quake2forge/solaris/snd_sdl.c
Jamie Wilkinson bd911a47db - Applied patch from Vincent S. Cojot for solaris. He's
taken his patch against icculus.org's quake2 tree, and
  applied it to solaris/ and then migrated that stuff to our
  tree in src/ so it gets built.
2002-11-24 05:14:29 +00:00

184 lines
4 KiB
C

/*
snd_sdl.c
Sound code taken from SDLQuake and modified to work with Quake2
Robert Bäuml 2001-12-25
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#include "SDL.h"
#include "../client/client.h"
#include "../client/snd_loc.h"
static int snd_inited;
static dma_t *shm;
static void
paint_audio (void *unused, Uint8 * stream, int len)
{
if (shm) {
shm->buffer = stream;
shm->samplepos += len / (shm->samplebits / 4);
// Check for samplepos overflow?
S_PaintChannels (shm->samplepos);
}
}
qboolean
SNDDMA_Init (void)
{
SDL_AudioSpec desired, obtained;
int desired_bits, freq;
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
return 0;
}
} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
return 0;
}
}
snd_inited = 0;
desired_bits = (Cvar_Get("sndbits", "16", CVAR_ARCHIVE))->value;
/* Set up the desired format */
freq = (Cvar_Get("s_khz", "0", CVAR_ARCHIVE))->value;
if (freq == 44)
desired.freq = 44100;
else if (freq == 22)
desired.freq = 22050;
else
desired.freq = 11025;
switch (desired_bits) {
case 8:
desired.format = AUDIO_U8;
break;
case 16:
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
desired.format = AUDIO_S16MSB;
else
desired.format = AUDIO_S16LSB;
break;
default:
Com_Printf ("Unknown number of audio bits: %d\n", desired_bits);
return 0;
}
desired.channels = (Cvar_Get("sndchannels", "2", CVAR_ARCHIVE))->value;
if (desired.freq == 44100)
desired.samples = 2048;
else if (desired.freq == 22050)
desired.samples = 1024;
else
desired.samples = 512;
desired.callback = paint_audio;
/* Open the audio device */
if (SDL_OpenAudio (&desired, &obtained) < 0) {
Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
return 0;
}
/* Make sure we can support the audio format */
switch (obtained.format) {
case AUDIO_U8:
/* Supported */
break;
case AUDIO_S16LSB:
case AUDIO_S16MSB:
if (((obtained.format == AUDIO_S16LSB) &&
(SDL_BYTEORDER == SDL_LIL_ENDIAN)) ||
((obtained.format == AUDIO_S16MSB) &&
(SDL_BYTEORDER == SDL_BIG_ENDIAN))) {
/* Supported */
break;
}
/* Unsupported, fall through */ ;
default:
/* Not supported -- force SDL to do our bidding */
SDL_CloseAudio ();
if (SDL_OpenAudio (&desired, NULL) < 0) {
Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
return 0;
}
memcpy (&obtained, &desired, sizeof (desired));
break;
}
SDL_PauseAudio (0);
/* Fill the audio DMA information block */
shm = &dma;
shm->samplebits = (obtained.format & 0xFF);
shm->speed = obtained.freq;
shm->channels = obtained.channels;
shm->samples = obtained.samples * shm->channels;
shm->samplepos = 0;
shm->submission_chunk = 1;
shm->buffer = NULL;
snd_inited = 1;
return 1;
}
int
SNDDMA_GetDMAPos (void)
{
return shm->samplepos;
}
void
SNDDMA_Shutdown (void)
{
if (snd_inited) {
SDL_CloseAudio ();
snd_inited = 0;
}
if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_AUDIO)
SDL_Quit();
else
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
/*
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
*/
void
SNDDMA_Submit (void)
{
}
void SNDDMA_BeginPainting(void)
{
}