3dfx target fixup and glide reliance removal

This commit is contained in:
Chris Ison 2002-07-20 04:30:46 +00:00
parent 3b931b7ddf
commit 147a783bb6
4 changed files with 48 additions and 42 deletions

View file

@ -92,38 +92,6 @@ AC_SUBST(HAVE_SVGALIB)
AC_SUBST(SVGALIB_CFLAGS) AC_SUBST(SVGALIB_CFLAGS)
AC_SUBST(SVGALIB_LIBS) AC_SUBST(SVGALIB_LIBS)
dnl Check for GLIDE
AC_ARG_WITH(glide,
[ --with-glide=DIR use GLIDE 2.x found in DIR ],
HAVE_GLIDE=$withval,
HAVE_GLIDE=auto)
if test "x$HAVE_GLIDE" != xno; then
AC_CHECK_LIB(glide, grGammaCorrectionValue,
GLIDE_LIBS="-lglide",
AC_CHECK_LIB(glide2x, grGammaCorrectionValue,
GLIDE_LIBS="-lglide2x",
GLIDE_LIBS=""
)
)
if test "x$HAVE_GLIDE" != xauto; then
GLIDE_CFLAGS="$GLIDE_CFLAGS -I$withval/include"
GLIDE_LIBS="$GLIDE_LIBS -L$withval/lib"
else
GLIDE_CFLAGS="$GLIDE_CFLAGS -I/usr/include/glide -I/usr/local/include/glide"
fi
save_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS $GLIDE_CFLAGS"
AC_CHECK_HEADER(glide.h, HAVE_GLIDE=yes, HAVE_GLIDE=no)
if test "x$HAVE_GLIDE" != xyes; then
HAVE_GLIDE=no
else
AC_DEFINE(HAVE_GLIDE, 1, [Define this if you have Glide])
fi
CPPFLAGS="$save_CPPFLAGS"
fi
AC_SUBST(GLIDE_CFLAGS)
AC_SUBST(GLIDE_LIBS)
dnl Check for X11 dnl Check for X11
AC_PATH_XTRA AC_PATH_XTRA
if test "x$no_x" = x; then if test "x$no_x" = x; then
@ -397,7 +365,7 @@ eval PKGLIBDIR="$libdir/$PACKAGE"
AC_DEFINE_UNQUOTED(PKGLIBDIR, "$PKGLIBDIR", [Define this to the path containing the dynamic modules (\${exec-prefix}/lib/quake2/)]) AC_DEFINE_UNQUOTED(PKGLIBDIR, "$PKGLIBDIR", [Define this to the path containing the dynamic modules (\${exec-prefix}/lib/quake2/)])
eval PKGDATADIR="$datadir/$PACKAGE" eval PKGDATADIR="$datadir/$PACKAGE"
AC_DEFINE_UNQUOTED(PKGDATADIR, "$PKGDATADIR", [Define this to the path containing the game data (\${prefix}/share/quake2/)]) AC_DEFINE_UNQUOTED(PKGDATADIR, "$PKGDATADIR", [Define this to the path containing the game data (\${prefix}/share/games/quake2/)])
dnl --------------------------------- dnl ---------------------------------
dnl Work out what refreshers to build dnl Work out what refreshers to build
@ -425,7 +393,7 @@ if test "x$HAVE_X" = xyes -a "x$HAVE_OPENGL" = xyes; then
BUILD_GLX="yes" BUILD_GLX="yes"
fi fi
if test "x$HAVE_X" = xyes -a "x$HAVE_GLIDE" = xyes -a "x$HAVE_SVGALIB" = xyes; then if test "x$HAVE_X" = xyes -a "x$HAVE_OPENGL" = xyes -a "x$HAVE_SVGALIB" = xyes; then
VID_REFS="$VID_REFS ref_tdfx.la" VID_REFS="$VID_REFS ref_tdfx.la"
BUILD_TDFX="yes" BUILD_TDFX="yes"
fi fi

View file

@ -76,8 +76,8 @@ endif
# ref_tdfx # ref_tdfx
if BUILD_TDFX if BUILD_TDFX
ref_tdfx_la_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c ref_tdfx_la_SOURCES = $(REF_GL_COMMON) rw_in_svgalib.c gl_fxmesa.c
ref_tdfx_la_CFLAGS = $(std_cflags) -fPIC @GLIDE_CFLAGS@ @X_CFLAGS@ @SVGALIB_CFLAGS@ ref_tdfx_la_CFLAGS = $(std_cflags) -fPIC @SVGALIB_CFLAGS@
ref_tdfx_la_LDADD = @GLIDE_LIBS@ @X_LIBS@ @SVGALIB_LIBS@ ref_tdfx_la_LDADD = @SVGALIB_LIBS@
ref_tdfx_la_LDFLAGS = $(module_ldflags) ref_tdfx_la_LDFLAGS = $(module_ldflags)
endif endif

View file

@ -61,18 +61,56 @@
#include "glw.h" #include "glw.h"
#include <GL/fxmesa.h>
/*****************************************************************************/ /*****************************************************************************/
glwstate_t glw_state; glwstate_t glw_state;
static qboolean GLimp_SwitchFullscreen( int width, int height ); //static qboolean GLimp_SwitchFullscreen( int width, int height );
qboolean GLimp_InitGL (void); qboolean GLimp_InitGL (void);
qboolean have_stencil = false;
extern cvar_t *vid_fullscreen; extern cvar_t *vid_fullscreen;
extern cvar_t *vid_ref; extern cvar_t *vid_ref;
#define GLAPI extern
#define GLAPIENTRY
#define FXMESA_NONE 0 // to terminate attribList
#define FXMESA_DOUBLEBUFFER 10
#define FXMESA_ALPHA_SIZE 11 // followed by an integer
#define FXMESA_DEPTH_SIZE 12 // followed by an integer
typedef struct tfxMesaContext *fxMesaContext;
typedef long FxI32;
typedef FxI32 GrScreenResolution_t;
typedef FxI32 GrDitherMode_t;
typedef FxI32 GrScreenRefresh_t;
#define GR_REFRESH_75Hz 0x3
#define GR_DITHER_2x2 0x1
#define GR_DITHER_4x4 0x2
#define GR_RESOLUTION_320x200 0x0
#define GR_RESOLUTION_320x240 0x1
#define GR_RESOLUTION_400x256 0x2
#define GR_RESOLUTION_512x384 0x3
#define GR_RESOLUTION_640x200 0x4
#define GR_RESOLUTION_640x350 0x5
#define GR_RESOLUTION_640x400 0x6
#define GR_RESOLUTION_640x480 0x7
#define GR_RESOLUTION_800x600 0x8
#define GR_RESOLUTION_960x720 0x9
#define GR_RESOLUTION_856x480 0xA
#define GR_RESOLUTION_512x256 0xB
#define GR_RESOLUTION_1024x768 0xC
#define GR_RESOLUTION_1280x1024 0xD
#define GR_RESOLUTION_1600x1200 0xE
#define GR_RESOLUTION_400x300 0xF
static fxMesaContext fc = NULL; static fxMesaContext fc = NULL;
//FX Mesa Functions //FX Mesa Functions
@ -86,7 +124,7 @@ void (*qfxMesaSwapBuffers)(void);
#define NUM_RESOLUTIONS 16 #define NUM_RESOLUTIONS 16
static resolutions[NUM_RESOLUTIONS][3]={ static int resolutions[NUM_RESOLUTIONS][3]={
{ 320,200, GR_RESOLUTION_320x200 }, { 320,200, GR_RESOLUTION_320x200 },
{ 320,240, GR_RESOLUTION_320x240 }, { 320,240, GR_RESOLUTION_320x240 },
{ 400,256, GR_RESOLUTION_400x256 }, { 400,256, GR_RESOLUTION_400x256 },
@ -125,7 +163,7 @@ static void signal_handler(int sig)
{ {
printf("Received signal %d, exiting...\n", sig); printf("Received signal %d, exiting...\n", sig);
GLimp_Shutdown(); GLimp_Shutdown();
_exit(0); exit(0);
} }
static void InitSig(void) static void InitSig(void)

View file

@ -176,7 +176,7 @@ static void ApplyChanges( void *unused )
vid_ref->modified = true; vid_ref->modified = true;
break; break;
case REF_FXGL: case REF_FXGL:
Cvar_Set("vid_ref", "fxgl"); Cvar_Set("vid_ref", "tdfx");
/* below is wrong if we use different libs for different GL reflibs */ /* below is wrong if we use different libs for different GL reflibs */
Cvar_Set( "gl_driver", "libGL.so.1" ); Cvar_Set( "gl_driver", "libGL.so.1" );
if (gl_driver->modified) if (gl_driver->modified)