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https://git.code.sf.net/p/quake/quake2forge
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4016 lines
100 KiB
C
4016 lines
100 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "g_local.h"
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#include "m_player.h"
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typedef enum match_s {
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MATCH_NONE,
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MATCH_SETUP,
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MATCH_PREGAME,
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MATCH_GAME,
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MATCH_POST
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} match_t;
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typedef enum {
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ELECT_NONE,
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ELECT_MATCH,
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ELECT_ADMIN,
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ELECT_MAP
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} elect_t;
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typedef struct ctfgame_s
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{
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int team1, team2;
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int total1, total2; // these are only set when going into intermission!
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float last_flag_capture;
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int last_capture_team;
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match_t match; // match state
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float matchtime; // time for match start/end (depends on state)
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int lasttime; // last time update
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elect_t election; // election type
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edict_t *etarget; // for admin election, who's being elected
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char elevel[32]; // for map election, target level
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int evotes; // votes so far
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int needvotes; // votes needed
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float electtime; // remaining time until election times out
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char emsg[256]; // election name
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ghost_t ghosts[MAX_CLIENTS]; // ghost codes
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} ctfgame_t;
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ctfgame_t ctfgame;
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cvar_t *ctf;
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cvar_t *ctf_forcejoin;
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cvar_t *competition;
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cvar_t *matchlock;
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cvar_t *electpercentage;
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cvar_t *matchtime;
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cvar_t *matchsetuptime;
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cvar_t *matchstarttime;
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cvar_t *admin_password;
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cvar_t *warp_list;
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char *ctf_statusbar =
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"yb -24 "
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// health
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"xv 0 "
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"hnum "
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"xv 50 "
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"pic 0 "
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// ammo
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"if 2 "
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" xv 100 "
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" anum "
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" xv 150 "
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" pic 2 "
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"endif "
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// armor
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"if 4 "
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" xv 200 "
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" rnum "
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" xv 250 "
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" pic 4 "
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"endif "
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// selected item
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"if 6 "
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" xv 296 "
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" pic 6 "
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"endif "
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"yb -50 "
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// picked up item
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"if 7 "
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" xv 0 "
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" pic 7 "
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" xv 26 "
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" yb -42 "
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" stat_string 8 "
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" yb -50 "
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"endif "
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// timer
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"if 9 "
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"xv 246 "
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"num 2 10 "
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"xv 296 "
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"pic 9 "
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"endif "
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// help / weapon icon
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"if 11 "
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"xv 148 "
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"pic 11 "
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"endif "
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// frags
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"xr -50 "
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"yt 2 "
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"num 3 14 "
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//tech
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"yb -129 "
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"if 26 "
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"xr -26 "
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"pic 26 "
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"endif "
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// red team
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"yb -102 "
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"if 17 "
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"xr -26 "
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"pic 17 "
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"endif "
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"xr -62 "
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"num 2 18 "
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//joined overlay
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"if 22 "
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"yb -104 "
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"xr -28 "
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"pic 22 "
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"endif "
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// blue team
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"yb -75 "
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"if 19 "
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"xr -26 "
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"pic 19 "
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"endif "
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"xr -62 "
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"num 2 20 "
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"if 23 "
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"yb -77 "
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"xr -28 "
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"pic 23 "
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"endif "
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// have flag graph
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"if 21 "
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"yt 26 "
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"xr -24 "
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"pic 21 "
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"endif "
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// id view state
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"if 27 "
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"xv 0 "
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"yb -58 "
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"string \"Viewing\" "
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"xv 64 "
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"stat_string 27 "
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"endif "
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"if 28 "
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"xl 0 "
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"yb -78 "
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"stat_string 28 "
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"endif "
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;
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static char *tnames[] = {
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"item_tech1", "item_tech2", "item_tech3", "item_tech4",
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NULL
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};
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void stuffcmd(edict_t *ent, char *s)
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{
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gi.WriteByte (11);
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gi.WriteString (s);
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gi.unicast (ent, true);
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}
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/*--------------------------------------------------------------------------*/
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/*
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=================
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findradius
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Returns entities that have origins within a spherical area
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findradius (origin, radius)
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=================
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*/
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static edict_t *loc_findradius (edict_t *from, vec3_t org, float rad)
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{
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vec3_t eorg;
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int j;
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if (!from)
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from = g_edicts;
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else
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from++;
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for ( ; from < &g_edicts[globals.num_edicts]; from++)
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{
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if (!from->inuse)
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continue;
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#if 0
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if (from->solid == SOLID_NOT)
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continue;
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#endif
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for (j=0 ; j<3 ; j++)
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eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
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if (VectorLength(eorg) > rad)
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continue;
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return from;
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}
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return NULL;
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}
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static void loc_buildboxpoints(vec3_t p[8], vec3_t org, vec3_t mins, vec3_t maxs)
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{
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VectorAdd(org, mins, p[0]);
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VectorCopy(p[0], p[1]);
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p[1][0] -= mins[0];
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VectorCopy(p[0], p[2]);
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p[2][1] -= mins[1];
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VectorCopy(p[0], p[3]);
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p[3][0] -= mins[0];
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p[3][1] -= mins[1];
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VectorAdd(org, maxs, p[4]);
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VectorCopy(p[4], p[5]);
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p[5][0] -= maxs[0];
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VectorCopy(p[0], p[6]);
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p[6][1] -= maxs[1];
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VectorCopy(p[0], p[7]);
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p[7][0] -= maxs[0];
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p[7][1] -= maxs[1];
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}
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static qboolean loc_CanSee (edict_t *targ, edict_t *inflictor)
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{
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trace_t trace;
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vec3_t targpoints[8];
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int i;
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vec3_t viewpoint;
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// bmodels need special checking because their origin is 0,0,0
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if (targ->movetype == MOVETYPE_PUSH)
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return false; // bmodels not supported
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loc_buildboxpoints(targpoints, targ->s.origin, targ->mins, targ->maxs);
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VectorCopy(inflictor->s.origin, viewpoint);
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viewpoint[2] += inflictor->viewheight;
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for (i = 0; i < 8; i++) {
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trace = gi.trace (viewpoint, vec3_origin, vec3_origin, targpoints[i], inflictor, MASK_SOLID);
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if (trace.fraction == 1.0)
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return true;
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}
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return false;
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}
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/*--------------------------------------------------------------------------*/
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static gitem_t *flag1_item;
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static gitem_t *flag2_item;
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void CTFSpawn(void)
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{
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if (!flag1_item)
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flag1_item = FindItemByClassname("item_flag_team1");
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if (!flag2_item)
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flag2_item = FindItemByClassname("item_flag_team2");
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memset(&ctfgame, 0, sizeof(ctfgame));
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CTFSetupTechSpawn();
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if (competition->value > 1) {
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ctfgame.match = MATCH_SETUP;
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ctfgame.matchtime = level.time + matchsetuptime->value * 60;
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}
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}
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void CTFInit(void)
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{
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ctf = gi.cvar("ctf", "1", CVAR_SERVERINFO);
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ctf_forcejoin = gi.cvar("ctf_forcejoin", "", 0);
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competition = gi.cvar("competition", "0", CVAR_SERVERINFO);
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matchlock = gi.cvar("matchlock", "1", CVAR_SERVERINFO);
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electpercentage = gi.cvar("electpercentage", "66", 0);
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matchtime = gi.cvar("matchtime", "20", CVAR_SERVERINFO);
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matchsetuptime = gi.cvar("matchsetuptime", "10", 0);
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matchstarttime = gi.cvar("matchstarttime", "20", 0);
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admin_password = gi.cvar("admin_password", "", 0);
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warp_list = gi.cvar("warp_list", "q2ctf1 q2ctf2 q2ctf3 q2ctf4 q2ctf5", 0);
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}
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/*--------------------------------------------------------------------------*/
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char *CTFTeamName(int team)
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{
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switch (team) {
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case CTF_TEAM1:
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return "RED";
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case CTF_TEAM2:
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return "BLUE";
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}
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return "UKNOWN";
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}
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char *CTFOtherTeamName(int team)
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{
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switch (team) {
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case CTF_TEAM1:
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return "BLUE";
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case CTF_TEAM2:
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return "RED";
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}
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return "UKNOWN";
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}
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int CTFOtherTeam(int team)
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{
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switch (team) {
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case CTF_TEAM1:
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return CTF_TEAM2;
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case CTF_TEAM2:
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return CTF_TEAM1;
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}
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return -1; // invalid value
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}
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/*--------------------------------------------------------------------------*/
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edict_t *SelectRandomDeathmatchSpawnPoint (void);
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edict_t *SelectFarthestDeathmatchSpawnPoint (void);
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float PlayersRangeFromSpot (edict_t *spot);
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void CTFAssignSkin(edict_t *ent, char *s)
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{
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int playernum = ent-g_edicts-1;
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char *p;
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char t[64];
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Com_sprintf(t, sizeof(t), "%s", s);
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if ((p = strrchr(t, '/')) != NULL)
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p[1] = 0;
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else
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strcpy(t, "male/");
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switch (ent->client->resp.ctf_team) {
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case CTF_TEAM1:
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gi.configstring (CS_PLAYERSKINS+playernum, va("%s\\%s%s",
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ent->client->pers.netname, t, CTF_TEAM1_SKIN) );
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break;
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case CTF_TEAM2:
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gi.configstring (CS_PLAYERSKINS+playernum,
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va("%s\\%s%s", ent->client->pers.netname, t, CTF_TEAM2_SKIN) );
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break;
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default:
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gi.configstring (CS_PLAYERSKINS+playernum,
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va("%s\\%s", ent->client->pers.netname, s) );
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break;
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}
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// gi.cprintf(ent, PRINT_HIGH, "You have been assigned to %s team.\n", ent->client->pers.netname);
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}
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void CTFAssignTeam(gclient_t *who)
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{
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edict_t *player;
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int i;
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int team1count = 0, team2count = 0;
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who->resp.ctf_state = 0;
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if (!((int)dmflags->value & DF_CTF_FORCEJOIN)) {
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who->resp.ctf_team = CTF_NOTEAM;
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return;
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}
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for (i = 1; i <= maxclients->value; i++) {
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player = &g_edicts[i];
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if (!player->inuse || player->client == who)
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continue;
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switch (player->client->resp.ctf_team) {
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case CTF_TEAM1:
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team1count++;
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break;
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case CTF_TEAM2:
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team2count++;
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}
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}
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if (team1count < team2count)
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who->resp.ctf_team = CTF_TEAM1;
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else if (team2count < team1count)
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who->resp.ctf_team = CTF_TEAM2;
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else if (rand() & 1)
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who->resp.ctf_team = CTF_TEAM1;
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else
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who->resp.ctf_team = CTF_TEAM2;
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}
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/*
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================
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SelectCTFSpawnPoint
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go to a ctf point, but NOT the two points closest
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to other players
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================
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*/
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edict_t *SelectCTFSpawnPoint (edict_t *ent)
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{
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edict_t *spot, *spot1, *spot2;
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int count = 0;
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int selection;
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float range, range1, range2;
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char *cname;
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if (ent->client->resp.ctf_state)
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if ( (int)(dmflags->value) & DF_SPAWN_FARTHEST)
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return SelectFarthestDeathmatchSpawnPoint ();
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else
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return SelectRandomDeathmatchSpawnPoint ();
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ent->client->resp.ctf_state++;
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switch (ent->client->resp.ctf_team) {
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case CTF_TEAM1:
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cname = "info_player_team1";
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break;
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case CTF_TEAM2:
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cname = "info_player_team2";
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break;
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default:
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return SelectRandomDeathmatchSpawnPoint();
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}
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spot = NULL;
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range1 = range2 = 99999;
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spot1 = spot2 = NULL;
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while ((spot = G_Find (spot, FOFS(classname), cname)) != NULL)
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{
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count++;
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range = PlayersRangeFromSpot(spot);
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if (range < range1)
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{
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range1 = range;
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spot1 = spot;
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}
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else if (range < range2)
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{
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range2 = range;
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spot2 = spot;
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}
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}
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if (!count)
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return SelectRandomDeathmatchSpawnPoint();
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if (count <= 2)
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{
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spot1 = spot2 = NULL;
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}
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else
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count -= 2;
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selection = rand() % count;
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spot = NULL;
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do
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{
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spot = G_Find (spot, FOFS(classname), cname);
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if (spot == spot1 || spot == spot2)
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selection++;
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} while(selection--);
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return spot;
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}
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/*------------------------------------------------------------------------*/
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/*
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CTFFragBonuses
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Calculate the bonuses for flag defense, flag carrier defense, etc.
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Note that bonuses are not cumaltive. You get one, they are in importance
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order.
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*/
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void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker)
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{
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int i;
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edict_t *ent;
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gitem_t *flag_item, *enemy_flag_item;
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int otherteam;
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edict_t *flag, *carrier;
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char *c;
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vec3_t v1, v2;
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if (targ->client && attacker->client) {
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if (attacker->client->resp.ghost)
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if (attacker != targ)
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attacker->client->resp.ghost->kills++;
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if (targ->client->resp.ghost)
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targ->client->resp.ghost->deaths++;
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}
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// no bonus for fragging yourself
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if (!targ->client || !attacker->client || targ == attacker)
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return;
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otherteam = CTFOtherTeam(targ->client->resp.ctf_team);
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if (otherteam < 0)
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return; // whoever died isn't on a team
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// same team, if the flag at base, check to he has the enemy flag
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if (targ->client->resp.ctf_team == CTF_TEAM1) {
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flag_item = flag1_item;
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enemy_flag_item = flag2_item;
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} else {
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flag_item = flag2_item;
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enemy_flag_item = flag1_item;
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}
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|
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// did the attacker frag the flag carrier?
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if (targ->client->pers.inventory[ITEM_INDEX(enemy_flag_item)]) {
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attacker->client->resp.ctf_lastfraggedcarrier = level.time;
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attacker->client->resp.score += CTF_FRAG_CARRIER_BONUS;
|
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gi.cprintf(attacker, PRINT_MEDIUM, "BONUS: %d points for fragging enemy flag carrier.\n",
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CTF_FRAG_CARRIER_BONUS);
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|
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// the target had the flag, clear the hurt carrier
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|
// field on the other team
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for (i = 1; i <= maxclients->value; i++) {
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ent = g_edicts + i;
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if (ent->inuse && ent->client->resp.ctf_team == otherteam)
|
|
ent->client->resp.ctf_lasthurtcarrier = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (targ->client->resp.ctf_lasthurtcarrier &&
|
|
level.time - targ->client->resp.ctf_lasthurtcarrier < CTF_CARRIER_DANGER_PROTECT_TIMEOUT &&
|
|
!attacker->client->pers.inventory[ITEM_INDEX(flag_item)]) {
|
|
// attacker is on the same team as the flag carrier and
|
|
// fragged a guy who hurt our flag carrier
|
|
attacker->client->resp.score += CTF_CARRIER_DANGER_PROTECT_BONUS;
|
|
gi.bprintf(PRINT_MEDIUM, "%s defends %s's flag carrier against an agressive enemy\n",
|
|
attacker->client->pers.netname,
|
|
CTFTeamName(attacker->client->resp.ctf_team));
|
|
if (attacker->client->resp.ghost)
|
|
attacker->client->resp.ghost->carrierdef++;
|
|
return;
|
|
}
|
|
|
|
// flag and flag carrier area defense bonuses
|
|
|
|
// we have to find the flag and carrier entities
|
|
|
|
// find the flag
|
|
switch (attacker->client->resp.ctf_team) {
|
|
case CTF_TEAM1:
|
|
c = "item_flag_team1";
|
|
break;
|
|
case CTF_TEAM2:
|
|
c = "item_flag_team2";
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
flag = NULL;
|
|
while ((flag = G_Find (flag, FOFS(classname), c)) != NULL) {
|
|
if (!(flag->spawnflags & DROPPED_ITEM))
|
|
break;
|
|
}
|
|
|
|
if (!flag)
|
|
return; // can't find attacker's flag
|
|
|
|
// find attacker's team's flag carrier
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
carrier = g_edicts + i;
|
|
if (carrier->inuse &&
|
|
carrier->client->pers.inventory[ITEM_INDEX(flag_item)])
|
|
break;
|
|
carrier = NULL;
|
|
}
|
|
|
|
// ok we have the attackers flag and a pointer to the carrier
|
|
|
|
// check to see if we are defending the base's flag
|
|
VectorSubtract(targ->s.origin, flag->s.origin, v1);
|
|
VectorSubtract(attacker->s.origin, flag->s.origin, v2);
|
|
|
|
if ((VectorLength(v1) < CTF_TARGET_PROTECT_RADIUS ||
|
|
VectorLength(v2) < CTF_TARGET_PROTECT_RADIUS ||
|
|
loc_CanSee(flag, targ) || loc_CanSee(flag, attacker)) &&
|
|
attacker->client->resp.ctf_team != targ->client->resp.ctf_team) {
|
|
// we defended the base flag
|
|
attacker->client->resp.score += CTF_FLAG_DEFENSE_BONUS;
|
|
if (flag->solid == SOLID_NOT)
|
|
gi.bprintf(PRINT_MEDIUM, "%s defends the %s base.\n",
|
|
attacker->client->pers.netname,
|
|
CTFTeamName(attacker->client->resp.ctf_team));
|
|
else
|
|
gi.bprintf(PRINT_MEDIUM, "%s defends the %s flag.\n",
|
|
attacker->client->pers.netname,
|
|
CTFTeamName(attacker->client->resp.ctf_team));
|
|
if (attacker->client->resp.ghost)
|
|
attacker->client->resp.ghost->basedef++;
|
|
return;
|
|
}
|
|
|
|
if (carrier && carrier != attacker) {
|
|
VectorSubtract(targ->s.origin, carrier->s.origin, v1);
|
|
VectorSubtract(attacker->s.origin, carrier->s.origin, v1);
|
|
|
|
if (VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS ||
|
|
VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS ||
|
|
loc_CanSee(carrier, targ) || loc_CanSee(carrier, attacker)) {
|
|
attacker->client->resp.score += CTF_CARRIER_PROTECT_BONUS;
|
|
gi.bprintf(PRINT_MEDIUM, "%s defends the %s's flag carrier.\n",
|
|
attacker->client->pers.netname,
|
|
CTFTeamName(attacker->client->resp.ctf_team));
|
|
if (attacker->client->resp.ghost)
|
|
attacker->client->resp.ghost->carrierdef++;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTFCheckHurtCarrier(edict_t *targ, edict_t *attacker)
|
|
{
|
|
gitem_t *flag_item;
|
|
|
|
if (!targ->client || !attacker->client)
|
|
return;
|
|
|
|
if (targ->client->resp.ctf_team == CTF_TEAM1)
|
|
flag_item = flag2_item;
|
|
else
|
|
flag_item = flag1_item;
|
|
|
|
if (targ->client->pers.inventory[ITEM_INDEX(flag_item)] &&
|
|
targ->client->resp.ctf_team != attacker->client->resp.ctf_team)
|
|
attacker->client->resp.ctf_lasthurtcarrier = level.time;
|
|
}
|
|
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
void CTFResetFlag(int ctf_team)
|
|
{
|
|
char *c;
|
|
edict_t *ent;
|
|
|
|
switch (ctf_team) {
|
|
case CTF_TEAM1:
|
|
c = "item_flag_team1";
|
|
break;
|
|
case CTF_TEAM2:
|
|
c = "item_flag_team2";
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
ent = NULL;
|
|
while ((ent = G_Find (ent, FOFS(classname), c)) != NULL) {
|
|
if (ent->spawnflags & DROPPED_ITEM)
|
|
G_FreeEdict(ent);
|
|
else {
|
|
ent->svflags &= ~SVF_NOCLIENT;
|
|
ent->solid = SOLID_TRIGGER;
|
|
gi.linkentity(ent);
|
|
ent->s.event = EV_ITEM_RESPAWN;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTFResetFlags(void)
|
|
{
|
|
CTFResetFlag(CTF_TEAM1);
|
|
CTFResetFlag(CTF_TEAM2);
|
|
}
|
|
|
|
qboolean CTFPickup_Flag(edict_t *ent, edict_t *other)
|
|
{
|
|
int ctf_team;
|
|
int i;
|
|
edict_t *player;
|
|
gitem_t *flag_item, *enemy_flag_item;
|
|
|
|
// figure out what team this flag is
|
|
if (strcmp(ent->classname, "item_flag_team1") == 0)
|
|
ctf_team = CTF_TEAM1;
|
|
else if (strcmp(ent->classname, "item_flag_team2") == 0)
|
|
ctf_team = CTF_TEAM2;
|
|
else {
|
|
gi.cprintf(ent, PRINT_HIGH, "Don't know what team the flag is on.\n");
|
|
return false;
|
|
}
|
|
|
|
// same team, if the flag at base, check to he has the enemy flag
|
|
if (ctf_team == CTF_TEAM1) {
|
|
flag_item = flag1_item;
|
|
enemy_flag_item = flag2_item;
|
|
} else {
|
|
flag_item = flag2_item;
|
|
enemy_flag_item = flag1_item;
|
|
}
|
|
|
|
if (ctf_team == other->client->resp.ctf_team) {
|
|
|
|
if (!(ent->spawnflags & DROPPED_ITEM)) {
|
|
// the flag is at home base. if the player has the enemy
|
|
// flag, he's just won!
|
|
|
|
if (other->client->pers.inventory[ITEM_INDEX(enemy_flag_item)]) {
|
|
gi.bprintf(PRINT_HIGH, "%s captured the %s flag!\n",
|
|
other->client->pers.netname, CTFOtherTeamName(ctf_team));
|
|
other->client->pers.inventory[ITEM_INDEX(enemy_flag_item)] = 0;
|
|
|
|
ctfgame.last_flag_capture = level.time;
|
|
ctfgame.last_capture_team = ctf_team;
|
|
if (ctf_team == CTF_TEAM1)
|
|
ctfgame.team1++;
|
|
else
|
|
ctfgame.team2++;
|
|
|
|
gi.sound (ent, CHAN_RELIABLE+CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("ctf/flagcap.wav"), 1, ATTN_NONE, 0);
|
|
|
|
// other gets another 10 frag bonus
|
|
other->client->resp.score += CTF_CAPTURE_BONUS;
|
|
if (other->client->resp.ghost)
|
|
other->client->resp.ghost->caps++;
|
|
|
|
// Ok, let's do the player loop, hand out the bonuses
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
player = &g_edicts[i];
|
|
if (!player->inuse)
|
|
continue;
|
|
|
|
if (player->client->resp.ctf_team != other->client->resp.ctf_team)
|
|
player->client->resp.ctf_lasthurtcarrier = -5;
|
|
else if (player->client->resp.ctf_team == other->client->resp.ctf_team) {
|
|
if (player != other)
|
|
player->client->resp.score += CTF_TEAM_BONUS;
|
|
// award extra points for capture assists
|
|
if (player->client->resp.ctf_lastreturnedflag + CTF_RETURN_FLAG_ASSIST_TIMEOUT > level.time) {
|
|
gi.bprintf(PRINT_HIGH, "%s gets an assist for returning the flag!\n", player->client->pers.netname);
|
|
player->client->resp.score += CTF_RETURN_FLAG_ASSIST_BONUS;
|
|
}
|
|
if (player->client->resp.ctf_lastfraggedcarrier + CTF_FRAG_CARRIER_ASSIST_TIMEOUT > level.time) {
|
|
gi.bprintf(PRINT_HIGH, "%s gets an assist for fragging the flag carrier!\n", player->client->pers.netname);
|
|
player->client->resp.score += CTF_FRAG_CARRIER_ASSIST_BONUS;
|
|
}
|
|
}
|
|
}
|
|
|
|
CTFResetFlags();
|
|
return false;
|
|
}
|
|
return false; // its at home base already
|
|
}
|
|
// hey, its not home. return it by teleporting it back
|
|
gi.bprintf(PRINT_HIGH, "%s returned the %s flag!\n",
|
|
other->client->pers.netname, CTFTeamName(ctf_team));
|
|
other->client->resp.score += CTF_RECOVERY_BONUS;
|
|
other->client->resp.ctf_lastreturnedflag = level.time;
|
|
gi.sound (ent, CHAN_RELIABLE+CHAN_NO_PHS_ADD+CHAN_VOICE, gi.soundindex("ctf/flagret.wav"), 1, ATTN_NONE, 0);
|
|
//CTFResetFlag will remove this entity! We must return false
|
|
CTFResetFlag(ctf_team);
|
|
return false;
|
|
}
|
|
|
|
// hey, its not our flag, pick it up
|
|
gi.bprintf(PRINT_HIGH, "%s got the %s flag!\n",
|
|
other->client->pers.netname, CTFTeamName(ctf_team));
|
|
other->client->resp.score += CTF_FLAG_BONUS;
|
|
|
|
other->client->pers.inventory[ITEM_INDEX(flag_item)] = 1;
|
|
other->client->resp.ctf_flagsince = level.time;
|
|
|
|
// pick up the flag
|
|
// if it's not a dropped flag, we just make is disappear
|
|
// if it's dropped, it will be removed by the pickup caller
|
|
if (!(ent->spawnflags & DROPPED_ITEM)) {
|
|
ent->flags |= FL_RESPAWN;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->solid = SOLID_NOT;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void CTFDropFlagTouch(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
//owner (who dropped us) can't touch for two secs
|
|
if (other == ent->owner &&
|
|
ent->nextthink - level.time > CTF_AUTO_FLAG_RETURN_TIMEOUT-2)
|
|
return;
|
|
|
|
Touch_Item (ent, other, plane, surf);
|
|
}
|
|
|
|
static void CTFDropFlagThink(edict_t *ent)
|
|
{
|
|
// auto return the flag
|
|
// reset flag will remove ourselves
|
|
if (strcmp(ent->classname, "item_flag_team1") == 0) {
|
|
CTFResetFlag(CTF_TEAM1);
|
|
gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
|
|
CTFTeamName(CTF_TEAM1));
|
|
} else if (strcmp(ent->classname, "item_flag_team2") == 0) {
|
|
CTFResetFlag(CTF_TEAM2);
|
|
gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
|
|
CTFTeamName(CTF_TEAM2));
|
|
}
|
|
}
|
|
|
|
// Called from PlayerDie, to drop the flag from a dying player
|
|
void CTFDeadDropFlag(edict_t *self)
|
|
{
|
|
edict_t *dropped = NULL;
|
|
|
|
if (self->client->pers.inventory[ITEM_INDEX(flag1_item)]) {
|
|
dropped = Drop_Item(self, flag1_item);
|
|
self->client->pers.inventory[ITEM_INDEX(flag1_item)] = 0;
|
|
gi.bprintf(PRINT_HIGH, "%s lost the %s flag!\n",
|
|
self->client->pers.netname, CTFTeamName(CTF_TEAM1));
|
|
} else if (self->client->pers.inventory[ITEM_INDEX(flag2_item)]) {
|
|
dropped = Drop_Item(self, flag2_item);
|
|
self->client->pers.inventory[ITEM_INDEX(flag2_item)] = 0;
|
|
gi.bprintf(PRINT_HIGH, "%s lost the %s flag!\n",
|
|
self->client->pers.netname, CTFTeamName(CTF_TEAM2));
|
|
}
|
|
|
|
if (dropped) {
|
|
dropped->think = CTFDropFlagThink;
|
|
dropped->nextthink = level.time + CTF_AUTO_FLAG_RETURN_TIMEOUT;
|
|
dropped->touch = CTFDropFlagTouch;
|
|
}
|
|
}
|
|
|
|
qboolean CTFDrop_Flag(edict_t *ent, gitem_t *item)
|
|
{
|
|
if (rand() & 1)
|
|
gi.cprintf(ent, PRINT_HIGH, "Only lusers drop flags.\n");
|
|
else
|
|
gi.cprintf(ent, PRINT_HIGH, "Winners don't drop flags.\n");
|
|
return false;
|
|
}
|
|
|
|
static void CTFFlagThink(edict_t *ent)
|
|
{
|
|
if (ent->solid != SOLID_NOT)
|
|
ent->s.frame = 173 + (((ent->s.frame - 173) + 1) % 16);
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
|
|
void CTFFlagSetup (edict_t *ent)
|
|
{
|
|
trace_t tr;
|
|
vec3_t dest;
|
|
float *v;
|
|
|
|
v = tv(-15,-15,-15);
|
|
VectorCopy (v, ent->mins);
|
|
v = tv(15,15,15);
|
|
VectorCopy (v, ent->maxs);
|
|
|
|
if (ent->model)
|
|
gi.setmodel (ent, ent->model);
|
|
else
|
|
gi.setmodel (ent, ent->item->world_model);
|
|
ent->solid = SOLID_TRIGGER;
|
|
ent->movetype = MOVETYPE_TOSS;
|
|
ent->touch = Touch_Item;
|
|
|
|
v = tv(0,0,-128);
|
|
VectorAdd (ent->s.origin, v, dest);
|
|
|
|
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID);
|
|
if (tr.startsolid)
|
|
{
|
|
gi.dprintf ("CTFFlagSetup: %s startsolid at %s\n", ent->classname, vtos(ent->s.origin));
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
|
|
VectorCopy (tr.endpos, ent->s.origin);
|
|
|
|
gi.linkentity (ent);
|
|
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
ent->think = CTFFlagThink;
|
|
}
|
|
|
|
void CTFEffects(edict_t *player)
|
|
{
|
|
player->s.effects &= ~(EF_FLAG1 | EF_FLAG2);
|
|
if (player->health > 0) {
|
|
if (player->client->pers.inventory[ITEM_INDEX(flag1_item)]) {
|
|
player->s.effects |= EF_FLAG1;
|
|
}
|
|
if (player->client->pers.inventory[ITEM_INDEX(flag2_item)]) {
|
|
player->s.effects |= EF_FLAG2;
|
|
}
|
|
}
|
|
|
|
if (player->client->pers.inventory[ITEM_INDEX(flag1_item)])
|
|
player->s.modelindex3 = gi.modelindex("players/male/flag1.md2");
|
|
else if (player->client->pers.inventory[ITEM_INDEX(flag2_item)])
|
|
player->s.modelindex3 = gi.modelindex("players/male/flag2.md2");
|
|
else
|
|
player->s.modelindex3 = 0;
|
|
}
|
|
|
|
// called when we enter the intermission
|
|
void CTFCalcScores(void)
|
|
{
|
|
int i;
|
|
|
|
ctfgame.total1 = ctfgame.total2 = 0;
|
|
for (i = 0; i < maxclients->value; i++) {
|
|
if (!g_edicts[i+1].inuse)
|
|
continue;
|
|
if (game.clients[i].resp.ctf_team == CTF_TEAM1)
|
|
ctfgame.total1 += game.clients[i].resp.score;
|
|
else if (game.clients[i].resp.ctf_team == CTF_TEAM2)
|
|
ctfgame.total2 += game.clients[i].resp.score;
|
|
}
|
|
}
|
|
|
|
void CTFID_f (edict_t *ent)
|
|
{
|
|
if (ent->client->resp.id_state) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Disabling player identication display.\n");
|
|
ent->client->resp.id_state = false;
|
|
} else {
|
|
gi.cprintf(ent, PRINT_HIGH, "Activating player identication display.\n");
|
|
ent->client->resp.id_state = true;
|
|
}
|
|
}
|
|
|
|
static void CTFSetIDView(edict_t *ent)
|
|
{
|
|
vec3_t forward, dir;
|
|
trace_t tr;
|
|
edict_t *who, *best;
|
|
float bd = 0, d;
|
|
int i;
|
|
|
|
ent->client->ps.stats[STAT_CTF_ID_VIEW] = 0;
|
|
|
|
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
|
|
VectorScale(forward, 1024, forward);
|
|
VectorAdd(ent->s.origin, forward, forward);
|
|
tr = gi.trace(ent->s.origin, NULL, NULL, forward, ent, MASK_SOLID);
|
|
if (tr.fraction < 1 && tr.ent && tr.ent->client) {
|
|
ent->client->ps.stats[STAT_CTF_ID_VIEW] =
|
|
CS_PLAYERSKINS + (ent - g_edicts - 1);
|
|
return;
|
|
}
|
|
|
|
AngleVectors(ent->client->v_angle, forward, NULL, NULL);
|
|
best = NULL;
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
who = g_edicts + i;
|
|
if (!who->inuse || who->solid == SOLID_NOT)
|
|
continue;
|
|
VectorSubtract(who->s.origin, ent->s.origin, dir);
|
|
VectorNormalize(dir);
|
|
d = DotProduct(forward, dir);
|
|
if (d > bd && loc_CanSee(ent, who)) {
|
|
bd = d;
|
|
best = who;
|
|
}
|
|
}
|
|
if (bd > 0.90)
|
|
ent->client->ps.stats[STAT_CTF_ID_VIEW] =
|
|
CS_PLAYERSKINS + (best - g_edicts - 1);
|
|
}
|
|
|
|
void SetCTFStats(edict_t *ent)
|
|
{
|
|
gitem_t *tech;
|
|
int i;
|
|
int p1, p2;
|
|
edict_t *e;
|
|
|
|
if (ctfgame.match > MATCH_NONE)
|
|
ent->client->ps.stats[STAT_CTF_MATCH] = CONFIG_CTF_MATCH;
|
|
else
|
|
ent->client->ps.stats[STAT_CTF_MATCH] = 0;
|
|
|
|
//ghosting
|
|
if (ent->client->resp.ghost) {
|
|
ent->client->resp.ghost->score = ent->client->resp.score;
|
|
strcpy(ent->client->resp.ghost->netname, ent->client->pers.netname);
|
|
ent->client->resp.ghost->number = ent->s.number;
|
|
}
|
|
|
|
// logo headers for the frag display
|
|
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = gi.imageindex ("ctfsb1");
|
|
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = gi.imageindex ("ctfsb2");
|
|
|
|
// if during intermission, we must blink the team header of the winning team
|
|
if (level.intermissiontime && (level.framenum & 8)) { // blink 1/8th second
|
|
// note that ctfgame.total[12] is set when we go to intermission
|
|
if (ctfgame.team1 > ctfgame.team2)
|
|
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = 0;
|
|
else if (ctfgame.team2 > ctfgame.team1)
|
|
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = 0;
|
|
else if (ctfgame.total1 > ctfgame.total2) // frag tie breaker
|
|
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = 0;
|
|
else if (ctfgame.total2 > ctfgame.total1)
|
|
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = 0;
|
|
else { // tie game!
|
|
ent->client->ps.stats[STAT_CTF_TEAM1_HEADER] = 0;
|
|
ent->client->ps.stats[STAT_CTF_TEAM2_HEADER] = 0;
|
|
}
|
|
}
|
|
|
|
// tech icon
|
|
i = 0;
|
|
ent->client->ps.stats[STAT_CTF_TECH] = 0;
|
|
while (tnames[i]) {
|
|
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
|
|
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
|
|
ent->client->ps.stats[STAT_CTF_TECH] = gi.imageindex(tech->icon);
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
// figure out what icon to display for team logos
|
|
// three states:
|
|
// flag at base
|
|
// flag taken
|
|
// flag dropped
|
|
p1 = gi.imageindex ("i_ctf1");
|
|
e = G_Find(NULL, FOFS(classname), "item_flag_team1");
|
|
if (e != NULL) {
|
|
if (e->solid == SOLID_NOT) {
|
|
int i;
|
|
|
|
// not at base
|
|
// check if on player
|
|
p1 = gi.imageindex ("i_ctf1d"); // default to dropped
|
|
for (i = 1; i <= maxclients->value; i++)
|
|
if (g_edicts[i].inuse &&
|
|
g_edicts[i].client->pers.inventory[ITEM_INDEX(flag1_item)]) {
|
|
// enemy has it
|
|
p1 = gi.imageindex ("i_ctf1t");
|
|
break;
|
|
}
|
|
} else if (e->spawnflags & DROPPED_ITEM)
|
|
p1 = gi.imageindex ("i_ctf1d"); // must be dropped
|
|
}
|
|
p2 = gi.imageindex ("i_ctf2");
|
|
e = G_Find(NULL, FOFS(classname), "item_flag_team2");
|
|
if (e != NULL) {
|
|
if (e->solid == SOLID_NOT) {
|
|
int i;
|
|
|
|
// not at base
|
|
// check if on player
|
|
p2 = gi.imageindex ("i_ctf2d"); // default to dropped
|
|
for (i = 1; i <= maxclients->value; i++)
|
|
if (g_edicts[i].inuse &&
|
|
g_edicts[i].client->pers.inventory[ITEM_INDEX(flag2_item)]) {
|
|
// enemy has it
|
|
p2 = gi.imageindex ("i_ctf2t");
|
|
break;
|
|
}
|
|
} else if (e->spawnflags & DROPPED_ITEM)
|
|
p2 = gi.imageindex ("i_ctf2d"); // must be dropped
|
|
}
|
|
|
|
|
|
ent->client->ps.stats[STAT_CTF_TEAM1_PIC] = p1;
|
|
ent->client->ps.stats[STAT_CTF_TEAM2_PIC] = p2;
|
|
|
|
if (ctfgame.last_flag_capture && level.time - ctfgame.last_flag_capture < 5) {
|
|
if (ctfgame.last_capture_team == CTF_TEAM1)
|
|
if (level.framenum & 8)
|
|
ent->client->ps.stats[STAT_CTF_TEAM1_PIC] = p1;
|
|
else
|
|
ent->client->ps.stats[STAT_CTF_TEAM1_PIC] = 0;
|
|
else
|
|
if (level.framenum & 8)
|
|
ent->client->ps.stats[STAT_CTF_TEAM2_PIC] = p2;
|
|
else
|
|
ent->client->ps.stats[STAT_CTF_TEAM2_PIC] = 0;
|
|
}
|
|
|
|
ent->client->ps.stats[STAT_CTF_TEAM1_CAPS] = ctfgame.team1;
|
|
ent->client->ps.stats[STAT_CTF_TEAM2_CAPS] = ctfgame.team2;
|
|
|
|
ent->client->ps.stats[STAT_CTF_FLAG_PIC] = 0;
|
|
if (ent->client->resp.ctf_team == CTF_TEAM1 &&
|
|
ent->client->pers.inventory[ITEM_INDEX(flag2_item)] &&
|
|
(level.framenum & 8))
|
|
ent->client->ps.stats[STAT_CTF_FLAG_PIC] = gi.imageindex ("i_ctf2");
|
|
|
|
else if (ent->client->resp.ctf_team == CTF_TEAM2 &&
|
|
ent->client->pers.inventory[ITEM_INDEX(flag1_item)] &&
|
|
(level.framenum & 8))
|
|
ent->client->ps.stats[STAT_CTF_FLAG_PIC] = gi.imageindex ("i_ctf1");
|
|
|
|
ent->client->ps.stats[STAT_CTF_JOINED_TEAM1_PIC] = 0;
|
|
ent->client->ps.stats[STAT_CTF_JOINED_TEAM2_PIC] = 0;
|
|
if (ent->client->resp.ctf_team == CTF_TEAM1)
|
|
ent->client->ps.stats[STAT_CTF_JOINED_TEAM1_PIC] = gi.imageindex ("i_ctfj");
|
|
else if (ent->client->resp.ctf_team == CTF_TEAM2)
|
|
ent->client->ps.stats[STAT_CTF_JOINED_TEAM2_PIC] = gi.imageindex ("i_ctfj");
|
|
|
|
ent->client->ps.stats[STAT_CTF_ID_VIEW] = 0;
|
|
if (ent->client->resp.id_state)
|
|
CTFSetIDView(ent);
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
/*QUAKED info_player_team1 (1 0 0) (-16 -16 -24) (16 16 32)
|
|
potential team1 spawning position for ctf games
|
|
*/
|
|
void SP_info_player_team1(edict_t *self)
|
|
{
|
|
}
|
|
|
|
/*QUAKED info_player_team2 (0 0 1) (-16 -16 -24) (16 16 32)
|
|
potential team2 spawning position for ctf games
|
|
*/
|
|
void SP_info_player_team2(edict_t *self)
|
|
{
|
|
}
|
|
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
/* GRAPPLE */
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
// ent is player
|
|
void CTFPlayerResetGrapple(edict_t *ent)
|
|
{
|
|
if (ent->client && ent->client->ctf_grapple)
|
|
CTFResetGrapple(ent->client->ctf_grapple);
|
|
}
|
|
|
|
// self is grapple, not player
|
|
void CTFResetGrapple(edict_t *self)
|
|
{
|
|
if (self->owner->client->ctf_grapple) {
|
|
float volume = 1.0;
|
|
gclient_t *cl;
|
|
|
|
if (self->owner->client->silencer_shots)
|
|
volume = 0.2;
|
|
|
|
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grreset.wav"), volume, ATTN_NORM, 0);
|
|
cl = self->owner->client;
|
|
cl->ctf_grapple = NULL;
|
|
cl->ctf_grapplereleasetime = level.time;
|
|
cl->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook
|
|
cl->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
|
|
G_FreeEdict(self);
|
|
}
|
|
}
|
|
|
|
void CTFGrappleTouch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
float volume = 1.0;
|
|
|
|
if (other == self->owner)
|
|
return;
|
|
|
|
if (self->owner->client->ctf_grapplestate != CTF_GRAPPLE_STATE_FLY)
|
|
return;
|
|
|
|
if (surf && (surf->flags & SURF_SKY))
|
|
{
|
|
CTFResetGrapple(self);
|
|
return;
|
|
}
|
|
|
|
VectorCopy(vec3_origin, self->velocity);
|
|
|
|
PlayerNoise(self->owner, self->s.origin, PNOISE_IMPACT);
|
|
|
|
if (other->takedamage) {
|
|
T_Damage (other, self, self->owner, self->velocity, self->s.origin, plane->normal, self->dmg, 1, 0, MOD_GRAPPLE);
|
|
CTFResetGrapple(self);
|
|
return;
|
|
}
|
|
|
|
self->owner->client->ctf_grapplestate = CTF_GRAPPLE_STATE_PULL; // we're on hook
|
|
self->enemy = other;
|
|
|
|
self->solid = SOLID_NOT;
|
|
|
|
if (self->owner->client->silencer_shots)
|
|
volume = 0.2;
|
|
|
|
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grpull.wav"), volume, ATTN_NORM, 0);
|
|
gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/grapple/grhit.wav"), volume, ATTN_NORM, 0);
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
gi.WriteByte (TE_SPARKS);
|
|
gi.WritePosition (self->s.origin);
|
|
if (!plane)
|
|
gi.WriteDir (vec3_origin);
|
|
else
|
|
gi.WriteDir (plane->normal);
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
}
|
|
|
|
// draw beam between grapple and self
|
|
void CTFGrappleDrawCable(edict_t *self)
|
|
{
|
|
vec3_t offset, start, end, f, r;
|
|
vec3_t dir;
|
|
float distance;
|
|
|
|
AngleVectors (self->owner->client->v_angle, f, r, NULL);
|
|
VectorSet(offset, 16, 16, self->owner->viewheight-8);
|
|
P_ProjectSource (self->owner->client, self->owner->s.origin, offset, f, r, start);
|
|
|
|
VectorSubtract(start, self->owner->s.origin, offset);
|
|
|
|
VectorSubtract (start, self->s.origin, dir);
|
|
distance = VectorLength(dir);
|
|
// don't draw cable if close
|
|
if (distance < 64)
|
|
return;
|
|
|
|
#if 0
|
|
if (distance > 256)
|
|
return;
|
|
|
|
// check for min/max pitch
|
|
vectoangles (dir, angles);
|
|
if (angles[0] < -180)
|
|
angles[0] += 360;
|
|
if (fabs(angles[0]) > 45)
|
|
return;
|
|
|
|
trace_t tr; //!!
|
|
|
|
tr = gi.trace (start, NULL, NULL, self->s.origin, self, MASK_SHOT);
|
|
if (tr.ent != self) {
|
|
CTFResetGrapple(self);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// adjust start for beam origin being in middle of a segment
|
|
// VectorMA (start, 8, f, start);
|
|
|
|
VectorCopy (self->s.origin, end);
|
|
// adjust end z for end spot since the monster is currently dead
|
|
// end[2] = self->absmin[2] + self->size[2] / 2;
|
|
|
|
gi.WriteByte (svc_temp_entity);
|
|
#if 1 //def USE_GRAPPLE_CABLE
|
|
gi.WriteByte (TE_GRAPPLE_CABLE);
|
|
gi.WriteShort (self->owner - g_edicts);
|
|
gi.WritePosition (self->owner->s.origin);
|
|
gi.WritePosition (end);
|
|
gi.WritePosition (offset);
|
|
#else
|
|
gi.WriteByte (TE_MEDIC_CABLE_ATTACK);
|
|
gi.WriteShort (self - g_edicts);
|
|
gi.WritePosition (end);
|
|
gi.WritePosition (start);
|
|
#endif
|
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
|
}
|
|
|
|
void SV_AddGravity (edict_t *ent);
|
|
|
|
// pull the player toward the grapple
|
|
void CTFGrapplePull(edict_t *self)
|
|
{
|
|
vec3_t hookdir, v;
|
|
float vlen;
|
|
|
|
if (strcmp(self->owner->client->pers.weapon->classname, "weapon_grapple") == 0 &&
|
|
!self->owner->client->newweapon &&
|
|
self->owner->client->weaponstate != WEAPON_FIRING &&
|
|
self->owner->client->weaponstate != WEAPON_ACTIVATING) {
|
|
CTFResetGrapple(self);
|
|
return;
|
|
}
|
|
|
|
if (self->enemy) {
|
|
if (self->enemy->solid == SOLID_NOT) {
|
|
CTFResetGrapple(self);
|
|
return;
|
|
}
|
|
if (self->enemy->solid == SOLID_BBOX) {
|
|
VectorScale(self->enemy->size, 0.5, v);
|
|
VectorAdd(v, self->enemy->s.origin, v);
|
|
VectorAdd(v, self->enemy->mins, self->s.origin);
|
|
gi.linkentity (self);
|
|
} else
|
|
VectorCopy(self->enemy->velocity, self->velocity);
|
|
if (self->enemy->takedamage &&
|
|
!CheckTeamDamage (self->enemy, self->owner)) {
|
|
float volume = 1.0;
|
|
|
|
if (self->owner->client->silencer_shots)
|
|
volume = 0.2;
|
|
|
|
T_Damage (self->enemy, self, self->owner, self->velocity, self->s.origin, vec3_origin, 1, 1, 0, MOD_GRAPPLE);
|
|
gi.sound (self, CHAN_WEAPON, gi.soundindex("weapons/grapple/grhurt.wav"), volume, ATTN_NORM, 0);
|
|
}
|
|
if (self->enemy->deadflag) { // he died
|
|
CTFResetGrapple(self);
|
|
return;
|
|
}
|
|
}
|
|
|
|
CTFGrappleDrawCable(self);
|
|
|
|
if (self->owner->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY) {
|
|
// pull player toward grapple
|
|
// this causes icky stuff with prediction, we need to extend
|
|
// the prediction layer to include two new fields in the player
|
|
// move stuff: a point and a velocity. The client should add
|
|
// that velociy in the direction of the point
|
|
vec3_t forward, up;
|
|
|
|
AngleVectors (self->owner->client->v_angle, forward, NULL, up);
|
|
VectorCopy(self->owner->s.origin, v);
|
|
v[2] += self->owner->viewheight;
|
|
VectorSubtract (self->s.origin, v, hookdir);
|
|
|
|
vlen = VectorLength(hookdir);
|
|
|
|
if (self->owner->client->ctf_grapplestate == CTF_GRAPPLE_STATE_PULL &&
|
|
vlen < 64) {
|
|
float volume = 1.0;
|
|
|
|
if (self->owner->client->silencer_shots)
|
|
volume = 0.2;
|
|
|
|
self->owner->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
|
gi.sound (self->owner, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grhang.wav"), volume, ATTN_NORM, 0);
|
|
self->owner->client->ctf_grapplestate = CTF_GRAPPLE_STATE_HANG;
|
|
}
|
|
|
|
VectorNormalize (hookdir);
|
|
VectorScale(hookdir, CTF_GRAPPLE_PULL_SPEED, hookdir);
|
|
VectorCopy(hookdir, self->owner->velocity);
|
|
SV_AddGravity(self->owner);
|
|
}
|
|
}
|
|
|
|
void CTFFireGrapple (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int effect)
|
|
{
|
|
edict_t *grapple;
|
|
trace_t tr;
|
|
|
|
VectorNormalize (dir);
|
|
|
|
grapple = G_Spawn();
|
|
VectorCopy (start, grapple->s.origin);
|
|
VectorCopy (start, grapple->s.old_origin);
|
|
vectoangles (dir, grapple->s.angles);
|
|
VectorScale (dir, speed, grapple->velocity);
|
|
grapple->movetype = MOVETYPE_FLYMISSILE;
|
|
grapple->clipmask = MASK_SHOT;
|
|
grapple->solid = SOLID_BBOX;
|
|
grapple->s.effects |= effect;
|
|
VectorClear (grapple->mins);
|
|
VectorClear (grapple->maxs);
|
|
grapple->s.modelindex = gi.modelindex ("models/weapons/grapple/hook/tris.md2");
|
|
// grapple->s.sound = gi.soundindex ("misc/lasfly.wav");
|
|
grapple->owner = self;
|
|
grapple->touch = CTFGrappleTouch;
|
|
// grapple->nextthink = level.time + FRAMETIME;
|
|
// grapple->think = CTFGrappleThink;
|
|
grapple->dmg = damage;
|
|
self->client->ctf_grapple = grapple;
|
|
self->client->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook
|
|
gi.linkentity (grapple);
|
|
|
|
tr = gi.trace (self->s.origin, NULL, NULL, grapple->s.origin, grapple, MASK_SHOT);
|
|
if (tr.fraction < 1.0)
|
|
{
|
|
VectorMA (grapple->s.origin, -10, dir, grapple->s.origin);
|
|
grapple->touch (grapple, tr.ent, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
void CTFGrappleFire (edict_t *ent, vec3_t g_offset, int damage, int effect)
|
|
{
|
|
vec3_t forward, right;
|
|
vec3_t start;
|
|
vec3_t offset;
|
|
float volume = 1.0;
|
|
|
|
if (ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY)
|
|
return; // it's already out
|
|
|
|
AngleVectors (ent->client->v_angle, forward, right, NULL);
|
|
// VectorSet(offset, 24, 16, ent->viewheight-8+2);
|
|
VectorSet(offset, 24, 8, ent->viewheight-8+2);
|
|
VectorAdd (offset, g_offset, offset);
|
|
P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
|
|
|
|
VectorScale (forward, -2, ent->client->kick_origin);
|
|
ent->client->kick_angles[0] = -1;
|
|
|
|
if (ent->client->silencer_shots)
|
|
volume = 0.2;
|
|
|
|
gi.sound (ent, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grfire.wav"), volume, ATTN_NORM, 0);
|
|
CTFFireGrapple (ent, start, forward, damage, CTF_GRAPPLE_SPEED, effect);
|
|
|
|
#if 0
|
|
// send muzzle flash
|
|
gi.WriteByte (svc_muzzleflash);
|
|
gi.WriteShort (ent-g_edicts);
|
|
gi.WriteByte (MZ_BLASTER);
|
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
|
#endif
|
|
|
|
PlayerNoise(ent, start, PNOISE_WEAPON);
|
|
}
|
|
|
|
|
|
void CTFWeapon_Grapple_Fire (edict_t *ent)
|
|
{
|
|
int damage;
|
|
|
|
damage = 10;
|
|
CTFGrappleFire (ent, vec3_origin, damage, 0);
|
|
ent->client->ps.gunframe++;
|
|
}
|
|
|
|
void CTFWeapon_Grapple (edict_t *ent)
|
|
{
|
|
static int pause_frames[] = {10, 18, 27, 0};
|
|
static int fire_frames[] = {6, 0};
|
|
int prevstate;
|
|
|
|
// if the the attack button is still down, stay in the firing frame
|
|
if ((ent->client->buttons & BUTTON_ATTACK) &&
|
|
ent->client->weaponstate == WEAPON_FIRING &&
|
|
ent->client->ctf_grapple)
|
|
ent->client->ps.gunframe = 9;
|
|
|
|
if (!(ent->client->buttons & BUTTON_ATTACK) &&
|
|
ent->client->ctf_grapple) {
|
|
CTFResetGrapple(ent->client->ctf_grapple);
|
|
if (ent->client->weaponstate == WEAPON_FIRING)
|
|
ent->client->weaponstate = WEAPON_READY;
|
|
}
|
|
|
|
|
|
if (ent->client->newweapon &&
|
|
ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY &&
|
|
ent->client->weaponstate == WEAPON_FIRING) {
|
|
// he wants to change weapons while grappled
|
|
ent->client->weaponstate = WEAPON_DROPPING;
|
|
ent->client->ps.gunframe = 32;
|
|
}
|
|
|
|
prevstate = ent->client->weaponstate;
|
|
Weapon_Generic (ent, 5, 9, 31, 36, pause_frames, fire_frames,
|
|
CTFWeapon_Grapple_Fire);
|
|
|
|
// if we just switched back to grapple, immediately go to fire frame
|
|
if (prevstate == WEAPON_ACTIVATING &&
|
|
ent->client->weaponstate == WEAPON_READY &&
|
|
ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY) {
|
|
if (!(ent->client->buttons & BUTTON_ATTACK))
|
|
ent->client->ps.gunframe = 9;
|
|
else
|
|
ent->client->ps.gunframe = 5;
|
|
ent->client->weaponstate = WEAPON_FIRING;
|
|
}
|
|
}
|
|
|
|
void CTFTeam_f (edict_t *ent)
|
|
{
|
|
char *t, *s;
|
|
int desired_team;
|
|
|
|
t = gi.args();
|
|
if (!*t) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You are on the %s team.\n",
|
|
CTFTeamName(ent->client->resp.ctf_team));
|
|
return;
|
|
}
|
|
|
|
if (ctfgame.match > MATCH_SETUP) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Can't change teams in a match.\n");
|
|
return;
|
|
}
|
|
|
|
if (Q_stricmp(t, "red") == 0)
|
|
desired_team = CTF_TEAM1;
|
|
else if (Q_stricmp(t, "blue") == 0)
|
|
desired_team = CTF_TEAM2;
|
|
else {
|
|
gi.cprintf(ent, PRINT_HIGH, "Unknown team %s.\n", t);
|
|
return;
|
|
}
|
|
|
|
if (ent->client->resp.ctf_team == desired_team) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You are already on the %s team.\n",
|
|
CTFTeamName(ent->client->resp.ctf_team));
|
|
return;
|
|
}
|
|
|
|
////
|
|
ent->svflags = 0;
|
|
ent->flags &= ~FL_GODMODE;
|
|
ent->client->resp.ctf_team = desired_team;
|
|
ent->client->resp.ctf_state = 0;
|
|
s = Info_ValueForKey (ent->client->pers.userinfo, "skin");
|
|
CTFAssignSkin(ent, s);
|
|
|
|
if (ent->solid == SOLID_NOT) { // spectator
|
|
PutClientInServer (ent);
|
|
// add a teleportation effect
|
|
ent->s.event = EV_PLAYER_TELEPORT;
|
|
// hold in place briefly
|
|
ent->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
|
|
ent->client->ps.pmove.pm_time = 14;
|
|
gi.bprintf(PRINT_HIGH, "%s joined the %s team.\n",
|
|
ent->client->pers.netname, CTFTeamName(desired_team));
|
|
return;
|
|
}
|
|
|
|
ent->health = 0;
|
|
player_die (ent, ent, ent, 100000, vec3_origin);
|
|
// don't even bother waiting for death frames
|
|
ent->deadflag = DEAD_DEAD;
|
|
respawn (ent);
|
|
|
|
ent->client->resp.score = 0;
|
|
|
|
gi.bprintf(PRINT_HIGH, "%s changed to the %s team.\n",
|
|
ent->client->pers.netname, CTFTeamName(desired_team));
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CTFScoreboardMessage
|
|
==================
|
|
*/
|
|
void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
|
|
{
|
|
char entry[1024];
|
|
char string[1400];
|
|
int len;
|
|
int i, j, k, n;
|
|
int sorted[2][MAX_CLIENTS];
|
|
int sortedscores[2][MAX_CLIENTS];
|
|
int score, total[2], totalscore[2];
|
|
int last[2];
|
|
gclient_t *cl;
|
|
edict_t *cl_ent;
|
|
int team;
|
|
int maxsize = 1000;
|
|
|
|
// sort the clients by team and score
|
|
total[0] = total[1] = 0;
|
|
last[0] = last[1] = 0;
|
|
totalscore[0] = totalscore[1] = 0;
|
|
for (i=0 ; i<game.maxclients ; i++)
|
|
{
|
|
cl_ent = g_edicts + 1 + i;
|
|
if (!cl_ent->inuse)
|
|
continue;
|
|
if (game.clients[i].resp.ctf_team == CTF_TEAM1)
|
|
team = 0;
|
|
else if (game.clients[i].resp.ctf_team == CTF_TEAM2)
|
|
team = 1;
|
|
else
|
|
continue; // unknown team?
|
|
|
|
score = game.clients[i].resp.score;
|
|
for (j=0 ; j<total[team] ; j++)
|
|
{
|
|
if (score > sortedscores[team][j])
|
|
break;
|
|
}
|
|
for (k=total[team] ; k>j ; k--)
|
|
{
|
|
sorted[team][k] = sorted[team][k-1];
|
|
sortedscores[team][k] = sortedscores[team][k-1];
|
|
}
|
|
sorted[team][j] = i;
|
|
sortedscores[team][j] = score;
|
|
totalscore[team] += score;
|
|
total[team]++;
|
|
}
|
|
|
|
// print level name and exit rules
|
|
// add the clients in sorted order
|
|
*string = 0;
|
|
len = 0;
|
|
|
|
// team one
|
|
sprintf(string, "if 24 xv 8 yv 8 pic 24 endif "
|
|
"xv 40 yv 28 string \"%4d/%-3d\" "
|
|
"xv 98 yv 12 num 2 18 "
|
|
"if 25 xv 168 yv 8 pic 25 endif "
|
|
"xv 200 yv 28 string \"%4d/%-3d\" "
|
|
"xv 256 yv 12 num 2 20 ",
|
|
totalscore[0], total[0],
|
|
totalscore[1], total[1]);
|
|
len = strlen(string);
|
|
|
|
for (i=0 ; i<16 ; i++)
|
|
{
|
|
if (i >= total[0] && i >= total[1])
|
|
break; // we're done
|
|
|
|
#if 0 //ndef NEW_SCORE
|
|
// set up y
|
|
sprintf(entry, "yv %d ", 42 + i * 8);
|
|
if (maxsize - len > strlen(entry)) {
|
|
strcat(string, entry);
|
|
len = strlen(string);
|
|
}
|
|
#else
|
|
*entry = 0;
|
|
#endif
|
|
|
|
// left side
|
|
if (i < total[0]) {
|
|
cl = &game.clients[sorted[0][i]];
|
|
cl_ent = g_edicts + 1 + sorted[0][i];
|
|
|
|
#if 0 //ndef NEW_SCORE
|
|
sprintf(entry+strlen(entry),
|
|
"xv 0 %s \"%3d %3d %-12.12s\" ",
|
|
(cl_ent == ent) ? "string2" : "string",
|
|
cl->resp.score,
|
|
(cl->ping > 999) ? 999 : cl->ping,
|
|
cl->pers.netname);
|
|
|
|
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
|
|
strcat(entry, "xv 56 picn sbfctf2 ");
|
|
#else
|
|
sprintf(entry+strlen(entry),
|
|
"ctf 0 %d %d %d %d ",
|
|
42 + i * 8,
|
|
sorted[0][i],
|
|
cl->resp.score,
|
|
cl->ping > 999 ? 999 : cl->ping);
|
|
|
|
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
|
|
sprintf(entry + strlen(entry), "xv 56 yv %d picn sbfctf2 ",
|
|
42 + i * 8);
|
|
#endif
|
|
|
|
if (maxsize - len > strlen(entry)) {
|
|
strcat(string, entry);
|
|
len = strlen(string);
|
|
last[0] = i;
|
|
}
|
|
}
|
|
|
|
// right side
|
|
if (i < total[1]) {
|
|
cl = &game.clients[sorted[1][i]];
|
|
cl_ent = g_edicts + 1 + sorted[1][i];
|
|
|
|
#if 0 //ndef NEW_SCORE
|
|
sprintf(entry+strlen(entry),
|
|
"xv 160 %s \"%3d %3d %-12.12s\" ",
|
|
(cl_ent == ent) ? "string2" : "string",
|
|
cl->resp.score,
|
|
(cl->ping > 999) ? 999 : cl->ping,
|
|
cl->pers.netname);
|
|
|
|
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
|
|
strcat(entry, "xv 216 picn sbfctf1 ");
|
|
|
|
#else
|
|
|
|
sprintf(entry+strlen(entry),
|
|
"ctf 160 %d %d %d %d ",
|
|
42 + i * 8,
|
|
sorted[1][i],
|
|
cl->resp.score,
|
|
cl->ping > 999 ? 999 : cl->ping);
|
|
|
|
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
|
|
sprintf(entry + strlen(entry), "xv 216 yv %d picn sbfctf1 ",
|
|
42 + i * 8);
|
|
#endif
|
|
if (maxsize - len > strlen(entry)) {
|
|
strcat(string, entry);
|
|
len = strlen(string);
|
|
last[1] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// put in spectators if we have enough room
|
|
if (last[0] > last[1])
|
|
j = last[0];
|
|
else
|
|
j = last[1];
|
|
j = (j + 2) * 8 + 42;
|
|
|
|
k = n = 0;
|
|
if (maxsize - len > 50) {
|
|
for (i = 0; i < maxclients->value; i++) {
|
|
cl_ent = g_edicts + 1 + i;
|
|
cl = &game.clients[i];
|
|
if (!cl_ent->inuse ||
|
|
cl_ent->solid != SOLID_NOT ||
|
|
cl_ent->client->resp.ctf_team != CTF_NOTEAM)
|
|
continue;
|
|
|
|
if (!k) {
|
|
k = 1;
|
|
sprintf(entry, "xv 0 yv %d string2 \"Spectators\" ", j);
|
|
strcat(string, entry);
|
|
len = strlen(string);
|
|
j += 8;
|
|
}
|
|
|
|
sprintf(entry+strlen(entry),
|
|
"ctf %d %d %d %d %d ",
|
|
(n & 1) ? 160 : 0, // x
|
|
j, // y
|
|
i, // playernum
|
|
cl->resp.score,
|
|
cl->ping > 999 ? 999 : cl->ping);
|
|
if (maxsize - len > strlen(entry)) {
|
|
strcat(string, entry);
|
|
len = strlen(string);
|
|
}
|
|
|
|
if (n & 1)
|
|
j += 8;
|
|
n++;
|
|
}
|
|
}
|
|
|
|
if (total[0] - last[0] > 1) // couldn't fit everyone
|
|
sprintf(string + strlen(string), "xv 8 yv %d string \"..and %d more\" ",
|
|
42 + (last[0]+1)*8, total[0] - last[0] - 1);
|
|
if (total[1] - last[1] > 1) // couldn't fit everyone
|
|
sprintf(string + strlen(string), "xv 168 yv %d string \"..and %d more\" ",
|
|
42 + (last[1]+1)*8, total[1] - last[1] - 1);
|
|
|
|
gi.WriteByte (svc_layout);
|
|
gi.WriteString (string);
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
/* TECH */
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
void CTFHasTech(edict_t *who)
|
|
{
|
|
if (level.time - who->client->ctf_lasttechmsg > 2) {
|
|
gi.centerprintf(who, "You already have a TECH powerup.");
|
|
who->client->ctf_lasttechmsg = level.time;
|
|
}
|
|
}
|
|
|
|
gitem_t *CTFWhat_Tech(edict_t *ent)
|
|
{
|
|
gitem_t *tech;
|
|
int i;
|
|
|
|
i = 0;
|
|
while (tnames[i]) {
|
|
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
|
|
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
|
|
return tech;
|
|
}
|
|
i++;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
qboolean CTFPickup_Tech (edict_t *ent, edict_t *other)
|
|
{
|
|
gitem_t *tech;
|
|
int i;
|
|
|
|
i = 0;
|
|
while (tnames[i]) {
|
|
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
|
|
other->client->pers.inventory[ITEM_INDEX(tech)]) {
|
|
CTFHasTech(other);
|
|
return false; // has this one
|
|
}
|
|
i++;
|
|
}
|
|
|
|
// client only gets one tech
|
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
|
other->client->ctf_regentime = level.time;
|
|
return true;
|
|
}
|
|
|
|
static void SpawnTech(gitem_t *item, edict_t *spot);
|
|
|
|
static edict_t *FindTechSpawn(void)
|
|
{
|
|
edict_t *spot = NULL;
|
|
int i = rand() % 16;
|
|
|
|
while (i--)
|
|
spot = G_Find (spot, FOFS(classname), "info_player_deathmatch");
|
|
if (!spot)
|
|
spot = G_Find (spot, FOFS(classname), "info_player_deathmatch");
|
|
return spot;
|
|
}
|
|
|
|
static void TechThink(edict_t *tech)
|
|
{
|
|
edict_t *spot;
|
|
|
|
if ((spot = FindTechSpawn()) != NULL) {
|
|
SpawnTech(tech->item, spot);
|
|
G_FreeEdict(tech);
|
|
} else {
|
|
tech->nextthink = level.time + CTF_TECH_TIMEOUT;
|
|
tech->think = TechThink;
|
|
}
|
|
}
|
|
|
|
void CTFDrop_Tech(edict_t *ent, gitem_t *item)
|
|
{
|
|
edict_t *tech;
|
|
|
|
tech = Drop_Item(ent, item);
|
|
tech->nextthink = level.time + CTF_TECH_TIMEOUT;
|
|
tech->think = TechThink;
|
|
ent->client->pers.inventory[ITEM_INDEX(item)] = 0;
|
|
}
|
|
|
|
void CTFDeadDropTech(edict_t *ent)
|
|
{
|
|
gitem_t *tech;
|
|
edict_t *dropped;
|
|
int i;
|
|
|
|
i = 0;
|
|
while (tnames[i]) {
|
|
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
|
|
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
|
|
dropped = Drop_Item(ent, tech);
|
|
// hack the velocity to make it bounce random
|
|
dropped->velocity[0] = (rand() % 600) - 300;
|
|
dropped->velocity[1] = (rand() % 600) - 300;
|
|
dropped->nextthink = level.time + CTF_TECH_TIMEOUT;
|
|
dropped->think = TechThink;
|
|
dropped->owner = NULL;
|
|
ent->client->pers.inventory[ITEM_INDEX(tech)] = 0;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void SpawnTech(gitem_t *item, edict_t *spot)
|
|
{
|
|
edict_t *ent;
|
|
vec3_t forward, right;
|
|
vec3_t angles;
|
|
|
|
ent = G_Spawn();
|
|
|
|
ent->classname = item->classname;
|
|
ent->item = item;
|
|
ent->spawnflags = DROPPED_ITEM;
|
|
ent->s.effects = item->world_model_flags;
|
|
ent->s.renderfx = RF_GLOW;
|
|
VectorSet (ent->mins, -15, -15, -15);
|
|
VectorSet (ent->maxs, 15, 15, 15);
|
|
gi.setmodel (ent, ent->item->world_model);
|
|
ent->solid = SOLID_TRIGGER;
|
|
ent->movetype = MOVETYPE_TOSS;
|
|
ent->touch = Touch_Item;
|
|
ent->owner = ent;
|
|
|
|
angles[0] = 0;
|
|
angles[1] = rand() % 360;
|
|
angles[2] = 0;
|
|
|
|
AngleVectors (angles, forward, right, NULL);
|
|
VectorCopy (spot->s.origin, ent->s.origin);
|
|
ent->s.origin[2] += 16;
|
|
VectorScale (forward, 100, ent->velocity);
|
|
ent->velocity[2] = 300;
|
|
|
|
ent->nextthink = level.time + CTF_TECH_TIMEOUT;
|
|
ent->think = TechThink;
|
|
|
|
gi.linkentity (ent);
|
|
}
|
|
|
|
static void SpawnTechs(edict_t *ent)
|
|
{
|
|
gitem_t *tech;
|
|
edict_t *spot;
|
|
int i;
|
|
|
|
i = 0;
|
|
while (tnames[i]) {
|
|
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
|
|
(spot = FindTechSpawn()) != NULL)
|
|
SpawnTech(tech, spot);
|
|
i++;
|
|
}
|
|
if (ent)
|
|
G_FreeEdict(ent);
|
|
}
|
|
|
|
// frees the passed edict!
|
|
void CTFRespawnTech(edict_t *ent)
|
|
{
|
|
edict_t *spot;
|
|
|
|
if ((spot = FindTechSpawn()) != NULL)
|
|
SpawnTech(ent->item, spot);
|
|
G_FreeEdict(ent);
|
|
}
|
|
|
|
void CTFSetupTechSpawn(void)
|
|
{
|
|
edict_t *ent;
|
|
|
|
if (((int)dmflags->value & DF_CTF_NO_TECH))
|
|
return;
|
|
|
|
ent = G_Spawn();
|
|
ent->nextthink = level.time + 2;
|
|
ent->think = SpawnTechs;
|
|
}
|
|
|
|
void CTFResetTech(void)
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
for (ent = g_edicts + 1, i = 1; i < globals.num_edicts; i++, ent++) {
|
|
if (ent->inuse)
|
|
if (ent->item && (ent->item->flags & IT_TECH))
|
|
G_FreeEdict(ent);
|
|
}
|
|
SpawnTechs(NULL);
|
|
}
|
|
|
|
int CTFApplyResistance(edict_t *ent, int dmg)
|
|
{
|
|
static gitem_t *tech = NULL;
|
|
float volume = 1.0;
|
|
|
|
if (ent->client && ent->client->silencer_shots)
|
|
volume = 0.2;
|
|
|
|
if (!tech)
|
|
tech = FindItemByClassname("item_tech1");
|
|
if (dmg && tech && ent->client && ent->client->pers.inventory[ITEM_INDEX(tech)]) {
|
|
// make noise
|
|
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech1.wav"), volume, ATTN_NORM, 0);
|
|
return dmg / 2;
|
|
}
|
|
return dmg;
|
|
}
|
|
|
|
int CTFApplyStrength(edict_t *ent, int dmg)
|
|
{
|
|
static gitem_t *tech = NULL;
|
|
|
|
if (!tech)
|
|
tech = FindItemByClassname("item_tech2");
|
|
if (dmg && tech && ent->client && ent->client->pers.inventory[ITEM_INDEX(tech)]) {
|
|
return dmg * 2;
|
|
}
|
|
return dmg;
|
|
}
|
|
|
|
qboolean CTFApplyStrengthSound(edict_t *ent)
|
|
{
|
|
static gitem_t *tech = NULL;
|
|
float volume = 1.0;
|
|
|
|
if (ent->client && ent->client->silencer_shots)
|
|
volume = 0.2;
|
|
|
|
if (!tech)
|
|
tech = FindItemByClassname("item_tech2");
|
|
if (tech && ent->client &&
|
|
ent->client->pers.inventory[ITEM_INDEX(tech)]) {
|
|
if (ent->client->ctf_techsndtime < level.time) {
|
|
ent->client->ctf_techsndtime = level.time + 1;
|
|
if (ent->client->quad_framenum > level.framenum)
|
|
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech2x.wav"), volume, ATTN_NORM, 0);
|
|
else
|
|
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech2.wav"), volume, ATTN_NORM, 0);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
qboolean CTFApplyHaste(edict_t *ent)
|
|
{
|
|
static gitem_t *tech = NULL;
|
|
|
|
if (!tech)
|
|
tech = FindItemByClassname("item_tech3");
|
|
if (tech && ent->client &&
|
|
ent->client->pers.inventory[ITEM_INDEX(tech)])
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void CTFApplyHasteSound(edict_t *ent)
|
|
{
|
|
static gitem_t *tech = NULL;
|
|
float volume = 1.0;
|
|
|
|
if (ent->client && ent->client->silencer_shots)
|
|
volume = 0.2;
|
|
|
|
if (!tech)
|
|
tech = FindItemByClassname("item_tech3");
|
|
if (tech && ent->client &&
|
|
ent->client->pers.inventory[ITEM_INDEX(tech)] &&
|
|
ent->client->ctf_techsndtime < level.time) {
|
|
ent->client->ctf_techsndtime = level.time + 1;
|
|
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech3.wav"), volume, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
|
|
void CTFApplyRegeneration(edict_t *ent)
|
|
{
|
|
static gitem_t *tech = NULL;
|
|
qboolean noise = false;
|
|
gclient_t *client;
|
|
int index;
|
|
float volume = 1.0;
|
|
|
|
client = ent->client;
|
|
if (!client)
|
|
return;
|
|
|
|
if (ent->client->silencer_shots)
|
|
volume = 0.2;
|
|
|
|
if (!tech)
|
|
tech = FindItemByClassname("item_tech4");
|
|
if (tech && client->pers.inventory[ITEM_INDEX(tech)]) {
|
|
if (client->ctf_regentime < level.time) {
|
|
client->ctf_regentime = level.time;
|
|
if (ent->health < 150) {
|
|
ent->health += 5;
|
|
if (ent->health > 150)
|
|
ent->health = 150;
|
|
client->ctf_regentime += 0.5;
|
|
noise = true;
|
|
}
|
|
index = ArmorIndex (ent);
|
|
if (index && client->pers.inventory[index] < 150) {
|
|
client->pers.inventory[index] += 5;
|
|
if (client->pers.inventory[index] > 150)
|
|
client->pers.inventory[index] = 150;
|
|
client->ctf_regentime += 0.5;
|
|
noise = true;
|
|
}
|
|
}
|
|
if (noise && ent->client->ctf_techsndtime < level.time) {
|
|
ent->client->ctf_techsndtime = level.time + 1;
|
|
gi.sound(ent, CHAN_VOICE, gi.soundindex("ctf/tech4.wav"), volume, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
qboolean CTFHasRegeneration(edict_t *ent)
|
|
{
|
|
static gitem_t *tech = NULL;
|
|
|
|
if (!tech)
|
|
tech = FindItemByClassname("item_tech4");
|
|
if (tech && ent->client &&
|
|
ent->client->pers.inventory[ITEM_INDEX(tech)])
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
======================================================================
|
|
|
|
SAY_TEAM
|
|
|
|
======================================================================
|
|
*/
|
|
|
|
// This array is in 'importance order', it indicates what items are
|
|
// more important when reporting their names.
|
|
struct {
|
|
char *classname;
|
|
int priority;
|
|
} loc_names[] =
|
|
{
|
|
{ "item_flag_team1", 1 },
|
|
{ "item_flag_team2", 1 },
|
|
{ "item_quad", 2 },
|
|
{ "item_invulnerability", 2 },
|
|
{ "weapon_bfg", 3 },
|
|
{ "weapon_railgun", 4 },
|
|
{ "weapon_rocketlauncher", 4 },
|
|
{ "weapon_hyperblaster", 4 },
|
|
{ "weapon_chaingun", 4 },
|
|
{ "weapon_grenadelauncher", 4 },
|
|
{ "weapon_machinegun", 4 },
|
|
{ "weapon_supershotgun", 4 },
|
|
{ "weapon_shotgun", 4 },
|
|
{ "item_power_screen", 5 },
|
|
{ "item_power_shield", 5 },
|
|
{ "item_armor_body", 6 },
|
|
{ "item_armor_combat", 6 },
|
|
{ "item_armor_jacket", 6 },
|
|
{ "item_silencer", 7 },
|
|
{ "item_breather", 7 },
|
|
{ "item_enviro", 7 },
|
|
{ "item_adrenaline", 7 },
|
|
{ "item_bandolier", 8 },
|
|
{ "item_pack", 8 },
|
|
{ NULL, 0 }
|
|
};
|
|
|
|
|
|
static void CTFSay_Team_Location(edict_t *who, char *buf)
|
|
{
|
|
edict_t *what = NULL;
|
|
edict_t *hot = NULL;
|
|
float hotdist = 999999, newdist;
|
|
vec3_t v;
|
|
int hotindex = 999;
|
|
int i;
|
|
gitem_t *item;
|
|
int nearteam = -1;
|
|
edict_t *flag1, *flag2;
|
|
qboolean hotsee = false;
|
|
qboolean cansee;
|
|
|
|
while ((what = loc_findradius(what, who->s.origin, 1024)) != NULL) {
|
|
// find what in loc_classnames
|
|
for (i = 0; loc_names[i].classname; i++)
|
|
if (strcmp(what->classname, loc_names[i].classname) == 0)
|
|
break;
|
|
if (!loc_names[i].classname)
|
|
continue;
|
|
// something we can see get priority over something we can't
|
|
cansee = loc_CanSee(what, who);
|
|
if (cansee && !hotsee) {
|
|
hotsee = true;
|
|
hotindex = loc_names[i].priority;
|
|
hot = what;
|
|
VectorSubtract(what->s.origin, who->s.origin, v);
|
|
hotdist = VectorLength(v);
|
|
continue;
|
|
}
|
|
// if we can't see this, but we have something we can see, skip it
|
|
if (hotsee && !cansee)
|
|
continue;
|
|
if (hotsee && hotindex < loc_names[i].priority)
|
|
continue;
|
|
VectorSubtract(what->s.origin, who->s.origin, v);
|
|
newdist = VectorLength(v);
|
|
if (newdist < hotdist ||
|
|
(cansee && loc_names[i].priority < hotindex)) {
|
|
hot = what;
|
|
hotdist = newdist;
|
|
hotindex = i;
|
|
hotsee = loc_CanSee(hot, who);
|
|
}
|
|
}
|
|
|
|
if (!hot) {
|
|
strcpy(buf, "nowhere");
|
|
return;
|
|
}
|
|
|
|
// we now have the closest item
|
|
// see if there's more than one in the map, if so
|
|
// we need to determine what team is closest
|
|
what = NULL;
|
|
while ((what = G_Find(what, FOFS(classname), hot->classname)) != NULL) {
|
|
if (what == hot)
|
|
continue;
|
|
// if we are here, there is more than one, find out if hot
|
|
// is closer to red flag or blue flag
|
|
if ((flag1 = G_Find(NULL, FOFS(classname), "item_flag_team1")) != NULL &&
|
|
(flag2 = G_Find(NULL, FOFS(classname), "item_flag_team2")) != NULL) {
|
|
VectorSubtract(hot->s.origin, flag1->s.origin, v);
|
|
hotdist = VectorLength(v);
|
|
VectorSubtract(hot->s.origin, flag2->s.origin, v);
|
|
newdist = VectorLength(v);
|
|
if (hotdist < newdist)
|
|
nearteam = CTF_TEAM1;
|
|
else if (hotdist > newdist)
|
|
nearteam = CTF_TEAM2;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if ((item = FindItemByClassname(hot->classname)) == NULL) {
|
|
strcpy(buf, "nowhere");
|
|
return;
|
|
}
|
|
|
|
// in water?
|
|
if (who->waterlevel)
|
|
strcpy(buf, "in the water ");
|
|
else
|
|
*buf = 0;
|
|
|
|
// near or above
|
|
VectorSubtract(who->s.origin, hot->s.origin, v);
|
|
if (fabs(v[2]) > fabs(v[0]) && fabs(v[2]) > fabs(v[1]))
|
|
if (v[2] > 0)
|
|
strcat(buf, "above ");
|
|
else
|
|
strcat(buf, "below ");
|
|
else
|
|
strcat(buf, "near ");
|
|
|
|
if (nearteam == CTF_TEAM1)
|
|
strcat(buf, "the red ");
|
|
else if (nearteam == CTF_TEAM2)
|
|
strcat(buf, "the blue ");
|
|
else
|
|
strcat(buf, "the ");
|
|
|
|
strcat(buf, item->pickup_name);
|
|
}
|
|
|
|
static void CTFSay_Team_Armor(edict_t *who, char *buf)
|
|
{
|
|
gitem_t *item;
|
|
int index, cells;
|
|
int power_armor_type;
|
|
|
|
*buf = 0;
|
|
|
|
power_armor_type = PowerArmorType (who);
|
|
if (power_armor_type)
|
|
{
|
|
cells = who->client->pers.inventory[ITEM_INDEX(FindItem ("cells"))];
|
|
if (cells)
|
|
sprintf(buf+strlen(buf), "%s with %i cells ",
|
|
(power_armor_type == POWER_ARMOR_SCREEN) ?
|
|
"Power Screen" : "Power Shield", cells);
|
|
}
|
|
|
|
index = ArmorIndex (who);
|
|
if (index)
|
|
{
|
|
item = GetItemByIndex (index);
|
|
if (item) {
|
|
if (*buf)
|
|
strcat(buf, "and ");
|
|
sprintf(buf+strlen(buf), "%i units of %s",
|
|
who->client->pers.inventory[index], item->pickup_name);
|
|
}
|
|
}
|
|
|
|
if (!*buf)
|
|
strcpy(buf, "no armor");
|
|
}
|
|
|
|
static void CTFSay_Team_Health(edict_t *who, char *buf)
|
|
{
|
|
if (who->health <= 0)
|
|
strcpy(buf, "dead");
|
|
else
|
|
sprintf(buf, "%i health", who->health);
|
|
}
|
|
|
|
static void CTFSay_Team_Tech(edict_t *who, char *buf)
|
|
{
|
|
gitem_t *tech;
|
|
int i;
|
|
|
|
// see if the player has a tech powerup
|
|
i = 0;
|
|
while (tnames[i]) {
|
|
if ((tech = FindItemByClassname(tnames[i])) != NULL &&
|
|
who->client->pers.inventory[ITEM_INDEX(tech)]) {
|
|
sprintf(buf, "the %s", tech->pickup_name);
|
|
return;
|
|
}
|
|
i++;
|
|
}
|
|
strcpy(buf, "no powerup");
|
|
}
|
|
|
|
static void CTFSay_Team_Weapon(edict_t *who, char *buf)
|
|
{
|
|
if (who->client->pers.weapon)
|
|
strcpy(buf, who->client->pers.weapon->pickup_name);
|
|
else
|
|
strcpy(buf, "none");
|
|
}
|
|
|
|
static void CTFSay_Team_Sight(edict_t *who, char *buf)
|
|
{
|
|
int i;
|
|
edict_t *targ;
|
|
int n = 0;
|
|
char s[1024];
|
|
char s2[1024];
|
|
|
|
*s = *s2 = 0;
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
targ = g_edicts + i;
|
|
if (!targ->inuse ||
|
|
targ == who ||
|
|
!loc_CanSee(targ, who))
|
|
continue;
|
|
if (*s2) {
|
|
if (strlen(s) + strlen(s2) + 3 < sizeof(s)) {
|
|
if (n)
|
|
strcat(s, ", ");
|
|
strcat(s, s2);
|
|
*s2 = 0;
|
|
}
|
|
n++;
|
|
}
|
|
strcpy(s2, targ->client->pers.netname);
|
|
}
|
|
if (*s2) {
|
|
if (strlen(s) + strlen(s2) + 6 < sizeof(s)) {
|
|
if (n)
|
|
strcat(s, " and ");
|
|
strcat(s, s2);
|
|
}
|
|
strcpy(buf, s);
|
|
} else
|
|
strcpy(buf, "no one");
|
|
}
|
|
|
|
void CTFSay_Team(edict_t *who, char *msg)
|
|
{
|
|
char outmsg[1024];
|
|
char buf[1024];
|
|
int i;
|
|
char *p;
|
|
edict_t *cl_ent;
|
|
|
|
if (CheckFlood(who))
|
|
return;
|
|
|
|
outmsg[0] = 0;
|
|
|
|
if (*msg == '\"') {
|
|
msg[strlen(msg) - 1] = 0;
|
|
msg++;
|
|
}
|
|
|
|
for (p = outmsg; *msg && (p - outmsg) < sizeof(outmsg) - 1; msg++) {
|
|
if (*msg == '%') {
|
|
switch (*++msg) {
|
|
case 'l' :
|
|
case 'L' :
|
|
CTFSay_Team_Location(who, buf);
|
|
strcpy(p, buf);
|
|
p += strlen(buf);
|
|
break;
|
|
case 'a' :
|
|
case 'A' :
|
|
CTFSay_Team_Armor(who, buf);
|
|
strcpy(p, buf);
|
|
p += strlen(buf);
|
|
break;
|
|
case 'h' :
|
|
case 'H' :
|
|
CTFSay_Team_Health(who, buf);
|
|
strcpy(p, buf);
|
|
p += strlen(buf);
|
|
break;
|
|
case 't' :
|
|
case 'T' :
|
|
CTFSay_Team_Tech(who, buf);
|
|
strcpy(p, buf);
|
|
p += strlen(buf);
|
|
break;
|
|
case 'w' :
|
|
case 'W' :
|
|
CTFSay_Team_Weapon(who, buf);
|
|
strcpy(p, buf);
|
|
p += strlen(buf);
|
|
break;
|
|
|
|
case 'n' :
|
|
case 'N' :
|
|
CTFSay_Team_Sight(who, buf);
|
|
strcpy(p, buf);
|
|
p += strlen(buf);
|
|
break;
|
|
|
|
default :
|
|
*p++ = *msg;
|
|
}
|
|
} else
|
|
*p++ = *msg;
|
|
}
|
|
*p = 0;
|
|
|
|
for (i = 0; i < maxclients->value; i++) {
|
|
cl_ent = g_edicts + 1 + i;
|
|
if (!cl_ent->inuse)
|
|
continue;
|
|
if (cl_ent->client->resp.ctf_team == who->client->resp.ctf_team)
|
|
gi.cprintf(cl_ent, PRINT_CHAT, "(%s): %s\n",
|
|
who->client->pers.netname, outmsg);
|
|
}
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*/
|
|
/*QUAKED misc_ctf_banner (1 .5 0) (-4 -64 0) (4 64 248) TEAM2
|
|
The origin is the bottom of the banner.
|
|
The banner is 248 tall.
|
|
*/
|
|
static void misc_ctf_banner_think (edict_t *ent)
|
|
{
|
|
ent->s.frame = (ent->s.frame + 1) % 16;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
void SP_misc_ctf_banner (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_NOT;
|
|
ent->s.modelindex = gi.modelindex ("models/ctf/banner/tris.md2");
|
|
if (ent->spawnflags & 1) // team2
|
|
ent->s.skinnum = 1;
|
|
|
|
ent->s.frame = rand() % 16;
|
|
gi.linkentity (ent);
|
|
|
|
ent->think = misc_ctf_banner_think;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
/*QUAKED misc_ctf_small_banner (1 .5 0) (-4 -32 0) (4 32 124) TEAM2
|
|
The origin is the bottom of the banner.
|
|
The banner is 124 tall.
|
|
*/
|
|
void SP_misc_ctf_small_banner (edict_t *ent)
|
|
{
|
|
ent->movetype = MOVETYPE_NONE;
|
|
ent->solid = SOLID_NOT;
|
|
ent->s.modelindex = gi.modelindex ("models/ctf/banner/small.md2");
|
|
if (ent->spawnflags & 1) // team2
|
|
ent->s.skinnum = 1;
|
|
|
|
ent->s.frame = rand() % 16;
|
|
gi.linkentity (ent);
|
|
|
|
ent->think = misc_ctf_banner_think;
|
|
ent->nextthink = level.time + FRAMETIME;
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------*/
|
|
|
|
static void SetLevelName(pmenu_t *p)
|
|
{
|
|
static char levelname[33];
|
|
|
|
levelname[0] = '*';
|
|
if (g_edicts[0].message)
|
|
strncpy(levelname+1, g_edicts[0].message, sizeof(levelname) - 2);
|
|
else
|
|
strncpy(levelname+1, level.mapname, sizeof(levelname) - 2);
|
|
levelname[sizeof(levelname) - 1] = 0;
|
|
p->text = levelname;
|
|
}
|
|
|
|
|
|
/*-----------------------------------------------------------------------*/
|
|
|
|
|
|
/* ELECTIONS */
|
|
|
|
qboolean CTFBeginElection(edict_t *ent, elect_t type, char *msg)
|
|
{
|
|
int i;
|
|
int count;
|
|
edict_t *e;
|
|
|
|
if (electpercentage->value == 0) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Elections are disabled, only an admin can process this action.\n");
|
|
return false;
|
|
}
|
|
|
|
|
|
if (ctfgame.election != ELECT_NONE) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Election already in progress.\n");
|
|
return false;
|
|
}
|
|
|
|
// clear votes
|
|
count = 0;
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
e = g_edicts + i;
|
|
e->client->resp.voted = false;
|
|
if (e->inuse)
|
|
count++;
|
|
}
|
|
|
|
if (count < 2) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Not enough players for election.\n");
|
|
return false;
|
|
}
|
|
|
|
ctfgame.etarget = ent;
|
|
ctfgame.election = type;
|
|
ctfgame.evotes = 0;
|
|
ctfgame.needvotes = (count * electpercentage->value) / 100;
|
|
ctfgame.electtime = level.time + 20; // twenty seconds for election
|
|
strncpy(ctfgame.emsg, msg, sizeof(ctfgame.emsg) - 1);
|
|
|
|
// tell everyone
|
|
gi.bprintf(PRINT_CHAT, "%s\n", ctfgame.emsg);
|
|
gi.bprintf(PRINT_HIGH, "Type YES or NO to vote on this request.\n");
|
|
gi.bprintf(PRINT_HIGH, "Votes: %d Needed: %d Time left: %ds\n", ctfgame.evotes, ctfgame.needvotes,
|
|
(int)(ctfgame.electtime - level.time));
|
|
|
|
return true;
|
|
}
|
|
|
|
void DoRespawn (edict_t *ent);
|
|
|
|
void CTFResetAllPlayers(void)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
ent = g_edicts + i;
|
|
if (!ent->inuse)
|
|
continue;
|
|
|
|
if (ent->client->menu)
|
|
PMenu_Close(ent);
|
|
|
|
CTFPlayerResetGrapple(ent);
|
|
CTFDeadDropFlag(ent);
|
|
CTFDeadDropTech(ent);
|
|
|
|
ent->client->resp.ctf_team = CTF_NOTEAM;
|
|
ent->client->resp.ready = false;
|
|
|
|
ent->svflags = 0;
|
|
ent->flags &= ~FL_GODMODE;
|
|
PutClientInServer(ent);
|
|
}
|
|
|
|
// reset the level
|
|
CTFResetTech();
|
|
CTFResetFlags();
|
|
|
|
for (ent = g_edicts + 1, i = 1; i < globals.num_edicts; i++, ent++) {
|
|
if (ent->inuse && !ent->client) {
|
|
if (ent->solid == SOLID_NOT && ent->think == DoRespawn &&
|
|
ent->nextthink >= level.time) {
|
|
ent->nextthink = 0;
|
|
DoRespawn(ent);
|
|
}
|
|
}
|
|
}
|
|
if (ctfgame.match == MATCH_SETUP)
|
|
ctfgame.matchtime = level.time + matchsetuptime->value * 60;
|
|
}
|
|
|
|
void CTFAssignGhost(edict_t *ent)
|
|
{
|
|
int ghost, i;
|
|
|
|
for (ghost = 0; ghost < MAX_CLIENTS; ghost++)
|
|
if (!ctfgame.ghosts[ghost].code)
|
|
break;
|
|
if (ghost == MAX_CLIENTS)
|
|
return;
|
|
ctfgame.ghosts[ghost].team = ent->client->resp.ctf_team;
|
|
ctfgame.ghosts[ghost].score = 0;
|
|
for (;;) {
|
|
ctfgame.ghosts[ghost].code = 10000 + (rand() % 90000);
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
if (i != ghost && ctfgame.ghosts[i].code == ctfgame.ghosts[ghost].code)
|
|
break;
|
|
if (i == MAX_CLIENTS)
|
|
break;
|
|
}
|
|
ctfgame.ghosts[ghost].ent = ent;
|
|
strcpy(ctfgame.ghosts[ghost].netname, ent->client->pers.netname);
|
|
ent->client->resp.ghost = ctfgame.ghosts + ghost;
|
|
gi.cprintf(ent, PRINT_CHAT, "Your ghost code is **** %d ****\n", ctfgame.ghosts[ghost].code);
|
|
gi.cprintf(ent, PRINT_HIGH, "If you lose connection, you can rejoin with your score "
|
|
"intact by typing \"ghost %d\".\n", ctfgame.ghosts[ghost].code);
|
|
}
|
|
|
|
// start a match
|
|
void CTFStartMatch(void)
|
|
{
|
|
int i;
|
|
edict_t *ent;
|
|
int ghost = 0;
|
|
|
|
ctfgame.match = MATCH_GAME;
|
|
ctfgame.matchtime = level.time + matchtime->value * 60;
|
|
|
|
ctfgame.team1 = ctfgame.team2 = 0;
|
|
|
|
memset(ctfgame.ghosts, 0, sizeof(ctfgame.ghosts));
|
|
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
ent = g_edicts + i;
|
|
if (!ent->inuse)
|
|
continue;
|
|
|
|
ent->client->resp.score = 0;
|
|
ent->client->resp.ctf_state = 0;
|
|
ent->client->resp.ghost = NULL;
|
|
|
|
gi.centerprintf(ent, "******************\n\nMATCH HAS STARTED!\n\n******************");
|
|
|
|
if (ent->client->resp.ctf_team != CTF_NOTEAM) {
|
|
// make up a ghost code
|
|
CTFAssignGhost(ent);
|
|
CTFPlayerResetGrapple(ent);
|
|
ent->svflags = SVF_NOCLIENT;
|
|
ent->flags &= ~FL_GODMODE;
|
|
|
|
ent->client->respawn_time = level.time + 1.0 + ((rand()%30)/10.0);
|
|
ent->client->ps.pmove.pm_type = PM_DEAD;
|
|
ent->client->anim_priority = ANIM_DEATH;
|
|
ent->s.frame = FRAME_death308-1;
|
|
ent->client->anim_end = FRAME_death308;
|
|
ent->deadflag = DEAD_DEAD;
|
|
ent->movetype = MOVETYPE_NOCLIP;
|
|
ent->client->ps.gunindex = 0;
|
|
gi.linkentity (ent);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTFEndMatch(void)
|
|
{
|
|
ctfgame.match = MATCH_POST;
|
|
gi.bprintf(PRINT_CHAT, "MATCH COMPLETED!\n");
|
|
|
|
CTFCalcScores();
|
|
|
|
gi.bprintf(PRINT_HIGH, "RED TEAM: %d captures, %d points\n",
|
|
ctfgame.team1, ctfgame.total1);
|
|
gi.bprintf(PRINT_HIGH, "BLUE TEAM: %d captures, %d points\n",
|
|
ctfgame.team2, ctfgame.total2);
|
|
|
|
if (ctfgame.team1 > ctfgame.team2)
|
|
gi.bprintf(PRINT_CHAT, "RED team won over the BLUE team by %d CAPTURES!\n",
|
|
ctfgame.team1 - ctfgame.team2);
|
|
else if (ctfgame.team2 > ctfgame.team1)
|
|
gi.bprintf(PRINT_CHAT, "BLUE team won over the RED team by %d CAPTURES!\n",
|
|
ctfgame.team2 - ctfgame.team1);
|
|
else if (ctfgame.total1 > ctfgame.total2) // frag tie breaker
|
|
gi.bprintf(PRINT_CHAT, "RED team won over the BLUE team by %d POINTS!\n",
|
|
ctfgame.total1 - ctfgame.total2);
|
|
else if (ctfgame.total2 > ctfgame.total1)
|
|
gi.bprintf(PRINT_CHAT, "BLUE team won over the RED team by %d POINTS!\n",
|
|
ctfgame.total2 - ctfgame.total1);
|
|
else
|
|
gi.bprintf(PRINT_CHAT, "TIE GAME!\n");
|
|
|
|
EndDMLevel();
|
|
}
|
|
|
|
qboolean CTFNextMap(void)
|
|
{
|
|
if (ctfgame.match == MATCH_POST) {
|
|
ctfgame.match = MATCH_SETUP;
|
|
CTFResetAllPlayers();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CTFWinElection(void)
|
|
{
|
|
switch (ctfgame.election) {
|
|
case ELECT_MATCH :
|
|
// reset into match mode
|
|
if (competition->value < 3)
|
|
gi.cvar_set("competition", "2");
|
|
ctfgame.match = MATCH_SETUP;
|
|
CTFResetAllPlayers();
|
|
break;
|
|
|
|
case ELECT_ADMIN :
|
|
ctfgame.etarget->client->resp.admin = true;
|
|
gi.bprintf(PRINT_HIGH, "%s has become an admin.\n", ctfgame.etarget->client->pers.netname);
|
|
gi.cprintf(ctfgame.etarget, PRINT_HIGH, "Type 'admin' to access the adminstration menu.\n");
|
|
break;
|
|
|
|
case ELECT_MAP :
|
|
gi.bprintf(PRINT_HIGH, "%s is warping to level %s.\n",
|
|
ctfgame.etarget->client->pers.netname, ctfgame.elevel);
|
|
strncpy(level.forcemap, ctfgame.elevel, sizeof(level.forcemap) - 1);
|
|
EndDMLevel();
|
|
break;
|
|
}
|
|
ctfgame.election = ELECT_NONE;
|
|
}
|
|
|
|
void CTFVoteYes(edict_t *ent)
|
|
{
|
|
if (ctfgame.election == ELECT_NONE) {
|
|
gi.cprintf(ent, PRINT_HIGH, "No election is in progress.\n");
|
|
return;
|
|
}
|
|
if (ent->client->resp.voted) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You already voted.\n");
|
|
return;
|
|
}
|
|
if (ctfgame.etarget == ent) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You can't vote for yourself.\n");
|
|
return;
|
|
}
|
|
|
|
ent->client->resp.voted = true;
|
|
|
|
ctfgame.evotes++;
|
|
if (ctfgame.evotes == ctfgame.needvotes) {
|
|
// the election has been won
|
|
CTFWinElection();
|
|
return;
|
|
}
|
|
gi.bprintf(PRINT_HIGH, "%s\n", ctfgame.emsg);
|
|
gi.bprintf(PRINT_CHAT, "Votes: %d Needed: %d Time left: %ds\n", ctfgame.evotes, ctfgame.needvotes,
|
|
(int)(ctfgame.electtime - level.time));
|
|
}
|
|
|
|
void CTFVoteNo(edict_t *ent)
|
|
{
|
|
if (ctfgame.election == ELECT_NONE) {
|
|
gi.cprintf(ent, PRINT_HIGH, "No election is in progress.\n");
|
|
return;
|
|
}
|
|
if (ent->client->resp.voted) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You already voted.\n");
|
|
return;
|
|
}
|
|
if (ctfgame.etarget == ent) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You can't vote for yourself.\n");
|
|
return;
|
|
}
|
|
|
|
ent->client->resp.voted = true;
|
|
|
|
gi.bprintf(PRINT_HIGH, "%s\n", ctfgame.emsg);
|
|
gi.bprintf(PRINT_CHAT, "Votes: %d Needed: %d Time left: %ds\n", ctfgame.evotes, ctfgame.needvotes,
|
|
(int)(ctfgame.electtime - level.time));
|
|
}
|
|
|
|
void CTFReady(edict_t *ent)
|
|
{
|
|
int i, j;
|
|
edict_t *e;
|
|
int t1, t2;
|
|
|
|
if (ent->client->resp.ctf_team == CTF_NOTEAM) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Pick a team first (hit <TAB> for menu)\n");
|
|
return;
|
|
}
|
|
|
|
if (ctfgame.match != MATCH_SETUP) {
|
|
gi.cprintf(ent, PRINT_HIGH, "A match is not being setup.\n");
|
|
return;
|
|
}
|
|
|
|
if (ent->client->resp.ready) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You have already commited.\n");
|
|
return;
|
|
}
|
|
|
|
ent->client->resp.ready = true;
|
|
gi.bprintf(PRINT_HIGH, "%s is ready.\n", ent->client->pers.netname);
|
|
|
|
t1 = t2 = 0;
|
|
for (j = 0, i = 1; i <= maxclients->value; i++) {
|
|
e = g_edicts + i;
|
|
if (!e->inuse)
|
|
continue;
|
|
if (e->client->resp.ctf_team != CTF_NOTEAM && !e->client->resp.ready)
|
|
j++;
|
|
if (e->client->resp.ctf_team == CTF_TEAM1)
|
|
t1++;
|
|
else if (e->client->resp.ctf_team == CTF_TEAM2)
|
|
t2++;
|
|
}
|
|
if (!j && t1 && t2) {
|
|
// everyone has commited
|
|
gi.bprintf(PRINT_CHAT, "All players have commited. Match starting\n");
|
|
ctfgame.match = MATCH_PREGAME;
|
|
ctfgame.matchtime = level.time + matchstarttime->value;
|
|
}
|
|
}
|
|
|
|
void CTFNotReady(edict_t *ent)
|
|
{
|
|
if (ent->client->resp.ctf_team == CTF_NOTEAM) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Pick a team first (hit <TAB> for menu)\n");
|
|
return;
|
|
}
|
|
|
|
if (ctfgame.match != MATCH_SETUP && ctfgame.match != MATCH_PREGAME) {
|
|
gi.cprintf(ent, PRINT_HIGH, "A match is not being setup.\n");
|
|
return;
|
|
}
|
|
|
|
if (!ent->client->resp.ready) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You haven't commited.\n");
|
|
return;
|
|
}
|
|
|
|
ent->client->resp.ready = false;
|
|
gi.bprintf(PRINT_HIGH, "%s is no longer ready.\n", ent->client->pers.netname);
|
|
|
|
if (ctfgame.match == MATCH_PREGAME) {
|
|
gi.bprintf(PRINT_CHAT, "Match halted.\n");
|
|
ctfgame.match = MATCH_SETUP;
|
|
ctfgame.matchtime = level.time + matchsetuptime->value * 60;
|
|
}
|
|
}
|
|
|
|
void CTFGhost(edict_t *ent)
|
|
{
|
|
int i;
|
|
int n;
|
|
|
|
if (gi.argc() < 2) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Usage: ghost <code>\n");
|
|
return;
|
|
}
|
|
|
|
if (ent->client->resp.ctf_team != CTF_NOTEAM) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You are already in the game.\n");
|
|
return;
|
|
}
|
|
if (ctfgame.match != MATCH_GAME) {
|
|
gi.cprintf(ent, PRINT_HIGH, "No match is in progress.\n");
|
|
return;
|
|
}
|
|
|
|
n = atoi(gi.argv(1));
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (ctfgame.ghosts[i].code && ctfgame.ghosts[i].code == n) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Ghost code accepted, your position has been reinstated.\n");
|
|
ctfgame.ghosts[i].ent->client->resp.ghost = NULL;
|
|
ent->client->resp.ctf_team = ctfgame.ghosts[i].team;
|
|
ent->client->resp.ghost = ctfgame.ghosts + i;
|
|
ent->client->resp.score = ctfgame.ghosts[i].score;
|
|
ent->client->resp.ctf_state = 0;
|
|
ctfgame.ghosts[i].ent = ent;
|
|
ent->svflags = 0;
|
|
ent->flags &= ~FL_GODMODE;
|
|
PutClientInServer(ent);
|
|
gi.bprintf(PRINT_HIGH, "%s has been reinstated to %s team.\n",
|
|
ent->client->pers.netname, CTFTeamName(ent->client->resp.ctf_team));
|
|
return;
|
|
}
|
|
}
|
|
gi.cprintf(ent, PRINT_HIGH, "Invalid ghost code.\n");
|
|
}
|
|
|
|
qboolean CTFMatchSetup(void)
|
|
{
|
|
if (ctfgame.match == MATCH_SETUP || ctfgame.match == MATCH_PREGAME)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
qboolean CTFMatchOn(void)
|
|
{
|
|
if (ctfgame.match == MATCH_GAME)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
/*-----------------------------------------------------------------------*/
|
|
|
|
void CTFJoinTeam1(edict_t *ent, pmenuhnd_t *p);
|
|
void CTFJoinTeam2(edict_t *ent, pmenuhnd_t *p);
|
|
void CTFCredits(edict_t *ent, pmenuhnd_t *p);
|
|
void CTFReturnToMain(edict_t *ent, pmenuhnd_t *p);
|
|
void CTFChaseCam(edict_t *ent, pmenuhnd_t *p);
|
|
|
|
pmenu_t creditsmenu[] = {
|
|
{ "*Quake II", PMENU_ALIGN_CENTER, NULL },
|
|
{ "*ThreeWave Capture the Flag", PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
{ "*Programming", PMENU_ALIGN_CENTER, NULL },
|
|
{ "Dave 'Zoid' Kirsch", PMENU_ALIGN_CENTER, NULL },
|
|
{ "*Level Design", PMENU_ALIGN_CENTER, NULL },
|
|
{ "Christian Antkow", PMENU_ALIGN_CENTER, NULL },
|
|
{ "Tim Willits", PMENU_ALIGN_CENTER, NULL },
|
|
{ "Dave 'Zoid' Kirsch", PMENU_ALIGN_CENTER, NULL },
|
|
{ "*Art", PMENU_ALIGN_CENTER, NULL },
|
|
{ "Adrian Carmack Paul Steed", PMENU_ALIGN_CENTER, NULL },
|
|
{ "Kevin Cloud", PMENU_ALIGN_CENTER, NULL },
|
|
{ "*Sound", PMENU_ALIGN_CENTER, NULL },
|
|
{ "Tom 'Bjorn' Klok", PMENU_ALIGN_CENTER, NULL },
|
|
{ "*Original CTF Art Design", PMENU_ALIGN_CENTER, NULL },
|
|
{ "Brian 'Whaleboy' Cozzens", PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
{ "Return to Main Menu", PMENU_ALIGN_LEFT, CTFReturnToMain }
|
|
};
|
|
|
|
static const int jmenu_level = 2;
|
|
static const int jmenu_match = 3;
|
|
static const int jmenu_red = 5;
|
|
static const int jmenu_blue = 7;
|
|
static const int jmenu_chase = 9;
|
|
static const int jmenu_reqmatch = 11;
|
|
|
|
pmenu_t joinmenu[] = {
|
|
{ "*Quake II", PMENU_ALIGN_CENTER, NULL },
|
|
{ "*ThreeWave Capture the Flag", PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
{ "Join Red Team", PMENU_ALIGN_LEFT, CTFJoinTeam1 },
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL },
|
|
{ "Join Blue Team", PMENU_ALIGN_LEFT, CTFJoinTeam2 },
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL },
|
|
{ "Chase Camera", PMENU_ALIGN_LEFT, CTFChaseCam },
|
|
{ "Credits", PMENU_ALIGN_LEFT, CTFCredits },
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL },
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL },
|
|
{ "Use [ and ] to move cursor", PMENU_ALIGN_LEFT, NULL },
|
|
{ "ENTER to select", PMENU_ALIGN_LEFT, NULL },
|
|
{ "ESC to Exit Menu", PMENU_ALIGN_LEFT, NULL },
|
|
{ "(TAB to Return)", PMENU_ALIGN_LEFT, NULL },
|
|
{ "v" CTF_STRING_VERSION, PMENU_ALIGN_RIGHT, NULL },
|
|
};
|
|
|
|
pmenu_t nochasemenu[] = {
|
|
{ "*Quake II", PMENU_ALIGN_CENTER, NULL },
|
|
{ "*ThreeWave Capture the Flag", PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
{ "No one to chase", PMENU_ALIGN_LEFT, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
{ "Return to Main Menu", PMENU_ALIGN_LEFT, CTFReturnToMain }
|
|
};
|
|
|
|
void CTFJoinTeam(edict_t *ent, int desired_team)
|
|
{
|
|
char *s;
|
|
|
|
PMenu_Close(ent);
|
|
|
|
ent->svflags &= ~SVF_NOCLIENT;
|
|
ent->client->resp.ctf_team = desired_team;
|
|
ent->client->resp.ctf_state = 0;
|
|
s = Info_ValueForKey (ent->client->pers.userinfo, "skin");
|
|
CTFAssignSkin(ent, s);
|
|
|
|
// assign a ghost if we are in match mode
|
|
if (ctfgame.match == MATCH_GAME) {
|
|
if (ent->client->resp.ghost)
|
|
ent->client->resp.ghost->code = 0;
|
|
ent->client->resp.ghost = NULL;
|
|
CTFAssignGhost(ent);
|
|
}
|
|
|
|
PutClientInServer (ent);
|
|
// add a teleportation effect
|
|
ent->s.event = EV_PLAYER_TELEPORT;
|
|
// hold in place briefly
|
|
ent->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
|
|
ent->client->ps.pmove.pm_time = 14;
|
|
gi.bprintf(PRINT_HIGH, "%s joined the %s team.\n",
|
|
ent->client->pers.netname, CTFTeamName(desired_team));
|
|
|
|
if (ctfgame.match == MATCH_SETUP) {
|
|
gi.centerprintf(ent, "***********************\n"
|
|
"Type \"ready\" in console\n"
|
|
"to ready up.\n"
|
|
"***********************");
|
|
}
|
|
}
|
|
|
|
void CTFJoinTeam1(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
CTFJoinTeam(ent, CTF_TEAM1);
|
|
}
|
|
|
|
void CTFJoinTeam2(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
CTFJoinTeam(ent, CTF_TEAM2);
|
|
}
|
|
|
|
void CTFChaseCam(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
int i;
|
|
edict_t *e;
|
|
|
|
if (ent->client->chase_target) {
|
|
ent->client->chase_target = NULL;
|
|
PMenu_Close(ent);
|
|
return;
|
|
}
|
|
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
e = g_edicts + i;
|
|
if (e->inuse && e->solid != SOLID_NOT) {
|
|
ent->client->chase_target = e;
|
|
PMenu_Close(ent);
|
|
ent->client->update_chase = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
SetLevelName(nochasemenu + jmenu_level);
|
|
|
|
PMenu_Close(ent);
|
|
PMenu_Open(ent, nochasemenu, -1, sizeof(nochasemenu) / sizeof(pmenu_t), NULL);
|
|
}
|
|
|
|
void CTFReturnToMain(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
PMenu_Close(ent);
|
|
CTFOpenJoinMenu(ent);
|
|
}
|
|
|
|
void CTFRequestMatch(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
char text[1024];
|
|
|
|
PMenu_Close(ent);
|
|
|
|
sprintf(text, "%s has requested to switch to competition mode.",
|
|
ent->client->pers.netname);
|
|
CTFBeginElection(ent, ELECT_MATCH, text);
|
|
}
|
|
|
|
void DeathmatchScoreboard (edict_t *ent);
|
|
|
|
void CTFShowScores(edict_t *ent, pmenu_t *p)
|
|
{
|
|
PMenu_Close(ent);
|
|
|
|
ent->client->showscores = true;
|
|
ent->client->showinventory = false;
|
|
DeathmatchScoreboard (ent);
|
|
}
|
|
|
|
int CTFUpdateJoinMenu(edict_t *ent)
|
|
{
|
|
static char team1players[32];
|
|
static char team2players[32];
|
|
int num1, num2, i;
|
|
|
|
if (ctfgame.match >= MATCH_PREGAME && matchlock->value) {
|
|
joinmenu[jmenu_red].text = "MATCH IS LOCKED";
|
|
joinmenu[jmenu_red].SelectFunc = NULL;
|
|
joinmenu[jmenu_blue].text = " (entry is not permitted)";
|
|
joinmenu[jmenu_blue].SelectFunc = NULL;
|
|
} else {
|
|
if (ctfgame.match >= MATCH_PREGAME) {
|
|
joinmenu[jmenu_red].text = "Join Red MATCH Team";
|
|
joinmenu[jmenu_blue].text = "Join Blue MATCH Team";
|
|
} else {
|
|
joinmenu[jmenu_red].text = "Join Red Team";
|
|
joinmenu[jmenu_blue].text = "Join Blue Team";
|
|
}
|
|
joinmenu[jmenu_red].SelectFunc = CTFJoinTeam1;
|
|
joinmenu[jmenu_blue].SelectFunc = CTFJoinTeam2;
|
|
}
|
|
|
|
if (ctf_forcejoin->string && *ctf_forcejoin->string) {
|
|
if (stricmp(ctf_forcejoin->string, "red") == 0) {
|
|
joinmenu[jmenu_blue].text = NULL;
|
|
joinmenu[jmenu_blue].SelectFunc = NULL;
|
|
} else if (stricmp(ctf_forcejoin->string, "blue") == 0) {
|
|
joinmenu[jmenu_red].text = NULL;
|
|
joinmenu[jmenu_red].SelectFunc = NULL;
|
|
}
|
|
}
|
|
|
|
if (ent->client->chase_target)
|
|
joinmenu[jmenu_chase].text = "Leave Chase Camera";
|
|
else
|
|
joinmenu[jmenu_chase].text = "Chase Camera";
|
|
|
|
SetLevelName(joinmenu + jmenu_level);
|
|
|
|
num1 = num2 = 0;
|
|
for (i = 0; i < maxclients->value; i++) {
|
|
if (!g_edicts[i+1].inuse)
|
|
continue;
|
|
if (game.clients[i].resp.ctf_team == CTF_TEAM1)
|
|
num1++;
|
|
else if (game.clients[i].resp.ctf_team == CTF_TEAM2)
|
|
num2++;
|
|
}
|
|
|
|
sprintf(team1players, " (%d players)", num1);
|
|
sprintf(team2players, " (%d players)", num2);
|
|
|
|
switch (ctfgame.match) {
|
|
case MATCH_NONE :
|
|
joinmenu[jmenu_match].text = NULL;
|
|
break;
|
|
|
|
case MATCH_SETUP :
|
|
joinmenu[jmenu_match].text = "*MATCH SETUP IN PROGRESS";
|
|
break;
|
|
|
|
case MATCH_PREGAME :
|
|
joinmenu[jmenu_match].text = "*MATCH STARTING";
|
|
break;
|
|
|
|
case MATCH_GAME :
|
|
joinmenu[jmenu_match].text = "*MATCH IN PROGRESS";
|
|
break;
|
|
}
|
|
|
|
if (joinmenu[jmenu_red].text)
|
|
joinmenu[jmenu_red+1].text = team1players;
|
|
else
|
|
joinmenu[jmenu_red+1].text = NULL;
|
|
if (joinmenu[jmenu_blue].text)
|
|
joinmenu[jmenu_blue+1].text = team2players;
|
|
else
|
|
joinmenu[jmenu_blue+1].text = NULL;
|
|
|
|
joinmenu[jmenu_reqmatch].text = NULL;
|
|
joinmenu[jmenu_reqmatch].SelectFunc = NULL;
|
|
if (competition->value && ctfgame.match < MATCH_SETUP) {
|
|
joinmenu[jmenu_reqmatch].text = "Request Match";
|
|
joinmenu[jmenu_reqmatch].SelectFunc = CTFRequestMatch;
|
|
}
|
|
|
|
if (num1 > num2)
|
|
return CTF_TEAM1;
|
|
else if (num2 > num1)
|
|
return CTF_TEAM2;
|
|
return (rand() & 1) ? CTF_TEAM1 : CTF_TEAM2;
|
|
}
|
|
|
|
void CTFOpenJoinMenu(edict_t *ent)
|
|
{
|
|
int team;
|
|
|
|
team = CTFUpdateJoinMenu(ent);
|
|
if (ent->client->chase_target)
|
|
team = 8;
|
|
else if (team == CTF_TEAM1)
|
|
team = 4;
|
|
else
|
|
team = 6;
|
|
PMenu_Open(ent, joinmenu, team, sizeof(joinmenu) / sizeof(pmenu_t), NULL);
|
|
}
|
|
|
|
void CTFCredits(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
PMenu_Close(ent);
|
|
PMenu_Open(ent, creditsmenu, -1, sizeof(creditsmenu) / sizeof(pmenu_t), NULL);
|
|
}
|
|
|
|
qboolean CTFStartClient(edict_t *ent)
|
|
{
|
|
if (ent->client->resp.ctf_team != CTF_NOTEAM)
|
|
return false;
|
|
|
|
if (!((int)dmflags->value & DF_CTF_FORCEJOIN) || ctfgame.match >= MATCH_SETUP) {
|
|
// start as 'observer'
|
|
ent->movetype = MOVETYPE_NOCLIP;
|
|
ent->solid = SOLID_NOT;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->client->resp.ctf_team = CTF_NOTEAM;
|
|
ent->client->ps.gunindex = 0;
|
|
gi.linkentity (ent);
|
|
|
|
CTFOpenJoinMenu(ent);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CTFObserver(edict_t *ent)
|
|
{
|
|
// start as 'observer'
|
|
if (ent->movetype == MOVETYPE_NOCLIP) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You are already an observer.\n");
|
|
return;
|
|
}
|
|
|
|
CTFPlayerResetGrapple(ent);
|
|
CTFDeadDropFlag(ent);
|
|
CTFDeadDropTech(ent);
|
|
|
|
ent->movetype = MOVETYPE_NOCLIP;
|
|
ent->solid = SOLID_NOT;
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->client->resp.ctf_team = CTF_NOTEAM;
|
|
ent->client->ps.gunindex = 0;
|
|
ent->client->resp.score = 0;
|
|
gi.linkentity (ent);
|
|
CTFOpenJoinMenu(ent);
|
|
}
|
|
|
|
qboolean CTFInMatch(void)
|
|
{
|
|
if (ctfgame.match > MATCH_NONE)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
qboolean CTFCheckRules(void)
|
|
{
|
|
int t;
|
|
int i, j;
|
|
char text[64];
|
|
edict_t *ent;
|
|
|
|
if (ctfgame.election != ELECT_NONE && ctfgame.electtime <= level.time) {
|
|
gi.bprintf(PRINT_CHAT, "Election timed out and has been cancelled.\n");
|
|
ctfgame.election = ELECT_NONE;
|
|
}
|
|
|
|
if (ctfgame.match != MATCH_NONE) {
|
|
t = ctfgame.matchtime - level.time;
|
|
|
|
if (t <= 0) { // time ended on something
|
|
switch (ctfgame.match) {
|
|
case MATCH_SETUP :
|
|
// go back to normal mode
|
|
if (competition->value < 3) {
|
|
ctfgame.match = MATCH_NONE;
|
|
gi.cvar_set("competition", "1");
|
|
CTFResetAllPlayers();
|
|
} else {
|
|
// reset the time
|
|
ctfgame.matchtime = level.time + matchsetuptime->value * 60;
|
|
}
|
|
return false;
|
|
|
|
case MATCH_PREGAME :
|
|
// match started!
|
|
CTFStartMatch();
|
|
return false;
|
|
|
|
case MATCH_GAME :
|
|
// match ended!
|
|
CTFEndMatch();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (t == ctfgame.lasttime)
|
|
return false;
|
|
|
|
ctfgame.lasttime = t;
|
|
|
|
switch (ctfgame.match) {
|
|
case MATCH_SETUP :
|
|
for (j = 0, i = 1; i <= maxclients->value; i++) {
|
|
ent = g_edicts + i;
|
|
if (!ent->inuse)
|
|
continue;
|
|
if (ent->client->resp.ctf_team != CTF_NOTEAM &&
|
|
!ent->client->resp.ready)
|
|
j++;
|
|
}
|
|
|
|
if (competition->value < 3)
|
|
sprintf(text, "%02d:%02d SETUP: %d not ready",
|
|
t / 60, t % 60, j);
|
|
else
|
|
sprintf(text, "SETUP: %d not ready", j);
|
|
|
|
gi.configstring (CONFIG_CTF_MATCH, text);
|
|
break;
|
|
|
|
|
|
case MATCH_PREGAME :
|
|
sprintf(text, "%02d:%02d UNTIL START",
|
|
t / 60, t % 60);
|
|
gi.configstring (CONFIG_CTF_MATCH, text);
|
|
break;
|
|
|
|
case MATCH_GAME:
|
|
sprintf(text, "%02d:%02d MATCH",
|
|
t / 60, t % 60);
|
|
gi.configstring (CONFIG_CTF_MATCH, text);
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (capturelimit->value &&
|
|
(ctfgame.team1 >= capturelimit->value ||
|
|
ctfgame.team2 >= capturelimit->value)) {
|
|
gi.bprintf (PRINT_HIGH, "Capturelimit hit.\n");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*--------------------------------------------------------------------------
|
|
* just here to help old map conversions
|
|
*--------------------------------------------------------------------------*/
|
|
|
|
static void old_teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
edict_t *dest;
|
|
int i;
|
|
vec3_t forward;
|
|
|
|
if (!other->client)
|
|
return;
|
|
dest = G_Find (NULL, FOFS(targetname), self->target);
|
|
if (!dest)
|
|
{
|
|
gi.dprintf ("Couldn't find destination\n");
|
|
return;
|
|
}
|
|
|
|
//ZOID
|
|
CTFPlayerResetGrapple(other);
|
|
//ZOID
|
|
|
|
// unlink to make sure it can't possibly interfere with KillBox
|
|
gi.unlinkentity (other);
|
|
|
|
VectorCopy (dest->s.origin, other->s.origin);
|
|
VectorCopy (dest->s.origin, other->s.old_origin);
|
|
// other->s.origin[2] += 10;
|
|
|
|
// clear the velocity and hold them in place briefly
|
|
VectorClear (other->velocity);
|
|
other->client->ps.pmove.pm_time = 160>>3; // hold time
|
|
other->client->ps.pmove.pm_flags |= PMF_TIME_TELEPORT;
|
|
|
|
// draw the teleport splash at source and on the player
|
|
self->enemy->s.event = EV_PLAYER_TELEPORT;
|
|
other->s.event = EV_PLAYER_TELEPORT;
|
|
|
|
// set angles
|
|
for (i=0 ; i<3 ; i++)
|
|
other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_angles[i]);
|
|
|
|
other->s.angles[PITCH] = 0;
|
|
other->s.angles[YAW] = dest->s.angles[YAW];
|
|
other->s.angles[ROLL] = 0;
|
|
VectorCopy (dest->s.angles, other->client->ps.viewangles);
|
|
VectorCopy (dest->s.angles, other->client->v_angle);
|
|
|
|
// give a little forward velocity
|
|
AngleVectors (other->client->v_angle, forward, NULL, NULL);
|
|
VectorScale(forward, 200, other->velocity);
|
|
|
|
// kill anything at the destination
|
|
if (!KillBox (other))
|
|
{
|
|
}
|
|
|
|
gi.linkentity (other);
|
|
}
|
|
|
|
/*QUAKED trigger_teleport (0.5 0.5 0.5) ?
|
|
Players touching this will be teleported
|
|
*/
|
|
void SP_trigger_teleport (edict_t *ent)
|
|
{
|
|
edict_t *s;
|
|
int i;
|
|
|
|
if (!ent->target)
|
|
{
|
|
gi.dprintf ("teleporter without a target.\n");
|
|
G_FreeEdict (ent);
|
|
return;
|
|
}
|
|
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
ent->solid = SOLID_TRIGGER;
|
|
ent->touch = old_teleporter_touch;
|
|
gi.setmodel (ent, ent->model);
|
|
gi.linkentity (ent);
|
|
|
|
// noise maker and splash effect dude
|
|
s = G_Spawn();
|
|
ent->enemy = s;
|
|
for (i = 0; i < 3; i++)
|
|
s->s.origin[i] = ent->mins[i] + (ent->maxs[i] - ent->mins[i])/2;
|
|
s->s.sound = gi.soundindex ("world/hum1.wav");
|
|
gi.linkentity(s);
|
|
|
|
}
|
|
|
|
/*QUAKED info_teleport_destination (0.5 0.5 0.5) (-16 -16 -24) (16 16 32)
|
|
Point trigger_teleports at these.
|
|
*/
|
|
void SP_info_teleport_destination (edict_t *ent)
|
|
{
|
|
ent->s.origin[2] += 16;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------------------*/
|
|
/* ADMIN */
|
|
|
|
typedef struct admin_settings_s {
|
|
int matchlen;
|
|
int matchsetuplen;
|
|
int matchstartlen;
|
|
qboolean weaponsstay;
|
|
qboolean instantitems;
|
|
qboolean quaddrop;
|
|
qboolean instantweap;
|
|
qboolean matchlock;
|
|
} admin_settings_t;
|
|
|
|
#define SETMENU_SIZE (7 + 5)
|
|
|
|
void CTFAdmin_UpdateSettings(edict_t *ent, pmenuhnd_t *setmenu);
|
|
void CTFOpenAdminMenu(edict_t *ent);
|
|
|
|
void CTFAdmin_SettingsApply(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
char st[80];
|
|
int i;
|
|
|
|
if (settings->matchlen != matchtime->value) {
|
|
gi.bprintf(PRINT_HIGH, "%s changed the match length to %d minutes.\n",
|
|
ent->client->pers.netname, settings->matchlen);
|
|
if (ctfgame.match == MATCH_GAME) {
|
|
// in the middle of a match, change it on the fly
|
|
ctfgame.matchtime = (ctfgame.matchtime - matchtime->value*60) + settings->matchlen*60;
|
|
}
|
|
sprintf(st, "%d", settings->matchlen);
|
|
gi.cvar_set("matchtime", st);
|
|
}
|
|
|
|
if (settings->matchsetuplen != matchsetuptime->value) {
|
|
gi.bprintf(PRINT_HIGH, "%s changed the match setup time to %d minutes.\n",
|
|
ent->client->pers.netname, settings->matchsetuplen);
|
|
if (ctfgame.match == MATCH_SETUP) {
|
|
// in the middle of a match, change it on the fly
|
|
ctfgame.matchtime = (ctfgame.matchtime - matchsetuptime->value*60) + settings->matchsetuplen*60;
|
|
}
|
|
sprintf(st, "%d", settings->matchsetuplen);
|
|
gi.cvar_set("matchsetuptime", st);
|
|
}
|
|
|
|
if (settings->matchstartlen != matchstarttime->value) {
|
|
gi.bprintf(PRINT_HIGH, "%s changed the match start time to %d seconds.\n",
|
|
ent->client->pers.netname, settings->matchstartlen);
|
|
if (ctfgame.match == MATCH_PREGAME) {
|
|
// in the middle of a match, change it on the fly
|
|
ctfgame.matchtime = (ctfgame.matchtime - matchstarttime->value) + settings->matchstartlen;
|
|
}
|
|
sprintf(st, "%d", settings->matchstartlen);
|
|
gi.cvar_set("matchstarttime", st);
|
|
}
|
|
|
|
if (settings->weaponsstay != !!((int)dmflags->value & DF_WEAPONS_STAY)) {
|
|
gi.bprintf(PRINT_HIGH, "%s turned %s weapons stay.\n",
|
|
ent->client->pers.netname, settings->weaponsstay ? "on" : "off");
|
|
i = (int)dmflags->value;
|
|
if (settings->weaponsstay)
|
|
i |= DF_WEAPONS_STAY;
|
|
else
|
|
i &= ~DF_WEAPONS_STAY;
|
|
sprintf(st, "%d", i);
|
|
gi.cvar_set("dmflags", st);
|
|
}
|
|
|
|
if (settings->instantitems != !!((int)dmflags->value & DF_INSTANT_ITEMS)) {
|
|
gi.bprintf(PRINT_HIGH, "%s turned %s instant items.\n",
|
|
ent->client->pers.netname, settings->instantitems ? "on" : "off");
|
|
i = (int)dmflags->value;
|
|
if (settings->instantitems)
|
|
i |= DF_INSTANT_ITEMS;
|
|
else
|
|
i &= ~DF_INSTANT_ITEMS;
|
|
sprintf(st, "%d", i);
|
|
gi.cvar_set("dmflags", st);
|
|
}
|
|
|
|
if (settings->quaddrop != !!((int)dmflags->value & DF_QUAD_DROP)) {
|
|
gi.bprintf(PRINT_HIGH, "%s turned %s quad drop.\n",
|
|
ent->client->pers.netname, settings->quaddrop ? "on" : "off");
|
|
i = (int)dmflags->value;
|
|
if (settings->quaddrop)
|
|
i |= DF_QUAD_DROP;
|
|
else
|
|
i &= ~DF_QUAD_DROP;
|
|
sprintf(st, "%d", i);
|
|
gi.cvar_set("dmflags", st);
|
|
}
|
|
|
|
if (settings->instantweap != !!((int)instantweap->value)) {
|
|
gi.bprintf(PRINT_HIGH, "%s turned %s instant weapons.\n",
|
|
ent->client->pers.netname, settings->instantweap ? "on" : "off");
|
|
sprintf(st, "%d", (int)settings->instantweap);
|
|
gi.cvar_set("instantweap", st);
|
|
}
|
|
|
|
if (settings->matchlock != !!((int)matchlock->value)) {
|
|
gi.bprintf(PRINT_HIGH, "%s turned %s match lock.\n",
|
|
ent->client->pers.netname, settings->matchlock ? "on" : "off");
|
|
sprintf(st, "%d", (int)settings->matchlock);
|
|
gi.cvar_set("matchlock", st);
|
|
}
|
|
|
|
PMenu_Close(ent);
|
|
CTFOpenAdminMenu(ent);
|
|
}
|
|
|
|
void CTFAdmin_SettingsCancel(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
|
|
PMenu_Close(ent);
|
|
CTFOpenAdminMenu(ent);
|
|
}
|
|
|
|
void CTFAdmin_ChangeMatchLen(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
|
|
settings->matchlen = (settings->matchlen % 60) + 5;
|
|
if (settings->matchlen < 5)
|
|
settings->matchlen = 5;
|
|
|
|
CTFAdmin_UpdateSettings(ent, p);
|
|
}
|
|
|
|
void CTFAdmin_ChangeMatchSetupLen(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
|
|
settings->matchsetuplen = (settings->matchsetuplen % 60) + 5;
|
|
if (settings->matchsetuplen < 5)
|
|
settings->matchsetuplen = 5;
|
|
|
|
CTFAdmin_UpdateSettings(ent, p);
|
|
}
|
|
|
|
void CTFAdmin_ChangeMatchStartLen(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
|
|
settings->matchstartlen = (settings->matchstartlen % 600) + 10;
|
|
if (settings->matchstartlen < 20)
|
|
settings->matchstartlen = 20;
|
|
|
|
CTFAdmin_UpdateSettings(ent, p);
|
|
}
|
|
|
|
void CTFAdmin_ChangeWeapStay(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
|
|
settings->weaponsstay = !settings->weaponsstay;
|
|
CTFAdmin_UpdateSettings(ent, p);
|
|
}
|
|
|
|
void CTFAdmin_ChangeInstantItems(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
|
|
settings->instantitems = !settings->instantitems;
|
|
CTFAdmin_UpdateSettings(ent, p);
|
|
}
|
|
|
|
void CTFAdmin_ChangeQuadDrop(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
|
|
settings->quaddrop = !settings->quaddrop;
|
|
CTFAdmin_UpdateSettings(ent, p);
|
|
}
|
|
|
|
void CTFAdmin_ChangeInstantWeap(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
|
|
settings->instantweap = !settings->instantweap;
|
|
CTFAdmin_UpdateSettings(ent, p);
|
|
}
|
|
|
|
void CTFAdmin_ChangeMatchLock(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings = p->arg;
|
|
|
|
settings->matchlock = !settings->matchlock;
|
|
CTFAdmin_UpdateSettings(ent, p);
|
|
}
|
|
|
|
void CTFAdmin_UpdateSettings(edict_t *ent, pmenuhnd_t *setmenu)
|
|
{
|
|
int i = 2;
|
|
char text[64];
|
|
admin_settings_t *settings = setmenu->arg;
|
|
|
|
sprintf(text, "Match Len: %2d mins", settings->matchlen);
|
|
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeMatchLen);
|
|
i++;
|
|
|
|
sprintf(text, "Match Setup Len: %2d mins", settings->matchsetuplen);
|
|
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeMatchSetupLen);
|
|
i++;
|
|
|
|
sprintf(text, "Match Start Len: %2d secs", settings->matchstartlen);
|
|
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeMatchStartLen);
|
|
i++;
|
|
|
|
sprintf(text, "Weapons Stay: %s", settings->weaponsstay ? "Yes" : "No");
|
|
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeWeapStay);
|
|
i++;
|
|
|
|
sprintf(text, "Instant Items: %s", settings->instantitems ? "Yes" : "No");
|
|
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeInstantItems);
|
|
i++;
|
|
|
|
sprintf(text, "Quad Drop: %s", settings->quaddrop ? "Yes" : "No");
|
|
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeQuadDrop);
|
|
i++;
|
|
|
|
sprintf(text, "Instant Weapons: %s", settings->instantweap ? "Yes" : "No");
|
|
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeInstantWeap);
|
|
i++;
|
|
|
|
sprintf(text, "Match Lock: %s", settings->matchlock ? "Yes" : "No");
|
|
PMenu_UpdateEntry(setmenu->entries + i, text, PMENU_ALIGN_LEFT, CTFAdmin_ChangeMatchLock);
|
|
i++;
|
|
|
|
PMenu_Update(ent);
|
|
}
|
|
|
|
pmenu_t def_setmenu[] = {
|
|
{ "*Settings Menu", PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL }, //int matchlen;
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL }, //int matchsetuplen;
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL }, //int matchstartlen;
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean weaponsstay;
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean instantitems;
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean quaddrop;
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean instantweap;
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL }, //qboolean matchlock;
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL },
|
|
{ "Apply", PMENU_ALIGN_LEFT, CTFAdmin_SettingsApply },
|
|
{ "Cancel", PMENU_ALIGN_LEFT, CTFAdmin_SettingsCancel }
|
|
};
|
|
|
|
void CTFAdmin_Settings(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
admin_settings_t *settings;
|
|
pmenuhnd_t *menu;
|
|
|
|
PMenu_Close(ent);
|
|
|
|
settings = malloc(sizeof(*settings));
|
|
|
|
settings->matchlen = matchtime->value;
|
|
settings->matchsetuplen = matchsetuptime->value;
|
|
settings->matchstartlen = matchstarttime->value;
|
|
settings->weaponsstay = !!((int)dmflags->value & DF_WEAPONS_STAY);
|
|
settings->instantitems = !!((int)dmflags->value & DF_INSTANT_ITEMS);
|
|
settings->quaddrop = !!((int)dmflags->value & DF_QUAD_DROP);
|
|
settings->instantweap = instantweap->value != 0;
|
|
settings->matchlock = matchlock->value != 0;
|
|
|
|
menu = PMenu_Open(ent, def_setmenu, -1, sizeof(def_setmenu) / sizeof(pmenu_t), settings);
|
|
CTFAdmin_UpdateSettings(ent, menu);
|
|
}
|
|
|
|
void CTFAdmin_MatchSet(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
PMenu_Close(ent);
|
|
|
|
if (ctfgame.match == MATCH_SETUP) {
|
|
gi.bprintf(PRINT_CHAT, "Match has been forced to start.\n");
|
|
ctfgame.match = MATCH_PREGAME;
|
|
ctfgame.matchtime = level.time + matchstarttime->value;
|
|
} else if (ctfgame.match == MATCH_GAME) {
|
|
gi.bprintf(PRINT_CHAT, "Match has been forced to terminate.\n");
|
|
ctfgame.match = MATCH_SETUP;
|
|
ctfgame.matchtime = level.time + matchsetuptime->value * 60;
|
|
CTFResetAllPlayers();
|
|
}
|
|
}
|
|
|
|
void CTFAdmin_MatchMode(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
PMenu_Close(ent);
|
|
|
|
if (ctfgame.match != MATCH_SETUP) {
|
|
if (competition->value < 3)
|
|
gi.cvar_set("competition", "2");
|
|
ctfgame.match = MATCH_SETUP;
|
|
CTFResetAllPlayers();
|
|
}
|
|
}
|
|
|
|
void CTFAdmin_Cancel(edict_t *ent, pmenuhnd_t *p)
|
|
{
|
|
PMenu_Close(ent);
|
|
}
|
|
|
|
|
|
pmenu_t adminmenu[] = {
|
|
{ "*Administration Menu", PMENU_ALIGN_CENTER, NULL },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL }, // blank
|
|
{ "Settings", PMENU_ALIGN_LEFT, CTFAdmin_Settings },
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL },
|
|
{ NULL, PMENU_ALIGN_LEFT, NULL },
|
|
{ "Cancel", PMENU_ALIGN_LEFT, CTFAdmin_Cancel },
|
|
{ NULL, PMENU_ALIGN_CENTER, NULL },
|
|
};
|
|
|
|
void CTFOpenAdminMenu(edict_t *ent)
|
|
{
|
|
adminmenu[3].text = NULL;
|
|
adminmenu[3].SelectFunc = NULL;
|
|
if (ctfgame.match == MATCH_SETUP) {
|
|
adminmenu[3].text = "Force start match";
|
|
adminmenu[3].SelectFunc = CTFAdmin_MatchSet;
|
|
} else if (ctfgame.match == MATCH_GAME) {
|
|
adminmenu[3].text = "Cancel match";
|
|
adminmenu[3].SelectFunc = CTFAdmin_MatchSet;
|
|
} else if (ctfgame.match == MATCH_NONE && competition->value) {
|
|
adminmenu[3].text = "Switch to match mode";
|
|
adminmenu[3].SelectFunc = CTFAdmin_MatchMode;
|
|
}
|
|
|
|
// if (ent->client->menu)
|
|
// PMenu_Close(ent->client->menu);
|
|
|
|
PMenu_Open(ent, adminmenu, -1, sizeof(adminmenu) / sizeof(pmenu_t), NULL);
|
|
}
|
|
|
|
void CTFAdmin(edict_t *ent)
|
|
{
|
|
char text[1024];
|
|
|
|
if (gi.argc() > 1 && admin_password->string && *admin_password->string &&
|
|
!ent->client->resp.admin && strcmp(admin_password->string, gi.argv(1)) == 0) {
|
|
ent->client->resp.admin = true;
|
|
gi.bprintf(PRINT_HIGH, "%s has become an admin.\n", ent->client->pers.netname);
|
|
gi.cprintf(ent, PRINT_HIGH, "Type 'admin' to access the adminstration menu.\n");
|
|
}
|
|
|
|
if (!ent->client->resp.admin) {
|
|
sprintf(text, "%s has requested admin rights.",
|
|
ent->client->pers.netname);
|
|
CTFBeginElection(ent, ELECT_ADMIN, text);
|
|
return;
|
|
}
|
|
|
|
if (ent->client->menu)
|
|
PMenu_Close(ent);
|
|
|
|
CTFOpenAdminMenu(ent);
|
|
}
|
|
|
|
/*----------------------------------------------------------------*/
|
|
|
|
void CTFStats(edict_t *ent)
|
|
{
|
|
int i, e;
|
|
ghost_t *g;
|
|
char st[80];
|
|
char text[1400];
|
|
edict_t *e2;
|
|
|
|
*text = 0;
|
|
if (ctfgame.match == MATCH_SETUP) {
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
e2 = g_edicts + i;
|
|
if (!e2->inuse)
|
|
continue;
|
|
if (!e2->client->resp.ready && e2->client->resp.ctf_team != CTF_NOTEAM) {
|
|
sprintf(st, "%s is not ready.\n", e2->client->pers.netname);
|
|
if (strlen(text) + strlen(st) < sizeof(text) - 50)
|
|
strcat(text, st);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0, g = ctfgame.ghosts; i < MAX_CLIENTS; i++, g++)
|
|
if (g->ent)
|
|
break;
|
|
|
|
if (i == MAX_CLIENTS) {
|
|
if (*text)
|
|
gi.cprintf(ent, PRINT_HIGH, "%s", text);
|
|
gi.cprintf(ent, PRINT_HIGH, "No statistics available.\n");
|
|
return;
|
|
}
|
|
|
|
strcat(text, " #|Name |Score|Kills|Death|BasDf|CarDf|Effcy|\n");
|
|
|
|
for (i = 0, g = ctfgame.ghosts; i < MAX_CLIENTS; i++, g++) {
|
|
if (!*g->netname)
|
|
continue;
|
|
|
|
if (g->deaths + g->kills == 0)
|
|
e = 50;
|
|
else
|
|
e = g->kills * 100 / (g->kills + g->deaths);
|
|
sprintf(st, "%3d|%-16.16s|%5d|%5d|%5d|%5d|%5d|%4d%%|\n",
|
|
g->number,
|
|
g->netname,
|
|
g->score,
|
|
g->kills,
|
|
g->deaths,
|
|
g->basedef,
|
|
g->carrierdef,
|
|
e);
|
|
if (strlen(text) + strlen(st) > sizeof(text) - 50) {
|
|
sprintf(text+strlen(text), "And more...\n");
|
|
gi.cprintf(ent, PRINT_HIGH, "%s", text);
|
|
return;
|
|
}
|
|
strcat(text, st);
|
|
}
|
|
gi.cprintf(ent, PRINT_HIGH, "%s", text);
|
|
}
|
|
|
|
void CTFPlayerList(edict_t *ent)
|
|
{
|
|
int i;
|
|
char st[80];
|
|
char text[1400];
|
|
edict_t *e2;
|
|
|
|
*text = 0;
|
|
if (ctfgame.match == MATCH_SETUP) {
|
|
for (i = 1; i <= maxclients->value; i++) {
|
|
e2 = g_edicts + i;
|
|
if (!e2->inuse)
|
|
continue;
|
|
if (!e2->client->resp.ready && e2->client->resp.ctf_team != CTF_NOTEAM) {
|
|
sprintf(st, "%s is not ready.\n", e2->client->pers.netname);
|
|
if (strlen(text) + strlen(st) < sizeof(text) - 50)
|
|
strcat(text, st);
|
|
}
|
|
}
|
|
}
|
|
|
|
// number, name, connect time, ping, score, admin
|
|
|
|
*text = 0;
|
|
for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
|
|
if (!e2->inuse)
|
|
continue;
|
|
|
|
sprintf(st, "%3d %-16.16s %02d:%02d %4d %3d%s%s\n",
|
|
i + 1,
|
|
e2->client->pers.netname,
|
|
(level.framenum - e2->client->resp.enterframe) / 600,
|
|
((level.framenum - e2->client->resp.enterframe) % 600)/10,
|
|
e2->client->ping,
|
|
e2->client->resp.score,
|
|
(ctfgame.match == MATCH_SETUP || ctfgame.match == MATCH_PREGAME) ?
|
|
(e2->client->resp.ready ? " (ready)" : " (notready)") : "",
|
|
e2->client->resp.admin ? " (admin)" : "");
|
|
if (strlen(text) + strlen(st) > sizeof(text) - 50) {
|
|
sprintf(text+strlen(text), "And more...\n");
|
|
gi.cprintf(ent, PRINT_HIGH, "%s", text);
|
|
return;
|
|
}
|
|
strcat(text, st);
|
|
}
|
|
gi.cprintf(ent, PRINT_HIGH, "%s", text);
|
|
}
|
|
|
|
|
|
void CTFWarp(edict_t *ent)
|
|
{
|
|
char text[1024];
|
|
char *mlist, *token;
|
|
static const char *seps = " \t\n\r";
|
|
|
|
if (gi.argc() < 2) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Where do you want to warp to?\n");
|
|
gi.cprintf(ent, PRINT_HIGH, "Available levels are: %s\n", warp_list->string);
|
|
return;
|
|
}
|
|
|
|
mlist = strdup(warp_list->string);
|
|
|
|
token = strtok(mlist, seps);
|
|
while (token != NULL) {
|
|
if (Q_stricmp(token, gi.argv(1)) == 0)
|
|
break;
|
|
token = strtok(NULL, seps);
|
|
}
|
|
|
|
if (token == NULL) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Unknown CTF level.\n");
|
|
gi.cprintf(ent, PRINT_HIGH, "Available levels are: %s\n", warp_list->string);
|
|
free(mlist);
|
|
return;
|
|
}
|
|
|
|
free(mlist);
|
|
|
|
|
|
if (ent->client->resp.admin) {
|
|
gi.bprintf(PRINT_HIGH, "%s is warping to level %s.\n",
|
|
ent->client->pers.netname, gi.argv(1));
|
|
strncpy(level.forcemap, gi.argv(1), sizeof(level.forcemap) - 1);
|
|
EndDMLevel();
|
|
return;
|
|
}
|
|
|
|
sprintf(text, "%s has requested warping to level %s.",
|
|
ent->client->pers.netname, gi.argv(1));
|
|
if (CTFBeginElection(ent, ELECT_MAP, text))
|
|
strncpy(ctfgame.elevel, gi.argv(1), sizeof(ctfgame.elevel) - 1);
|
|
}
|
|
|
|
void CTFBoot(edict_t *ent)
|
|
{
|
|
int i;
|
|
edict_t *targ;
|
|
char text[80];
|
|
|
|
if (!ent->client->resp.admin) {
|
|
gi.cprintf(ent, PRINT_HIGH, "You are not an admin.\n");
|
|
return;
|
|
}
|
|
|
|
if (gi.argc() < 2) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Who do you want to kick?\n");
|
|
return;
|
|
}
|
|
|
|
if (*gi.argv(1) < '0' && *gi.argv(1) > '9') {
|
|
gi.cprintf(ent, PRINT_HIGH, "Specify the player number to kick.\n");
|
|
return;
|
|
}
|
|
|
|
i = atoi(gi.argv(1));
|
|
if (i < 1 || i > maxclients->value) {
|
|
gi.cprintf(ent, PRINT_HIGH, "Invalid player number.\n");
|
|
return;
|
|
}
|
|
|
|
targ = g_edicts + i;
|
|
if (!targ->inuse) {
|
|
gi.cprintf(ent, PRINT_HIGH, "That player number is not connected.\n");
|
|
return;
|
|
}
|
|
|
|
sprintf(text, "kick %d\n", i - 1);
|
|
gi.AddCommandString(text);
|
|
}
|
|
|
|
|
|
|