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https://git.code.sf.net/p/quake/quake2forge
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51886d0095
just uploaded. - Added .gitignore to the debian dir for the junk that gets created during build.
30 lines
1.3 KiB
Text
30 lines
1.3 KiB
Text
quake2 for Debian
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-----------------
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quake2 is just a game engine, and as such is fairly useless without data files
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(unless you are using this package for educational purposes, in which case you
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might be better off just grabbing the source), so you will need something that
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provides quake2-data. The easiest solution (but by no means endorsed by the
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Debian project ;) is to get the commercial Quake 2 CD-ROM and install the
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quake2-data package. There is talk of creating DFSG-free data for this engine,
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but currently this maintainer knows of no tools to build such data for Linux,
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let alone Debian.
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If you are running esd, you will want to kill it before running quake2; quake2
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only works with OSS audio.
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This maintainer has found the gamma levels in OpenGL renderers to be very dark,
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and has fixed it by calling xgamma to set the gamma level to 1.7 before
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playing.
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Save Games
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==========
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Due to the fact that a save game is just a memory dump of game data, there
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is no easy way to get save games to work reliably after a recompile of the
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game. Upstream is currently looking into this, and will probably replace
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the memory dump with something parseable. In the meantime, the recommended
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method is to put quake2 on hold if you're halfway through a single player
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game.
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-- Jamie Wilkinson <jaq@debian.org>, Sat, 29 Dec 2001 17:42:41 +1100
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