quake2forge/null/snddma_null.c
2001-12-22 04:27:19 +00:00

28 lines
308 B
C

// snddma_null.c
// all other sound mixing is portable
#include "../client/client.h"
#include "../client/snd_loc.h"
qboolean SNDDMA_Init(void)
{
return false;
}
int SNDDMA_GetDMAPos(void)
{
return 0;
}
void SNDDMA_Shutdown(void)
{
}
void SNDDMA_BeginPainting (void)
{
}
void SNDDMA_Submit(void)
{
}