Commit graph

4 commits

Author SHA1 Message Date
Jamie Wilkinson
91d8ce1e74 - Removed shadows from some projectile weapons: blaster,
hyperblaster, and rockets.
- Removed shadows from explosions.
- Updated TODO to reflect this change.
2002-05-03 10:18:50 +00:00
Jamie Wilkinson
e6e56b43b3 - Lowered the shadow elevation so they're closer to the
ground.
- Fixed gib shadows that cause black ghosts when rotating.
2002-05-03 09:17:01 +00:00
Jamie Wilkinson
a29be70dcd - Added a new cvar, "gl_stencilshadow". Off by default, set
it to 1 to enable stencilbuffer shadows.  (Turn gl_shadows
  on first!)  Based on MrG's tutorial on quakesrc.org, but
  hacked a bit to work for GLX instead of Win32, and is a
  bit more robust (won't die if it can't get a stencil
  buffer).
- Updated TODO list to reflect this change.
2002-05-03 08:50:13 +00:00
Jamie Wilkinson
28147f7e1a * Moved ref_gl into src/ so that when it builds, the video
refreshers are in the same directory as the quake2 binary
2002-04-05 00:24:29 +00:00
Renamed from ref_gl/gl_mesh.c (Browse further)