mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
8ff1601081
* Removed ARCH from compile options, this means that there is no longer a game$(ARCH).so built -- game.so instead. * Added src/Makefile.am * Fixed up include paths in main.c, menu.c, vid_menu.c, vid_so.c
499 lines
14 KiB
C
499 lines
14 KiB
C
/* $Id$
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*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (c) 2002 The Quakeforge Project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "client.h"
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#include "qmenu.h"
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/* irix/vid_menu.c defines only REF_SOFT and REF_OPENGL, we'll use REF_GLX */
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#define REF_SOFT 0
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#define REF_SOFTX11 1
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#define REF_SOFTSDL 2
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#define REF_GLX 3
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#define REF_SDLGL 4
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#define REF_FXGL 5
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#define GL_REF_START REF_GLX
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extern cvar_t *vid_ref;
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extern cvar_t *vid_fullscreen;
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extern cvar_t *vid_gamma;
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extern cvar_t *scr_viewsize;
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static cvar_t *gl_mode;
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static cvar_t *gl_driver;
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static cvar_t *gl_picmip;
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static cvar_t *gl_ext_palettedtexture;
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static cvar_t *sw_mode;
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static cvar_t *sw_stipplealpha;
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static cvar_t *_windowed_mouse;
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extern void M_ForceMenuOff( void );
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/*
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====================================================================
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MENU INTERACTION
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====================================================================
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*/
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#define SOFTWARE_MENU 0
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#define OPENGL_MENU 1
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static menuframework_s s_software_menu;
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static menuframework_s s_opengl_menu;
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static menuframework_s *s_current_menu;
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static int s_current_menu_index;
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static menulist_s s_mode_list[2];
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static menulist_s s_ref_list[2];
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static menuslider_s s_tq_slider;
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static menuslider_s s_screensize_slider[2];
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static menuslider_s s_brightness_slider[2];
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static menulist_s s_fs_box[2];
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static menulist_s s_stipple_box;
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static menulist_s s_paletted_texture_box;
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static menulist_s s_windowed_mouse;
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static menuaction_s s_apply_action[2];
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static menuaction_s s_defaults_action[2];
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static void DriverCallback( void *unused )
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{
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s_ref_list[!s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue;
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if ( s_ref_list[s_current_menu_index].curvalue < GL_REF_START )
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{
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s_current_menu = &s_software_menu;
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s_current_menu_index = 0;
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}
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else
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{
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s_current_menu = &s_opengl_menu;
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s_current_menu_index = 1;
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}
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}
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static void ScreenSizeCallback( void *s )
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{
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menuslider_s *slider = ( menuslider_s * ) s;
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Cvar_SetValue( "viewsize", slider->curvalue * 10 );
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}
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static void BrightnessCallback( void *s )
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{
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menuslider_s *slider = ( menuslider_s * ) s;
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if ( s_current_menu_index == 0)
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s_brightness_slider[1].curvalue = s_brightness_slider[0].curvalue;
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else
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s_brightness_slider[0].curvalue = s_brightness_slider[1].curvalue;
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if ( Q_stricmp( vid_ref->string, "soft" ) == 0 ||
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Q_stricmp( vid_ref->string, "softx" ) == 0 ||
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Q_stricmp( vid_ref->string, "softsdl" ) == 0 )
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{
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float gamma = ( 0.8 - ( slider->curvalue/10.0 - 0.5 ) ) + 0.5;
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Cvar_SetValue( "vid_gamma", gamma );
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}
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}
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static void ResetDefaults( void *unused )
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{
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VID_MenuInit();
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}
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static void ApplyChanges( void *unused )
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{
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float gamma;
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/*
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** make values consistent
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*/
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s_fs_box[!s_current_menu_index].curvalue = s_fs_box[s_current_menu_index].curvalue;
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s_brightness_slider[!s_current_menu_index].curvalue = s_brightness_slider[s_current_menu_index].curvalue;
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s_ref_list[!s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue;
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/*
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** invert sense so greater = brighter, and scale to a range of 0.5 to 1.3
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*/
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gamma = ( 0.8 - ( s_brightness_slider[s_current_menu_index].curvalue/10.0 - 0.5 ) ) + 0.5;
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Cvar_SetValue( "vid_gamma", gamma );
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Cvar_SetValue( "sw_stipplealpha", s_stipple_box.curvalue );
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Cvar_SetValue( "gl_picmip", 3 - s_tq_slider.curvalue );
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Cvar_SetValue( "vid_fullscreen", s_fs_box[s_current_menu_index].curvalue );
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Cvar_SetValue( "gl_ext_palettedtexture", s_paletted_texture_box.curvalue );
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Cvar_SetValue( "sw_mode", s_mode_list[SOFTWARE_MENU].curvalue );
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Cvar_SetValue( "gl_mode", s_mode_list[OPENGL_MENU].curvalue );
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Cvar_SetValue( "_windowed_mouse", s_windowed_mouse.curvalue);
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switch ( s_ref_list[s_current_menu_index].curvalue )
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{
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case REF_SOFT:
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Cvar_Set( "vid_ref", "soft" );
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break;
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case REF_SOFTX11:
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Cvar_Set( "vid_ref", "softx" );
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break;
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case REF_SOFTSDL:
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Cvar_Set( "vid_ref", "softsdl" );
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break;
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case REF_GLX:
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Cvar_Set( "vid_ref", "glx" );
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/* below is wrong if we use different libs for different GL reflibs */
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Cvar_Set( "gl_driver", "libGL.so" );
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if (gl_driver->modified)
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vid_ref->modified = true;
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break;
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case REF_SDLGL:
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Cvar_Set( "vid_ref", "sdlgl" );
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/* below is wrong if we use different libs for different GL reflibs */
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Cvar_Set( "gl_driver", "libGL.so" );
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if (gl_driver->modified)
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vid_ref->modified = true;
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break;
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}
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#if 0
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/*
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** update appropriate stuff if we're running OpenGL and gamma
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** has been modified
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*/
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if ( Q_stricmp( vid_ref->string, "gl" ) == 0 )
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{
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if ( vid_gamma->modified )
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{
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vid_ref->modified = true;
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if ( Q_stricmp( gl_driver->string, "3dfxgl" ) == 0 )
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{
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char envbuffer[1024];
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float g;
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vid_ref->modified = true;
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g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F;
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Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g );
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putenv( envbuffer );
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vid_gamma->modified = false;
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}
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}
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}
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#endif
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M_ForceMenuOff();
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}
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/*
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** VID_MenuInit
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*/
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void VID_MenuInit( void )
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{
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static const char *resolutions[] =
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{
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"[320 240 ]",
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"[400 300 ]",
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"[512 384 ]",
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"[640 480 ]",
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"[800 600 ]",
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"[960 720 ]",
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"[1024 768 ]",
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"[1152 864 ]",
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"[1280 1024]",
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"[1600 1200]",
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"[2048 1536]", /* irix/vid_menu.c -- jaq */
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0
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};
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static const char *refs[] =
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{
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"[software ]",
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"[software X11 ]",
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"[software SDL ]",
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"[OpenGL GLX ]",
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"[SDL OpenGL ]",
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0
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};
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static const char *yesno_names[] =
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{
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"no",
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"yes",
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0
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};
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int i;
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if ( !gl_driver )
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gl_driver = Cvar_Get( "gl_driver", "libGL.so", 0 );
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if ( !gl_picmip )
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gl_picmip = Cvar_Get( "gl_picmip", "0", 0 );
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if ( !gl_mode )
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gl_mode = Cvar_Get( "gl_mode", "3", 0 );
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if ( !sw_mode )
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sw_mode = Cvar_Get( "sw_mode", "0", 0 );
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if ( !gl_ext_palettedtexture )
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gl_ext_palettedtexture = Cvar_Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE );
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if ( !sw_stipplealpha )
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sw_stipplealpha = Cvar_Get( "sw_stipplealpha", "0", CVAR_ARCHIVE );
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if ( !_windowed_mouse)
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_windowed_mouse = Cvar_Get( "_windowed_mouse", "0", CVAR_ARCHIVE );
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s_mode_list[SOFTWARE_MENU].curvalue = sw_mode->value;
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s_mode_list[OPENGL_MENU].curvalue = gl_mode->value;
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if ( !scr_viewsize )
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
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s_screensize_slider[SOFTWARE_MENU].curvalue = scr_viewsize->value/10;
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s_screensize_slider[OPENGL_MENU].curvalue = scr_viewsize->value/10;
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if ( strcmp( vid_ref->string, "soft" ) == 0)
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{
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s_current_menu_index = SOFTWARE_MENU;
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s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_SOFT;
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}
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else if (strcmp( vid_ref->string, "softx" ) == 0 )
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{
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s_current_menu_index = SOFTWARE_MENU;
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s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_SOFTX11;
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}
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else if (strcmp( vid_ref->string, "softsdl" ) == 0 )
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{
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s_current_menu_index = SOFTWARE_MENU;
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s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_SOFTSDL;
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}
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else if ( strcmp( vid_ref->string, "glx" ) == 0 )
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{
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s_current_menu_index = OPENGL_MENU;
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s_ref_list[s_current_menu_index].curvalue = REF_GLX;
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#if 0
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if ( strcmp( gl_driver->string, "3dfxgl" ) == 0 )
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s_ref_list[s_current_menu_index].curvalue = REF_3DFX;
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else if ( strcmp( gl_driver->string, "pvrgl" ) == 0 )
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s_ref_list[s_current_menu_index].curvalue = REF_POWERVR;
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else if ( strcmp( gl_driver->string, "opengl32" ) == 0 )
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s_ref_list[s_current_menu_index].curvalue = REF_OPENGL;
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else
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s_ref_list[s_current_menu_index].curvalue = REF_VERITE;
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#endif
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}
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else if ( strcmp( vid_ref->string, "sdlgl" ) == 0 )
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{
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s_current_menu_index = OPENGL_MENU;
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s_ref_list[s_current_menu_index].curvalue = REF_SDLGL;
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#if 0
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if ( strcmp( gl_driver->string, "3dfxgl" ) == 0 )
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s_ref_list[s_current_menu_index].curvalue = REF_3DFX;
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else if ( strcmp( gl_driver->string, "pvrgl" ) == 0 )
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s_ref_list[s_current_menu_index].curvalue = REF_POWERVR;
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else if ( strcmp( gl_driver->string, "opengl32" ) == 0 )
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s_ref_list[s_current_menu_index].curvalue = REF_OPENGL;
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else
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s_ref_list[s_current_menu_index].curvalue = REF_VERITE;
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#endif
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}
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s_software_menu.x = viddef.width * 0.50;
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s_software_menu.nitems = 0;
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s_opengl_menu.x = viddef.width * 0.50;
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s_opengl_menu.nitems = 0;
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for ( i = 0; i < 2; i++ )
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{
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s_ref_list[i].generic.type = MTYPE_SPINCONTROL;
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s_ref_list[i].generic.name = "driver";
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s_ref_list[i].generic.x = 0;
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s_ref_list[i].generic.y = 0;
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s_ref_list[i].generic.callback = DriverCallback;
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s_ref_list[i].itemnames = refs;
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s_mode_list[i].generic.type = MTYPE_SPINCONTROL;
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s_mode_list[i].generic.name = "video mode";
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s_mode_list[i].generic.x = 0;
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s_mode_list[i].generic.y = 10;
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s_mode_list[i].itemnames = resolutions;
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s_screensize_slider[i].generic.type = MTYPE_SLIDER;
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s_screensize_slider[i].generic.x = 0;
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s_screensize_slider[i].generic.y = 20;
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s_screensize_slider[i].generic.name = "screen size";
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s_screensize_slider[i].minvalue = 3;
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s_screensize_slider[i].maxvalue = 12;
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s_screensize_slider[i].generic.callback = ScreenSizeCallback;
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s_brightness_slider[i].generic.type = MTYPE_SLIDER;
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s_brightness_slider[i].generic.x = 0;
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s_brightness_slider[i].generic.y = 30;
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s_brightness_slider[i].generic.name = "brightness";
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s_brightness_slider[i].generic.callback = BrightnessCallback;
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s_brightness_slider[i].minvalue = 5;
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s_brightness_slider[i].maxvalue = 13;
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s_brightness_slider[i].curvalue = ( 1.3 - vid_gamma->value + 0.5 ) * 10;
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s_fs_box[i].generic.type = MTYPE_SPINCONTROL;
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s_fs_box[i].generic.x = 0;
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s_fs_box[i].generic.y = 40;
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s_fs_box[i].generic.name = "fullscreen";
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s_fs_box[i].itemnames = yesno_names;
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s_fs_box[i].curvalue = vid_fullscreen->value;
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s_defaults_action[i].generic.type = MTYPE_ACTION;
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s_defaults_action[i].generic.name = "reset to default";
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s_defaults_action[i].generic.x = 0;
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s_defaults_action[i].generic.y = 90;
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s_defaults_action[i].generic.callback = ResetDefaults;
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s_apply_action[i].generic.type = MTYPE_ACTION;
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s_apply_action[i].generic.name = "apply";
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s_apply_action[i].generic.x = 0;
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s_apply_action[i].generic.y = 100;
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s_apply_action[i].generic.callback = ApplyChanges;
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}
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s_stipple_box.generic.type = MTYPE_SPINCONTROL;
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s_stipple_box.generic.x = 0;
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s_stipple_box.generic.y = 60;
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s_stipple_box.generic.name = "stipple alpha";
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s_stipple_box.curvalue = sw_stipplealpha->value;
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s_stipple_box.itemnames = yesno_names;
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s_windowed_mouse.generic.type = MTYPE_SPINCONTROL;
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s_windowed_mouse.generic.x = 0;
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s_windowed_mouse.generic.y = 72;
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s_windowed_mouse.generic.name = "windowed mouse";
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s_windowed_mouse.curvalue = _windowed_mouse->value;
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s_windowed_mouse.itemnames = yesno_names;
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s_tq_slider.generic.type = MTYPE_SLIDER;
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s_tq_slider.generic.x = 0;
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s_tq_slider.generic.y = 60;
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s_tq_slider.generic.name = "texture quality";
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s_tq_slider.minvalue = 0;
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s_tq_slider.maxvalue = 3;
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s_tq_slider.curvalue = 3-gl_picmip->value;
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s_paletted_texture_box.generic.type = MTYPE_SPINCONTROL;
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s_paletted_texture_box.generic.x = 0;
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s_paletted_texture_box.generic.y = 70;
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s_paletted_texture_box.generic.name = "8-bit textures";
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s_paletted_texture_box.itemnames = yesno_names;
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s_paletted_texture_box.curvalue = gl_ext_palettedtexture->value;
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Menu_AddItem( &s_software_menu, ( void * ) &s_ref_list[SOFTWARE_MENU] );
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Menu_AddItem( &s_software_menu, ( void * ) &s_mode_list[SOFTWARE_MENU] );
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Menu_AddItem( &s_software_menu, ( void * ) &s_screensize_slider[SOFTWARE_MENU] );
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Menu_AddItem( &s_software_menu, ( void * ) &s_brightness_slider[SOFTWARE_MENU] );
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Menu_AddItem( &s_software_menu, ( void * ) &s_fs_box[SOFTWARE_MENU] );
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Menu_AddItem( &s_software_menu, ( void * ) &s_stipple_box );
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Menu_AddItem( &s_software_menu, ( void * ) &s_windowed_mouse );
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Menu_AddItem( &s_opengl_menu, ( void * ) &s_ref_list[OPENGL_MENU] );
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Menu_AddItem( &s_opengl_menu, ( void * ) &s_mode_list[OPENGL_MENU] );
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Menu_AddItem( &s_opengl_menu, ( void * ) &s_screensize_slider[OPENGL_MENU] );
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Menu_AddItem( &s_opengl_menu, ( void * ) &s_brightness_slider[OPENGL_MENU] );
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Menu_AddItem( &s_opengl_menu, ( void * ) &s_fs_box[OPENGL_MENU] );
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Menu_AddItem( &s_opengl_menu, ( void * ) &s_tq_slider );
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Menu_AddItem( &s_opengl_menu, ( void * ) &s_paletted_texture_box );
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Menu_AddItem( &s_software_menu, ( void * ) &s_defaults_action[SOFTWARE_MENU] );
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Menu_AddItem( &s_software_menu, ( void * ) &s_apply_action[SOFTWARE_MENU] );
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Menu_AddItem( &s_opengl_menu, ( void * ) &s_defaults_action[OPENGL_MENU] );
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Menu_AddItem( &s_opengl_menu, ( void * ) &s_apply_action[OPENGL_MENU] );
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Menu_Center( &s_software_menu );
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Menu_Center( &s_opengl_menu );
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s_opengl_menu.x -= 8;
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s_software_menu.x -= 8;
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}
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|
/*
|
|
================
|
|
VID_MenuDraw
|
|
================
|
|
*/
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|
void VID_MenuDraw (void)
|
|
{
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|
int w, h;
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|
|
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if ( s_current_menu_index == 0 )
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s_current_menu = &s_software_menu;
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else
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|
s_current_menu = &s_opengl_menu;
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|
|
|
/*
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|
** draw the banner
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|
*/
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|
re.DrawGetPicSize( &w, &h, "m_banner_video" );
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|
re.DrawPic( viddef.width / 2 - w / 2, viddef.height /2 - 110, "m_banner_video" );
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|
|
|
/*
|
|
** move cursor to a reasonable starting position
|
|
*/
|
|
Menu_AdjustCursor( s_current_menu, 1 );
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|
|
|
/*
|
|
** draw the menu
|
|
*/
|
|
Menu_Draw( s_current_menu );
|
|
}
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|
|
|
/*
|
|
================
|
|
VID_MenuKey
|
|
================
|
|
*/
|
|
const char *VID_MenuKey( int key )
|
|
{
|
|
extern void M_PopMenu( void );
|
|
|
|
menuframework_s *m = s_current_menu;
|
|
static const char *sound = "misc/menu1.wav";
|
|
|
|
switch ( key )
|
|
{
|
|
case K_ESCAPE:
|
|
M_PopMenu();
|
|
return NULL;
|
|
case K_UPARROW:
|
|
m->cursor--;
|
|
Menu_AdjustCursor( m, -1 );
|
|
break;
|
|
case K_DOWNARROW:
|
|
m->cursor++;
|
|
Menu_AdjustCursor( m, 1 );
|
|
break;
|
|
case K_LEFTARROW:
|
|
Menu_SlideItem( m, -1 );
|
|
break;
|
|
case K_RIGHTARROW:
|
|
Menu_SlideItem( m, 1 );
|
|
break;
|
|
case K_ENTER:
|
|
Menu_SelectItem( m );
|
|
break;
|
|
}
|
|
|
|
return sound;
|
|
}
|