quake2forge/game/m_float.h
2001-12-22 04:27:19 +00:00

273 lines
9.2 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// G:\quake2\baseq2\models/monsters/float
// This file generated by ModelGen - Do NOT Modify
#define FRAME_actvat01 0
#define FRAME_actvat02 1
#define FRAME_actvat03 2
#define FRAME_actvat04 3
#define FRAME_actvat05 4
#define FRAME_actvat06 5
#define FRAME_actvat07 6
#define FRAME_actvat08 7
#define FRAME_actvat09 8
#define FRAME_actvat10 9
#define FRAME_actvat11 10
#define FRAME_actvat12 11
#define FRAME_actvat13 12
#define FRAME_actvat14 13
#define FRAME_actvat15 14
#define FRAME_actvat16 15
#define FRAME_actvat17 16
#define FRAME_actvat18 17
#define FRAME_actvat19 18
#define FRAME_actvat20 19
#define FRAME_actvat21 20
#define FRAME_actvat22 21
#define FRAME_actvat23 22
#define FRAME_actvat24 23
#define FRAME_actvat25 24
#define FRAME_actvat26 25
#define FRAME_actvat27 26
#define FRAME_actvat28 27
#define FRAME_actvat29 28
#define FRAME_actvat30 29
#define FRAME_actvat31 30
#define FRAME_attak101 31
#define FRAME_attak102 32
#define FRAME_attak103 33
#define FRAME_attak104 34
#define FRAME_attak105 35
#define FRAME_attak106 36
#define FRAME_attak107 37
#define FRAME_attak108 38
#define FRAME_attak109 39
#define FRAME_attak110 40
#define FRAME_attak111 41
#define FRAME_attak112 42
#define FRAME_attak113 43
#define FRAME_attak114 44
#define FRAME_attak201 45
#define FRAME_attak202 46
#define FRAME_attak203 47
#define FRAME_attak204 48
#define FRAME_attak205 49
#define FRAME_attak206 50
#define FRAME_attak207 51
#define FRAME_attak208 52
#define FRAME_attak209 53
#define FRAME_attak210 54
#define FRAME_attak211 55
#define FRAME_attak212 56
#define FRAME_attak213 57
#define FRAME_attak214 58
#define FRAME_attak215 59
#define FRAME_attak216 60
#define FRAME_attak217 61
#define FRAME_attak218 62
#define FRAME_attak219 63
#define FRAME_attak220 64
#define FRAME_attak221 65
#define FRAME_attak222 66
#define FRAME_attak223 67
#define FRAME_attak224 68
#define FRAME_attak225 69
#define FRAME_attak301 70
#define FRAME_attak302 71
#define FRAME_attak303 72
#define FRAME_attak304 73
#define FRAME_attak305 74
#define FRAME_attak306 75
#define FRAME_attak307 76
#define FRAME_attak308 77
#define FRAME_attak309 78
#define FRAME_attak310 79
#define FRAME_attak311 80
#define FRAME_attak312 81
#define FRAME_attak313 82
#define FRAME_attak314 83
#define FRAME_attak315 84
#define FRAME_attak316 85
#define FRAME_attak317 86
#define FRAME_attak318 87
#define FRAME_attak319 88
#define FRAME_attak320 89
#define FRAME_attak321 90
#define FRAME_attak322 91
#define FRAME_attak323 92
#define FRAME_attak324 93
#define FRAME_attak325 94
#define FRAME_attak326 95
#define FRAME_attak327 96
#define FRAME_attak328 97
#define FRAME_attak329 98
#define FRAME_attak330 99
#define FRAME_attak331 100
#define FRAME_attak332 101
#define FRAME_attak333 102
#define FRAME_attak334 103
#define FRAME_death01 104
#define FRAME_death02 105
#define FRAME_death03 106
#define FRAME_death04 107
#define FRAME_death05 108
#define FRAME_death06 109
#define FRAME_death07 110
#define FRAME_death08 111
#define FRAME_death09 112
#define FRAME_death10 113
#define FRAME_death11 114
#define FRAME_death12 115
#define FRAME_death13 116
#define FRAME_pain101 117
#define FRAME_pain102 118
#define FRAME_pain103 119
#define FRAME_pain104 120
#define FRAME_pain105 121
#define FRAME_pain106 122
#define FRAME_pain107 123
#define FRAME_pain201 124
#define FRAME_pain202 125
#define FRAME_pain203 126
#define FRAME_pain204 127
#define FRAME_pain205 128
#define FRAME_pain206 129
#define FRAME_pain207 130
#define FRAME_pain208 131
#define FRAME_pain301 132
#define FRAME_pain302 133
#define FRAME_pain303 134
#define FRAME_pain304 135
#define FRAME_pain305 136
#define FRAME_pain306 137
#define FRAME_pain307 138
#define FRAME_pain308 139
#define FRAME_pain309 140
#define FRAME_pain310 141
#define FRAME_pain311 142
#define FRAME_pain312 143
#define FRAME_stand101 144
#define FRAME_stand102 145
#define FRAME_stand103 146
#define FRAME_stand104 147
#define FRAME_stand105 148
#define FRAME_stand106 149
#define FRAME_stand107 150
#define FRAME_stand108 151
#define FRAME_stand109 152
#define FRAME_stand110 153
#define FRAME_stand111 154
#define FRAME_stand112 155
#define FRAME_stand113 156
#define FRAME_stand114 157
#define FRAME_stand115 158
#define FRAME_stand116 159
#define FRAME_stand117 160
#define FRAME_stand118 161
#define FRAME_stand119 162
#define FRAME_stand120 163
#define FRAME_stand121 164
#define FRAME_stand122 165
#define FRAME_stand123 166
#define FRAME_stand124 167
#define FRAME_stand125 168
#define FRAME_stand126 169
#define FRAME_stand127 170
#define FRAME_stand128 171
#define FRAME_stand129 172
#define FRAME_stand130 173
#define FRAME_stand131 174
#define FRAME_stand132 175
#define FRAME_stand133 176
#define FRAME_stand134 177
#define FRAME_stand135 178
#define FRAME_stand136 179
#define FRAME_stand137 180
#define FRAME_stand138 181
#define FRAME_stand139 182
#define FRAME_stand140 183
#define FRAME_stand141 184
#define FRAME_stand142 185
#define FRAME_stand143 186
#define FRAME_stand144 187
#define FRAME_stand145 188
#define FRAME_stand146 189
#define FRAME_stand147 190
#define FRAME_stand148 191
#define FRAME_stand149 192
#define FRAME_stand150 193
#define FRAME_stand151 194
#define FRAME_stand152 195
#define FRAME_stand201 196
#define FRAME_stand202 197
#define FRAME_stand203 198
#define FRAME_stand204 199
#define FRAME_stand205 200
#define FRAME_stand206 201
#define FRAME_stand207 202
#define FRAME_stand208 203
#define FRAME_stand209 204
#define FRAME_stand210 205
#define FRAME_stand211 206
#define FRAME_stand212 207
#define FRAME_stand213 208
#define FRAME_stand214 209
#define FRAME_stand215 210
#define FRAME_stand216 211
#define FRAME_stand217 212
#define FRAME_stand218 213
#define FRAME_stand219 214
#define FRAME_stand220 215
#define FRAME_stand221 216
#define FRAME_stand222 217
#define FRAME_stand223 218
#define FRAME_stand224 219
#define FRAME_stand225 220
#define FRAME_stand226 221
#define FRAME_stand227 222
#define FRAME_stand228 223
#define FRAME_stand229 224
#define FRAME_stand230 225
#define FRAME_stand231 226
#define FRAME_stand232 227
#define FRAME_stand233 228
#define FRAME_stand234 229
#define FRAME_stand235 230
#define FRAME_stand236 231
#define FRAME_stand237 232
#define FRAME_stand238 233
#define FRAME_stand239 234
#define FRAME_stand240 235
#define FRAME_stand241 236
#define FRAME_stand242 237
#define FRAME_stand243 238
#define FRAME_stand244 239
#define FRAME_stand245 240
#define FRAME_stand246 241
#define FRAME_stand247 242
#define FRAME_stand248 243
#define FRAME_stand249 244
#define FRAME_stand250 245
#define FRAME_stand251 246
#define FRAME_stand252 247
#define MODEL_SCALE 1.000000