mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-11-14 00:40:39 +00:00
2050 lines
39 KiB
Text
2050 lines
39 KiB
Text
# Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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# TARGTYPE "Win32 (ALPHA) Application" 0x0601
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CFG=quake2 - Win32 Debug Alpha
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "quake2.mak" CFG="quake2 - Win32 Debug Alpha"
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!MESSAGE
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!MESSAGE "quake2 - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "quake2 - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "quake2 - Win32 Debug Alpha" (based on "Win32 (ALPHA) Application")
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!MESSAGE "quake2 - Win32 Release Alpha" (based on "Win32 (ALPHA) Application")
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!MESSAGE
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# Begin Project
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:I386
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# SUBTRACT LINK32 /incremental:yes /debug /nodefaultlib
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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# PROP BASE Output_Dir ".\Debug"
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "quake2__"
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# PROP Use_Debug_Libraries 1
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CPP=cl.exe
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# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# SUBTRACT BASE CPP /Gy
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# ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
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# SUBTRACT CPP /Fr
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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RSC=rc.exe
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LINK32=link.exe
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# ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:ALPHA
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# SUBTRACT BASE LINK32 /nodefaultlib
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# ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /debug /machine:ALPHA
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "quake2__"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
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# SUBTRACT CPP /Z<none> /Fr
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MTL=midl.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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RSC=rc.exe
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:ALPHA
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# SUBTRACT BASE LINK32 /debug /nodefaultlib
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# ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:ALPHA
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# SUBTRACT LINK32 /debug /nodefaultlib
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# Begin Target
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# Name "quake2 - Win32 Release"
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# Name "quake2 - Win32 Debug"
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# Name "quake2 - Win32 Debug Alpha"
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# Name "quake2 - Win32 Release Alpha"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# Begin Source File
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SOURCE=.\win32\cd_win.c
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!IF "$(CFG)" == "quake2 - Win32 Release"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
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DEP_CPP_CD_WI=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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DEP_CPP_CD_WI=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_cin.c
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!IF "$(CFG)" == "quake2 - Win32 Release"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
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DEP_CPP_CL_CI=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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DEP_CPP_CL_CI=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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|
".\client\screen.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_ents.c
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!IF "$(CFG)" == "quake2 - Win32 Release"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
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|
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DEP_CPP_CL_EN=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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|
".\qcommon\qfiles.h"\
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|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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|
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|
DEP_CPP_CL_EN=\
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|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
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|
".\client\console.h"\
|
|
".\client\input.h"\
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|
".\client\keys.h"\
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|
".\client\ref.h"\
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|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
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|
".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_fx.c
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|
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!IF "$(CFG)" == "quake2 - Win32 Release"
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|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
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|
|
DEP_CPP_CL_FX=\
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|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
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|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
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|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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|
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|
DEP_CPP_CL_FX=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
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|
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|
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!ENDIF
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|
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# End Source File
|
|
# Begin Source File
|
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|
|
SOURCE=.\client\cl_input.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_IN=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_IN=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_inv.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_INV=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_INV=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_main.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_MA=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_MA=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_newfx.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_NE=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_NE=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_parse.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_PA=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_PA=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_pred.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_PR=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_PR=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_scrn.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_SC=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_SC=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_tent.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_TE=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_TE=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_view.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_VI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_VI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\cmd.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CMD_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CMD_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\cmodel.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CMODE=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CMODE=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\common.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_COMMO=\
|
|
".\client\anorms.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_COMMO=\
|
|
".\client\anorms.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\conproc.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CONPR=\
|
|
".\win32\conproc.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CONPR=\
|
|
".\win32\conproc.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\console.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CONSO=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CONSO=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\crc.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CRC_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CRC_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\cvar.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CVAR_=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CVAR_=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\files.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_FILES=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_FILES=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\in_win.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_IN_WI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_IN_WI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\keys.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_KEYS_=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_KEYS_=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game\m_flash.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_FLA=\
|
|
".\game\q_shared.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_FLA=\
|
|
".\game\q_shared.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\md4.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\menu.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_MENU_=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\qmenu.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_MENU_=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\qmenu.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\net_chan.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_NET_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_NET_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\net_wins.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_NET_W=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_NET_W=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\pmove.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_PMOVE=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_PMOVE=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game\q_shared.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
".\game\q_shared.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
".\game\q_shared.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\q_shwin.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_Q_SHW=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_Q_SHW=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\qmenu.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_QMENU=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\qmenu.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_QMENU=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\qmenu.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\snd_dma.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SND_D=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SND_D=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\snd_mem.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SND_M=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SND_M=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\snd_mix.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SND_MI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SND_MI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\snd_win.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SND_W=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SND_W=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_ccmds.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_CC=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_CC=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_ents.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_EN=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_EN=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_game.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_GA=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_GA=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_init.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_IN=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_IN=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_main.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_MA=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_MA=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_send.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_SE=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_SE=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_user.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_US=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_US=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_world.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_WO=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_WO=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\sys_win.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SYS_W=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\conproc.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SYS_W=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\conproc.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\vid_dll.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_VID_D=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_VID_D=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\vid_menu.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_VID_M=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\qmenu.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_VID_M=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\qmenu.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\x86.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_X86_C=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_X86_C=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\anorms.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\bspfile.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cdaudio.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\client.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\conproc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\console.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game\game.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\input.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\keys.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\qcommon.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\qfiles.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\qmenu.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\ref.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\screen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\server.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\snd_loc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\sound.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\vid.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\winquake.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\q2.ico
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\q2.rc
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|