quake2forge/solaris/ndga.h

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#ifndef NDGA_H
#define NDGA_H
#include "nvsession.h"
#ifndef NDGA_IMPLEMENTATION
/*
* For public consumption, this is an opaque pointer
*/
typedef void *ndga_t;
#else
/*
* This is implementaion private
*
* Newt DGA state record
*/
struct ndga_state {
/*
* all private
*/
int is_visible;
int is_unobscured;
int is_open;
int is_changed;
int new_clip;
int sent_clip;
int busy;
int was_open;
int was_unobscured;
int x, y;
int w, h;
int xalign;
int yalign;
nvSession session;
void (* on_open)();
void (* on_close)();
Display *display;
Window window;
Window parent;
Window root;
NRegion region;
NRegion clip;
NRegion lastclip;
NRegion screenArea;
NRectangle screenRect;
NRectangle visRect;
int clipEvent;
int clearOnExpose;
};
typedef struct ndga_state *ndga_t;
#endif /* NDGA_IMPLEMENTATION */
ndga_t ndga_new(Display *display, Window window, nvSession session,
int xalign, int yalign);
void ndga_destroy(ndga_t sp);
int ndga_start(ndga_t sp,
int *xp, /* x */
int *yp, /* y */
int *wp, /* width */
int *hp, /* height */
int *is_unobscured, /* 1 if unobscured 0 if clipped */
int *clipEvent /* clip event number */
);
/*
* update the argument to hold the current clip-list and and return
* it. If the clip argument is NULL, a new region is allocated. It
* is the responsibility of the caller to free the clip.
*/
NRegion ndga_clip(ndga_t sp, NRegion clip);
void ndga_done(ndga_t sp);
int ndga_isvisible(ndga_t sp);
int ndga_get_eventmask(void);
void ndga_process_event(ndga_t sp, XEvent *event);
#endif