quake2forge/game/baseq2/Makefile.am
Jamie Wilkinson f10de7dd58 * Moved game/baseq2/game.h into game/game.h as it is the
api that the quake2 binary uses
2002-04-03 02:05:47 +00:00

57 lines
912 B
Makefile

# $Id$
# Process this file with automake to create Makefile.in
bin_PROGRAMS = game.so
game_so_SOURCES = g_ai.c \
p_client.c \
g_chase.c \
g_cmds.c \
g_svcmds.c \
g_combat.c \
g_func.c \
g_items.c \
g_main.c \
g_misc.c \
g_monster.c \
g_phys.c \
g_save.c \
g_spawn.c \
g_target.c \
g_trigger.c \
g_turret.c \
g_utils.c \
g_weapon.c \
m_actor.c \
m_berserk.c \
m_boss2.c \
m_boss3.c \
m_boss31.c \
m_boss32.c \
m_brain.c \
m_chick.c \
m_flipper.c \
m_float.c \
m_flyer.c \
m_gladiator.c \
m_gunner.c \
m_hover.c \
m_infantry.c \
m_insane.c \
m_medic.c \
m_move.c \
m_mutant.c \
m_parasite.c \
m_soldier.c \
m_supertank.c \
m_tank.c \
p_hud.c \
p_trail.c \
p_view.c \
p_weapon.c \
q_shared.c \
m_flash.c
AM_CFLAGS = -fPIC
AM_CPPFLAGS = -I../../src -I..
LDFLAGS = -shared