mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
bf5ad75554
rogue modpacks. * Moved game/ into game/baseq2
232 lines
7.8 KiB
C
232 lines
7.8 KiB
C
/*
|
|
Copyright (C) 1997-2001 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// G:\quake2\baseq2\models/monsters/infantry
|
|
|
|
// This file generated by ModelGen - Do NOT Modify
|
|
|
|
#define FRAME_gun02 0
|
|
#define FRAME_stand01 1
|
|
#define FRAME_stand02 2
|
|
#define FRAME_stand03 3
|
|
#define FRAME_stand04 4
|
|
#define FRAME_stand05 5
|
|
#define FRAME_stand06 6
|
|
#define FRAME_stand07 7
|
|
#define FRAME_stand08 8
|
|
#define FRAME_stand09 9
|
|
#define FRAME_stand10 10
|
|
#define FRAME_stand11 11
|
|
#define FRAME_stand12 12
|
|
#define FRAME_stand13 13
|
|
#define FRAME_stand14 14
|
|
#define FRAME_stand15 15
|
|
#define FRAME_stand16 16
|
|
#define FRAME_stand17 17
|
|
#define FRAME_stand18 18
|
|
#define FRAME_stand19 19
|
|
#define FRAME_stand20 20
|
|
#define FRAME_stand21 21
|
|
#define FRAME_stand22 22
|
|
#define FRAME_stand23 23
|
|
#define FRAME_stand24 24
|
|
#define FRAME_stand25 25
|
|
#define FRAME_stand26 26
|
|
#define FRAME_stand27 27
|
|
#define FRAME_stand28 28
|
|
#define FRAME_stand29 29
|
|
#define FRAME_stand30 30
|
|
#define FRAME_stand31 31
|
|
#define FRAME_stand32 32
|
|
#define FRAME_stand33 33
|
|
#define FRAME_stand34 34
|
|
#define FRAME_stand35 35
|
|
#define FRAME_stand36 36
|
|
#define FRAME_stand37 37
|
|
#define FRAME_stand38 38
|
|
#define FRAME_stand39 39
|
|
#define FRAME_stand40 40
|
|
#define FRAME_stand41 41
|
|
#define FRAME_stand42 42
|
|
#define FRAME_stand43 43
|
|
#define FRAME_stand44 44
|
|
#define FRAME_stand45 45
|
|
#define FRAME_stand46 46
|
|
#define FRAME_stand47 47
|
|
#define FRAME_stand48 48
|
|
#define FRAME_stand49 49
|
|
#define FRAME_stand50 50
|
|
#define FRAME_stand51 51
|
|
#define FRAME_stand52 52
|
|
#define FRAME_stand53 53
|
|
#define FRAME_stand54 54
|
|
#define FRAME_stand55 55
|
|
#define FRAME_stand56 56
|
|
#define FRAME_stand57 57
|
|
#define FRAME_stand58 58
|
|
#define FRAME_stand59 59
|
|
#define FRAME_stand60 60
|
|
#define FRAME_stand61 61
|
|
#define FRAME_stand62 62
|
|
#define FRAME_stand63 63
|
|
#define FRAME_stand64 64
|
|
#define FRAME_stand65 65
|
|
#define FRAME_stand66 66
|
|
#define FRAME_stand67 67
|
|
#define FRAME_stand68 68
|
|
#define FRAME_stand69 69
|
|
#define FRAME_stand70 70
|
|
#define FRAME_stand71 71
|
|
#define FRAME_walk01 72
|
|
#define FRAME_walk02 73
|
|
#define FRAME_walk03 74
|
|
#define FRAME_walk04 75
|
|
#define FRAME_walk05 76
|
|
#define FRAME_walk06 77
|
|
#define FRAME_walk07 78
|
|
#define FRAME_walk08 79
|
|
#define FRAME_walk09 80
|
|
#define FRAME_walk10 81
|
|
#define FRAME_walk11 82
|
|
#define FRAME_walk12 83
|
|
#define FRAME_walk13 84
|
|
#define FRAME_walk14 85
|
|
#define FRAME_walk15 86
|
|
#define FRAME_walk16 87
|
|
#define FRAME_walk17 88
|
|
#define FRAME_walk18 89
|
|
#define FRAME_walk19 90
|
|
#define FRAME_walk20 91
|
|
#define FRAME_run01 92
|
|
#define FRAME_run02 93
|
|
#define FRAME_run03 94
|
|
#define FRAME_run04 95
|
|
#define FRAME_run05 96
|
|
#define FRAME_run06 97
|
|
#define FRAME_run07 98
|
|
#define FRAME_run08 99
|
|
#define FRAME_pain101 100
|
|
#define FRAME_pain102 101
|
|
#define FRAME_pain103 102
|
|
#define FRAME_pain104 103
|
|
#define FRAME_pain105 104
|
|
#define FRAME_pain106 105
|
|
#define FRAME_pain107 106
|
|
#define FRAME_pain108 107
|
|
#define FRAME_pain109 108
|
|
#define FRAME_pain110 109
|
|
#define FRAME_pain201 110
|
|
#define FRAME_pain202 111
|
|
#define FRAME_pain203 112
|
|
#define FRAME_pain204 113
|
|
#define FRAME_pain205 114
|
|
#define FRAME_pain206 115
|
|
#define FRAME_pain207 116
|
|
#define FRAME_pain208 117
|
|
#define FRAME_pain209 118
|
|
#define FRAME_pain210 119
|
|
#define FRAME_duck01 120
|
|
#define FRAME_duck02 121
|
|
#define FRAME_duck03 122
|
|
#define FRAME_duck04 123
|
|
#define FRAME_duck05 124
|
|
#define FRAME_death101 125
|
|
#define FRAME_death102 126
|
|
#define FRAME_death103 127
|
|
#define FRAME_death104 128
|
|
#define FRAME_death105 129
|
|
#define FRAME_death106 130
|
|
#define FRAME_death107 131
|
|
#define FRAME_death108 132
|
|
#define FRAME_death109 133
|
|
#define FRAME_death110 134
|
|
#define FRAME_death111 135
|
|
#define FRAME_death112 136
|
|
#define FRAME_death113 137
|
|
#define FRAME_death114 138
|
|
#define FRAME_death115 139
|
|
#define FRAME_death116 140
|
|
#define FRAME_death117 141
|
|
#define FRAME_death118 142
|
|
#define FRAME_death119 143
|
|
#define FRAME_death120 144
|
|
#define FRAME_death201 145
|
|
#define FRAME_death202 146
|
|
#define FRAME_death203 147
|
|
#define FRAME_death204 148
|
|
#define FRAME_death205 149
|
|
#define FRAME_death206 150
|
|
#define FRAME_death207 151
|
|
#define FRAME_death208 152
|
|
#define FRAME_death209 153
|
|
#define FRAME_death210 154
|
|
#define FRAME_death211 155
|
|
#define FRAME_death212 156
|
|
#define FRAME_death213 157
|
|
#define FRAME_death214 158
|
|
#define FRAME_death215 159
|
|
#define FRAME_death216 160
|
|
#define FRAME_death217 161
|
|
#define FRAME_death218 162
|
|
#define FRAME_death219 163
|
|
#define FRAME_death220 164
|
|
#define FRAME_death221 165
|
|
#define FRAME_death222 166
|
|
#define FRAME_death223 167
|
|
#define FRAME_death224 168
|
|
#define FRAME_death225 169
|
|
#define FRAME_death301 170
|
|
#define FRAME_death302 171
|
|
#define FRAME_death303 172
|
|
#define FRAME_death304 173
|
|
#define FRAME_death305 174
|
|
#define FRAME_death306 175
|
|
#define FRAME_death307 176
|
|
#define FRAME_death308 177
|
|
#define FRAME_death309 178
|
|
#define FRAME_block01 179
|
|
#define FRAME_block02 180
|
|
#define FRAME_block03 181
|
|
#define FRAME_block04 182
|
|
#define FRAME_block05 183
|
|
#define FRAME_attak101 184
|
|
#define FRAME_attak102 185
|
|
#define FRAME_attak103 186
|
|
#define FRAME_attak104 187
|
|
#define FRAME_attak105 188
|
|
#define FRAME_attak106 189
|
|
#define FRAME_attak107 190
|
|
#define FRAME_attak108 191
|
|
#define FRAME_attak109 192
|
|
#define FRAME_attak110 193
|
|
#define FRAME_attak111 194
|
|
#define FRAME_attak112 195
|
|
#define FRAME_attak113 196
|
|
#define FRAME_attak114 197
|
|
#define FRAME_attak115 198
|
|
#define FRAME_attak201 199
|
|
#define FRAME_attak202 200
|
|
#define FRAME_attak203 201
|
|
#define FRAME_attak204 202
|
|
#define FRAME_attak205 203
|
|
#define FRAME_attak206 204
|
|
#define FRAME_attak207 205
|
|
#define FRAME_attak208 206
|
|
|
|
#define MODEL_SCALE 1.000000
|