* Moved game/baseq2/game.h into game/game.h as it is the
api that the quake2 binary uses
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@ -59,7 +59,9 @@ AC_CHECK_FUNCS([bzero floor getcwd gethostbyname getmntent getpagesize gettimeof
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AC_CONFIG_FILES([Makefile
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src/Makefile
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game/Makefile])
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game/Makefile
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game/baseq2/Makefile
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game/ctf/Makefile])
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# ref_gl/Makefile
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# ref_soft/Makefile])
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AC_OUTPUT
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@ -53,5 +53,5 @@ game_so_SOURCES = g_ai.c \
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m_flash.c
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AM_CFLAGS = -fPIC
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AM_CPPFLAGS = -I../src
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AM_CPPFLAGS = -I../../src -I..
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LDFLAGS = -shared
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@ -0,0 +1,4 @@
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Makefile
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Makefile.in
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.libs
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.deps
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@ -0,0 +1,3 @@
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# $Id$
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@ -26,4 +26,4 @@ quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \
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#snd_mixa.S
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AM_CFLAGS = -Wall -Werror -pipe
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AM_CPPFLAGS = -DLINUX_VERSION="\"$(VERSION)\"" -Dstricmp=strcasecmp
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AM_CPPFLAGS = -DLINUX_VERSION="\"$(VERSION)\"" -Dstricmp=strcasecmp -I../game
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@ -62,7 +62,7 @@
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#endif
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#include "qcommon.h"
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#include "../game/game.h"
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#include "game.h"
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#include "rw.h"
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cvar_t *nostdout;
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