quake2forge/linux/rw_in_svgalib.c
Bill Currie 6f4d107011 ok, so this is leaching, but hey, that's part of what the gpl is for :)
Bring in Jamie Wilkinson's patches for quake2_3.21-1. this gives us sdl
support, ~/.quake2, sane default for gl_driver, and several other fixups.
2002-01-03 04:22:46 +00:00

412 lines
9.6 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <termios.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/vt.h>
#include <stdarg.h>
#include <stdio.h>
#include <signal.h>
#include <sys/mman.h>
#include <asm/io.h>
#include "vga.h"
#include "vgakeyboard.h"
#include "vgamouse.h"
#include "../ref_soft/r_local.h"
#include "../client/keys.h"
#include "../linux/rw_linux.h"
/*****************************************************************************/
/* KEYBOARD */
/*****************************************************************************/
static unsigned char scantokey[128];
Key_Event_fp_t Key_Event_fp;
static void keyhandler(int scancode, int state)
{
int sc;
sc = scancode & 0x7f;
//ri.Con_Printf(PRINT_ALL, "scancode=%x (%d%s)\n", scancode, sc, scancode&0x80?"+128":"");
Key_Event_fp(scantokey[sc], state == KEY_EVENTPRESS);
}
void KBD_Init(Key_Event_fp_t fp)
{
int i;
Key_Event_fp = fp;
for (i=0 ; i<128 ; i++)
scantokey[i] = ' ';
scantokey[ 1] = K_ESCAPE;
scantokey[ 2] = '1';
scantokey[ 3] = '2';
scantokey[ 4] = '3';
scantokey[ 5] = '4';
scantokey[ 6] = '5';
scantokey[ 7] = '6';
scantokey[ 8] = '7';
scantokey[ 9] = '8';
scantokey[ 10] = '9';
scantokey[ 11] = '0';
scantokey[ 12] = '-';
scantokey[ 13] = '=';
scantokey[ 14] = K_BACKSPACE;
scantokey[ 15] = K_TAB;
scantokey[ 16] = 'q';
scantokey[ 17] = 'w';
scantokey[ 18] = 'e';
scantokey[ 19] = 'r';
scantokey[ 20] = 't';
scantokey[ 21] = 'y';
scantokey[ 22] = 'u';
scantokey[ 23] = 'i';
scantokey[ 24] = 'o';
scantokey[ 25] = 'p';
scantokey[ 26] = '[';
scantokey[ 27] = ']';
scantokey[ 28] = K_ENTER;
scantokey[ 29] = K_CTRL; //left
scantokey[ 30] = 'a';
scantokey[ 31] = 's';
scantokey[ 32] = 'd';
scantokey[ 33] = 'f';
scantokey[ 34] = 'g';
scantokey[ 35] = 'h';
scantokey[ 36] = 'j';
scantokey[ 37] = 'k';
scantokey[ 38] = 'l';
scantokey[ 39] = ';';
scantokey[ 40] = '\'';
scantokey[ 41] = '`';
scantokey[ 42] = K_SHIFT; //left
scantokey[ 43] = '\\';
scantokey[ 44] = 'z';
scantokey[ 45] = 'x';
scantokey[ 46] = 'c';
scantokey[ 47] = 'v';
scantokey[ 48] = 'b';
scantokey[ 49] = 'n';
scantokey[ 50] = 'm';
scantokey[ 51] = ',';
scantokey[ 52] = '.';
scantokey[ 53] = '/';
scantokey[ 54] = K_SHIFT; //right
scantokey[ 55] = '*'; //keypad
scantokey[ 56] = K_ALT; //left
scantokey[ 57] = ' ';
// 58 caps lock
scantokey[ 59] = K_F1;
scantokey[ 60] = K_F2;
scantokey[ 61] = K_F3;
scantokey[ 62] = K_F4;
scantokey[ 63] = K_F5;
scantokey[ 64] = K_F6;
scantokey[ 65] = K_F7;
scantokey[ 66] = K_F8;
scantokey[ 67] = K_F9;
scantokey[ 68] = K_F10;
// 69 numlock
// 70 scrollock
scantokey[ 71] = K_KP_HOME;
scantokey[ 72] = K_KP_UPARROW;
scantokey[ 73] = K_KP_PGUP;
scantokey[ 74] = K_KP_MINUS;
scantokey[ 75] = K_KP_LEFTARROW;
scantokey[ 76] = K_KP_5;
scantokey[ 77] = K_KP_RIGHTARROW;
scantokey[ 79] = K_KP_END;
scantokey[ 78] = K_KP_PLUS;
scantokey[ 80] = K_KP_DOWNARROW;
scantokey[ 81] = K_KP_PGDN;
scantokey[ 82] = K_KP_INS;
scantokey[ 83] = K_KP_DEL;
// 84 to 86 not used
scantokey[ 87] = K_F11;
scantokey[ 88] = K_F12;
// 89 to 95 not used
scantokey[ 96] = K_KP_ENTER; //keypad enter
scantokey[ 97] = K_CTRL; //right
scantokey[ 98] = K_KP_SLASH;
scantokey[ 99] = K_F12; // print screen, bind to screenshot by default
scantokey[100] = K_ALT; // right
scantokey[101] = K_PAUSE; // break
scantokey[102] = K_HOME;
scantokey[103] = K_UPARROW;
scantokey[104] = K_PGUP;
scantokey[105] = K_LEFTARROW;
scantokey[106] = K_RIGHTARROW;
scantokey[107] = K_END;
scantokey[108] = K_DOWNARROW;
scantokey[109] = K_PGDN;
scantokey[110] = K_INS;
scantokey[111] = K_DEL;
scantokey[119] = K_PAUSE;
if (keyboard_init())
Sys_Error("keyboard_init() failed");
keyboard_seteventhandler(keyhandler);
keyboard_translatekeys(DONT_CATCH_CTRLC);
}
void KBD_Update(void)
{
while (keyboard_update())
;
}
void KBD_Close(void)
{
keyboard_close();
}
/*****************************************************************************/
/* MOUSE */
/*****************************************************************************/
// this is inside the renderer shared lib, so these are called from vid_so
static qboolean UseMouse = true;
static int mouse_buttons;
static int mouse_buttonstate;
static int mouse_oldbuttonstate;
static float mouse_x, mouse_y;
static float old_mouse_x, old_mouse_y;
static int mx, my;
static int mwheel;
static cvar_t *m_filter;
static cvar_t *in_mouse;
static cvar_t *mdev;
static cvar_t *mrate;
static qboolean mlooking;
// state struct passed in Init
static in_state_t *in_state;
static cvar_t *sensitivity;
static cvar_t *lookstrafe;
static cvar_t *m_side;
static cvar_t *m_yaw;
static cvar_t *m_pitch;
static cvar_t *m_forward;
static cvar_t *freelook;
static void Force_CenterView_f (void)
{
in_state->viewangles[PITCH] = 0;
}
static void RW_IN_MLookDown (void)
{
mlooking = true;
}
static void RW_IN_MLookUp (void)
{
mlooking = false;
in_state->IN_CenterView_fp ();
}
#if 0 /* old definition */
static void mousehandler(int buttonstate, int dx, int dy)
{
mouse_buttonstate = buttonstate;
mx += dx;
my += dy;
}
#else /* drx is assumed to be the mouse wheel */
static void mousehandler(int buttonstate, int dx, int dy, int dz, int drx, int dry, int drz)
{
mouse_buttonstate = buttonstate;
mx += dx;
my += dy;
mwheel = drx;
}
#endif
void RW_IN_Init(in_state_t *in_state_p)
{
int mtype;
in_state = in_state_p;
// mouse variables
m_filter = ri.Cvar_Get ("m_filter", "0", 0);
in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
freelook = ri.Cvar_Get( "freelook", "0", 0 );
lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0);
sensitivity = ri.Cvar_Get ("sensitivity", "3", 0);
m_pitch = ri.Cvar_Get ("m_pitch", "0.022", 0);
m_yaw = ri.Cvar_Get ("m_yaw", "0.022", 0);
m_forward = ri.Cvar_Get ("m_forward", "1", 0);
m_side = ri.Cvar_Get ("m_side", "0.8", 0);
ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown);
ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp);
ri.Cmd_AddCommand ("force_centerview", Force_CenterView_f);
mouse_buttons = 3;
mtype = vga_getmousetype();
mdev = ri.Cvar_Get ("mdev", "/dev/mouse", 0);
mrate = ri.Cvar_Get ("mrate", "1200", 0);
// printf("Mouse: dev=%s,type=%s,speed=%d\n",
// mousedev, mice[mtype].name, mouserate);
if (mouse_init(mdev->string, mtype, (int)mrate->value))
{
ri.Con_Printf(PRINT_ALL, "No mouse found\n");
UseMouse = false;
}
else
mouse_seteventhandler(mousehandler);
}
void RW_IN_Shutdown(void)
{
mouse_close();
}
/*
===========
IN_Commands
===========
*/
void RW_IN_Commands (void)
{
if (!UseMouse)
return;
// poll mouse values
mouse_update();
// perform button actions
if ((mouse_buttonstate & MOUSE_LEFTBUTTON) &&
!(mouse_oldbuttonstate & MOUSE_LEFTBUTTON))
in_state->Key_Event_fp (K_MOUSE1, true);
else if (!(mouse_buttonstate & MOUSE_LEFTBUTTON) &&
(mouse_oldbuttonstate & MOUSE_LEFTBUTTON))
in_state->Key_Event_fp (K_MOUSE1, false);
if ((mouse_buttonstate & MOUSE_RIGHTBUTTON) &&
!(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON))
in_state->Key_Event_fp (K_MOUSE2, true);
else if (!(mouse_buttonstate & MOUSE_RIGHTBUTTON) &&
(mouse_oldbuttonstate & MOUSE_RIGHTBUTTON))
in_state->Key_Event_fp (K_MOUSE2, false);
if ((mouse_buttonstate & MOUSE_MIDDLEBUTTON) &&
!(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON))
in_state->Key_Event_fp (K_MOUSE3, true);
else if (!(mouse_buttonstate & MOUSE_MIDDLEBUTTON) &&
(mouse_oldbuttonstate & MOUSE_MIDDLEBUTTON))
in_state->Key_Event_fp (K_MOUSE3, false);
mouse_oldbuttonstate = mouse_buttonstate;
if (mwheel < 0) {
in_state->Key_Event_fp (K_MWHEELUP, true);
in_state->Key_Event_fp (K_MWHEELUP, false);
}
if (mwheel > 0) {
in_state->Key_Event_fp (K_MWHEELDOWN, true);
in_state->Key_Event_fp (K_MWHEELDOWN, false);
}
mwheel = 0;
}
/*
===========
IN_Move
===========
*/
void RW_IN_Move (usercmd_t *cmd)
{
if (!UseMouse)
return;
// poll mouse values
mouse_update();
if (m_filter->value)
{
mouse_x = (mx + old_mouse_x) * 0.5;
mouse_y = (my + old_mouse_y) * 0.5;
}
else
{
mouse_x = mx;
mouse_y = my;
}
old_mouse_x = mx;
old_mouse_y = my;
if (!mx && !my)
return;
mx = my = 0; // clear for next update
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
// add mouse X/Y movement to cmd
if ( (*in_state->in_strafe_state & 1) ||
(lookstrafe->value && mlooking ))
cmd->sidemove += m_side->value * mouse_x;
else
in_state->viewangles[YAW] -= m_yaw->value * mouse_x;
if ( (mlooking || freelook->value) &&
!(*in_state->in_strafe_state & 1))
{
in_state->viewangles[PITCH] += m_pitch->value * mouse_y;
}
else
{
cmd->forwardmove -= m_forward->value * mouse_y;
}
}
void RW_IN_Frame (void)
{
}
void RW_IN_Activate(void)
{
}