mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2025-05-31 00:41:30 +00:00
- Applied patch from Vincent S. Cojot for solaris. He's
taken his patch against icculus.org's quake2 tree, and applied it to solaris/ and then migrated that stuff to our tree in src/ so it gets built.
This commit is contained in:
parent
a937e44276
commit
bd911a47db
73 changed files with 17118 additions and 96 deletions
184
solaris/snd_sdl.c
Normal file
184
solaris/snd_sdl.c
Normal file
|
@ -0,0 +1,184 @@
|
|||
/*
|
||||
snd_sdl.c
|
||||
|
||||
Sound code taken from SDLQuake and modified to work with Quake2
|
||||
Robert Bäuml 2001-12-25
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#include "../client/client.h"
|
||||
#include "../client/snd_loc.h"
|
||||
|
||||
static int snd_inited;
|
||||
static dma_t *shm;
|
||||
|
||||
static void
|
||||
paint_audio (void *unused, Uint8 * stream, int len)
|
||||
{
|
||||
if (shm) {
|
||||
shm->buffer = stream;
|
||||
shm->samplepos += len / (shm->samplebits / 4);
|
||||
// Check for samplepos overflow?
|
||||
S_PaintChannels (shm->samplepos);
|
||||
}
|
||||
}
|
||||
|
||||
qboolean
|
||||
SNDDMA_Init (void)
|
||||
{
|
||||
SDL_AudioSpec desired, obtained;
|
||||
int desired_bits, freq;
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
|
||||
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
|
||||
Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
|
||||
return 0;
|
||||
}
|
||||
} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
snd_inited = 0;
|
||||
desired_bits = (Cvar_Get("sndbits", "16", CVAR_ARCHIVE))->value;
|
||||
|
||||
/* Set up the desired format */
|
||||
freq = (Cvar_Get("s_khz", "0", CVAR_ARCHIVE))->value;
|
||||
if (freq == 44)
|
||||
desired.freq = 44100;
|
||||
else if (freq == 22)
|
||||
desired.freq = 22050;
|
||||
else
|
||||
desired.freq = 11025;
|
||||
|
||||
switch (desired_bits) {
|
||||
case 8:
|
||||
desired.format = AUDIO_U8;
|
||||
break;
|
||||
case 16:
|
||||
if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
||||
desired.format = AUDIO_S16MSB;
|
||||
else
|
||||
desired.format = AUDIO_S16LSB;
|
||||
break;
|
||||
default:
|
||||
Com_Printf ("Unknown number of audio bits: %d\n", desired_bits);
|
||||
return 0;
|
||||
}
|
||||
desired.channels = (Cvar_Get("sndchannels", "2", CVAR_ARCHIVE))->value;
|
||||
|
||||
if (desired.freq == 44100)
|
||||
desired.samples = 2048;
|
||||
else if (desired.freq == 22050)
|
||||
desired.samples = 1024;
|
||||
else
|
||||
desired.samples = 512;
|
||||
|
||||
desired.callback = paint_audio;
|
||||
|
||||
/* Open the audio device */
|
||||
if (SDL_OpenAudio (&desired, &obtained) < 0) {
|
||||
Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Make sure we can support the audio format */
|
||||
switch (obtained.format) {
|
||||
case AUDIO_U8:
|
||||
/* Supported */
|
||||
break;
|
||||
case AUDIO_S16LSB:
|
||||
case AUDIO_S16MSB:
|
||||
if (((obtained.format == AUDIO_S16LSB) &&
|
||||
(SDL_BYTEORDER == SDL_LIL_ENDIAN)) ||
|
||||
((obtained.format == AUDIO_S16MSB) &&
|
||||
(SDL_BYTEORDER == SDL_BIG_ENDIAN))) {
|
||||
/* Supported */
|
||||
break;
|
||||
}
|
||||
/* Unsupported, fall through */ ;
|
||||
default:
|
||||
/* Not supported -- force SDL to do our bidding */
|
||||
SDL_CloseAudio ();
|
||||
if (SDL_OpenAudio (&desired, NULL) < 0) {
|
||||
Com_Printf ("Couldn't open SDL audio: %s\n", SDL_GetError ());
|
||||
return 0;
|
||||
}
|
||||
memcpy (&obtained, &desired, sizeof (desired));
|
||||
break;
|
||||
}
|
||||
SDL_PauseAudio (0);
|
||||
|
||||
/* Fill the audio DMA information block */
|
||||
shm = &dma;
|
||||
shm->samplebits = (obtained.format & 0xFF);
|
||||
shm->speed = obtained.freq;
|
||||
shm->channels = obtained.channels;
|
||||
shm->samples = obtained.samples * shm->channels;
|
||||
shm->samplepos = 0;
|
||||
shm->submission_chunk = 1;
|
||||
shm->buffer = NULL;
|
||||
|
||||
snd_inited = 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int
|
||||
SNDDMA_GetDMAPos (void)
|
||||
{
|
||||
return shm->samplepos;
|
||||
}
|
||||
|
||||
void
|
||||
SNDDMA_Shutdown (void)
|
||||
{
|
||||
if (snd_inited) {
|
||||
SDL_CloseAudio ();
|
||||
snd_inited = 0;
|
||||
}
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_EVERYTHING) == SDL_INIT_AUDIO)
|
||||
SDL_Quit();
|
||||
else
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
SNDDMA_Submit
|
||||
|
||||
Send sound to device if buffer isn't really the dma buffer
|
||||
|
||||
*/
|
||||
void
|
||||
SNDDMA_Submit (void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void SNDDMA_BeginPainting(void)
|
||||
{
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue