quake2forge/solaris/sndtest.c
Jamie Wilkinson bd911a47db - Applied patch from Vincent S. Cojot for solaris. He's
taken his patch against icculus.org's quake2 tree, and
  applied it to solaris/ and then migrated that stuff to our
  tree in src/ so it gets built.
2002-11-24 05:14:29 +00:00

138 lines
2.8 KiB
C

/**
*
* TODO: change printf to output things on the Quake console instead
*/
#include <stdio.h>
#include <fcntl.h>
#include <signal.h>
#include <stropts.h>
#include <pthread.h>
#include <sys/audioio.h>
#include <unistd.h>
#include <errno.h>
#include "../client/client.h"
#include "../client/snd_loc.h"
#define BLOCK_SIZE 1024
#define CHUNKS 2
static int audio_fd = 0;
static int audioctl_fd = 0;
static char audio_buf[BLOCK_SIZE * 16] = "";
static int audio_bps = 0;
dma_t dma;
qboolean SNDDMA_Init( void )
{
audio_info_t info;
/* set up audio device */
if( (audio_fd = open ("/dev/audio", O_WRONLY|O_NDELAY)) == -1 ) {
perror( "can't open audio device" );
return 0;
}
if( (audioctl_fd = open ("/dev/audioctl", O_RDWR)) == -1 ) {
perror( "can't open audio control device" );
close( audio_fd );
return 0;
}
if( ioctl( audio_fd, AUDIO_GETINFO, &info ) == -1 ) {
perror( "Could not get audio info" );
close( audio_fd );
close( audioctl_fd );
return 0;
}
info.play.encoding = AUDIO_ENCODING_LINEAR;
info.play.sample_rate = 11025;
info.play.channels = 2;
info.play.precision = 16;
if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1) {
perror("Could not set audio device info");
close( audio_fd );
close( audioctl_fd );
return 0;
}
// these need to be set up
dma.speed = 11025;
dma.samplebits = 16;
dma.channels = 2;
dma.samples = sizeof(audio_buf) / (dma.samplebits / 8);
dma.samplepos = 0;
dma.submission_chunk = BLOCK_SIZE / (dma.samplebits / 8);
dma.buffer = (unsigned char *)audio_buf;
// other useful precalculated variables
audio_bps = (dma.samplebits / 8) * dma.channels;
/* DEBUG set up buffer with a lovely tone */
// for (n = 0; n < sizeof(audio_buf); n++)
// audio_buf[n] = n*2;
// dma.buffer = (unsigned char*)audio_xxx;
return 1;
}
int SNDDMA_GetDMAPos(void)
{
/* dma.samplepos = (audio_ptr / audio_bps);*/
/*return dma.samplepos; */
return 0;
}
void SNDDMA_Shutdown( void )
{
}
void SNDDMA_BeginPainting (void)
{
}
void SNDDMA_Submit (void)
{
}
int main( void )
{
sigset_t sigs;
sigemptyset( &sigs );
sigaddset( &sigs, SIGPOLL );
pthread_sigmask( SIG_BLOCK, &sigs, NULL );
SNDDMA_Init();
for( ;; ) {
char str[ 1024 ];
int length;
int pos;
int c;
short *p;
int b;
printf( "tone length: " );
fflush( stdout );
gets( str );
length = strtol( str, NULL, 0 );
b = BLOCK_SIZE / (dma.samplebits / 8);
pos = SNDDMA_GetDMAPos();
printf( "MAIN: pos=%d\n", pos );
if( length > 0 ) {
pos = (pos | (b-1)) + 1;
printf( "MAIN: submitting %d,%d\n", pos );
for( c = 0 ; c < length ; c++ ) {
((short *)dma.buffer)[ pos ] = sin( (double)c / 10 ) * 30000;
if( ++pos >= dma.samples ) {
pos -= dma.samples;
}
}
}
}
return 0;
}