* Moved ref_gl into src/ so that when it builds, the video

refreshers are in the same directory as the quake2 binary
This commit is contained in:
Jamie Wilkinson 2002-04-05 00:24:29 +00:00
parent 62093fabca
commit 28147f7e1a
21 changed files with 45 additions and 186 deletions

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@ -1,12 +1,25 @@
# Process this file with autoconf to produce a configure script.
AC_INIT
AC_PREREQ(2.50)
AM_INIT_AUTOMAKE(quake2, 0.1, quake2-devel@quakeforge.net)
#AC_CONFIG_SRCDIR(src/main.c)
AC_INIT(src/main.c)
AC_REVISION($Revision$) dnl
AM_CONFIG_HEADER(config.h)
dnl AC_CANONICAL_SYSTEM # what does this do?
dnl AC_VALIDATE_CACHED_SYSTEM_TUPLE(
dnl rm $cache_file
dnl echo restart configure
dnl exit 1
dnl )
AM_INIT_AUTOMAKE(quake2, 0.1, quake2-devel@quakeforge.net)
AM_MAINTAINER_MODE
AC_SUBST(PROGRAM)
AC_SUBST(VERSION)
# Checks for programs.
AC_PROG_CC
AC_PROG_RANLIB

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@ -1,181 +0,0 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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@ -2,7 +2,10 @@
# Process this file with automake to create Makefile.in
bin_PROGRAMS = quake2
SUBDIRS = .
bin_PROGRAMS = quake2 ref_glx.so
quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \
\
cl_cin.c cl_ents.c cl_fx.c cl_input.c cl_inv.c \
@ -24,6 +27,25 @@ quake2_SOURCES = main.c q_sh.c vid_menu.c vid_so.c glob.c net_udp.c \
m_flash.c \
\
#snd_mixa.S
REF_GL = q_sh.c q_shared.c glob.c \
qgl.c \
\
gl_draw.c \
gl_image.c \
gl_light.c \
gl_mesh.c \
gl_model.c \
gl_rmain.c \
gl_rmisc.c \
gl_rsurf.c \
gl_warp.c
ref_glx_so_SOURCES = $(REF_GL) gl_glx.c
#ref_fxgl_so_SOURCES = $(REF_GL) rw_in_svgalib.c gl_fxmesa.c
#ref_sdlgl_so_SOURCES = $(REF_GL) rw_sdl.c
AM_CFLAGS = -Wall -Werror -pipe
AM_CPPFLAGS = -DLINUX_VERSION="\"$(VERSION)\"" -Dstricmp=strcasecmp -I../game

3
src/ref_soft/.gitignore vendored Normal file
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@ -0,0 +1,3 @@
Makefile
Makefile.in
.deps

2
src/ref_soft/Makefile.am Normal file
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@ -0,0 +1,2 @@
# $Id$