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https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-12 13:42:21 +00:00
Minor speedup to particles, by not copying around redundant information.
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parent
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commit
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2 changed files with 8 additions and 7 deletions
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@ -347,7 +347,7 @@ void GL_TextureSolidMode( char *string );
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/*
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** GL extension emulation functions
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*/
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void GL_DrawParticles( int n, const particle_t particles[], const unsigned colortable[768] );
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void GL_DrawParticles (void);
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/*
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** GL config stuff
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@ -409,7 +409,7 @@ void R_DrawEntitiesOnList (void)
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** GL_DrawParticles
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**
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*/
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void GL_DrawParticles( int num_particles, const particle_t particles[], const unsigned colortable[768] )
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void GL_DrawParticles (void)
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{
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const particle_t *p;
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int i;
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@ -426,7 +426,8 @@ void GL_DrawParticles( int num_particles, const particle_t particles[], const un
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VectorScale (vup, 1.5, up);
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VectorScale (vright, 1.5, right);
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for ( p = particles, i=0 ; i < num_particles ; i++,p++)
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for (p = r_newrefdef.particles, i = 0; i < r_newrefdef.num_particles;
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i++, p++)
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{
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// hack a scale up to keep particles from disapearing
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scale = ( p->origin[0] - r_origin[0] ) * vpn[0] +
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@ -438,7 +439,7 @@ void GL_DrawParticles( int num_particles, const particle_t particles[], const un
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else
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scale = 1 + scale * 0.004;
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*(int *)color = colortable[p->color];
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*(int *)color = d_8to24table[p->color];
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color[3] = p->alpha*255;
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qglColor4ubv( color );
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@ -503,7 +504,7 @@ void R_DrawParticles (void)
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}
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else
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{
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GL_DrawParticles( r_newrefdef.num_particles, r_newrefdef.particles, d_8to24table );
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GL_DrawParticles ();
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}
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}
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@ -1496,8 +1497,8 @@ void R_BeginFrame( float camera_separation )
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qglDisable (GL_BLEND);
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qglEnable (GL_ALPHA_TEST);
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qglDisable (GL_TEXTURE_2D); //WTF? why do I need to toggle this?
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qglEnable (GL_TEXTURE_2D);
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// qglDisable (GL_TEXTURE_2D); //WTF? why do I need to toggle this?
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// qglEnable (GL_TEXTURE_2D);
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qglColor4f (1,1,1,1);
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/*
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