Jamie Wilkinson
8ff1601081
* Moved qcommon/ into src/ as well.
...
* Removed ARCH from compile options, this means that there
is no longer a game$(ARCH).so built -- game.so instead.
* Added src/Makefile.am
* Fixed up include paths in main.c, menu.c, vid_menu.c,
vid_so.c
2002-04-02 06:23:02 +00:00
Bill Currie
8d78a44c1b
make quake2 architecture independent. from Jaq (Jamie Wilkinson)
2002-01-28 05:36:20 +00:00
Ragnvald Maartmann-Moe IV
1d758ae3c4
Merge in relnev's changes.
2002-01-12 02:14:09 +00:00
Bill Currie
34c5702da6
Turns out gzip support isn't so easy (feasable?) in q2, so back it out for
...
now. However, tags of gzio_pre_revoke (before) and gzio_revoke (after) will
help get it back if/when we decide to work on it again.
2002-01-07 04:54:11 +00:00
Bill Currie
7b3a0f0cb8
preliminary zlib patch
2002-01-03 20:09:12 +00:00
Bill Currie
6f4d107011
ok, so this is leaching, but hey, that's part of what the gpl is for :)
...
Bring in Jamie Wilkinson's patches for quake2_3.21-1. this gives us sdl
support, ~/.quake2, sane default for gl_driver, and several other fixups.
2002-01-03 04:22:46 +00:00
Bill Currie
d40e209c3e
warning fixes for gcc 2.95
2001-12-30 03:50:29 +00:00
Bill Currie
f4fa61bf44
We like warnings, lots of warnings. However, we don't want to let them slip
...
by. Bwahaha.
2001-12-29 02:40:13 +00:00
Jeff Teunissen
377a168dea
Update the qcommon/ dir to 3.21 -- oops.
2001-12-28 21:40:13 +00:00
Bill Currie
2124958581
Initial revision
2001-12-22 04:27:19 +00:00