mirror of
https://git.code.sf.net/p/quake/quake2forge
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62 lines
1.6 KiB
C
62 lines
1.6 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.h
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void SCR_Init (void);
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void SCR_UpdateScreen (void);
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void SCR_SizeUp (void);
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void SCR_SizeDown (void);
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void SCR_CenterPrint (char *str);
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void SCR_BeginLoadingPlaque (void);
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void SCR_EndLoadingPlaque (void);
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void SCR_DebugGraph (float value, int color);
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void SCR_TouchPics (void);
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void SCR_RunConsole (void);
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extern float scr_con_current;
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extern float scr_conlines; // lines of console to display
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extern int sb_lines;
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extern cvar_t *scr_viewsize;
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extern cvar_t *crosshair;
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extern vrect_t scr_vrect; // position of render window
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extern char crosshair_pic[MAX_QPATH];
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extern int crosshair_width, crosshair_height;
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void SCR_AddDirtyPoint (int x, int y);
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void SCR_DirtyScreen (void);
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//
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// scr_cin.c
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//
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void SCR_PlayCinematic (char *name);
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qboolean SCR_DrawCinematic (void);
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void SCR_RunCinematic (void);
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void SCR_StopCinematic (void);
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void SCR_FinishCinematic (void);
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