- Updated THANKS and TODO lists after Steve Winston's

patches.
- misc checkin verifying the last patches are correct.
This commit is contained in:
Jamie Wilkinson 2003-02-23 13:18:56 +00:00
parent cfc2398bc2
commit 2b49ecafc9
4 changed files with 9 additions and 8 deletions

1
THANKS
View File

@ -31,3 +31,4 @@ Victor Shkamerda <vvs@auto.bnm.org>
Jean-François St-Amour <jfs@videotron.ca>
Jeff Teunissen <deek@quakeforge.net>
Ulrich 'Q' Spoerlein <q@galgenberg.net>
Steven Winston <swinston@global-gaming.com>

8
TODO
View File

@ -32,18 +32,18 @@ from http://www.quakesrc.org/?Page=tutorials&Dir=Quake2 :
X Removing shadows on certain objects
X Fixing dlight shine trough
- Fix for left over icons on windows taskbar
- Adding a clock to the console
X Adding a clock to the console
- Adding Q3A's cvar list
X Transparent console
- How to add .m32 texture support to the Quake2 engine and compile tools.
X How to add .m32 texture support to the Quake2 engine and compile tools.
- TGA textures
X Stencil buffered shadows
- Adding true color TGA loading for MD2 Models
- Better dynamic light falloff
- Controlable water waves
- Adding a FPS counter
- Quake2 MP3 Playback
- Adding a skybox size variable
X Quake2 MP3 Playback
X Adding a skybox size variable
X Adding new video resolutions
- Drawing alias model bounding boxes

View File

@ -237,12 +237,12 @@ typedef struct miptex_s
.M32 texture File Format
==============================================================================
*/
typedef struct miptex32_s {
int version;
char name[128];
char altname[128]; /* texture substitution */
char animname[128]; /* next frame in animation chain */
char animname[128]; /* next frame in animation chain */
char damagename[128]; /* image that should be shown when damaged */
unsigned width[16], height[16];
unsigned offsets[16];
@ -260,7 +260,7 @@ typedef struct miptex32_s {
int flags2;
float damage_health;
int unused[18];
} miptex32_t;
}miptex32_t;
/*
==============================================================================

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@ -22,7 +22,7 @@
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
# include "config.h"
#endif
#include "client.h"