mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-13 22:21:34 +00:00
670 lines
15 KiB
C
670 lines
15 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_misc.c
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#include "r_local.h"
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#define NUM_MIPS 4
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cvar_t *sw_mipcap;
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cvar_t *sw_mipscale;
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surfcache_t *d_initial_rover;
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qboolean d_roverwrapped;
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int d_minmip;
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float d_scalemip[NUM_MIPS-1];
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static float basemip[NUM_MIPS-1] = {1.0, 0.5*0.8, 0.25*0.8};
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extern int d_aflatcolor;
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int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle;
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int d_pix_min, d_pix_max, d_pix_shift;
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int d_scantable[MAXHEIGHT];
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short *zspantable[MAXHEIGHT];
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/*
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================
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D_Patch
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================
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*/
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void D_Patch (void)
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{
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#if id386
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extern void D_Aff8Patch( void );
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static qboolean protectset8 = false;
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extern void D_PolysetAff8Start( void );
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if (!protectset8)
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{
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Sys_MakeCodeWriteable ((int)D_PolysetAff8Start,
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(int)D_Aff8Patch - (int)D_PolysetAff8Start);
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Sys_MakeCodeWriteable ((long)R_Surf8Start,
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(long)R_Surf8End - (long)R_Surf8Start);
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protectset8 = true;
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}
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colormap = vid.colormap;
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R_Surf8Patch ();
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D_Aff8Patch();
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#endif
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}
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/*
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================
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D_ViewChanged
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================
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*/
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unsigned char *alias_colormap;
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void D_ViewChanged (void)
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{
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int i;
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scale_for_mip = xscale;
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if (yscale > xscale)
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scale_for_mip = yscale;
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d_zrowbytes = vid.width * 2;
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d_zwidth = vid.width;
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d_pix_min = r_refdef.vrect.width / 320;
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if (d_pix_min < 1)
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d_pix_min = 1;
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d_pix_max = (int)((float)r_refdef.vrect.width / (320.0 / 4.0) + 0.5);
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d_pix_shift = 8 - (int)((float)r_refdef.vrect.width / 320.0 + 0.5);
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if (d_pix_max < 1)
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d_pix_max = 1;
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d_vrectx = r_refdef.vrect.x;
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d_vrecty = r_refdef.vrect.y;
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d_vrectright_particle = r_refdef.vrectright - d_pix_max;
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d_vrectbottom_particle =
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r_refdef.vrectbottom - d_pix_max;
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for (i=0 ; i<vid.height; i++)
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{
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d_scantable[i] = i*r_screenwidth;
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zspantable[i] = d_pzbuffer + i*d_zwidth;
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}
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/*
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** clear Z-buffer and color-buffers if we're doing the gallery
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*/
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if ( r_newrefdef.rdflags & RDF_NOWORLDMODEL )
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{
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memset( d_pzbuffer, 0xff, vid.width * vid.height * sizeof( d_pzbuffer[0] ) );
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Draw_Fill( r_newrefdef.x, r_newrefdef.y, r_newrefdef.width, r_newrefdef.height,( int ) sw_clearcolor->value & 0xff );
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}
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alias_colormap = vid.colormap;
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D_Patch ();
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}
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/*
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=============
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R_PrintTimes
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=============
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*/
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void R_PrintTimes (void)
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{
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int r_time2;
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int ms;
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r_time2 = Sys_Milliseconds ();
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ms = r_time2 - r_time1;
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ri.Con_Printf (PRINT_ALL,"%5i ms %3i/%3i/%3i poly %3i surf\n",
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ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf);
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c_surf = 0;
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}
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/*
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=============
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R_PrintDSpeeds
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=============
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*/
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void R_PrintDSpeeds (void)
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{
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int ms, dp_time, r_time2, rw_time, db_time, se_time, de_time, da_time;
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r_time2 = Sys_Milliseconds ();
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da_time = (da_time2 - da_time1);
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dp_time = (dp_time2 - dp_time1);
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rw_time = (rw_time2 - rw_time1);
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db_time = (db_time2 - db_time1);
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se_time = (se_time2 - se_time1);
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de_time = (de_time2 - de_time1);
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ms = (r_time2 - r_time1);
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ri.Con_Printf (PRINT_ALL,"%3i %2ip %2iw %2ib %2is %2ie %2ia\n",
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ms, dp_time, rw_time, db_time, se_time, de_time, da_time);
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}
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/*
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=============
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R_PrintAliasStats
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=============
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*/
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void R_PrintAliasStats (void)
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{
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ri.Con_Printf (PRINT_ALL,"%3i polygon model drawn\n", r_amodels_drawn);
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}
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/*
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===================
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R_TransformFrustum
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===================
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*/
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void R_TransformFrustum (void)
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{
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int i;
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vec3_t v, v2;
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for (i=0 ; i<4 ; i++)
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{
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v[0] = screenedge[i].normal[2];
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v[1] = -screenedge[i].normal[0];
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v[2] = screenedge[i].normal[1];
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v2[0] = v[1]*vright[0] + v[2]*vup[0] + v[0]*vpn[0];
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v2[1] = v[1]*vright[1] + v[2]*vup[1] + v[0]*vpn[1];
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v2[2] = v[1]*vright[2] + v[2]*vup[2] + v[0]*vpn[2];
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VectorCopy (v2, view_clipplanes[i].normal);
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view_clipplanes[i].dist = DotProduct (modelorg, v2);
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}
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}
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#if !(defined __linux__ && defined __i386__)
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#if !id386
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/*
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================
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TransformVector
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================
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*/
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void TransformVector (vec3_t in, vec3_t out)
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{
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out[0] = DotProduct(in,vright);
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out[1] = DotProduct(in,vup);
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out[2] = DotProduct(in,vpn);
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}
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#else
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__declspec( naked ) void TransformVector( vec3_t vin, vec3_t vout )
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{
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__asm mov eax, dword ptr [esp+4]
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__asm mov edx, dword ptr [esp+8]
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__asm fld dword ptr [eax+0]
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__asm fmul dword ptr [vright+0]
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__asm fld dword ptr [eax+0]
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__asm fmul dword ptr [vup+0]
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__asm fld dword ptr [eax+0]
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__asm fmul dword ptr [vpn+0]
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__asm fld dword ptr [eax+4]
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__asm fmul dword ptr [vright+4]
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__asm fld dword ptr [eax+4]
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__asm fmul dword ptr [vup+4]
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__asm fld dword ptr [eax+4]
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__asm fmul dword ptr [vpn+4]
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__asm fxch st(2)
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__asm faddp st(5), st(0)
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__asm faddp st(3), st(0)
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__asm faddp st(1), st(0)
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__asm fld dword ptr [eax+8]
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__asm fmul dword ptr [vright+8]
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__asm fld dword ptr [eax+8]
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__asm fmul dword ptr [vup+8]
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__asm fld dword ptr [eax+8]
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__asm fmul dword ptr [vpn+8]
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__asm fxch st(2)
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__asm faddp st(5), st(0)
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__asm faddp st(3), st(0)
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__asm faddp st(1), st(0)
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__asm fstp dword ptr [edx+8]
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__asm fstp dword ptr [edx+4]
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__asm fstp dword ptr [edx+0]
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__asm ret
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}
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#endif
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#endif
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/*
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================
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R_TransformPlane
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================
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*/
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void R_TransformPlane (mplane_t *p, float *normal, float *dist)
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{
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float d;
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d = DotProduct (r_origin, p->normal);
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*dist = p->dist - d;
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// TODO: when we have rotating entities, this will need to use the view matrix
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TransformVector (p->normal, normal);
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}
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/*
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===============
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R_SetUpFrustumIndexes
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===============
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*/
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void R_SetUpFrustumIndexes (void)
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{
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int i, j, *pindex;
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pindex = r_frustum_indexes;
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for (i=0 ; i<4 ; i++)
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{
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for (j=0 ; j<3 ; j++)
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{
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if (view_clipplanes[i].normal[j] < 0)
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{
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pindex[j] = j;
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pindex[j+3] = j+3;
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}
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else
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{
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pindex[j] = j+3;
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pindex[j+3] = j;
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}
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}
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// FIXME: do just once at start
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pfrustum_indexes[i] = pindex;
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pindex += 6;
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}
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}
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/*
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===============
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R_ViewChanged
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Called every time the vid structure or r_refdef changes.
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Guaranteed to be called before the first refresh
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===============
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*/
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void R_ViewChanged (vrect_t *vr)
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{
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int i;
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r_refdef.vrect = *vr;
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r_refdef.horizontalFieldOfView = 2*tan((float)r_newrefdef.fov_x/360*M_PI);;
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verticalFieldOfView = 2*tan((float)r_newrefdef.fov_y/360*M_PI);
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r_refdef.fvrectx = (float)r_refdef.vrect.x;
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r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
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r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
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r_refdef.fvrecty = (float)r_refdef.vrect.y;
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r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
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r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
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r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1;
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r_refdef.fvrectright = (float)r_refdef.vrectright;
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r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5;
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r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99;
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r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
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r_refdef.fvrectbottom = (float)r_refdef.vrectbottom;
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r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5;
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r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale);
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r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale);
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r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale);
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r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale);
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r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
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r_refdef.aliasvrect.width;
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r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
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r_refdef.aliasvrect.height;
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xOrigin = r_refdef.xOrigin;
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yOrigin = r_refdef.yOrigin;
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// values for perspective projection
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// if math were exact, the values would range from 0.5 to to range+0.5
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// hopefully they wll be in the 0.000001 to range+.999999 and truncate
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// the polygon rasterization will never render in the first row or column
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// but will definately render in the [range] row and column, so adjust the
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// buffer origin to get an exact edge to edge fill
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xcenter = ((float)r_refdef.vrect.width * XCENTERING) +
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r_refdef.vrect.x - 0.5;
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aliasxcenter = xcenter * r_aliasuvscale;
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ycenter = ((float)r_refdef.vrect.height * YCENTERING) +
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r_refdef.vrect.y - 0.5;
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aliasycenter = ycenter * r_aliasuvscale;
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xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
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aliasxscale = xscale * r_aliasuvscale;
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xscaleinv = 1.0 / xscale;
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yscale = xscale;
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aliasyscale = yscale * r_aliasuvscale;
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yscaleinv = 1.0 / yscale;
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xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
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yscaleshrink = xscaleshrink;
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// left side clip
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screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
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screenedge[0].normal[1] = 0;
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screenedge[0].normal[2] = 1;
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screenedge[0].type = PLANE_ANYZ;
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// right side clip
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screenedge[1].normal[0] =
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1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
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screenedge[1].normal[1] = 0;
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screenedge[1].normal[2] = 1;
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screenedge[1].type = PLANE_ANYZ;
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// top side clip
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screenedge[2].normal[0] = 0;
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screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView);
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screenedge[2].normal[2] = 1;
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screenedge[2].type = PLANE_ANYZ;
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// bottom side clip
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screenedge[3].normal[0] = 0;
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screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView);
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screenedge[3].normal[2] = 1;
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screenedge[3].type = PLANE_ANYZ;
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for (i=0 ; i<4 ; i++)
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VectorNormalize (screenedge[i].normal);
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D_ViewChanged ();
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}
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/*
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===============
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R_SetupFrame
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===============
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*/
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void R_SetupFrame (void)
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{
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int i;
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vrect_t vrect;
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if (r_fullbright->modified)
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{
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r_fullbright->modified = false;
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D_FlushCaches (); // so all lighting changes
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}
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r_framecount++;
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// build the transformation matrix for the given view angles
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VectorCopy (r_refdef.vieworg, modelorg);
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VectorCopy (r_refdef.vieworg, r_origin);
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AngleVectors (r_refdef.viewangles, vpn, vright, vup);
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// current viewleaf
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if ( !( r_newrefdef.rdflags & RDF_NOWORLDMODEL ) )
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{
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r_viewleaf = Mod_PointInLeaf (r_origin, r_worldmodel);
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r_viewcluster = r_viewleaf->cluster;
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}
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if (sw_waterwarp->value && (r_newrefdef.rdflags & RDF_UNDERWATER) )
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r_dowarp = true;
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else
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r_dowarp = false;
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if (r_dowarp)
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{ // warp into off screen buffer
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = r_newrefdef.width < WARP_WIDTH ? r_newrefdef.width : WARP_WIDTH;
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vrect.height = r_newrefdef.height < WARP_HEIGHT ? r_newrefdef.height : WARP_HEIGHT;
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d_viewbuffer = r_warpbuffer;
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r_screenwidth = WARP_WIDTH;
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}
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else
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{
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vrect.x = r_newrefdef.x;
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vrect.y = r_newrefdef.y;
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vrect.width = r_newrefdef.width;
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vrect.height = r_newrefdef.height;
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d_viewbuffer = (void *)vid.buffer;
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r_screenwidth = vid.rowbytes;
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}
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R_ViewChanged (&vrect);
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// start off with just the four screen edge clip planes
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R_TransformFrustum ();
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R_SetUpFrustumIndexes ();
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// save base values
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VectorCopy (vpn, base_vpn);
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VectorCopy (vright, base_vright);
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VectorCopy (vup, base_vup);
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// clear frame counts
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c_faceclip = 0;
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d_spanpixcount = 0;
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r_polycount = 0;
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r_drawnpolycount = 0;
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r_wholepolycount = 0;
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r_amodels_drawn = 0;
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r_outofsurfaces = 0;
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r_outofedges = 0;
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// d_setup
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d_roverwrapped = false;
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d_initial_rover = sc_rover;
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d_minmip = sw_mipcap->value;
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if (d_minmip > 3)
|
|
d_minmip = 3;
|
|
else if (d_minmip < 0)
|
|
d_minmip = 0;
|
|
|
|
for (i=0 ; i<(NUM_MIPS-1) ; i++)
|
|
d_scalemip[i] = basemip[i] * sw_mipscale->value;
|
|
|
|
d_aflatcolor = 0;
|
|
}
|
|
|
|
|
|
#if !id386
|
|
|
|
/*
|
|
================
|
|
R_SurfacePatch
|
|
================
|
|
*/
|
|
void R_SurfacePatch (void)
|
|
{
|
|
// we only patch code on Intel
|
|
}
|
|
|
|
#endif // !id386
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
==============
|
|
WritePCXfile
|
|
==============
|
|
*/
|
|
void WritePCXfile (char *filename, byte *data, int width, int height,
|
|
int rowbytes, byte *palette)
|
|
{
|
|
int i, j, length;
|
|
pcx_t *pcx;
|
|
byte *pack;
|
|
FILE *f;
|
|
|
|
pcx = (pcx_t *)malloc (width*height*2+1000);
|
|
if (!pcx)
|
|
return;
|
|
|
|
pcx->manufacturer = 0x0a; // PCX id
|
|
pcx->version = 5; // 256 color
|
|
pcx->encoding = 1; // uncompressed
|
|
pcx->bits_per_pixel = 8; // 256 color
|
|
pcx->xmin = 0;
|
|
pcx->ymin = 0;
|
|
pcx->xmax = LittleShort((short)(width-1));
|
|
pcx->ymax = LittleShort((short)(height-1));
|
|
pcx->hres = LittleShort((short)width);
|
|
pcx->vres = LittleShort((short)height);
|
|
memset (pcx->palette,0,sizeof(pcx->palette));
|
|
pcx->color_planes = 1; // chunky image
|
|
pcx->bytes_per_line = LittleShort((short)width);
|
|
pcx->palette_type = LittleShort(2); // not a grey scale
|
|
memset (pcx->filler,0,sizeof(pcx->filler));
|
|
|
|
// pack the image
|
|
pack = &pcx->data;
|
|
|
|
for (i=0 ; i<height ; i++)
|
|
{
|
|
for (j=0 ; j<width ; j++)
|
|
{
|
|
if ( (*data & 0xc0) != 0xc0)
|
|
*pack++ = *data++;
|
|
else
|
|
{
|
|
*pack++ = 0xc1;
|
|
*pack++ = *data++;
|
|
}
|
|
}
|
|
|
|
data += rowbytes - width;
|
|
}
|
|
|
|
// write the palette
|
|
*pack++ = 0x0c; // palette ID byte
|
|
for (i=0 ; i<768 ; i++)
|
|
*pack++ = *palette++;
|
|
|
|
// write output file
|
|
length = pack - (byte *)pcx;
|
|
f = fopen (filename, "wb");
|
|
if (!f)
|
|
ri.Con_Printf (PRINT_ALL, "Failed to open to %s\n", filename);
|
|
else
|
|
{
|
|
fwrite ((void *)pcx, 1, length, f);
|
|
fclose (f);
|
|
}
|
|
|
|
free (pcx);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
R_ScreenShot_f
|
|
==================
|
|
*/
|
|
void R_ScreenShot_f (void)
|
|
{
|
|
int i;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
FILE *f;
|
|
byte palette[768];
|
|
|
|
// create the scrnshots directory if it doesn't exist
|
|
Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot", ri.FS_Gamedir());
|
|
Sys_Mkdir (checkname);
|
|
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
strcpy(pcxname,"quake00.pcx");
|
|
|
|
for (i=0 ; i<=99 ; i++)
|
|
{
|
|
pcxname[5] = i/10 + '0';
|
|
pcxname[6] = i%10 + '0';
|
|
Com_sprintf (checkname, sizeof(checkname), "%s/scrnshot/%s", ri.FS_Gamedir(), pcxname);
|
|
f = fopen (checkname, "r");
|
|
if (!f)
|
|
break; // file doesn't exist
|
|
fclose (f);
|
|
}
|
|
if (i==100)
|
|
{
|
|
ri.Con_Printf (PRINT_ALL, "R_ScreenShot_f: Couldn't create a PCX");
|
|
return;
|
|
}
|
|
|
|
// turn the current 32 bit palette into a 24 bit palette
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
palette[i*3+0] = sw_state.currentpalette[i*4+0];
|
|
palette[i*3+1] = sw_state.currentpalette[i*4+1];
|
|
palette[i*3+2] = sw_state.currentpalette[i*4+2];
|
|
}
|
|
|
|
//
|
|
// save the pcx file
|
|
//
|
|
|
|
WritePCXfile (checkname, vid.buffer, vid.width, vid.height, vid.rowbytes,
|
|
palette);
|
|
|
|
ri.Con_Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
}
|
|
|