- Added patch from icculus CVS for SDL joystick support

(patchsets 60, 61)
This commit is contained in:
Jamie Wilkinson 2002-10-13 04:18:56 +00:00
parent 27349bfd44
commit 206594ccc6

View file

@ -37,6 +37,13 @@
/*****************************************************************************/ /*****************************************************************************/
#define JOY_AXIS_X 0
#define JOY_AXIS_Y 1
#define JOY_AXIS_Z 2
#define JOY_AXIS_R 3
#define JOY_AXIS_U 4
#define JOY_AXIS_V 5
static qboolean X11_active = false; static qboolean X11_active = false;
static SDL_Surface *surface; static SDL_Surface *surface;
@ -96,6 +103,17 @@ static cvar_t *m_pitch;
static cvar_t *m_forward; static cvar_t *m_forward;
static cvar_t *my_freelook; static cvar_t *my_freelook;
/************************
* Joystick
************************/
static cvar_t *in_joystick;
static cvar_t *j_invert_y;
static qboolean joystick_avail;
static SDL_Joystick *joy;
static int joy_oldbuttonstate;
static int joy_numbuttons;
static int jx, jy, jt;
static void Force_CenterView_f (void) static void Force_CenterView_f (void)
{ {
in_state->viewangles[PITCH] = 0; in_state->viewangles[PITCH] = 0;
@ -120,6 +138,7 @@ void RW_IN_Init(in_state_t *in_state_p)
_windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE); _windowed_mouse = ri.Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE);
m_filter = ri.Cvar_Get ("m_filter", "0", 0); m_filter = ri.Cvar_Get ("m_filter", "0", 0);
in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); in_mouse = ri.Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
in_joystick = ri.Cvar_Get("in_joystick", "0", CVAR_ARCHIVE);
my_freelook = ri.Cvar_Get( "freelook", "0", 0); my_freelook = ri.Cvar_Get( "freelook", "0", 0);
my_lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0); my_lookstrafe = ri.Cvar_Get ("lookstrafe", "0", 0);
@ -129,6 +148,8 @@ void RW_IN_Init(in_state_t *in_state_p)
m_forward = ri.Cvar_Get ("m_forward", "1", 0); m_forward = ri.Cvar_Get ("m_forward", "1", 0);
m_side = ri.Cvar_Get ("m_side", "0.8", 0); m_side = ri.Cvar_Get ("m_side", "0.8", 0);
j_invert_y = ri.Cvar_Get("j_invert_y", "1", 0);
ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown); ri.Cmd_AddCommand ("+mlook", RW_IN_MLookDown);
ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp); ri.Cmd_AddCommand ("-mlook", RW_IN_MLookUp);
@ -157,30 +178,43 @@ IN_Commands
*/ */
void RW_IN_Commands (void) void RW_IN_Commands (void)
{ {
int i; int i, key_index;
if (!mouse_avail) if (mouse_avail) {
return; for (i = 0; i < 3; i++) {
if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) )
in_state->Key_Event_fp (K_MOUSE1 + i, true);
for (i=0 ; i<3 ; i++) { if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) )
if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) ) in_state->Key_Event_fp (K_MOUSE1 + i, false);
in_state->Key_Event_fp (K_MOUSE1 + i, true);
if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) )
in_state->Key_Event_fp (K_MOUSE1 + i, false);
} }
/* can't put in loop because K_MOUSE4 doesn't come after K_MOUSE3 */ /* can't put in loop because K_MOUSE4 doesn't come after K_MOUSE3 */
if ((mouse_buttonstate & (1<<3)) && !(mouse_oldbuttonstate & (1<<3))) if ((mouse_buttonstate & (1<<3)) && !(mouse_oldbuttonstate & (1<<3)))
in_state->Key_Event_fp(K_MOUSE4, true); in_state->Key_Event_fp(K_MOUSE4, true);
if (!(mouse_buttonstate * (1<<3)) && (mouse_oldbuttonstate & (1<<3))) if (!(mouse_buttonstate * (1<<3)) && (mouse_oldbuttonstate & (1<<3)))
in_state->Key_Event_fp(K_MOUSE4, false); in_state->Key_Event_fp(K_MOUSE4, false);
if ((mouse_buttonstate & (1<<4)) && !(mouse_oldbuttonstate & (1<<4))) if ((mouse_buttonstate & (1<<4)) && !(mouse_oldbuttonstate & (1<<4)))
in_state->Key_Event_fp(K_MOUSE5, true); in_state->Key_Event_fp(K_MOUSE5, true);
if (!(mouse_buttonstate * (1<<4)) && (mouse_oldbuttonstate & (1<<4))) if (!(mouse_buttonstate * (1<<4)) && (mouse_oldbuttonstate & (1<<4)))
in_state->Key_Event_fp(K_MOUSE5, false); in_state->Key_Event_fp(K_MOUSE5, false);
mouse_oldbuttonstate = mouse_buttonstate; mouse_oldbuttonstate = mouse_buttonstate;
}
if (joystick_avail && joy) {
for (i = 0; i < joy_numbuttons; i++) {
if (SDL_JoystickGetButton(joy, i) && joy_oldbuttonstate != i) {
key_index = (i < 4) ? K_JOY1 : K_AUX1;
in_state->Key_Event_fp(key_index + i, true);
joy_oldbuttonstate = i;
}
if (!SDL_JoystickGetButton(joy, i) && joy_oldbuttonstate != i) {
key_index = (i < 4) ? K_JOY1 : K_AUX1;
in_state->Key_Event_fp(key_index + i, false);
joy_oldbuttonstate = i;
}
}
}
} }
/* /*
@ -190,45 +224,68 @@ IN_Move
*/ */
void RW_IN_Move (usercmd_t *cmd) void RW_IN_Move (usercmd_t *cmd)
{ {
if (!mouse_avail) /*** FIXME
return; * You can accelerate while in the air, this doesn't
* make physical sense. Try falling off something and then moving
* forward.
***/
if (m_filter->value) if (mouse_avail) {
if (m_filter->value)
{
mouse_x = (mx + old_mouse_x) * 0.5;
mouse_y = (my + old_mouse_y) * 0.5;
} else {
mouse_x = mx;
mouse_y = my;
}
old_mouse_x = mx;
old_mouse_y = my;
if (mouse_x || mouse_y) {
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
// add mouse X/Y movement to cmd
if ( (*in_state->in_strafe_state & 1) ||
(my_lookstrafe->value && mlooking ))
cmd->sidemove += m_side->value * mouse_x;
else
in_state->viewangles[YAW] -= m_yaw->value * mouse_x;
if ( (mlooking || my_freelook->value) &&
!(*in_state->in_strafe_state & 1))
{ {
mouse_x = (mx + old_mouse_x) * 0.5; in_state->viewangles[PITCH] += m_pitch->value * mouse_y;
mouse_y = (my + old_mouse_y) * 0.5;
} else {
mouse_x = mx;
mouse_y = my;
} }
else
{
cmd->forwardmove -= m_forward->value * mouse_y;
}
mx = my = 0;
}
}
if (joystick_avail && joy) {
// add joy X/Y movement to cmd
if ( (*in_state->in_strafe_state & 1) ||
(my_lookstrafe->value && mlooking ))
cmd->sidemove += m_side->value * (jx/100);
else
in_state->viewangles[YAW] -= m_yaw->value * (jx/100);
old_mouse_x = mx; if ((mlooking || my_freelook->value) && !(*in_state->in_strafe_state & 1)) {
old_mouse_y = my; if (j_invert_y)
in_state->viewangles[PITCH] -= m_pitch->value * (jy/100);
if (!mouse_x && !mouse_y)
return;
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
// add mouse X/Y movement to cmd
if ( (*in_state->in_strafe_state & 1) ||
(my_lookstrafe->value && mlooking ))
cmd->sidemove += m_side->value * mouse_x;
else else
in_state->viewangles[YAW] -= m_yaw->value * mouse_x; in_state->viewangles[PITCH] += m_pitch->value * (jy/100);
cmd->forwardmove -= m_forward->value * (jt/100);
} else {
if ( (mlooking || my_freelook->value) && cmd_forwardmove -= m_forward->value * (jy/100);
!(*in_state->in_strafe_state & 1)) }
{ jt = jx = jy = 0;
in_state->viewangles[PITCH] += m_pitch->value * mouse_y; }
}
else
{
cmd->forwardmove -= m_forward->value * mouse_y;
}
mx = my = 0;
} }
#if 0 #if 0
@ -400,6 +457,20 @@ void GetEvent(SDL_Event *event)
break; break;
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
break; break;
case SDL_JOYBUTTONDOWN:
keyq[keyq_head].key =
((((SDL_JoyButtonEvent*)event)->button < 4)?K_JOY1:K_AUX1)+
((SDL_JoyButtonEvent*)event)->button;
keyq[keyq_head].down = true;
keyq_head = (keyq_head+1)&63;
break;
case SDL_JOYBUTTONUP:
keyq[keyq_head].key =
((((SDL_JoyButtonEvent*)event)->button < 4)?K_JOY1:K_AUX1)+
((SDL_JoyButtonEvent*)event)->button;
keyq[keyq_head].down = false;
keyq_head = (keyq_head+1)&63;
break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
if ( (KeyStates[SDLK_LALT] || KeyStates[SDLK_RALT]) && if ( (KeyStates[SDLK_LALT] || KeyStates[SDLK_RALT]) &&
(event->key.keysym.sym == SDLK_RETURN) ) { (event->key.keysym.sym == SDLK_RETURN) ) {
@ -459,6 +530,45 @@ void GetEvent(SDL_Event *event)
} }
void InitJoystick() {
int num_joysticks, i;
if (!(SDL_INIT_JOYSTICK&SDL_WasInit(SDL_INIT_JOYSTICK))) {
ri.Con_Printf(PRINT_ALL, "SDL Joystick not initialized, trying to init...\n");
SDL_Init(SDL_INIT_JOYSTICK);
}
if (in_joystick) {
ri.Con_Printf(PRINT_ALL, "Trying to start-up joystick...\n");
if ((num_joysticks=SDL_NumJoysticks())) {
for(i=0;i<num_joysticks;i++) {
ri.Con_Printf(PRINT_ALL, "Trying joystick [%s]\n",
SDL_JoystickName(i));
if (!SDL_JoystickOpened(i)) {
joy = SDL_JoystickOpen(0);
if (joy) {
ri.Con_Printf(PRINT_ALL, "Joytick activated.\n");
joystick_avail = true;
joy_numbuttons = SDL_JoystickNumButtons(joy);
break;
}
}
}
if (!joy) {
ri.Con_Printf(PRINT_ALL, "Failed to open any joysticks\n");
joystick_avail = false;
}
}
else {
ri.Con_Printf(PRINT_ALL, "No joysticks available\n");
joystick_avail = false;
}
}
else {
ri.Con_Printf(PRINT_ALL, "Joystick Inactive\n");
joystick_avail = false;
}
}
/*****************************************************************************/ /*****************************************************************************/
/* /*
@ -494,9 +604,13 @@ int SWimp_Init( void *hInstance, void *wndProc )
} }
#endif #endif
InitJoystick();
return true; return true;
} }
#ifdef OPENGL #ifdef OPENGL
void *GLimp_GetProcAddress(const char *func) void *GLimp_GetProcAddress(const char *func)
{ {
@ -609,6 +723,8 @@ static qboolean SWimp_InitGraphics( qboolean fullscreen )
X11_active = true; X11_active = true;
return true; return true;
} }
#else #else
@ -868,6 +984,12 @@ void KBD_Update(void)
if (!mx && !my) if (!mx && !my)
SDL_GetRelativeMouseState(&mx, &my); SDL_GetRelativeMouseState(&mx, &my);
if (joystick_avail && joy) {
jx = SDL_JoystickGetAxis(joy, 0);
jy = SDL_JoystickGetAxis(joy, 1);
jt = SDL_JoystickGetAxis(joy, 3);
}
mouse_buttonstate = 0; mouse_buttonstate = 0;
bstate = SDL_GetMouseState(NULL, NULL); bstate = SDL_GetMouseState(NULL, NULL);
if (SDL_BUTTON(1) & bstate) if (SDL_BUTTON(1) & bstate)