x=0 ; x<con.linewidth ; x++)
re.DrawChar ( (x+1)<<3, y, text[x]);
}
//ZOID
// draw the download bar
// figure out width
if (cls.download) {
if ((text = strrchr(cls.downloadname, '/')) != NULL)
text++;
else
text = cls.downloadname;
x = con.linewidth - ((con.linewidth * 7) / 40);
y = x - strlen(text) - 8;
i = con.linewidth/3;
if (strlen(text) > i) {
y = x - i - 11;
strncpy(dlbar, text, i);
dlbar[i] = 0;
strcat(dlbar, "...");
} else
strcpy(dlbar, text);
strcat(dlbar, ": ");
i = strlen(dlbar);
dlbar[i++] = '\x80';
// where's the dot go?
if (cls.downloadpercent == 0)
n = 0;
else
n = y * cls.downloadpercent / 100;
for (j = 0; j < y; j++)
if (j == n)
dlbar[i++] = '\x83';
else
dlbar[i++] = '\x81';
dlbar[i++] = '\x82';
dlbar[i] = 0;
sprintf(dlbar + strlen(dlbar), " %02d%%", cls.downloadpercent);
// draw it
y = con.vislines-12;
for (i = 0; i < strlen(dlbar); i++)
re.DrawChar ( (i+1)<<3, y, dlbar[i]);
}
//ZOID
// draw the input prompt, user text, and cursor if desired
Con_DrawInput ();
}