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https://git.code.sf.net/p/quake/quake2forge
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80 lines
4.6 KiB
Text
80 lines
4.6 KiB
Text
12-22-2001, for source release under GPL licensing:
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- Tweaked linux/Makefile for easier build
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added linux/README-3.21-RELEASE
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3.21 Changes:
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- Support for GL_ARB_multitexture added. This supports the new multitexture
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extensions and deprecates GL_SGIS_multitexture.
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- Linux OpenGL X11 handling completely rewritten. Support for XF86DGA Mouse
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and fullscreen resolution support added. Please see the README file for
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Linux about the new features of this handling.
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3.20 Changes:
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- Fixed a network problem where and oversize packet could cause a client
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crash.
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- Fixed the long standing Quake2 bug of where you would occasionally spawn
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or teleport and find yourself either looking straight at the ceiling or
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down at the floor.
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- Changed it so that the function keys (F1 through F12) now get executed when
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depressed during demo playback or attract modes. This allows you to take
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screen shots (F12) during demos and other features. An example of other
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features is a fast forward for demos:
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alias +ff "timedemo 1"
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alias -ff "timedemo 0"
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bind f7 +ff
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This binding will cause the current demo playing to zip into timedemo mode
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while F7 is depressed, effectively acting like a fast forward key.
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- Wrong packaging of 3.19 patch. The Rogue CD has a 45k pak2 and vwep .md2
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files in baseq2/players, but the 3.19 x86 patch we released has a 2.7MB
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pak2. 3.20 has a 45k pak2 and the vwep models go in baseq2/players.
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- VWep code has been added to Xatrix dll, new VWep models for the Xatrix
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specific weapons (Ion Ripper and Phalanx) have been included.
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- Rogue Linux game library was wrong version and had some unlinked symbols,
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this has been corrected.
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- Occasional error of: "D_SCAlloc: bad cache width 16384" in software renderer.
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This had to do with surfaces to SURF_FLOWING and were transparent. This
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has been fixed in the refs now so flowing transparent textures now works.
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- [Unix] Net_ErrorToString calls were wrong, was using %i and not %s resulting
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in random numbers being printed for error messages.
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- Color shell mixing restored to the same blends as previous versions. This
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was changed in 3.19 for the new color shells the Rogue mission pack
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introduced.
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- Fixed a possible server crash in the new "playerlist" command.
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- Fixed a case where a person joining a server could be invisible (left over
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setting of SVF_NOCLIENT from previous spectator).
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- Invalid pak files no longer cause a crash and are just ignored
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- Fixed a 3.19 bug where linked models (modelindex2) who's modelindex was
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greater than 0x7f causes the wrong model to be drawn (in some cases, the
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world would be drawn twice). This was the cause of many of the "extreme"
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frame lag people were seeing in 3.19 on servers using old-style VWep code.
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- Linux: Complete rewrite of the OpenGL library handling. This was needed
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to cleanly integrate OpenGL extension checking. Linux now supports
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extensions such as multitexture and better dynamic loading of libraries.
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It's cleaner now in that you don't have to preload hack stuff to use the
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3DFX Miniport rather than libMesa3D. The Linux version now uses the
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gl_driver to specify the 3D library to dynamically load. For example, to
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use the lib3dfxgl.so miniport, one would now use:
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./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so
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This change fixes several bugs that were apparant in the older method, such
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as a segfault occasionally when connecting to a server with a different game
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directory.
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The vid menu in the Linux version has been changed to reflect the new
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options, the current list of supported video drivers are now: software,
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software X11, Mesa 3-D 3DFX, 3DFXGL Miniport, OpenGL glX, and Mesa 3-D glX,
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- Railgun shots now go through gibs as well as other players.
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- New server variable, "needpass" that can been seen with server browser
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tools such as GameSpy. This variable indicates whether a password or
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spectator password is needed to get onto a server. Bit 0 is password and
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bit 1 is spectator password.
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- Quake2 will no longer look for gamex86.dll in the main Quake2 directory.
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It will always load out of the game directory first.
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- Players joining a server during an intermission are now moved to the
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intermission position.
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- The "logfile" cvar has been extended with the following values:
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0 - don't log (default)
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1 - overwrite qconsole.log and use buffered writes
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2 - overwrite qconsole.log and flush write every line
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3 - append to existing qconsole.log and flush write every line
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- Several minor bug fixes to the Rogue mission pack gamex86.dll
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- Linux: Rebuild of Rogue mission pack shared library to correct some
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dynamic symbol errors (is NAN errors).
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