Jamie Wilkinson
2e21941abd
* no longer link every fucking binary against libdl, libm,
...
libpthread.
2002-04-06 05:56:23 +00:00
Jamie Wilkinson
0bd2f30658
* Got rid of -Dstricmp=strcasecmp
2002-04-06 05:31:01 +00:00
Jamie Wilkinson
bd99d9b499
* Moved ref_soft into src/, made it build.
...
* Lots of LD and CFLAGS in src/Makefile.am... I think most
of it should be automagic by configure
2002-04-06 05:03:53 +00:00
Jamie Wilkinson
1c775689ab
* Got rid of that ugly -DLINUX_VERSION from the makefile,
...
instead source files now use config.h
2002-04-05 01:02:17 +00:00
Jamie Wilkinson
ff75ee0460
* Fixed include paths in ref_gl
...
* doesn't try to build xatrix and rogue by default
2002-04-05 00:45:27 +00:00
Jamie Wilkinson
28147f7e1a
* Moved ref_gl into src/ so that when it builds, the video
...
refreshers are in the same directory as the quake2 binary
2002-04-05 00:24:29 +00:00
Jamie Wilkinson
f10de7dd58
* Moved game/baseq2/game.h into game/game.h as it is the
...
api that the quake2 binary uses
2002-04-03 02:05:47 +00:00
Jamie Wilkinson
520789f9d3
* Enabled build of game/game.so
...
* Removed files in client/ qcommon/ and server/
2002-04-03 00:52:42 +00:00
Jamie Wilkinson
24fb12814e
* Replaced gnu.txt with COPYING
...
* added my TODO list, and the cvs bootstrap script
* Small mods to configure.in, Makefile.am
2002-04-03 00:27:05 +00:00
Jamie Wilkinson
485824e846
* Moved q_shared.(c|h) from game/ into src/
...
* Copied m_flash.c from game/ into src/
* More edits for include paths
2002-04-02 08:14:08 +00:00
Jamie Wilkinson
8ff1601081
* Moved qcommon/ into src/ as well.
...
* Removed ARCH from compile options, this means that there
is no longer a game$(ARCH).so built -- game.so instead.
* Added src/Makefile.am
* Fixed up include paths in main.c, menu.c, vid_menu.c,
vid_so.c
2002-04-02 06:23:02 +00:00