quake2forge/solaris/README.Solaris
Jamie Wilkinson bd911a47db - Applied patch from Vincent S. Cojot for solaris. He's
taken his patch against icculus.org's quake2 tree, and
  applied it to solaris/ and then migrated that stuff to our
  tree in src/ so it gets built.
2002-11-24 05:14:29 +00:00

111 lines
4.7 KiB
Text
Raw Blame History

Updated. Wed Jul 31 14:06:00 MEST 2002
(Vincent S. Cojot <coyote@step.polymtl.ca>)
Tested with:
-----------------------------------------------------
Machine 1:
- Solaris 8 10/00 for Sparc on an Ultra2 (1300) with a Creator3D card.
- SDL-1.2.3 (http://www.libsdl.org)
- X11R6.4 (comes with Solaris 8).
- XIL-1.4 (comes with Solaris 8).
- OpenGL-1.2.2 (see http://www.sun.com/solaris/opengl if using Solaris 8
older than 10/01).
Machine 2:
- Solaris 8 02/02 for Sparc on a SunBlade 2000 (900Mhz CU) and XVR-1000 card.
- SDL-1.2.4 (http://www.libsdl.org)
- X11R6.4 (comes with Solaris 8).
- XIL-1.4 (comes with Solaris 8).
- OpenGL-1.2.3.
(BIG PROBLEM with Multi-Texturing: SEE BELOW)
Installation instructions:
-----------------------------------------------------
Use the README file at the top level for installation instructions..
See the Solaris-Specific make options at the top of
the Solaris Makefile (Makefile.Solaris). Most interesting options
are:
BUILD_X11=YES (for X11 rendering)
BUILD_GLX=YES (for GLX rendering)
BUILD_SDL=YES (for SDL rendering)
BUILD_SDLGL=YES (for GLX rendering with SDL)
BUILD_XIL=YES (for XIL rendering)
BUILD_CORONA=YES (for the SunRay Terminal, -unverified- by me since I don't have the SDK)
BUILD_DEDICATED=YES (Will build a dedicated quake2 server binary).
BUILD_SOLARIS_PKG=YES # Build a Solaris package of all of the binaries for use with pkgadd.
BUILD_DATA_PKG=YES # Build a Solaris package of the game (shareware or final) \
# data files for use with pkgadd.
Notes on packages:
-----------------------------------------------------
The "release" and "debug" packages of the binaries get built by default.
This should result in something like this:
# ls -la releasesparc/pkg/*pkg debugsparc/pkg/*pkg
-rw-r--r-- 1 root other 16548352 Aug 2 11:33 debugsparc/pkg/iDquake2-debug-r0.13.1-sparc.pkg
-rw-r--r-- 1 root other 5249536 Aug 2 11:27 releasesparc/pkg/iDquake2-release-r0.13.1-sparc.pkg
To build the the data "iDquake2d" package, edit the line in the Makefile
that says "PKG_DATA_BUILD_DIR=/usr/local/src/quake2-data/quake2" and point
it to the correct location for your data files.
Set BUILD_DATA_PKG=YES in Makefile.Solaris.
(WARNING: -everything- under ../baseq2 gets taken.
Next, run "gmake -f Makefile.Solaris".
This should result in something like this:
-rw-r--r-- 1 root other 52185600 Aug 2 11:27 releasesparc/pkg/iDquake2d-release-r0.13.1-sparc.pkg
After installation, you get:
# pkginfo |grep -i quake2
application iDquake2 ID Software Quake2 3.21 for Solaris 8 (X11,XIL,GLX,SDL)
application iDquake2d ID Software Quake2 shareware data files for Solaris 8 (X11,XIL,GLX,SDL)
What's working:
-----------------------------------------------------
- The Quake2 binary
- The SDL Quake2 binary (uses SDL for sound and CD).
- X11 rendering (ref_softx.so)
- XIL rendering (ref_xil.so) (Faster for some routines)
- SDL rendering (ref_softsdl.so) (Nice full screen effect on Solaris displays)
- GLX rendering (ref_glx.so) (Works semi-OK on my Ultra2/Creator3d but
it's s-l-o-w).
What's still broken:
-----------------------------------------------------
- SDLGL renderer (loads, colors are all wrong. Colormap
problem? Update: it may be an endianness problem in
SDL since it displays fine to a remote x86 Linux machine
with NVidia drivers. Being worked on, priority #2).
- quake2 and sdlquake2 Seg fault when quitting the game
(not a show stoppper but being worked on, priority #1).
Update: FIXED (replace exit(0) with commented out
_exit(0) in Sys_Quit() in src/solaris/sys_solaris.c.
- WARNING: On my new XVR-1000 card and with OpenGL-1.2.3
the textures are messed up and jumping in GLX mode!
All of the quake2-r versions hexibit this problem.
I'm investigating the issue....
Note: the Utah-GLX project has a quake2 solaris source
port that does -not- exhibit this problem (seems to be in
ref_gl).
Update: Sept 4th 2002: Sun has acknowledged the problem.
Patches 112565-05 (5.9) and 112564-05 (5.8) don't help.
It looks like a problem with multi-texturing but there
is a WORKAROUND: add the following to your quake2 cmd
line (without quotes): "+set gl_ext_multitexture 0"
Thank you!
-----------------------------------------------------
Thanks for this Solaris release go to:
- Martin englund and Elias M<>rtensson from SUN (sweden).
They ported Quake2 to Solaris with XIL and OpenGL
and Martin made this release possible by contributing the source code
once Quake2 was open-source'd by Id Software in dec' 2001.
- Id software.
(for such a great multi-platform game, Zoid for porting it to Linux).
- The guys at icculus for hosting this quake2 project
(Steven Fuller, Brendan Burns and others..).
This file written by Vincent S. Cojot <coyote@step.polymtl.ca>
(Maintainer wannabe).