mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-14 22:51:49 +00:00
664 lines
15 KiB
C
664 lines
15 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sv_user.c -- server code for moving users
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#include "server.h"
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edict_t *sv_player;
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/*
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============================================================
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USER STRINGCMD EXECUTION
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sv_client and sv_player will be valid.
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============================================================
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*/
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/*
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==================
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SV_BeginDemoServer
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==================
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*/
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void SV_BeginDemoserver (void)
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{
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char name[MAX_OSPATH];
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Com_sprintf (name, sizeof(name), "demos/%s", sv.name);
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FS_FOpenFile (name, &sv.demofile);
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if (!sv.demofile)
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Com_Error (ERR_DROP, "Couldn't open %s\n", name);
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}
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/*
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================
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SV_New_f
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Sends the first message from the server to a connected client.
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This will be sent on the initial connection and upon each server load.
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================
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*/
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void SV_New_f (void)
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{
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char *gamedir;
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int playernum;
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edict_t *ent;
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Com_DPrintf ("New() from %s\n", sv_client->name);
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if (sv_client->state != cs_connected)
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{
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Com_Printf ("New not valid -- already spawned\n");
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return;
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}
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// demo servers just dump the file message
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if (sv.state == ss_demo)
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{
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SV_BeginDemoserver ();
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return;
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}
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//
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// serverdata needs to go over for all types of servers
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// to make sure the protocol is right, and to set the gamedir
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//
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gamedir = Cvar_VariableString ("gamedir");
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// send the serverdata
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MSG_WriteByte (&sv_client->netchan.message, svc_serverdata);
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MSG_WriteLong (&sv_client->netchan.message, PROTOCOL_VERSION);
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MSG_WriteLong (&sv_client->netchan.message, svs.spawncount);
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MSG_WriteByte (&sv_client->netchan.message, sv.attractloop);
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MSG_WriteString (&sv_client->netchan.message, gamedir);
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if (sv.state == ss_cinematic || sv.state == ss_pic)
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playernum = -1;
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else
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playernum = sv_client - svs.clients;
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MSG_WriteShort (&sv_client->netchan.message, playernum);
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// send full levelname
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MSG_WriteString (&sv_client->netchan.message, sv.configstrings[CS_NAME]);
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//
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// game server
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//
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if (sv.state == ss_game)
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{
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// set up the entity for the client
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ent = EDICT_NUM(playernum+1);
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ent->s.number = playernum+1;
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sv_client->edict = ent;
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memset (&sv_client->lastcmd, 0, sizeof(sv_client->lastcmd));
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// begin fetching configstrings
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("cmd configstrings %i 0\n",svs.spawncount) );
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}
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}
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/*
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==================
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SV_Configstrings_f
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==================
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*/
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void SV_Configstrings_f (void)
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{
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int start;
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Com_DPrintf ("Configstrings() from %s\n", sv_client->name);
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if (sv_client->state != cs_connected)
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{
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Com_Printf ("configstrings not valid -- already spawned\n");
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return;
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}
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// handle the case of a level changing while a client was connecting
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if ( atoi(Cmd_Argv(1)) != svs.spawncount )
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{
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Com_Printf ("SV_Configstrings_f from different level\n");
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SV_New_f ();
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return;
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}
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start = atoi(Cmd_Argv(2));
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// write a packet full of data
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while ( sv_client->netchan.message.cursize < MAX_MSGLEN/2
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&& start < MAX_CONFIGSTRINGS)
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{
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if (sv.configstrings[start][0])
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_configstring);
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MSG_WriteShort (&sv_client->netchan.message, start);
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MSG_WriteString (&sv_client->netchan.message, sv.configstrings[start]);
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}
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start++;
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}
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// send next command
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if (start == MAX_CONFIGSTRINGS)
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("cmd baselines %i 0\n",svs.spawncount) );
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}
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else
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("cmd configstrings %i %i\n",svs.spawncount, start) );
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}
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}
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/*
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==================
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SV_Baselines_f
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==================
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*/
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void SV_Baselines_f (void)
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{
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int start;
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entity_state_t nullstate;
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entity_state_t *base;
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Com_DPrintf ("Baselines() from %s\n", sv_client->name);
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if (sv_client->state != cs_connected)
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{
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Com_Printf ("baselines not valid -- already spawned\n");
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return;
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}
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// handle the case of a level changing while a client was connecting
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if ( atoi(Cmd_Argv(1)) != svs.spawncount )
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{
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Com_Printf ("SV_Baselines_f from different level\n");
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SV_New_f ();
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return;
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}
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start = atoi(Cmd_Argv(2));
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memset (&nullstate, 0, sizeof(nullstate));
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// write a packet full of data
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while ( sv_client->netchan.message.cursize < MAX_MSGLEN/2
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&& start < MAX_EDICTS)
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{
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base = &sv.baselines[start];
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if (base->modelindex || base->sound || base->effects)
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_spawnbaseline);
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MSG_WriteDeltaEntity (&nullstate, base, &sv_client->netchan.message, true, true);
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}
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start++;
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}
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// send next command
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if (start == MAX_EDICTS)
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("precache %i\n", svs.spawncount) );
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}
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else
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{
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MSG_WriteByte (&sv_client->netchan.message, svc_stufftext);
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MSG_WriteString (&sv_client->netchan.message, va("cmd baselines %i %i\n",svs.spawncount, start) );
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}
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}
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/*
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==================
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SV_Begin_f
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==================
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*/
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void SV_Begin_f (void)
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{
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Com_DPrintf ("Begin() from %s\n", sv_client->name);
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// handle the case of a level changing while a client was connecting
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if ( atoi(Cmd_Argv(1)) != svs.spawncount )
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{
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Com_Printf ("SV_Begin_f from different level\n");
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SV_New_f ();
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return;
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}
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sv_client->state = cs_spawned;
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// call the game begin function
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ge->ClientBegin (sv_player);
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Cbuf_InsertFromDefer ();
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}
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//=============================================================================
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/*
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==================
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SV_NextDownload_f
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==================
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*/
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void SV_NextDownload_f (void)
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{
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int r;
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int percent;
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int size;
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if (!sv_client->download)
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return;
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r = sv_client->downloadsize - sv_client->downloadcount;
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if (r > 1024)
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r = 1024;
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MSG_WriteByte (&sv_client->netchan.message, svc_download);
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MSG_WriteShort (&sv_client->netchan.message, r);
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sv_client->downloadcount += r;
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size = sv_client->downloadsize;
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if (!size)
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size = 1;
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percent = sv_client->downloadcount*100/size;
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MSG_WriteByte (&sv_client->netchan.message, percent);
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SZ_Write (&sv_client->netchan.message,
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sv_client->download + sv_client->downloadcount - r, r);
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if (sv_client->downloadcount != sv_client->downloadsize)
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return;
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FS_FreeFile (sv_client->download);
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sv_client->download = NULL;
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}
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/*
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==================
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SV_BeginDownload_f
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==================
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*/
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void SV_BeginDownload_f(void)
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{
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char *name;
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extern cvar_t *allow_download;
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extern cvar_t *allow_download_players;
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extern cvar_t *allow_download_models;
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extern cvar_t *allow_download_sounds;
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extern cvar_t *allow_download_maps;
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extern int file_from_pak; // ZOID did file come from pak?
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int offset = 0;
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name = Cmd_Argv(1);
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if (Cmd_Argc() > 2)
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offset = atoi(Cmd_Argv(2)); // downloaded offset
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// hacked by zoid to allow more conrol over download
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// first off, no .. or global allow check
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if (strstr (name, "..") || !allow_download->value
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// leading dot is no good
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|| *name == '.'
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// leading slash bad as well, must be in subdir
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|| *name == '/'
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// next up, skin check
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|| (strncmp(name, "players/", 6) == 0 && !allow_download_players->value)
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// now models
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|| (strncmp(name, "models/", 6) == 0 && !allow_download_models->value)
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// now sounds
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|| (strncmp(name, "sound/", 6) == 0 && !allow_download_sounds->value)
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// now maps (note special case for maps, must not be in pak)
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|| (strncmp(name, "maps/", 6) == 0 && !allow_download_maps->value)
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// MUST be in a subdirectory
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|| !strstr (name, "/") )
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{ // don't allow anything with .. path
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MSG_WriteByte (&sv_client->netchan.message, svc_download);
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MSG_WriteShort (&sv_client->netchan.message, -1);
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MSG_WriteByte (&sv_client->netchan.message, 0);
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return;
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}
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if (sv_client->download)
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FS_FreeFile (sv_client->download);
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sv_client->downloadsize = FS_LoadFile (name, (void **)&sv_client->download);
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sv_client->downloadcount = offset;
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if (offset > sv_client->downloadsize)
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sv_client->downloadcount = sv_client->downloadsize;
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if (!sv_client->download
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// special check for maps, if it came from a pak file, don't allow
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// download ZOID
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|| (strncmp(name, "maps/", 5) == 0 && file_from_pak))
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{
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Com_DPrintf ("Couldn't download %s to %s\n", name, sv_client->name);
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if (sv_client->download) {
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FS_FreeFile (sv_client->download);
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sv_client->download = NULL;
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}
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MSG_WriteByte (&sv_client->netchan.message, svc_download);
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MSG_WriteShort (&sv_client->netchan.message, -1);
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MSG_WriteByte (&sv_client->netchan.message, 0);
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return;
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}
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SV_NextDownload_f ();
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Com_DPrintf ("Downloading %s to %s\n", name, sv_client->name);
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}
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//============================================================================
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/*
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=================
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SV_Disconnect_f
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The client is going to disconnect, so remove the connection immediately
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=================
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*/
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void SV_Disconnect_f (void)
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{
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// SV_EndRedirect ();
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SV_DropClient (sv_client);
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}
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/*
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==================
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SV_ShowServerinfo_f
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Dumps the serverinfo info string
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==================
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*/
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void SV_ShowServerinfo_f (void)
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{
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Info_Print (Cvar_Serverinfo());
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}
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void SV_Nextserver (void)
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{
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char *v;
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//ZOID, ss_pic can be nextserver'd in coop mode
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if (sv.state == ss_game || (sv.state == ss_pic && !Cvar_VariableValue("coop")))
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return; // can't nextserver while playing a normal game
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svs.spawncount++; // make sure another doesn't sneak in
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v = Cvar_VariableString ("nextserver");
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if (!v[0])
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Cbuf_AddText ("killserver\n");
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else
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{
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Cbuf_AddText (v);
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Cbuf_AddText ("\n");
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}
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Cvar_Set ("nextserver","");
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}
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/*
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==================
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SV_Nextserver_f
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A cinematic has completed or been aborted by a client, so move
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to the next server,
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==================
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*/
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void SV_Nextserver_f (void)
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{
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if ( atoi(Cmd_Argv(1)) != svs.spawncount ) {
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Com_DPrintf ("Nextserver() from wrong level, from %s\n", sv_client->name);
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return; // leftover from last server
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}
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Com_DPrintf ("Nextserver() from %s\n", sv_client->name);
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SV_Nextserver ();
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}
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typedef struct
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{
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char *name;
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void (*func) (void);
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} ucmd_t;
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ucmd_t ucmds[] =
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{
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// auto issued
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{"new", SV_New_f},
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{"configstrings", SV_Configstrings_f},
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{"baselines", SV_Baselines_f},
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{"begin", SV_Begin_f},
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{"nextserver", SV_Nextserver_f},
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{"disconnect", SV_Disconnect_f},
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// issued by hand at client consoles
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{"info", SV_ShowServerinfo_f},
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{"download", SV_BeginDownload_f},
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{"nextdl", SV_NextDownload_f},
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{NULL, NULL}
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};
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/*
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==================
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SV_ExecuteUserCommand
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==================
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*/
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void SV_ExecuteUserCommand (char *s)
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{
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ucmd_t *u;
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Cmd_TokenizeString (s, true);
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sv_player = sv_client->edict;
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// SV_BeginRedirect (RD_CLIENT);
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for (u=ucmds ; u->name ; u++)
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if (!strcmp (Cmd_Argv(0), u->name) )
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{
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u->func ();
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break;
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}
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if (!u->name && sv.state == ss_game)
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ge->ClientCommand (sv_player);
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// SV_EndRedirect ();
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}
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/*
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===========================================================================
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USER CMD EXECUTION
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===========================================================================
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*/
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void SV_ClientThink (client_t *cl, usercmd_t *cmd)
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{
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cl->commandMsec -= cmd->msec;
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if (cl->commandMsec < 0 && sv_enforcetime->value )
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{
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Com_DPrintf ("commandMsec underflow from %s\n", cl->name);
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return;
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}
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ge->ClientThink (cl->edict, cmd);
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}
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#define MAX_STRINGCMDS 8
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/*
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===================
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SV_ExecuteClientMessage
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The current net_message is parsed for the given client
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===================
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*/
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void SV_ExecuteClientMessage (client_t *cl)
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{
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int c;
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char *s;
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usercmd_t nullcmd;
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usercmd_t oldest, oldcmd, newcmd;
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int net_drop;
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int stringCmdCount;
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int checksum, calculatedChecksum;
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int checksumIndex;
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qboolean move_issued;
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int lastframe;
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sv_client = cl;
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sv_player = sv_client->edict;
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// only allow one move command
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move_issued = false;
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stringCmdCount = 0;
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while (1)
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{
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if (net_message.readcount > net_message.cursize)
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{
|
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Com_Printf ("SV_ReadClientMessage: badread\n");
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SV_DropClient (cl);
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return;
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}
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c = MSG_ReadByte (&net_message);
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if (c == -1)
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break;
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switch (c)
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{
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default:
|
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Com_Printf ("SV_ReadClientMessage: unknown command char\n");
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SV_DropClient (cl);
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return;
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case clc_nop:
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break;
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case clc_userinfo:
|
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strncpy (cl->userinfo, MSG_ReadString (&net_message), sizeof(cl->userinfo)-1);
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SV_UserinfoChanged (cl);
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break;
|
|
|
|
case clc_move:
|
|
if (move_issued)
|
|
return; // someone is trying to cheat...
|
|
|
|
move_issued = true;
|
|
checksumIndex = net_message.readcount;
|
|
checksum = MSG_ReadByte (&net_message);
|
|
lastframe = MSG_ReadLong (&net_message);
|
|
if (lastframe != cl->lastframe) {
|
|
cl->lastframe = lastframe;
|
|
if (cl->lastframe > 0) {
|
|
cl->frame_latency[cl->lastframe&(LATENCY_COUNTS-1)] =
|
|
svs.realtime - cl->frames[cl->lastframe & UPDATE_MASK].senttime;
|
|
}
|
|
}
|
|
|
|
memset (&nullcmd, 0, sizeof(nullcmd));
|
|
MSG_ReadDeltaUsercmd (&net_message, &nullcmd, &oldest);
|
|
MSG_ReadDeltaUsercmd (&net_message, &oldest, &oldcmd);
|
|
MSG_ReadDeltaUsercmd (&net_message, &oldcmd, &newcmd);
|
|
|
|
if ( cl->state != cs_spawned )
|
|
{
|
|
cl->lastframe = -1;
|
|
break;
|
|
}
|
|
|
|
// if the checksum fails, ignore the rest of the packet
|
|
calculatedChecksum = COM_BlockSequenceCRCByte (
|
|
net_message.data + checksumIndex + 1,
|
|
net_message.readcount - checksumIndex - 1,
|
|
cl->netchan.incoming_sequence);
|
|
|
|
if (calculatedChecksum != checksum)
|
|
{
|
|
Com_DPrintf ("Failed command checksum for %s (%d != %d)/%d\n",
|
|
cl->name, calculatedChecksum, checksum,
|
|
cl->netchan.incoming_sequence);
|
|
return;
|
|
}
|
|
|
|
if (!sv_paused->value)
|
|
{
|
|
net_drop = cl->netchan.dropped;
|
|
if (net_drop < 20)
|
|
{
|
|
|
|
//if (net_drop > 2)
|
|
|
|
// Com_Printf ("drop %i\n", net_drop);
|
|
while (net_drop > 2)
|
|
{
|
|
SV_ClientThink (cl, &cl->lastcmd);
|
|
|
|
net_drop--;
|
|
}
|
|
if (net_drop > 1)
|
|
SV_ClientThink (cl, &oldest);
|
|
|
|
if (net_drop > 0)
|
|
SV_ClientThink (cl, &oldcmd);
|
|
|
|
}
|
|
SV_ClientThink (cl, &newcmd);
|
|
}
|
|
|
|
cl->lastcmd = newcmd;
|
|
break;
|
|
|
|
case clc_stringcmd:
|
|
s = MSG_ReadString (&net_message);
|
|
|
|
// malicious users may try using too many string commands
|
|
if (++stringCmdCount < MAX_STRINGCMDS)
|
|
SV_ExecuteUserCommand (s);
|
|
|
|
if (cl->state == cs_zombie)
|
|
return; // disconnect command
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|