mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
223 lines
7.4 KiB
Text
223 lines
7.4 KiB
Text
id Software's Quake2 3.21+Changes by Steven Fuller <relnev@icculus.org>,
|
||
et al.
|
||
|
||
|
||
For this to be of any use, you _must_ own a copy of Quake 2. The demo would
|
||
also work, but you might as well buy the full thing now.
|
||
|
||
These modifications are intended for Linux users, as I do not have have
|
||
access to other platforms.
|
||
|
||
Be sure to install SDL 1.2 (http://www.libsdl.org) if you want to use the
|
||
softsdl or sdlgl drivers, or the sdlquake2 binary.
|
||
|
||
'make' will, by default, build both the debug and release files.
|
||
To build fully optimized binaries: make build_release
|
||
The resulting binaries are then put in releasei386.
|
||
|
||
|
||
Makefile options:
|
||
-----------------
|
||
(quake2 and gamei386.so are always built, but the following options can be
|
||
changed by editing the Makefile)
|
||
BUILD_SDLQUAKE2 Build sdlquake2, a quake2 binary that uses SDL for
|
||
CD audio and sound access (default = YES).
|
||
BUILD_SVGA Build ref_soft.so, a quake2 video driver that uses
|
||
SVGAlib (default = NO).
|
||
BUILD_X11 Build ref_softx.so, a quake2 video driver that uses
|
||
X11 (default = YES).
|
||
BUILD_GLX Build ref_glx.so, a quake2 video driver that uses
|
||
X11's GLX (default = YES).
|
||
BUILD_FXGL Build ref_gl.so [might be renamed to fxgl later],
|
||
a quake2 video driver that uses fxMesa (default =
|
||
NO). This option is currently untested because I do
|
||
not have a Voodoo 1 or 2.
|
||
BUILD_SDL Build ref_softsdl.so, a quake2 video driver that
|
||
uses SDL (default = YES).
|
||
BUILD_SDLGL Build ref_sdlgl.so, a quake2 video driver that uses
|
||
OpenGL with SDL (default = YES).
|
||
BUILD_CTFDLL Build the Threewave CTF gamei386.so (default = NO).
|
||
|
||
|
||
To install the Quake2 gamedata:
|
||
-------------------------------
|
||
(installdir is wherever you want to install quake2, and cdromdir is wherever
|
||
you mount the Quake 2 CD-ROM)
|
||
1. copy <cdromdir>/Install/Data/baseq2/pak0.pak to <installdir>/baseq2/
|
||
2. copy <cdromdir>/Install/Data/baseq2/videos/ to <installdir>/baseq2/
|
||
(optional)
|
||
3. Download q2-3.20-x86-full.exe from
|
||
ftp://ftp.idsoftware.com/idstuff/quake2/ or a mirror site, and extract the
|
||
contents to a temporary directory (use unzip -L, as this is a standard zip
|
||
file).
|
||
4. copy <q2-3.20-x86-full.exe temp directory>/baseq2/pak1.pak to
|
||
<installdir>/baseq2/
|
||
5. copy <q2-3.20-x86-full.exe temp directory>/baseq2/pak2.pak to
|
||
<installdir>/baseq2/
|
||
6. copy <q2-3.20-x86-full.exe temp directory>/baseq2/players/ to
|
||
<installdir>/baseq2/
|
||
|
||
To install this program:
|
||
------------------------
|
||
(builddir is either debugi386 or releasei386)
|
||
1. copy <builddir>/gamei386.so to <installdir>/baseq2/
|
||
2. copy <builddir>/ref_*.so to <installdir>
|
||
3. copy <builddir>/quake2 to <installdir>
|
||
4. copy <builddir>/sdlquake2 to <installdir> (optional)
|
||
|
||
|
||
To run:
|
||
-------
|
||
cd <installdir> && ./quake2
|
||
Or:
|
||
quake2 +set basedir <installdir>
|
||
|
||
/etc/quake2.conf is no longer needed; instead, the ref_*.so files are loaded
|
||
from basedir (basedir is "." by default, and can only be set at the command
|
||
line).
|
||
|
||
Configuration files and such are saved in ~/.quake2/, so <installdir> can be
|
||
made read-only or whatever.
|
||
|
||
WARNING: Please do not make quake2 or any of the libraries suid root! Doing
|
||
so is at your own risk.
|
||
|
||
NOTE: Save games will not work across different versions or builds, because
|
||
of the way they are stored.
|
||
|
||
Dedicated Server:
|
||
-----------------
|
||
If there is a demand for it, I can add support for an explicit q2ded binary.
|
||
Else, using +set dedicated 1 should be fine.
|
||
|
||
Joystick Support:
|
||
-----------------
|
||
None yet.
|
||
|
||
Commonly used commands:
|
||
-----------------------
|
||
cd_nocd 0 // disable CD audio
|
||
s_initsound 0 // disable sound
|
||
_windowed_mouse 0 // disable mouse-grabbing
|
||
gl_ext_multitexture 0 // disable OpenGL Multitexturing (requires a
|
||
vid_restart)
|
||
vid_ref <driver> // select a video driver (softx is the original
|
||
X11-only, softsdl is SDL software, sdlgl is
|
||
SDL OpenGL)
|
||
vid_fullscreen 0 // disable fullscreen mode
|
||
vid_restart // restart video driver
|
||
snd_restart // restart sound driver
|
||
basedir <dir> // point quake2 to where the data is
|
||
gl_driver <libGL.so> // point quake2 to your libGL
|
||
dedicated 1 // run quake2 as a dedicated server
|
||
|
||
When using these commands on the quake2 command line, use +set to cause the
|
||
variables be set before the config files are loaded (important for
|
||
gl_driver). e.g.
|
||
./quake2 +set vid_ref glx +set gl_driver /usr/lib/libGL.so.1
|
||
|
||
If quake2 crashes when trying to load an OpenGL based driver (glx, sdlgl),
|
||
make sure its not loading the wrong libGL.
|
||
|
||
Have a NVIDIA card and it _still_ crashes? Try
|
||
export LD_PRELOAD=/usr/lib/libGL.so, and run quake2 again.
|
||
|
||
Is lighting slow in OpenGL (while firing, explosions, etc.)? Disable
|
||
multitexturing (gl_ext_multitexture 0; vid_restart).
|
||
|
||
|
||
Website:
|
||
--------
|
||
I'll post any updates I make at http://www.icculus.org/quake2/
|
||
(which currently redirects to http://www.icculus.org/~relnev/)
|
||
|
||
Mailing List:
|
||
-------------
|
||
to subscribe: send a blank email to quake2-subscribe@icculus.org
|
||
to post: send email to quake2@icculus.org
|
||
|
||
Anonymous CVS access:
|
||
---------------------
|
||
cvs -d:pserver:anonymous@icculus.org:/cvs/cvsroot login
|
||
(password is "anonymous" without the quotes.)
|
||
cvs -z3 -d:pserver:anonymous@icculus.org:/cvs/cvsroot co quake2
|
||
|
||
Bugzilla:
|
||
---------
|
||
https://bugzilla.icculus.org
|
||
|
||
TODO:
|
||
-----
|
||
Try out RCG's key idea.
|
||
Fix save games.
|
||
Verify FXGL works.
|
||
Joystick support.
|
||
Fullscreen/DGA support in X11 driver.
|
||
Fully switch to glext.h.
|
||
Suggestions, anyone?
|
||
|
||
v0.0.8: [01/04/02]
|
||
-------
|
||
+ Fixed C-only ref_soft building.
|
||
+ SDL CD audio looping fix (Robert B<>uml)
|
||
+ ~/.quake2/<game> added to the search path for mods. (Ludwig Nussel)
|
||
+ Minor change to fix compilation with OpenGL 1.3 headers.
|
||
+ Fixed changing video drivers using the menu.
|
||
+ Fixed autoexec.cfg on startup.
|
||
+ Sparc Linux support (Vincent Cojot)
|
||
|
||
v0.0.7: [12/28/01]
|
||
-------
|
||
+ Merged in Quake2 3.21 source.
|
||
|
||
v0.0.6: [12/27/01]
|
||
-------
|
||
+ Made Makefile somewhat easier to configure.
|
||
+ X11 GLX driver now included.
|
||
+ Added "ctrl-g" (toggle mouse grab) and "alt-enter" (toggle fullscreen)
|
||
to SDL drivers.
|
||
+ SDL audio and cdrom support. (Robert B<>uml)
|
||
+ ~/.quake2/ support (Stephen Anthony, Ludwig Nussel)
|
||
+ LinuxPPC support (William Aoki)
|
||
|
||
v0.0.5: [12/23/01]
|
||
-------
|
||
+ Better SDL de/initialization (fixes crashes for some people).
|
||
+ Removed trailing '\r's from files; removed a few files.
|
||
|
||
v0.0.4: [12/23/01]
|
||
-------
|
||
+ Mouse Wheel (SDL buttons 4 and 5).
|
||
+ Fixed bug with changing the sound options in game (using the menus).
|
||
+ Fixed Makefile to build both build_debug and build_release by default.
|
||
|
||
v0.0.3: [12/22/01]
|
||
-------
|
||
+ Fixed the texture wrapping with movies.
|
||
+ Enabled the OpenGL extensions under Linux.
|
||
+ Added support for GL_ARB_multitexture.
|
||
|
||
v0.0.2: [12/22/01]
|
||
-------
|
||
+ Added ref_sdlgl.so (SDL OpenGL Renderer).
|
||
+ v0.0.1 Bugfixes.
|
||
|
||
v0.0.1: [12/22/01]
|
||
-------
|
||
+ Updates to Linux Makefile (it was missing a few files).
|
||
+ Added ref_softsdl.so (Software SDL Renderer).
|
||
- OpenGL not yet supported.
|
||
|
||
Thanks:
|
||
-------
|
||
John Allensworth
|
||
Stephen Anthony
|
||
William Aoki
|
||
Robert B<>uml
|
||
Vincent Cojot
|
||
Michel D<>nzer
|
||
Ryan C. Gordon
|
||
Ludwig Nussel
|
||
Peter van Paassen
|
||
Zachary 'zakk' Slater
|
||
Matti Valtonen
|