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ff94ecfca9
- Update todo list.
44 lines
1.9 KiB
Text
44 lines
1.9 KiB
Text
- merge net_udp6.c into net_udp.c
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http://www.viagenie.qc.ca/en/ipv6/quake2/ipv6-quake2.shtml
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- kill off ctf/q_shared.c, it's identical to src/q_shared.c (Actually, work
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out redundant code and merge them... maybe some sort of libshared.a)
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- clean up the #ifdefs that are throughout the code to be has-a
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tests instead of is-a. (using HAVE_* from configure instead of __blerg__)
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- separate the video refreshers
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- the video refresher loader code in src/vid_menu.c needs cleaning up, it's
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utter bollocks at the moment. all the structs are very fragile, depending
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on specific ordering of each element.
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- investigate the possibility of savegames not being tied to a particular build
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- split out assembler per arch/os (we currently have gas i386 and win i386)
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- make sure that we give back the mouse and keyboard if the game crashes
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- dynamically get video resolutions from the X server (or SVGAlib or whatever)
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instead of hardcoding them... or do both
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- have a look at http://bw-admin.sourceforge.net/ and
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http://www.planetquake.com/q2admin/ and see about merging in these tools.
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- volumtric lighting?
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http://www.planetgloom.com/mapping/gmg_vml.html
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- fs_sharepath and so on for user to set their own data install path
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- mouse motion bugs in glx
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- "teamspeak" headset... weel, mike support -- ogg speex encoding.
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from http://www.quakesrc.org/?Page=tutorials&Dir=Quake2 :
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(replace - with X when done)
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X Removing shadows on certain objects
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X Fixing dlight shine trough
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- Fix for left over icons on windows taskbar
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X Adding a clock to the console
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- Adding Q3A's cvar list
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X Transparent console
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X How to add .m32 texture support to the Quake2 engine and compile tools.
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- TGA textures
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X Stencil buffered shadows
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- Adding true color TGA loading for MD2 Models
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- Better dynamic light falloff
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- Controlable water waves
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X Adding a FPS counter
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X Quake2 MP3 Playback
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X Adding a skybox size variable
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X Adding new video resolutions
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- Drawing alias model bounding boxes
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