quake2forge/irix/qgl_irix.c

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169 KiB
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2001-12-22 04:27:19 +00:00
/*
2001-12-28 19:56:33 +00:00
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
2001-12-22 04:27:19 +00:00
** QGL_WIN.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Quake2 you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#define QGL
#include "../ref_gl/gl_local.h"
static FILE *log_fp = NULL;
2001-12-22 04:27:19 +00:00
void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
void ( APIENTRY * qglArrayElement )(GLint i);
void ( APIENTRY * qglBegin )(GLenum mode);
void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
void ( APIENTRY * qglCallList )(GLuint list);
void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
void ( APIENTRY * qglClear )(GLbitfield mask);
void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void ( APIENTRY * qglClearDepth )(GLclampd depth);
void ( APIENTRY * qglClearIndex )(GLfloat c);
void ( APIENTRY * qglClearStencil )(GLint s);
void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
void ( APIENTRY * qglColor3bv )(const GLbyte *v);
void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
void ( APIENTRY * qglColor3dv )(const GLdouble *v);
void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
void ( APIENTRY * qglColor3fv )(const GLfloat *v);
void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
void ( APIENTRY * qglColor3iv )(const GLint *v);
void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
void ( APIENTRY * qglColor3sv )(const GLshort *v);
void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
void ( APIENTRY * qglColor3uiv )(const GLuint *v);
void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
void ( APIENTRY * qglColor3usv )(const GLushort *v);
void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void ( APIENTRY * qglColor4bv )(const GLbyte *v);
void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void ( APIENTRY * qglColor4dv )(const GLdouble *v);
void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglColor4fv )(const GLfloat *v);
void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
void ( APIENTRY * qglColor4iv )(const GLint *v);
void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void ( APIENTRY * qglColor4sv )(const GLshort *v);
void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void ( APIENTRY * qglColor4uiv )(const GLuint *v);
void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void ( APIENTRY * qglColor4usv )(const GLushort *v);
void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglCullFace )(GLenum mode);
void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
void ( APIENTRY * qglDepthFunc )(GLenum func);
void ( APIENTRY * qglDepthMask )(GLboolean flag);
void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
void ( APIENTRY * qglDisable )(GLenum cap);
void ( APIENTRY * qglDisableClientState )(GLenum array);
void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
void ( APIENTRY * qglDrawBuffer )(GLenum mode);
void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
void ( APIENTRY * qglEnable )(GLenum cap);
void ( APIENTRY * qglEnableClientState )(GLenum array);
void ( APIENTRY * qglEnd )(void);
void ( APIENTRY * qglEndList )(void);
void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void ( APIENTRY * qglEvalPoint1 )(GLint i);
void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
void ( APIENTRY * qglFinish )(void);
void ( APIENTRY * qglFlush )(void);
void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglFrontFace )(GLenum mode);
void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * qglGenLists )(GLsizei range);
void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * qglGetError )(void);
void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
void ( APIENTRY * qglIndexMask )(GLuint mask);
void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglIndexd )(GLdouble c);
void ( APIENTRY * qglIndexdv )(const GLdouble *c);
void ( APIENTRY * qglIndexf )(GLfloat c);
void ( APIENTRY * qglIndexfv )(const GLfloat *c);
void ( APIENTRY * qglIndexi )(GLint c);
void ( APIENTRY * qglIndexiv )(const GLint *c);
void ( APIENTRY * qglIndexs )(GLshort c);
void ( APIENTRY * qglIndexsv )(const GLshort *c);
void ( APIENTRY * qglIndexub )(GLubyte c);
void ( APIENTRY * qglIndexubv )(const GLubyte *c);
void ( APIENTRY * qglInitNames )(void);
void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * qglIsList )(GLuint list);
GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
void ( APIENTRY * qglLineWidth )(GLfloat width);
void ( APIENTRY * qglListBase )(GLuint base);
void ( APIENTRY * qglLoadIdentity )(void);
void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
void ( APIENTRY * qglLoadName )(GLuint name);
void ( APIENTRY * qglLogicOp )(GLenum opcode);
void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
void ( APIENTRY * qglMatrixMode )(GLenum mode);
void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
void ( APIENTRY * qglNormal3iv )(const GLint *v);
void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
void ( APIENTRY * qglNormal3sv )(const GLshort *v);
void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void ( APIENTRY * qglPassThrough )(GLfloat token);
void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
void ( APIENTRY * qglPointSize )(GLfloat size);
void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
void ( APIENTRY * qglPopAttrib )(void);
void ( APIENTRY * qglPopClientAttrib )(void);
void ( APIENTRY * qglPopMatrix )(void);
void ( APIENTRY * qglPopName )(void);
void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushMatrix )(void);
void ( APIENTRY * qglPushName )(GLuint name);
void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
void ( APIENTRY * qglReadBuffer )(GLenum mode);
void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * qglRenderMode )(GLenum mode);
void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
void ( APIENTRY * qglShadeModel )(GLenum mode);
void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
void ( APIENTRY * qglStencilMask )(GLuint mask);
void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
void ( APIENTRY * qglTexCoord1d )(GLdouble s);
void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord1f )(GLfloat s);
void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord1i )(GLint s);
void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
void ( APIENTRY * qglTexCoord1s )(GLshort s);
void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
void ( APIENTRY * qglVertex2iv )(const GLint *v);
void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
void ( APIENTRY * qglVertex2sv )(const GLshort *v);
void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglVertex3iv )(const GLint *v);
void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglVertex3sv )(const GLshort *v);
void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglVertex4iv )(const GLint *v);
void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglVertex4sv )(const GLshort *v);
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value);
static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
static void ( APIENTRY * dllArrayElement )(GLint i);
static void ( APIENTRY * dllBegin )(GLenum mode);
static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture);
static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor);
static void ( APIENTRY * dllCallList )(GLuint list);
static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
static void ( APIENTRY * dllClear )(GLbitfield mask);
static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
static void ( APIENTRY * dllClearDepth )(GLclampd depth);
static void ( APIENTRY * dllClearIndex )(GLfloat c);
static void ( APIENTRY * dllClearStencil )(GLint s);
static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation);
static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue);
static void ( APIENTRY * dllColor3bv )(const GLbyte *v);
static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue);
static void ( APIENTRY * dllColor3dv )(const GLdouble *v);
static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue);
static void ( APIENTRY * dllColor3fv )(const GLfloat *v);
static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue);
static void ( APIENTRY * dllColor3iv )(const GLint *v);
static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue);
static void ( APIENTRY * dllColor3sv )(const GLshort *v);
static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
static void ( APIENTRY * dllColor3ubv )(const GLubyte *v);
static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue);
static void ( APIENTRY * dllColor3uiv )(const GLuint *v);
static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue);
static void ( APIENTRY * dllColor3usv )(const GLushort *v);
static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
static void ( APIENTRY * dllColor4bv )(const GLbyte *v);
static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
static void ( APIENTRY * dllColor4dv )(const GLdouble *v);
static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static void ( APIENTRY * dllColor4fv )(const GLfloat *v);
static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
static void ( APIENTRY * dllColor4iv )(const GLint *v);
static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
static void ( APIENTRY * dllColor4sv )(const GLshort *v);
static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
static void ( APIENTRY * dllColor4ubv )(const GLubyte *v);
static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
static void ( APIENTRY * dllColor4uiv )(const GLuint *v);
static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
static void ( APIENTRY * dllColor4usv )(const GLushort *v);
static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode);
static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
static void ( APIENTRY * dllCullFace )(GLenum mode);
static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range);
static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures);
static void ( APIENTRY * dllDepthFunc )(GLenum func);
static void ( APIENTRY * dllDepthMask )(GLboolean flag);
static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar);
static void ( APIENTRY * dllDisable )(GLenum cap);
static void ( APIENTRY * dllDisableClientState )(GLenum array);
static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count);
static void ( APIENTRY * dllDrawBuffer )(GLenum mode);
static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllEdgeFlag )(GLboolean flag);
static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag);
static void ( APIENTRY * dllEnable )(GLenum cap);
static void ( APIENTRY * dllEnableClientState )(GLenum array);
static void ( APIENTRY * dllEnd )(void);
static void ( APIENTRY * dllEndList )(void);
static void ( APIENTRY * dllEvalCoord1d )(GLdouble u);
static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u);
static void ( APIENTRY * dllEvalCoord1f )(GLfloat u);
static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u);
static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v);
static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u);
static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v);
static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u);
static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
static void ( APIENTRY * dllEvalPoint1 )(GLint i);
static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j);
static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
static void ( APIENTRY * dllFinish )(void);
static void ( APIENTRY * dllFlush )(void);
static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllFogi )(GLenum pname, GLint param);
static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params);
static void ( APIENTRY * dllFrontFace )(GLenum mode);
static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * dllGenLists )(GLsizei range);
static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures);
static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params);
static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation);
static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * dllGetError )(void);
static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params);
static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v);
static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v);
static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v);
static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values);
static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values);
static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values);
static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params);
static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * dllGetString )(GLenum name);
static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
static void ( APIENTRY * dllHint )(GLenum target, GLenum mode);
static void ( APIENTRY * dllIndexMask )(GLuint mask);
static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllIndexd )(GLdouble c);
static void ( APIENTRY * dllIndexdv )(const GLdouble *c);
static void ( APIENTRY * dllIndexf )(GLfloat c);
static void ( APIENTRY * dllIndexfv )(const GLfloat *c);
static void ( APIENTRY * dllIndexi )(GLint c);
static void ( APIENTRY * dllIndexiv )(const GLint *c);
static void ( APIENTRY * dllIndexs )(GLshort c);
static void ( APIENTRY * dllIndexsv )(const GLshort *c);
static void ( APIENTRY * dllIndexub )(GLubyte c);
static void ( APIENTRY * dllIndexubv )(const GLubyte *c);
static void ( APIENTRY * dllInitNames )(void);
static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * dllIsList )(GLuint list);
GLboolean ( APIENTRY * dllIsTexture )(GLuint texture);
static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param);
static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params);
static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param);
static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param);
static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params);
static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern);
static void ( APIENTRY * dllLineWidth )(GLfloat width);
static void ( APIENTRY * dllListBase )(GLuint base);
static void ( APIENTRY * dllLoadIdentity )(void);
static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m);
static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m);
static void ( APIENTRY * dllLoadName )(GLuint name);
static void ( APIENTRY * dllLogicOp )(GLenum opcode);
static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param);
static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param);
static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params);
static void ( APIENTRY * dllMatrixMode )(GLenum mode);
static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m);
static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m);
static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode);
static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
static void ( APIENTRY * dllNormal3bv )(const GLbyte *v);
static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
static void ( APIENTRY * dllNormal3dv )(const GLdouble *v);
static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
static void ( APIENTRY * dllNormal3fv )(const GLfloat *v);
static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz);
static void ( APIENTRY * dllNormal3iv )(const GLint *v);
static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz);
static void ( APIENTRY * dllNormal3sv )(const GLshort *v);
static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
static void ( APIENTRY * dllPassThrough )(GLfloat token);
static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param);
static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param);
static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor);
static void ( APIENTRY * dllPointSize )(GLfloat size);
static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode);
static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units);
static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask);
static void ( APIENTRY * dllPopAttrib )(void);
static void ( APIENTRY * dllPopClientAttrib )(void);
static void ( APIENTRY * dllPopMatrix )(void);
static void ( APIENTRY * dllPopName )(void);
static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
static void ( APIENTRY * dllPushAttrib )(GLbitfield mask);
static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask);
static void ( APIENTRY * dllPushMatrix )(void);
static void ( APIENTRY * dllPushName )(GLuint name);
static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y);
static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y);
static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y);
static void ( APIENTRY * dllRasterPos2iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y);
static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v);
static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z);
static void ( APIENTRY * dllRasterPos3iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z);
static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v);
static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
static void ( APIENTRY * dllRasterPos4iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v);
static void ( APIENTRY * dllReadBuffer )(GLenum mode);
static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2);
static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2);
static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2);
static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * dllRenderMode )(GLenum mode);
static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer);
static void ( APIENTRY * dllShadeModel )(GLenum mode);
static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask);
static void ( APIENTRY * dllStencilMask )(GLuint mask);
static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
static void ( APIENTRY * dllTexCoord1d )(GLdouble s);
static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord1f )(GLfloat s);
static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord1i )(GLint s);
static void ( APIENTRY * dllTexCoord1iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord1s )(GLshort s);
static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t);
static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t);
static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t);
static void ( APIENTRY * dllTexCoord2iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t);
static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r);
static void ( APIENTRY * dllTexCoord3iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r);
static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
static void ( APIENTRY * dllTexCoord4iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param);
static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param);
static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param);
static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param);
static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y);
static void ( APIENTRY * dllVertex2dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y);
static void ( APIENTRY * dllVertex2fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex2i )(GLint x, GLint y);
static void ( APIENTRY * dllVertex2iv )(const GLint *v);
static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y);
static void ( APIENTRY * dllVertex2sv )(const GLshort *v);
static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllVertex3dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllVertex3fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z);
static void ( APIENTRY * dllVertex3iv )(const GLint *v);
static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z);
static void ( APIENTRY * dllVertex3sv )(const GLshort *v);
static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void ( APIENTRY * dllVertex4dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void ( APIENTRY * dllVertex4fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w);
static void ( APIENTRY * dllVertex4iv )(const GLint *v);
static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
static void ( APIENTRY * dllVertex4sv )(const GLshort *v);
static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
static void APIENTRY logAccum(GLenum op, GLfloat value)
{
fprintf( log_fp, "glAccum\n" );
dllAccum( op, value );
}
static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref)
{
fprintf( log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref );
dllAlphaFunc( func, ref );
}
static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
fprintf( log_fp, "glAreTexturesResident\n" );
return dllAreTexturesResident( n, textures, residences );
}
static void APIENTRY logArrayElement(GLint i)
{
fprintf( log_fp, "glArrayElement\n" );
dllArrayElement( i );
}
static void APIENTRY logBegin(GLenum mode)
{
fprintf( log_fp, "glBegin( 0x%x )\n", mode );
dllBegin( mode );
}
static void APIENTRY logBindTexture(GLenum target, GLuint texture)
{
fprintf( log_fp, "glBindTexture( 0x%x, %u )\n", target, texture );
dllBindTexture( target, texture );
}
static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
fprintf( log_fp, "glBitmap\n" );
dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
}
static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor)
{
fprintf( log_fp, "glBlendFunc( 0x%x, 0x%x )\n", sfactor, dfactor );
dllBlendFunc( sfactor, dfactor );
}
static void APIENTRY logCallList(GLuint list)
{
fprintf( log_fp, "glCallList( %u )\n", list );
dllCallList( list );
}
static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists)
{
fprintf( log_fp, "glCallLists\n" );
dllCallLists( n, type, lists );
}
static void APIENTRY logClear(GLbitfield mask)
{
fprintf( log_fp, "glClear\n" );
dllClear( mask );
}
static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
fprintf( log_fp, "glClearAccum\n" );
dllClearAccum( red, green, blue, alpha );
}
static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
fprintf( log_fp, "glClearColor\n" );
dllClearColor( red, green, blue, alpha );
}
static void APIENTRY logClearDepth(GLclampd depth)
{
fprintf( log_fp, "glClearDepth\n" );
dllClearDepth( depth );
}
static void APIENTRY logClearIndex(GLfloat c)
{
fprintf( log_fp, "glClearIndex\n" );
dllClearIndex( c );
}
static void APIENTRY logClearStencil(GLint s)
{
fprintf( log_fp, "glClearStencil\n" );
dllClearStencil( s );
}
static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation)
{
fprintf( log_fp, "glClipPlane\n" );
dllClipPlane( plane, equation );
}
static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
fprintf( log_fp, "glColor3b\n" );
dllColor3b( red, green, blue );
}
static void APIENTRY logColor3bv(const GLbyte *v)
{
fprintf( log_fp, "glColor3bv\n" );
dllColor3bv( v );
}
static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
fprintf( log_fp, "glColor3d\n" );
dllColor3d( red, green, blue );
}
static void APIENTRY logColor3dv(const GLdouble *v)
{
fprintf( log_fp, "glColor3dv\n" );
dllColor3dv( v );
}
static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
fprintf( log_fp, "glColor3f\n" );
dllColor3f( red, green, blue );
}
static void APIENTRY logColor3fv(const GLfloat *v)
{
fprintf( log_fp, "glColor3fv\n" );
dllColor3fv( v );
}
static void APIENTRY logColor3i(GLint red, GLint green, GLint blue)
{
fprintf( log_fp, "glColor3i\n" );
dllColor3i( red, green, blue );
}
static void APIENTRY logColor3iv(const GLint *v)
{
fprintf( log_fp, "glColor3iv\n" );
dllColor3iv( v );
}
static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue)
{
fprintf( log_fp, "glColor3s\n" );
dllColor3s( red, green, blue );
}
static void APIENTRY logColor3sv(const GLshort *v)
{
fprintf( log_fp, "glColor3sv\n" );
dllColor3sv( v );
}
static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
fprintf( log_fp, "glColor3ub\n" );
dllColor3ub( red, green, blue );
}
static void APIENTRY logColor3ubv(const GLubyte *v)
{
fprintf( log_fp, "glColor3ubv\n" );
dllColor3ubv( v );
}
#define SIG( x ) fprintf( log_fp, x "\n" )
static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue)
{
SIG( "glColor3ui" );
dllColor3ui( red, green, blue );
}
static void APIENTRY logColor3uiv(const GLuint *v)
{
SIG( "glColor3uiv" );
dllColor3uiv( v );
}
static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue)
{
SIG( "glColor3us" );
dllColor3us( red, green, blue );
}
static void APIENTRY logColor3usv(const GLushort *v)
{
SIG( "glColor3usv" );
dllColor3usv( v );
}
static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
SIG( "glColor4b" );
dllColor4b( red, green, blue, alpha );
}
static void APIENTRY logColor4bv(const GLbyte *v)
{
SIG( "glColor4bv" );
dllColor4bv( v );
}
static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
SIG( "glColor4d" );
dllColor4d( red, green, blue, alpha );
}
static void APIENTRY logColor4dv(const GLdouble *v)
{
SIG( "glColor4dv" );
dllColor4dv( v );
}
static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
SIG( "glColor4f" );
dllColor4f( red, green, blue, alpha );
}
static void APIENTRY logColor4fv(const GLfloat *v)
{
SIG( "glColor4fv" );
dllColor4fv( v );
}
static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
SIG( "glColor4i" );
dllColor4i( red, green, blue, alpha );
}
static void APIENTRY logColor4iv(const GLint *v)
{
SIG( "glColor4iv" );
dllColor4iv( v );
}
static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
SIG( "glColor4s" );
dllColor4s( red, green, blue, alpha );
}
static void APIENTRY logColor4sv(const GLshort *v)
{
SIG( "glColor4sv" );
dllColor4sv( v );
}
static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
SIG( "glColor4b" );
dllColor4b( red, green, blue, alpha );
}
static void APIENTRY logColor4ubv(const GLubyte *v)
{
SIG( "glColor4ubv" );
dllColor4ubv( v );
}
static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
SIG( "glColor4ui" );
dllColor4ui( red, green, blue, alpha );
}
static void APIENTRY logColor4uiv(const GLuint *v)
{
SIG( "glColor4uiv" );
dllColor4uiv( v );
}
static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
SIG( "glColor4us" );
dllColor4us( red, green, blue, alpha );
}
static void APIENTRY logColor4usv(const GLushort *v)
{
SIG( "glColor4usv" );
dllColor4usv( v );
}
static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
SIG( "glColorMask" );
dllColorMask( red, green, blue, alpha );
}
static void APIENTRY logColorMaterial(GLenum face, GLenum mode)
{
SIG( "glColorMaterial" );
dllColorMaterial( face, mode );
}
static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
SIG( "glColorPointer" );
dllColorPointer( size, type, stride, pointer );
}
static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
SIG( "glCopyPixels" );
dllCopyPixels( x, y, width, height, type );
}
static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
{
SIG( "glCopyTexImage1D" );
dllCopyTexImage1D( target, level, internalFormat, x, y, width, border );
}
static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
SIG( "glCopyTexImage2D" );
dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border );
}
static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
SIG( "glCopyTexSubImage1D" );
dllCopyTexSubImage1D( target, level, xoffset, x, y, width );
}
static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
SIG( "glCopyTexSubImage2D" );
dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
}
static void APIENTRY logCullFace(GLenum mode)
{
SIG( "glCullFace" );
dllCullFace( mode );
}
static void APIENTRY logDeleteLists(GLuint list, GLsizei range)
{
SIG( "glDeleteLists" );
dllDeleteLists( list, range );
}
static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures)
{
SIG( "glDeleteTextures" );
dllDeleteTextures( n, textures );
}
static void APIENTRY logDepthFunc(GLenum func)
{
SIG( "glDepthFunc" );
dllDepthFunc( func );
}
static void APIENTRY logDepthMask(GLboolean flag)
{
SIG( "glDepthMask" );
dllDepthMask( flag );
}
static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar)
{
SIG( "glDepthRange" );
dllDepthRange( zNear, zFar );
}
static void APIENTRY logDisable(GLenum cap)
{
fprintf( log_fp, "glDisable( 0x%x )\n", cap );
dllDisable( cap );
}
static void APIENTRY logDisableClientState(GLenum array)
{
SIG( "glDisableClientState" );
dllDisableClientState( array );
}
static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count)
{
SIG( "glDrawArrays" );
dllDrawArrays( mode, first, count );
}
static void APIENTRY logDrawBuffer(GLenum mode)
{
SIG( "glDrawBuffer" );
dllDrawBuffer( mode );
}
static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
{
SIG( "glDrawElements" );
dllDrawElements( mode, count, type, indices );
}
static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
SIG( "glDrawPixels" );
dllDrawPixels( width, height, format, type, pixels );
}
static void APIENTRY logEdgeFlag(GLboolean flag)
{
SIG( "glEdgeFlag" );
dllEdgeFlag( flag );
}
static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer)
{
SIG( "glEdgeFlagPointer" );
dllEdgeFlagPointer( stride, pointer );
}
static void APIENTRY logEdgeFlagv(const GLboolean *flag)
{
SIG( "glEdgeFlagv" );
dllEdgeFlagv( flag );
}
static void APIENTRY logEnable(GLenum cap)
{
fprintf( log_fp, "glEnable( 0x%x )\n", cap );
dllEnable( cap );
}
static void APIENTRY logEnableClientState(GLenum array)
{
SIG( "glEnableClientState" );
dllEnableClientState( array );
}
static void APIENTRY logEnd(void)
{
SIG( "glEnd" );
dllEnd();
}
static void APIENTRY logEndList(void)
{
SIG( "glEndList" );
dllEndList();
}
static void APIENTRY logEvalCoord1d(GLdouble u)
{
SIG( "glEvalCoord1d" );
dllEvalCoord1d( u );
}
static void APIENTRY logEvalCoord1dv(const GLdouble *u)
{
SIG( "glEvalCoord1dv" );
dllEvalCoord1dv( u );
}
static void APIENTRY logEvalCoord1f(GLfloat u)
{
SIG( "glEvalCoord1f" );
dllEvalCoord1f( u );
}
static void APIENTRY logEvalCoord1fv(const GLfloat *u)
{
SIG( "glEvalCoord1fv" );
dllEvalCoord1fv( u );
}
static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v)
{
SIG( "glEvalCoord2d" );
dllEvalCoord2d( u, v );
}
static void APIENTRY logEvalCoord2dv(const GLdouble *u)
{
SIG( "glEvalCoord2dv" );
dllEvalCoord2dv( u );
}
static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v)
{
SIG( "glEvalCoord2f" );
dllEvalCoord2f( u, v );
}
static void APIENTRY logEvalCoord2fv(const GLfloat *u)
{
SIG( "glEvalCoord2fv" );
dllEvalCoord2fv( u );
}
static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
SIG( "glEvalMesh1" );
dllEvalMesh1( mode, i1, i2 );
}
static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
SIG( "glEvalMesh2" );
dllEvalMesh2( mode, i1, i2, j1, j2 );
}
static void APIENTRY logEvalPoint1(GLint i)
{
SIG( "glEvalPoint1" );
dllEvalPoint1( i );
}
static void APIENTRY logEvalPoint2(GLint i, GLint j)
{
SIG( "glEvalPoint2" );
dllEvalPoint2( i, j );
}
static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
SIG( "glFeedbackBuffer" );
dllFeedbackBuffer( size, type, buffer );
}
static void APIENTRY logFinish(void)
{
SIG( "glFinish" );
dllFinish();
}
static void APIENTRY logFlush(void)
{
SIG( "glFlush" );
dllFlush();
}
static void APIENTRY logFogf(GLenum pname, GLfloat param)
{
SIG( "glFogf" );
dllFogf( pname, param );
}
static void APIENTRY logFogfv(GLenum pname, const GLfloat *params)
{
SIG( "glFogfv" );
dllFogfv( pname, params );
}
static void APIENTRY logFogi(GLenum pname, GLint param)
{
SIG( "glFogi" );
dllFogi( pname, param );
}
static void APIENTRY logFogiv(GLenum pname, const GLint *params)
{
SIG( "glFogiv" );
dllFogiv( pname, params );
}
static void APIENTRY logFrontFace(GLenum mode)
{
SIG( "glFrontFace" );
dllFrontFace( mode );
}
static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
SIG( "glFrustum" );
dllFrustum( left, right, bottom, top, zNear, zFar );
}
static GLuint APIENTRY logGenLists(GLsizei range)
{
SIG( "glGenLists" );
return dllGenLists( range );
}
static void APIENTRY logGenTextures(GLsizei n, GLuint *textures)
{
SIG( "glGenTextures" );
dllGenTextures( n, textures );
}
static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params)
{
SIG( "glGetBooleanv" );
dllGetBooleanv( pname, params );
}
static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation)
{
SIG( "glGetClipPlane" );
dllGetClipPlane( plane, equation );
}
static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params)
{
SIG( "glGetDoublev" );
dllGetDoublev( pname, params );
}
static GLenum APIENTRY logGetError(void)
{
SIG( "glGetError" );
return dllGetError();
}
static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params)
{
SIG( "glGetFloatv" );
dllGetFloatv( pname, params );
}
static void APIENTRY logGetIntegerv(GLenum pname, GLint *params)
{
SIG( "glGetIntegerv" );
dllGetIntegerv( pname, params );
}
static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
SIG( "glGetLightfv" );
dllGetLightfv( light, pname, params );
}
static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params)
{
SIG( "glGetLightiv" );
dllGetLightiv( light, pname, params );
}
static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
SIG( "glGetMapdv" );
dllGetMapdv( target, query, v );
}
static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
SIG( "glGetMapfv" );
dllGetMapfv( target, query, v );
}
static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v)
{
SIG( "glGetMapiv" );
dllGetMapiv( target, query, v );
}
static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
SIG( "glGetMaterialfv" );
dllGetMaterialfv( face, pname, params );
}
static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
SIG( "glGetMaterialiv" );
dllGetMaterialiv( face, pname, params );
}
static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values)
{
SIG( "glGetPixelMapfv" );
dllGetPixelMapfv( map, values );
}
static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values)
{
SIG( "glGetPixelMapuiv" );
dllGetPixelMapuiv( map, values );
}
static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values)
{
SIG( "glGetPixelMapusv" );
dllGetPixelMapusv( map, values );
}
static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params)
{
SIG( "glGetPointerv" );
dllGetPointerv( pname, params );
}
static void APIENTRY logGetPolygonStipple(GLubyte *mask)
{
SIG( "glGetPolygonStipple" );
dllGetPolygonStipple( mask );
}
static const GLubyte * APIENTRY logGetString(GLenum name)
{
SIG( "glGetString" );
return dllGetString( name );
}
static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
SIG( "glGetTexEnvfv" );
dllGetTexEnvfv( target, pname, params );
}
static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
SIG( "glGetTexEnviv" );
dllGetTexEnviv( target, pname, params );
}
static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
SIG( "glGetTexGendv" );
dllGetTexGendv( coord, pname, params );
}
static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
SIG( "glGetTexGenfv" );
dllGetTexGenfv( coord, pname, params );
}
static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
SIG( "glGetTexGeniv" );
dllGetTexGeniv( coord, pname, params );
}
static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
{
SIG( "glGetTexImage" );
dllGetTexImage( target, level, format, type, pixels );
}
static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params )
{
SIG( "glGetTexLevelParameterfv" );
dllGetTexLevelParameterfv( target, level, pname, params );
}
static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
SIG( "glGetTexLevelParameteriv" );
dllGetTexLevelParameteriv( target, level, pname, params );
}
static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
SIG( "glGetTexParameterfv" );
dllGetTexParameterfv( target, pname, params );
}
static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
SIG( "glGetTexParameteriv" );
dllGetTexParameteriv( target, pname, params );
}
static void APIENTRY logHint(GLenum target, GLenum mode)
{
fprintf( log_fp, "glHint( 0x%x, 0x%x )\n", target, mode );
dllHint( target, mode );
}
static void APIENTRY logIndexMask(GLuint mask)
{
SIG( "glIndexMask" );
dllIndexMask( mask );
}
static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer)
{
SIG( "glIndexPointer" );
dllIndexPointer( type, stride, pointer );
}
static void APIENTRY logIndexd(GLdouble c)
{
SIG( "glIndexd" );
dllIndexd( c );
}
static void APIENTRY logIndexdv(const GLdouble *c)
{
SIG( "glIndexdv" );
dllIndexdv( c );
}
static void APIENTRY logIndexf(GLfloat c)
{
SIG( "glIndexf" );
dllIndexf( c );
}
static void APIENTRY logIndexfv(const GLfloat *c)
{
SIG( "glIndexfv" );
dllIndexfv( c );
}
static void APIENTRY logIndexi(GLint c)
{
SIG( "glIndexi" );
dllIndexi( c );
}
static void APIENTRY logIndexiv(const GLint *c)
{
SIG( "glIndexiv" );
dllIndexiv( c );
}
static void APIENTRY logIndexs(GLshort c)
{
SIG( "glIndexs" );
dllIndexs( c );
}
static void APIENTRY logIndexsv(const GLshort *c)
{
SIG( "glIndexsv" );
dllIndexsv( c );
}
static void APIENTRY logIndexub(GLubyte c)
{
SIG( "glIndexub" );
dllIndexub( c );
}
static void APIENTRY logIndexubv(const GLubyte *c)
{
SIG( "glIndexubv" );
dllIndexubv( c );
}
static void APIENTRY logInitNames(void)
{
SIG( "glInitNames" );
dllInitNames();
}
static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
{
SIG( "glInterleavedArrays" );
dllInterleavedArrays( format, stride, pointer );
}
static GLboolean APIENTRY logIsEnabled(GLenum cap)
{
SIG( "glIsEnabled" );
return dllIsEnabled( cap );
}
static GLboolean APIENTRY logIsList(GLuint list)
{
SIG( "glIsList" );
return dllIsList( list );
}
static GLboolean APIENTRY logIsTexture(GLuint texture)
{
SIG( "glIsTexture" );
return dllIsTexture( texture );
}
static void APIENTRY logLightModelf(GLenum pname, GLfloat param)
{
SIG( "glLightModelf" );
dllLightModelf( pname, param );
}
static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params)
{
SIG( "glLightModelfv" );
dllLightModelfv( pname, params );
}
static void APIENTRY logLightModeli(GLenum pname, GLint param)
{
SIG( "glLightModeli" );
dllLightModeli( pname, param );
}
static void APIENTRY logLightModeliv(GLenum pname, const GLint *params)
{
SIG( "glLightModeliv" );
dllLightModeliv( pname, params );
}
static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param)
{
SIG( "glLightf" );
dllLightf( light, pname, param );
}
static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
SIG( "glLightfv" );
dllLightfv( light, pname, params );
}
static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param)
{
SIG( "glLighti" );
dllLighti( light, pname, param );
}
static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params)
{
SIG( "glLightiv" );
dllLightiv( light, pname, params );
}
static void APIENTRY logLineStipple(GLint factor, GLushort pattern)
{
SIG( "glLineStipple" );
dllLineStipple( factor, pattern );
}
static void APIENTRY logLineWidth(GLfloat width)
{
SIG( "glLineWidth" );
dllLineWidth( width );
}
static void APIENTRY logListBase(GLuint base)
{
SIG( "glListBase" );
dllListBase( base );
}
static void APIENTRY logLoadIdentity(void)
{
SIG( "glLoadIdentity" );
dllLoadIdentity();
}
static void APIENTRY logLoadMatrixd(const GLdouble *m)
{
SIG( "glLoadMatrixd" );
dllLoadMatrixd( m );
}
static void APIENTRY logLoadMatrixf(const GLfloat *m)
{
SIG( "glLoadMatrixf" );
dllLoadMatrixf( m );
}
static void APIENTRY logLoadName(GLuint name)
{
SIG( "glLoadName" );
dllLoadName( name );
}
static void APIENTRY logLogicOp(GLenum opcode)
{
SIG( "glLogicOp" );
dllLogicOp( opcode );
}
static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
SIG( "glMap1d" );
dllMap1d( target, u1, u2, stride, order, points );
}
static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
SIG( "glMap1f" );
dllMap1f( target, u1, u2, stride, order, points );
}
static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
SIG( "glMap2d" );
dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
}
static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
SIG( "glMap2f" );
dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
}
static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
SIG( "glMapGrid1d" );
dllMapGrid1d( un, u1, u2 );
}
static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
SIG( "glMapGrid1f" );
dllMapGrid1f( un, u1, u2 );
}
static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
SIG( "glMapGrid2d" );
dllMapGrid2d( un, u1, u2, vn, v1, v2 );
}
static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
SIG( "glMapGrid2f" );
dllMapGrid2f( un, u1, u2, vn, v1, v2 );
}
static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param)
{
SIG( "glMaterialf" );
dllMaterialf( face, pname, param );
}
static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
SIG( "glMaterialfv" );
dllMaterialfv( face, pname, params );
}
static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param)
{
SIG( "glMateriali" );
dllMateriali( face, pname, param );
}
static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
SIG( "glMaterialiv" );
dllMaterialiv( face, pname, params );
}
static void APIENTRY logMatrixMode(GLenum mode)
{
SIG( "glMatrixMode" );
dllMatrixMode( mode );
}
static void APIENTRY logMultMatrixd(const GLdouble *m)
{
SIG( "glMultMatrixd" );
dllMultMatrixd( m );
}
static void APIENTRY logMultMatrixf(const GLfloat *m)
{
SIG( "glMultMatrixf" );
dllMultMatrixf( m );
}
static void APIENTRY logNewList(GLuint list, GLenum mode)
{
SIG( "glNewList" );
dllNewList( list, mode );
}
static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
SIG ("glNormal3b" );
dllNormal3b( nx, ny, nz );
}
static void APIENTRY logNormal3bv(const GLbyte *v)
{
SIG( "glNormal3bv" );
dllNormal3bv( v );
}
static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
SIG( "glNormal3d" );
dllNormal3d( nx, ny, nz );
}
static void APIENTRY logNormal3dv(const GLdouble *v)
{
SIG( "glNormal3dv" );
dllNormal3dv( v );
}
static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
SIG( "glNormal3f" );
dllNormal3f( nx, ny, nz );
}
static void APIENTRY logNormal3fv(const GLfloat *v)
{
SIG( "glNormal3fv" );
dllNormal3fv( v );
}
static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz)
{
SIG( "glNormal3i" );
dllNormal3i( nx, ny, nz );
}
static void APIENTRY logNormal3iv(const GLint *v)
{
SIG( "glNormal3iv" );
dllNormal3iv( v );
}
static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
SIG( "glNormal3s" );
dllNormal3s( nx, ny, nz );
}
static void APIENTRY logNormal3sv(const GLshort *v)
{
SIG( "glNormal3sv" );
dllNormal3sv( v );
}
static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer)
{
SIG( "glNormalPointer" );
dllNormalPointer( type, stride, pointer );
}
static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
SIG( "glOrtho" );
dllOrtho( left, right, bottom, top, zNear, zFar );
}
static void APIENTRY logPassThrough(GLfloat token)
{
SIG( "glPassThrough" );
dllPassThrough( token );
}
static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
{
SIG( "glPixelMapfv" );
dllPixelMapfv( map, mapsize, values );
}
static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
{
SIG( "glPixelMapuiv" );
dllPixelMapuiv( map, mapsize, values );
}
static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
{
SIG( "glPixelMapusv" );
dllPixelMapusv( map, mapsize, values );
}
static void APIENTRY logPixelStoref(GLenum pname, GLfloat param)
{
SIG( "glPixelStoref" );
dllPixelStoref( pname, param );
}
static void APIENTRY logPixelStorei(GLenum pname, GLint param)
{
SIG( "glPixelStorei" );
dllPixelStorei( pname, param );
}
static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param)
{
SIG( "glPixelTransferf" );
dllPixelTransferf( pname, param );
}
static void APIENTRY logPixelTransferi(GLenum pname, GLint param)
{
SIG( "glPixelTransferi" );
dllPixelTransferi( pname, param );
}
static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
SIG( "glPixelZoom" );
dllPixelZoom( xfactor, yfactor );
}
static void APIENTRY logPointSize(GLfloat size)
{
SIG( "glPointSize" );
dllPointSize( size );
}
static void APIENTRY logPolygonMode(GLenum face, GLenum mode)
{
fprintf( log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode );
dllPolygonMode( face, mode );
}
static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units)
{
SIG( "glPolygonOffset" );
dllPolygonOffset( factor, units );
}
static void APIENTRY logPolygonStipple(const GLubyte *mask )
{
SIG( "glPolygonStipple" );
dllPolygonStipple( mask );
}
static void APIENTRY logPopAttrib(void)
{
SIG( "glPopAttrib" );
dllPopAttrib();
}
static void APIENTRY logPopClientAttrib(void)
{
SIG( "glPopClientAttrib" );
dllPopClientAttrib();
}
static void APIENTRY logPopMatrix(void)
{
SIG( "glPopMatrix" );
dllPopMatrix();
}
static void APIENTRY logPopName(void)
{
SIG( "glPopName" );
dllPopName();
}
static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
SIG( "glPrioritizeTextures" );
dllPrioritizeTextures( n, textures, priorities );
}
static void APIENTRY logPushAttrib(GLbitfield mask)
{
SIG( "glPushAttrib" );
dllPushAttrib( mask );
}
static void APIENTRY logPushClientAttrib(GLbitfield mask)
{
SIG( "glPushClientAttrib" );
dllPushClientAttrib( mask );
}
static void APIENTRY logPushMatrix(void)
{
SIG( "glPushMatrix" );
dllPushMatrix();
}
static void APIENTRY logPushName(GLuint name)
{
SIG( "glPushName" );
dllPushName( name );
}
static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y)
{
SIG ("glRasterPot2d" );
dllRasterPos2d( x, y );
}
static void APIENTRY logRasterPos2dv(const GLdouble *v)
{
SIG( "glRasterPos2dv" );
dllRasterPos2dv( v );
}
static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y)
{
SIG( "glRasterPos2f" );
dllRasterPos2f( x, y );
}
static void APIENTRY logRasterPos2fv(const GLfloat *v)
{
SIG( "glRasterPos2dv" );
dllRasterPos2fv( v );
}
static void APIENTRY logRasterPos2i(GLint x, GLint y)
{
SIG( "glRasterPos2if" );
dllRasterPos2i( x, y );
}
static void APIENTRY logRasterPos2iv(const GLint *v)
{
SIG( "glRasterPos2iv" );
dllRasterPos2iv( v );
}
static void APIENTRY logRasterPos2s(GLshort x, GLshort y)
{
SIG( "glRasterPos2s" );
dllRasterPos2s( x, y );
}
static void APIENTRY logRasterPos2sv(const GLshort *v)
{
SIG( "glRasterPos2sv" );
dllRasterPos2sv( v );
}
static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
SIG( "glRasterPos3d" );
dllRasterPos3d( x, y, z );
}
static void APIENTRY logRasterPos3dv(const GLdouble *v)
{
SIG( "glRasterPos3dv" );
dllRasterPos3dv( v );
}
static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
SIG( "glRasterPos3f" );
dllRasterPos3f( x, y, z );
}
static void APIENTRY logRasterPos3fv(const GLfloat *v)
{
SIG( "glRasterPos3fv" );
dllRasterPos3fv( v );
}
static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z)
{
SIG( "glRasterPos3i" );
dllRasterPos3i( x, y, z );
}
static void APIENTRY logRasterPos3iv(const GLint *v)
{
SIG( "glRasterPos3iv" );
dllRasterPos3iv( v );
}
static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z)
{
SIG( "glRasterPos3s" );
dllRasterPos3s( x, y, z );
}
static void APIENTRY logRasterPos3sv(const GLshort *v)
{
SIG( "glRasterPos3sv" );
dllRasterPos3sv( v );
}
static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
SIG( "glRasterPos4d" );
dllRasterPos4d( x, y, z, w );
}
static void APIENTRY logRasterPos4dv(const GLdouble *v)
{
SIG( "glRasterPos4dv" );
dllRasterPos4dv( v );
}
static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
SIG( "glRasterPos4f" );
dllRasterPos4f( x, y, z, w );
}
static void APIENTRY logRasterPos4fv(const GLfloat *v)
{
SIG( "glRasterPos4fv" );
dllRasterPos4fv( v );
}
static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
SIG( "glRasterPos4i" );
dllRasterPos4i( x, y, z, w );
}
static void APIENTRY logRasterPos4iv(const GLint *v)
{
SIG( "glRasterPos4iv" );
dllRasterPos4iv( v );
}
static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
SIG( "glRasterPos4s" );
dllRasterPos4s( x, y, z, w );
}
static void APIENTRY logRasterPos4sv(const GLshort *v)
{
SIG( "glRasterPos4sv" );
dllRasterPos4sv( v );
}
static void APIENTRY logReadBuffer(GLenum mode)
{
SIG( "glReadBuffer" );
dllReadBuffer( mode );
}
static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
{
SIG( "glReadPixels" );
dllReadPixels( x, y, width, height, format, type, pixels );
}
static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
SIG( "glRectd" );
dllRectd( x1, y1, x2, y2 );
}
static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2)
{
SIG( "glRectdv" );
dllRectdv( v1, v2 );
}
static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
SIG( "glRectf" );
dllRectf( x1, y1, x2, y2 );
}
static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2)
{
SIG( "glRectfv" );
dllRectfv( v1, v2 );
}
static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
SIG( "glRecti" );
dllRecti( x1, y1, x2, y2 );
}
static void APIENTRY logRectiv(const GLint *v1, const GLint *v2)
{
SIG( "glRectiv" );
dllRectiv( v1, v2 );
}
static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
SIG( "glRects" );
dllRects( x1, y1, x2, y2 );
}
static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2)
{
SIG( "glRectsv" );
dllRectsv( v1, v2 );
}
static GLint APIENTRY logRenderMode(GLenum mode)
{
SIG( "glRenderMode" );
return dllRenderMode( mode );
}
static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
SIG( "glRotated" );
dllRotated( angle, x, y, z );
}
static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
SIG( "glRotatef" );
dllRotatef( angle, x, y, z );
}
static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z)
{
SIG( "glScaled" );
dllScaled( x, y, z );
}
static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z)
{
SIG( "glScalef" );
dllScalef( x, y, z );
}
static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
SIG( "glScissor" );
dllScissor( x, y, width, height );
}
static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer)
{
SIG( "glSelectBuffer" );
dllSelectBuffer( size, buffer );
}
static void APIENTRY logShadeModel(GLenum mode)
{
SIG( "glShadeModel" );
dllShadeModel( mode );
}
static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask)
{
SIG( "glStencilFunc" );
dllStencilFunc( func, ref, mask );
}
static void APIENTRY logStencilMask(GLuint mask)
{
SIG( "glStencilMask" );
dllStencilMask( mask );
}
static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
SIG( "glStencilOp" );
dllStencilOp( fail, zfail, zpass );
}
static void APIENTRY logTexCoord1d(GLdouble s)
{
SIG( "glTexCoord1d" );
dllTexCoord1d( s );
}
static void APIENTRY logTexCoord1dv(const GLdouble *v)
{
SIG( "glTexCoord1dv" );
dllTexCoord1dv( v );
}
static void APIENTRY logTexCoord1f(GLfloat s)
{
SIG( "glTexCoord1f" );
dllTexCoord1f( s );
}
static void APIENTRY logTexCoord1fv(const GLfloat *v)
{
SIG( "glTexCoord1fv" );
dllTexCoord1fv( v );
}
static void APIENTRY logTexCoord1i(GLint s)
{
SIG( "glTexCoord1i" );
dllTexCoord1i( s );
}
static void APIENTRY logTexCoord1iv(const GLint *v)
{
SIG( "glTexCoord1iv" );
dllTexCoord1iv( v );
}
static void APIENTRY logTexCoord1s(GLshort s)
{
SIG( "glTexCoord1s" );
dllTexCoord1s( s );
}
static void APIENTRY logTexCoord1sv(const GLshort *v)
{
SIG( "glTexCoord1sv" );
dllTexCoord1sv( v );
}
static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t)
{
SIG( "glTexCoord2d" );
dllTexCoord2d( s, t );
}
static void APIENTRY logTexCoord2dv(const GLdouble *v)
{
SIG( "glTexCoord2dv" );
dllTexCoord2dv( v );
}
static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t)
{
SIG( "glTexCoord2f" );
dllTexCoord2f( s, t );
}
static void APIENTRY logTexCoord2fv(const GLfloat *v)
{
SIG( "glTexCoord2fv" );
dllTexCoord2fv( v );
}
static void APIENTRY logTexCoord2i(GLint s, GLint t)
{
SIG( "glTexCoord2i" );
dllTexCoord2i( s, t );
}
static void APIENTRY logTexCoord2iv(const GLint *v)
{
SIG( "glTexCoord2iv" );
dllTexCoord2iv( v );
}
static void APIENTRY logTexCoord2s(GLshort s, GLshort t)
{
SIG( "glTexCoord2s" );
dllTexCoord2s( s, t );
}
static void APIENTRY logTexCoord2sv(const GLshort *v)
{
SIG( "glTexCoord2sv" );
dllTexCoord2sv( v );
}
static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
SIG( "glTexCoord3d" );
dllTexCoord3d( s, t, r );
}
static void APIENTRY logTexCoord3dv(const GLdouble *v)
{
SIG( "glTexCoord3dv" );
dllTexCoord3dv( v );
}
static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
SIG( "glTexCoord3f" );
dllTexCoord3f( s, t, r );
}
static void APIENTRY logTexCoord3fv(const GLfloat *v)
{
SIG( "glTexCoord3fv" );
dllTexCoord3fv( v );
}
static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r)
{
SIG( "glTexCoord3i" );
dllTexCoord3i( s, t, r );
}
static void APIENTRY logTexCoord3iv(const GLint *v)
{
SIG( "glTexCoord3iv" );
dllTexCoord3iv( v );
}
static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r)
{
SIG( "glTexCoord3s" );
dllTexCoord3s( s, t, r );
}
static void APIENTRY logTexCoord3sv(const GLshort *v)
{
SIG( "glTexCoord3sv" );
dllTexCoord3sv( v );
}
static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
SIG( "glTexCoord4d" );
dllTexCoord4d( s, t, r, q );
}
static void APIENTRY logTexCoord4dv(const GLdouble *v)
{
SIG( "glTexCoord4dv" );
dllTexCoord4dv( v );
}
static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
SIG( "glTexCoord4f" );
dllTexCoord4f( s, t, r, q );
}
static void APIENTRY logTexCoord4fv(const GLfloat *v)
{
SIG( "glTexCoord4fv" );
dllTexCoord4fv( v );
}
static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
SIG( "glTexCoord4i" );
dllTexCoord4i( s, t, r, q );
}
static void APIENTRY logTexCoord4iv(const GLint *v)
{
SIG( "glTexCoord4iv" );
dllTexCoord4iv( v );
}
static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
SIG( "glTexCoord4s" );
dllTexCoord4s( s, t, r, q );
}
static void APIENTRY logTexCoord4sv(const GLshort *v)
{
SIG( "glTexCoord4sv" );
dllTexCoord4sv( v );
}
static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
SIG( "glTexCoordPointer" );
dllTexCoordPointer( size, type, stride, pointer );
}
static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
fprintf( log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param );
dllTexEnvf( target, pname, param );
}
static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
SIG( "glTexEnvfv" );
dllTexEnvfv( target, pname, params );
}
static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param)
{
fprintf( log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
dllTexEnvi( target, pname, param );
}
static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
SIG( "glTexEnviv" );
dllTexEnviv( target, pname, params );
}
static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param)
{
SIG( "glTexGend" );
dllTexGend( coord, pname, param );
}
static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
SIG( "glTexGendv" );
dllTexGendv( coord, pname, params );
}
static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
SIG( "glTexGenf" );
dllTexGenf( coord, pname, param );
}
static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
SIG( "glTexGenfv" );
dllTexGenfv( coord, pname, params );
}
static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param)
{
SIG( "glTexGeni" );
dllTexGeni( coord, pname, param );
}
static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
SIG( "glTexGeniv" );
dllTexGeniv( coord, pname, params );
}
static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
{
SIG( "glTexImage1D" );
dllTexImage1D( target, level, internalformat, width, border, format, type, pixels );
}
static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
{
SIG( "glTexImage2D" );
dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
}
static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
fprintf( log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param );
dllTexParameterf( target, pname, param );
}
static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
SIG( "glTexParameterfv" );
dllTexParameterfv( target, pname, params );
}
static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param)
{
fprintf( log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
dllTexParameteri( target, pname, param );
}
static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
SIG( "glTexParameteriv" );
dllTexParameteriv( target, pname, params );
}
static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
{
SIG( "glTexSubImage1D" );
dllTexSubImage1D( target, level, xoffset, width, format, type, pixels );
}
static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
SIG( "glTexSubImage2D" );
dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
}
static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z)
{
SIG( "glTranslated" );
dllTranslated( x, y, z );
}
static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
SIG( "glTranslatef" );
dllTranslatef( x, y, z );
}
static void APIENTRY logVertex2d(GLdouble x, GLdouble y)
{
SIG( "glVertex2d" );
dllVertex2d( x, y );
}
static void APIENTRY logVertex2dv(const GLdouble *v)
{
SIG( "glVertex2dv" );
dllVertex2dv( v );
}
static void APIENTRY logVertex2f(GLfloat x, GLfloat y)
{
SIG( "glVertex2f" );
dllVertex2f( x, y );
}
static void APIENTRY logVertex2fv(const GLfloat *v)
{
SIG( "glVertex2fv" );
dllVertex2fv( v );
}
static void APIENTRY logVertex2i(GLint x, GLint y)
{
SIG( "glVertex2i" );
dllVertex2i( x, y );
}
static void APIENTRY logVertex2iv(const GLint *v)
{
SIG( "glVertex2iv" );
dllVertex2iv( v );
}
static void APIENTRY logVertex2s(GLshort x, GLshort y)
{
SIG( "glVertex2s" );
dllVertex2s( x, y );
}
static void APIENTRY logVertex2sv(const GLshort *v)
{
SIG( "glVertex2sv" );
dllVertex2sv( v );
}
static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
SIG( "glVertex3d" );
dllVertex3d( x, y, z );
}
static void APIENTRY logVertex3dv(const GLdouble *v)
{
SIG( "glVertex3dv" );
dllVertex3dv( v );
}
static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
SIG( "glVertex3f" );
dllVertex3f( x, y, z );
}
static void APIENTRY logVertex3fv(const GLfloat *v)
{
SIG( "glVertex3fv" );
dllVertex3fv( v );
}
static void APIENTRY logVertex3i(GLint x, GLint y, GLint z)
{
SIG( "glVertex3i" );
dllVertex3i( x, y, z );
}
static void APIENTRY logVertex3iv(const GLint *v)
{
SIG( "glVertex3iv" );
dllVertex3iv( v );
}
static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z)
{
SIG( "glVertex3s" );
dllVertex3s( x, y, z );
}
static void APIENTRY logVertex3sv(const GLshort *v)
{
SIG( "glVertex3sv" );
dllVertex3sv( v );
}
static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
SIG( "glVertex4d" );
dllVertex4d( x, y, z, w );
}
static void APIENTRY logVertex4dv(const GLdouble *v)
{
SIG( "glVertex4dv" );
dllVertex4dv( v );
}
static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
SIG( "glVertex4f" );
dllVertex4f( x, y, z, w );
}
static void APIENTRY logVertex4fv(const GLfloat *v)
{
SIG( "glVertex4fv" );
dllVertex4fv( v );
}
static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w)
{
SIG( "glVertex4i" );
dllVertex4i( x, y, z, w );
}
static void APIENTRY logVertex4iv(const GLint *v)
{
SIG( "glVertex4iv" );
dllVertex4iv( v );
}
static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
SIG( "glVertex4s" );
dllVertex4s( x, y, z, w );
}
static void APIENTRY logVertex4sv(const GLshort *v)
{
SIG( "glVertex4sv" );
dllVertex4sv( v );
}
static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
SIG( "glVertexPointer" );
dllVertexPointer( size, type, stride, pointer );
}
static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
SIG( "glViewport" );
dllViewport( x, y, width, height );
}
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers.
*/
void QGL_Shutdown( void )
{
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qglColorTableEXT = NULL;
}
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
**
*/
qboolean QGL_Init( const char *dllname )
{
gl_config.allow_cds = true;
qglAccum = dllAccum = glAccum;
qglAlphaFunc = dllAlphaFunc = glAlphaFunc;
qglAreTexturesResident = dllAreTexturesResident = glAreTexturesResident;
qglArrayElement = dllArrayElement = glArrayElement;
qglBegin = dllBegin = glBegin;
qglBindTexture = dllBindTexture = glBindTexture;
qglBitmap = dllBitmap = glBitmap;
qglBlendFunc = dllBlendFunc = glBlendFunc;
qglCallList = dllCallList = glCallList;
qglCallLists = dllCallLists = glCallLists;
qglClear = dllClear = glClear;
qglClearAccum = dllClearAccum = glClearAccum;
qglClearColor = dllClearColor = glClearColor;
qglClearDepth = dllClearDepth = glClearDepth;
qglClearIndex = dllClearIndex = glClearIndex;
qglClearStencil = dllClearStencil = glClearStencil;
qglClipPlane = dllClipPlane = glClipPlane;
qglColor3b = dllColor3b = glColor3b;
qglColor3bv = dllColor3bv = glColor3bv;
qglColor3d = dllColor3d = glColor3d;
qglColor3dv = dllColor3dv = glColor3dv;
qglColor3f = dllColor3f = glColor3f;
qglColor3fv = dllColor3fv = glColor3fv;
qglColor3i = dllColor3i = glColor3i;
qglColor3iv = dllColor3iv = glColor3iv;
qglColor3s = dllColor3s = glColor3s;
qglColor3sv = dllColor3sv = glColor3sv;
qglColor3ub = dllColor3ub = glColor3ub;
qglColor3ubv = dllColor3ubv = glColor3ubv;
qglColor3ui = dllColor3ui = glColor3ui;
qglColor3uiv = dllColor3uiv = glColor3uiv;
qglColor3us = dllColor3us = glColor3us;
qglColor3usv = dllColor3usv = glColor3usv;
qglColor4b = dllColor4b = glColor4b;
qglColor4bv = dllColor4bv = glColor4bv;
qglColor4d = dllColor4d = glColor4d;
qglColor4dv = dllColor4dv = glColor4dv;
qglColor4f = dllColor4f = glColor4f;
qglColor4fv = dllColor4fv = glColor4fv;
qglColor4i = dllColor4i = glColor4i;
qglColor4iv = dllColor4iv = glColor4iv;
qglColor4s = dllColor4s = glColor4s;
qglColor4sv = dllColor4sv = glColor4sv;
qglColor4ub = dllColor4ub = glColor4ub;
qglColor4ubv = dllColor4ubv = glColor4ubv;
qglColor4ui = dllColor4ui = glColor4ui;
qglColor4uiv = dllColor4uiv = glColor4uiv;
qglColor4us = dllColor4us = glColor4us;
qglColor4usv = dllColor4usv = glColor4usv;
qglColorMask = dllColorMask = glColorMask;
qglColorMaterial = dllColorMaterial = glColorMaterial;
qglColorPointer = dllColorPointer = glColorPointer;
qglCopyPixels = dllCopyPixels = glCopyPixels;
qglCopyTexImage1D = dllCopyTexImage1D = glCopyTexImage1D;
qglCopyTexImage2D = dllCopyTexImage2D = glCopyTexImage2D;
qglCopyTexSubImage1D = dllCopyTexSubImage1D = glCopyTexSubImage1D;
qglCopyTexSubImage2D = dllCopyTexSubImage2D = glCopyTexSubImage2D;
qglCullFace = dllCullFace = glCullFace;
qglDeleteLists = dllDeleteLists = glDeleteLists;
qglDeleteTextures = dllDeleteTextures = glDeleteTextures;
qglDepthFunc = dllDepthFunc = glDepthFunc;
qglDepthMask = dllDepthMask = glDepthMask;
qglDepthRange = dllDepthRange = glDepthRange;
qglDisable = dllDisable = glDisable;
qglDisableClientState = dllDisableClientState = glDisableClientState;
qglDrawArrays = dllDrawArrays = glDrawArrays;
qglDrawBuffer = dllDrawBuffer = glDrawBuffer;
qglDrawElements = dllDrawElements = glDrawElements;
qglDrawPixels = dllDrawPixels = glDrawPixels;
qglEdgeFlag = dllEdgeFlag = glEdgeFlag;
qglEdgeFlagPointer = dllEdgeFlagPointer = glEdgeFlagPointer;
qglEdgeFlagv = dllEdgeFlagv = glEdgeFlagv;
qglEnable = dllEnable = glEnable;
qglEnableClientState = dllEnableClientState = glEnableClientState;
qglEnd = dllEnd = glEnd;
qglEndList = dllEndList = glEndList;
qglEvalCoord1d = dllEvalCoord1d = glEvalCoord1d;
qglEvalCoord1dv = dllEvalCoord1dv = glEvalCoord1dv;
qglEvalCoord1f = dllEvalCoord1f = glEvalCoord1f;
qglEvalCoord1fv = dllEvalCoord1fv = glEvalCoord1fv;
qglEvalCoord2d = dllEvalCoord2d = glEvalCoord2d;
qglEvalCoord2dv = dllEvalCoord2dv = glEvalCoord2dv;
qglEvalCoord2f = dllEvalCoord2f = glEvalCoord2f;
qglEvalCoord2fv = dllEvalCoord2fv = glEvalCoord2fv;
qglEvalMesh1 = dllEvalMesh1 = glEvalMesh1;
qglEvalMesh2 = dllEvalMesh2 = glEvalMesh2;
qglEvalPoint1 = dllEvalPoint1 = glEvalPoint1;
qglEvalPoint2 = dllEvalPoint2 = glEvalPoint2;
qglFeedbackBuffer = dllFeedbackBuffer = glFeedbackBuffer;
qglFinish = dllFinish = glFinish;
qglFlush = dllFlush = glFlush;
qglFogf = dllFogf = glFogf;
qglFogfv = dllFogfv = glFogfv;
qglFogi = dllFogi = glFogi;
qglFogiv = dllFogiv = glFogiv;
qglFrontFace = dllFrontFace = glFrontFace;
qglFrustum = dllFrustum = glFrustum;
qglGenLists = dllGenLists = glGenLists;
qglGenTextures = dllGenTextures = glGenTextures;
qglGetBooleanv = dllGetBooleanv = glGetBooleanv;
qglGetClipPlane = dllGetClipPlane = glGetClipPlane;
qglGetDoublev = dllGetDoublev = glGetDoublev;
qglGetError = dllGetError = glGetError;
qglGetFloatv = dllGetFloatv = glGetFloatv;
qglGetIntegerv = dllGetIntegerv = glGetIntegerv;
qglGetLightfv = dllGetLightfv = glGetLightfv;
qglGetLightiv = dllGetLightiv = glGetLightiv;
qglGetMapdv = dllGetMapdv = glGetMapdv;
qglGetMapfv = dllGetMapfv = glGetMapfv;
qglGetMapiv = dllGetMapiv = glGetMapiv;
qglGetMaterialfv = dllGetMaterialfv = glGetMaterialfv;
qglGetMaterialiv = dllGetMaterialiv = glGetMaterialiv;
qglGetPixelMapfv = dllGetPixelMapfv = glGetPixelMapfv;
qglGetPixelMapuiv = dllGetPixelMapuiv = glGetPixelMapuiv;
qglGetPixelMapusv = dllGetPixelMapusv = glGetPixelMapusv;
qglGetPointerv = dllGetPointerv = glGetPointerv;
qglGetPolygonStipple = dllGetPolygonStipple = glGetPolygonStipple;
qglGetString = dllGetString = glGetString;
qglGetTexEnvfv = dllGetTexEnvfv = glGetTexEnvfv;
qglGetTexEnviv = dllGetTexEnviv = glGetTexEnviv;
qglGetTexGendv = dllGetTexGendv = glGetTexGendv;
qglGetTexGenfv = dllGetTexGenfv = glGetTexGenfv;
qglGetTexGeniv = dllGetTexGeniv = glGetTexGeniv;
qglGetTexImage = dllGetTexImage = glGetTexImage;
// qglGetTexLevelParameterfv = dllGetTexLevelParameterfv = glGetLevelParameterfv;
// qglGetTexLevelParameteriv = dllGetTexLevelParameteriv = glGetLevelParameteriv;
qglGetTexParameterfv = dllGetTexParameterfv = glGetTexParameterfv;
qglGetTexParameteriv = dllGetTexParameteriv = glGetTexParameteriv;
qglHint = dllHint = glHint;
qglIndexMask = dllIndexMask = glIndexMask;
qglIndexPointer = dllIndexPointer = glIndexPointer;
qglIndexd = dllIndexd = glIndexd;
qglIndexdv = dllIndexdv = glIndexdv;
qglIndexf = dllIndexf = glIndexf;
qglIndexfv = dllIndexfv = glIndexfv;
qglIndexi = dllIndexi = glIndexi;
qglIndexiv = dllIndexiv = glIndexiv;
qglIndexs = dllIndexs = glIndexs;
qglIndexsv = dllIndexsv = glIndexsv;
qglIndexub = dllIndexub = glIndexub;
qglIndexubv = dllIndexubv = glIndexubv;
qglInitNames = dllInitNames = glInitNames;
qglInterleavedArrays = dllInterleavedArrays = glInterleavedArrays;
qglIsEnabled = dllIsEnabled = glIsEnabled;
qglIsList = dllIsList = glIsList;
qglIsTexture = dllIsTexture = glIsTexture;
qglLightModelf = dllLightModelf = glLightModelf;
qglLightModelfv = dllLightModelfv = glLightModelfv;
qglLightModeli = dllLightModeli = glLightModeli;
qglLightModeliv = dllLightModeliv = glLightModeliv;
qglLightf = dllLightf = glLightf;
qglLightfv = dllLightfv = glLightfv;
qglLighti = dllLighti = glLighti;
qglLightiv = dllLightiv = glLightiv;
qglLineStipple = dllLineStipple = glLineStipple;
qglLineWidth = dllLineWidth = glLineWidth;
qglListBase = dllListBase = glListBase;
qglLoadIdentity = dllLoadIdentity = glLoadIdentity;
qglLoadMatrixd = dllLoadMatrixd = glLoadMatrixd;
qglLoadMatrixf = dllLoadMatrixf = glLoadMatrixf;
qglLoadName = dllLoadName = glLoadName;
qglLogicOp = dllLogicOp = glLogicOp;
qglMap1d = dllMap1d = glMap1d;
qglMap1f = dllMap1f = glMap1f;
qglMap2d = dllMap2d = glMap2d;
qglMap2f = dllMap2f = glMap2f;
qglMapGrid1d = dllMapGrid1d = glMapGrid1d;
qglMapGrid1f = dllMapGrid1f = glMapGrid1f;
qglMapGrid2d = dllMapGrid2d = glMapGrid2d;
qglMapGrid2f = dllMapGrid2f = glMapGrid2f;
qglMaterialf = dllMaterialf = glMaterialf;
qglMaterialfv = dllMaterialfv = glMaterialfv;
qglMateriali = dllMateriali = glMateriali;
qglMaterialiv = dllMaterialiv = glMaterialiv;
qglMatrixMode = dllMatrixMode = glMatrixMode;
qglMultMatrixd = dllMultMatrixd = glMultMatrixd;
qglMultMatrixf = dllMultMatrixf = glMultMatrixf;
qglNewList = dllNewList = glNewList;
qglNormal3b = dllNormal3b = glNormal3b;
qglNormal3bv = dllNormal3bv = glNormal3bv;
qglNormal3d = dllNormal3d = glNormal3d;
qglNormal3dv = dllNormal3dv = glNormal3dv;
qglNormal3f = dllNormal3f = glNormal3f;
qglNormal3fv = dllNormal3fv = glNormal3fv;
qglNormal3i = dllNormal3i = glNormal3i;
qglNormal3iv = dllNormal3iv = glNormal3iv;
qglNormal3s = dllNormal3s = glNormal3s;
qglNormal3sv = dllNormal3sv = glNormal3sv;
qglNormalPointer = dllNormalPointer = glNormalPointer;
qglOrtho = dllOrtho = glOrtho;
qglPassThrough = dllPassThrough = glPassThrough;
qglPixelMapfv = dllPixelMapfv = glPixelMapfv;
qglPixelMapuiv = dllPixelMapuiv = glPixelMapuiv;
qglPixelMapusv = dllPixelMapusv = glPixelMapusv;
qglPixelStoref = dllPixelStoref = glPixelStoref;
qglPixelStorei = dllPixelStorei = glPixelStorei;
qglPixelTransferf = dllPixelTransferf = glPixelTransferf;
qglPixelTransferi = dllPixelTransferi = glPixelTransferi;
qglPixelZoom = dllPixelZoom = glPixelZoom;
qglPointSize = dllPointSize = glPointSize;
qglPolygonMode = dllPolygonMode = glPolygonMode;
qglPolygonOffset = dllPolygonOffset = glPolygonOffset;
qglPolygonStipple = dllPolygonStipple = glPolygonStipple;
qglPopAttrib = dllPopAttrib = glPopAttrib;
qglPopClientAttrib = dllPopClientAttrib = glPopClientAttrib;
qglPopMatrix = dllPopMatrix = glPopMatrix;
qglPopName = dllPopName = glPopName;
qglPrioritizeTextures = dllPrioritizeTextures = glPrioritizeTextures;
qglPushAttrib = dllPushAttrib = glPushAttrib;
qglPushClientAttrib = dllPushClientAttrib = glPushClientAttrib;
qglPushMatrix = dllPushMatrix = glPushMatrix;
qglPushName = dllPushName = glPushName;
qglRasterPos2d = dllRasterPos2d = glRasterPos2d;
qglRasterPos2dv = dllRasterPos2dv = glRasterPos2dv;
qglRasterPos2f = dllRasterPos2f = glRasterPos2f;
qglRasterPos2fv = dllRasterPos2fv = glRasterPos2fv;
qglRasterPos2i = dllRasterPos2i = glRasterPos2i;
qglRasterPos2iv = dllRasterPos2iv = glRasterPos2iv;
qglRasterPos2s = dllRasterPos2s = glRasterPos2s;
qglRasterPos2sv = dllRasterPos2sv = glRasterPos2sv;
qglRasterPos3d = dllRasterPos3d = glRasterPos3d;
qglRasterPos3dv = dllRasterPos3dv = glRasterPos3dv;
qglRasterPos3f = dllRasterPos3f = glRasterPos3f;
qglRasterPos3fv = dllRasterPos3fv = glRasterPos3fv;
qglRasterPos3i = dllRasterPos3i = glRasterPos3i;
qglRasterPos3iv = dllRasterPos3iv = glRasterPos3iv;
qglRasterPos3s = dllRasterPos3s = glRasterPos3s;
qglRasterPos3sv = dllRasterPos3sv = glRasterPos3sv;
qglRasterPos4d = dllRasterPos4d = glRasterPos4d;
qglRasterPos4dv = dllRasterPos4dv = glRasterPos4dv;
qglRasterPos4f = dllRasterPos4f = glRasterPos4f;
qglRasterPos4fv = dllRasterPos4fv = glRasterPos4fv;
qglRasterPos4i = dllRasterPos4i = glRasterPos4i;
qglRasterPos4iv = dllRasterPos4iv = glRasterPos4iv;
qglRasterPos4s = dllRasterPos4s = glRasterPos4s;
qglRasterPos4sv = dllRasterPos4sv = glRasterPos4sv;
qglReadBuffer = dllReadBuffer = glReadBuffer;
qglReadPixels = dllReadPixels = glReadPixels;
qglRectd = dllRectd = glRectd;
qglRectdv = dllRectdv = glRectdv;
qglRectf = dllRectf = glRectf;
qglRectfv = dllRectfv = glRectfv;
qglRecti = dllRecti = glRecti;
qglRectiv = dllRectiv = glRectiv;
qglRects = dllRects = glRects;
qglRectsv = dllRectsv = glRectsv;
qglRenderMode = dllRenderMode = glRenderMode;
qglRotated = dllRotated = glRotated;
qglRotatef = dllRotatef = glRotatef;
qglScaled = dllScaled = glScaled;
qglScalef = dllScalef = glScalef;
qglScissor = dllScissor = glScissor;
qglSelectBuffer = dllSelectBuffer = glSelectBuffer;
qglShadeModel = dllShadeModel = glShadeModel;
qglStencilFunc = dllStencilFunc = glStencilFunc;
qglStencilMask = dllStencilMask = glStencilMask;
qglStencilOp = dllStencilOp = glStencilOp;
qglTexCoord1d = dllTexCoord1d = glTexCoord1d;
qglTexCoord1dv = dllTexCoord1dv = glTexCoord1dv;
qglTexCoord1f = dllTexCoord1f = glTexCoord1f;
qglTexCoord1fv = dllTexCoord1fv = glTexCoord1fv;
qglTexCoord1i = dllTexCoord1i = glTexCoord1i;
qglTexCoord1iv = dllTexCoord1iv = glTexCoord1iv;
qglTexCoord1s = dllTexCoord1s = glTexCoord1s;
qglTexCoord1sv = dllTexCoord1sv = glTexCoord1sv;
qglTexCoord2d = dllTexCoord2d = glTexCoord2d;
qglTexCoord2dv = dllTexCoord2dv = glTexCoord2dv;
qglTexCoord2f = dllTexCoord2f = glTexCoord2f;
qglTexCoord2fv = dllTexCoord2fv = glTexCoord2fv;
qglTexCoord2i = dllTexCoord2i = glTexCoord2i;
qglTexCoord2iv = dllTexCoord2iv = glTexCoord2iv;
qglTexCoord2s = dllTexCoord2s = glTexCoord2s;
qglTexCoord2sv = dllTexCoord2sv = glTexCoord2sv;
qglTexCoord3d = dllTexCoord3d = glTexCoord3d;
qglTexCoord3dv = dllTexCoord3dv = glTexCoord3dv;
qglTexCoord3f = dllTexCoord3f = glTexCoord3f;
qglTexCoord3fv = dllTexCoord3fv = glTexCoord3fv;
qglTexCoord3i = dllTexCoord3i = glTexCoord3i;
qglTexCoord3iv = dllTexCoord3iv = glTexCoord3iv;
qglTexCoord3s = dllTexCoord3s = glTexCoord3s;
qglTexCoord3sv = dllTexCoord3sv = glTexCoord3sv;
qglTexCoord4d = dllTexCoord4d = glTexCoord4d;
qglTexCoord4dv = dllTexCoord4dv = glTexCoord4dv;
qglTexCoord4f = dllTexCoord4f = glTexCoord4f;
qglTexCoord4fv = dllTexCoord4fv = glTexCoord4fv;
qglTexCoord4i = dllTexCoord4i = glTexCoord4i;
qglTexCoord4iv = dllTexCoord4iv = glTexCoord4iv;
qglTexCoord4s = dllTexCoord4s = glTexCoord4s;
qglTexCoord4sv = dllTexCoord4sv = glTexCoord4sv;
qglTexCoordPointer = dllTexCoordPointer = glTexCoordPointer;
qglTexEnvf = dllTexEnvf = glTexEnvf;
qglTexEnvfv = dllTexEnvfv = glTexEnvfv;
qglTexEnvi = dllTexEnvi = glTexEnvi;
qglTexEnviv = dllTexEnviv = glTexEnviv;
qglTexGend = dllTexGend = glTexGend;
qglTexGendv = dllTexGendv = glTexGendv;
qglTexGenf = dllTexGenf = glTexGenf;
qglTexGenfv = dllTexGenfv = glTexGenfv;
qglTexGeni = dllTexGeni = glTexGeni;
qglTexGeniv = dllTexGeniv = glTexGeniv;
qglTexImage1D = dllTexImage1D = glTexImage1D;
qglTexImage2D = dllTexImage2D = glTexImage2D;
qglTexParameterf = dllTexParameterf = glTexParameterf;
qglTexParameterfv = dllTexParameterfv = glTexParameterfv;
qglTexParameteri = dllTexParameteri = glTexParameteri;
qglTexParameteriv = dllTexParameteriv = glTexParameteriv;
qglTexSubImage1D = dllTexSubImage1D = glTexSubImage1D;
qglTexSubImage2D = dllTexSubImage2D = glTexSubImage2D;
qglTranslated = dllTranslated = glTranslated;
qglTranslatef = dllTranslatef = glTranslatef;
qglVertex2d = dllVertex2d = glVertex2d;
qglVertex2dv = dllVertex2dv = glVertex2dv;
qglVertex2f = dllVertex2f = glVertex2f;
qglVertex2fv = dllVertex2fv = glVertex2fv;
qglVertex2i = dllVertex2i = glVertex2i;
qglVertex2iv = dllVertex2iv = glVertex2iv;
qglVertex2s = dllVertex2s = glVertex2s;
qglVertex2sv = dllVertex2sv = glVertex2sv;
qglVertex3d = dllVertex3d = glVertex3d;
qglVertex3dv = dllVertex3dv = glVertex3dv;
qglVertex3f = dllVertex3f = glVertex3f;
qglVertex3fv = dllVertex3fv = glVertex3fv;
qglVertex3i = dllVertex3i = glVertex3i;
qglVertex3iv = dllVertex3iv = glVertex3iv;
qglVertex3s = dllVertex3s = glVertex3s;
qglVertex3sv = dllVertex3sv = glVertex3sv;
qglVertex4d = dllVertex4d = glVertex4d;
qglVertex4dv = dllVertex4dv = glVertex4dv;
qglVertex4f = dllVertex4f = glVertex4f;
qglVertex4fv = dllVertex4fv = glVertex4fv;
qglVertex4i = dllVertex4i = glVertex4i;
qglVertex4iv = dllVertex4iv = glVertex4iv;
qglVertex4s = dllVertex4s = glVertex4s;
qglVertex4sv = dllVertex4sv = glVertex4sv;
qglVertexPointer = dllVertexPointer = glVertexPointer;
qglViewport = dllViewport = glViewport;
qglPointParameterfEXT = 0;
qglPointParameterfvEXT = 0;
qglColorTableEXT = glColorTableSGI;
qglColorTableEXT = 0;
qglSelectTextureSGIS = 0;
qglMTexCoord2fSGIS = 0;
return true;
}
void GLimp_EnableLogging( qboolean enable )
{
if ( enable )
{
if ( !log_fp )
{
struct tm *newtime;
time_t aclock;
char buffer[1024];
time( &aclock );
newtime = localtime( &aclock );
asctime( newtime );
sprintf( buffer, "%s/gl.log", ri.FS_Gamedir() );
log_fp = fopen( buffer, "wt");
2001-12-22 04:27:19 +00:00
fprintf( log_fp, "%s\n", asctime( newtime ) );
}
qglAccum = logAccum;
qglAlphaFunc = logAlphaFunc;
qglAreTexturesResident = logAreTexturesResident;
qglArrayElement = logArrayElement;
qglBegin = logBegin;
qglBindTexture = logBindTexture;
qglBitmap = logBitmap;
qglBlendFunc = logBlendFunc;
qglCallList = logCallList;
qglCallLists = logCallLists;
qglClear = logClear;
qglClearAccum = logClearAccum;
qglClearColor = logClearColor;
qglClearDepth = logClearDepth;
qglClearIndex = logClearIndex;
qglClearStencil = logClearStencil;
qglClipPlane = logClipPlane;
qglColor3b = logColor3b;
qglColor3bv = logColor3bv;
qglColor3d = logColor3d;
qglColor3dv = logColor3dv;
qglColor3f = logColor3f;
qglColor3fv = logColor3fv;
qglColor3i = logColor3i;
qglColor3iv = logColor3iv;
qglColor3s = logColor3s;
qglColor3sv = logColor3sv;
qglColor3ub = logColor3ub;
qglColor3ubv = logColor3ubv;
qglColor3ui = logColor3ui;
qglColor3uiv = logColor3uiv;
qglColor3us = logColor3us;
qglColor3usv = logColor3usv;
qglColor4b = logColor4b;
qglColor4bv = logColor4bv;
qglColor4d = logColor4d;
qglColor4dv = logColor4dv;
qglColor4f = logColor4f;
qglColor4fv = logColor4fv;
qglColor4i = logColor4i;
qglColor4iv = logColor4iv;
qglColor4s = logColor4s;
qglColor4sv = logColor4sv;
qglColor4ub = logColor4ub;
qglColor4ubv = logColor4ubv;
qglColor4ui = logColor4ui;
qglColor4uiv = logColor4uiv;
qglColor4us = logColor4us;
qglColor4usv = logColor4usv;
qglColorMask = logColorMask;
qglColorMaterial = logColorMaterial;
qglColorPointer = logColorPointer;
qglCopyPixels = logCopyPixels;
qglCopyTexImage1D = logCopyTexImage1D;
qglCopyTexImage2D = logCopyTexImage2D;
qglCopyTexSubImage1D = logCopyTexSubImage1D;
qglCopyTexSubImage2D = logCopyTexSubImage2D;
qglCullFace = logCullFace;
qglDeleteLists = logDeleteLists ;
qglDeleteTextures = logDeleteTextures ;
qglDepthFunc = logDepthFunc ;
qglDepthMask = logDepthMask ;
qglDepthRange = logDepthRange ;
qglDisable = logDisable ;
qglDisableClientState = logDisableClientState ;
qglDrawArrays = logDrawArrays ;
qglDrawBuffer = logDrawBuffer ;
qglDrawElements = logDrawElements ;
qglDrawPixels = logDrawPixels ;
qglEdgeFlag = logEdgeFlag ;
qglEdgeFlagPointer = logEdgeFlagPointer ;
qglEdgeFlagv = logEdgeFlagv ;
qglEnable = logEnable ;
qglEnableClientState = logEnableClientState ;
qglEnd = logEnd ;
qglEndList = logEndList ;
qglEvalCoord1d = logEvalCoord1d ;
qglEvalCoord1dv = logEvalCoord1dv ;
qglEvalCoord1f = logEvalCoord1f ;
qglEvalCoord1fv = logEvalCoord1fv ;
qglEvalCoord2d = logEvalCoord2d ;
qglEvalCoord2dv = logEvalCoord2dv ;
qglEvalCoord2f = logEvalCoord2f ;
qglEvalCoord2fv = logEvalCoord2fv ;
qglEvalMesh1 = logEvalMesh1 ;
qglEvalMesh2 = logEvalMesh2 ;
qglEvalPoint1 = logEvalPoint1 ;
qglEvalPoint2 = logEvalPoint2 ;
qglFeedbackBuffer = logFeedbackBuffer ;
qglFinish = logFinish ;
qglFlush = logFlush ;
qglFogf = logFogf ;
qglFogfv = logFogfv ;
qglFogi = logFogi ;
qglFogiv = logFogiv ;
qglFrontFace = logFrontFace ;
qglFrustum = logFrustum ;
qglGenLists = logGenLists ;
qglGenTextures = logGenTextures ;
qglGetBooleanv = logGetBooleanv ;
qglGetClipPlane = logGetClipPlane ;
qglGetDoublev = logGetDoublev ;
qglGetError = logGetError ;
qglGetFloatv = logGetFloatv ;
qglGetIntegerv = logGetIntegerv ;
qglGetLightfv = logGetLightfv ;
qglGetLightiv = logGetLightiv ;
qglGetMapdv = logGetMapdv ;
qglGetMapfv = logGetMapfv ;
qglGetMapiv = logGetMapiv ;
qglGetMaterialfv = logGetMaterialfv ;
qglGetMaterialiv = logGetMaterialiv ;
qglGetPixelMapfv = logGetPixelMapfv ;
qglGetPixelMapuiv = logGetPixelMapuiv ;
qglGetPixelMapusv = logGetPixelMapusv ;
qglGetPointerv = logGetPointerv ;
qglGetPolygonStipple = logGetPolygonStipple ;
qglGetString = logGetString ;
qglGetTexEnvfv = logGetTexEnvfv ;
qglGetTexEnviv = logGetTexEnviv ;
qglGetTexGendv = logGetTexGendv ;
qglGetTexGenfv = logGetTexGenfv ;
qglGetTexGeniv = logGetTexGeniv ;
qglGetTexImage = logGetTexImage ;
// qglGetTexLevelParameterfv = logGetTexLevelParameterfv ;
// qglGetTexLevelParameteriv = logGetTexLevelParameteriv ;
qglGetTexParameterfv = logGetTexParameterfv ;
qglGetTexParameteriv = logGetTexParameteriv ;
qglHint = logHint ;
qglIndexMask = logIndexMask ;
qglIndexPointer = logIndexPointer ;
qglIndexd = logIndexd ;
qglIndexdv = logIndexdv ;
qglIndexf = logIndexf ;
qglIndexfv = logIndexfv ;
qglIndexi = logIndexi ;
qglIndexiv = logIndexiv ;
qglIndexs = logIndexs ;
qglIndexsv = logIndexsv ;
qglIndexub = logIndexub ;
qglIndexubv = logIndexubv ;
qglInitNames = logInitNames ;
qglInterleavedArrays = logInterleavedArrays ;
qglIsEnabled = logIsEnabled ;
qglIsList = logIsList ;
qglIsTexture = logIsTexture ;
qglLightModelf = logLightModelf ;
qglLightModelfv = logLightModelfv ;
qglLightModeli = logLightModeli ;
qglLightModeliv = logLightModeliv ;
qglLightf = logLightf ;
qglLightfv = logLightfv ;
qglLighti = logLighti ;
qglLightiv = logLightiv ;
qglLineStipple = logLineStipple ;
qglLineWidth = logLineWidth ;
qglListBase = logListBase ;
qglLoadIdentity = logLoadIdentity ;
qglLoadMatrixd = logLoadMatrixd ;
qglLoadMatrixf = logLoadMatrixf ;
qglLoadName = logLoadName ;
qglLogicOp = logLogicOp ;
qglMap1d = logMap1d ;
qglMap1f = logMap1f ;
qglMap2d = logMap2d ;
qglMap2f = logMap2f ;
qglMapGrid1d = logMapGrid1d ;
qglMapGrid1f = logMapGrid1f ;
qglMapGrid2d = logMapGrid2d ;
qglMapGrid2f = logMapGrid2f ;
qglMaterialf = logMaterialf ;
qglMaterialfv = logMaterialfv ;
qglMateriali = logMateriali ;
qglMaterialiv = logMaterialiv ;
qglMatrixMode = logMatrixMode ;
qglMultMatrixd = logMultMatrixd ;
qglMultMatrixf = logMultMatrixf ;
qglNewList = logNewList ;
qglNormal3b = logNormal3b ;
qglNormal3bv = logNormal3bv ;
qglNormal3d = logNormal3d ;
qglNormal3dv = logNormal3dv ;
qglNormal3f = logNormal3f ;
qglNormal3fv = logNormal3fv ;
qglNormal3i = logNormal3i ;
qglNormal3iv = logNormal3iv ;
qglNormal3s = logNormal3s ;
qglNormal3sv = logNormal3sv ;
qglNormalPointer = logNormalPointer ;
qglOrtho = logOrtho ;
qglPassThrough = logPassThrough ;
qglPixelMapfv = logPixelMapfv ;
qglPixelMapuiv = logPixelMapuiv ;
qglPixelMapusv = logPixelMapusv ;
qglPixelStoref = logPixelStoref ;
qglPixelStorei = logPixelStorei ;
qglPixelTransferf = logPixelTransferf ;
qglPixelTransferi = logPixelTransferi ;
qglPixelZoom = logPixelZoom ;
qglPointSize = logPointSize ;
qglPolygonMode = logPolygonMode ;
qglPolygonOffset = logPolygonOffset ;
qglPolygonStipple = logPolygonStipple ;
qglPopAttrib = logPopAttrib ;
qglPopClientAttrib = logPopClientAttrib ;
qglPopMatrix = logPopMatrix ;
qglPopName = logPopName ;
qglPrioritizeTextures = logPrioritizeTextures ;
qglPushAttrib = logPushAttrib ;
qglPushClientAttrib = logPushClientAttrib ;
qglPushMatrix = logPushMatrix ;
qglPushName = logPushName ;
qglRasterPos2d = logRasterPos2d ;
qglRasterPos2dv = logRasterPos2dv ;
qglRasterPos2f = logRasterPos2f ;
qglRasterPos2fv = logRasterPos2fv ;
qglRasterPos2i = logRasterPos2i ;
qglRasterPos2iv = logRasterPos2iv ;
qglRasterPos2s = logRasterPos2s ;
qglRasterPos2sv = logRasterPos2sv ;
qglRasterPos3d = logRasterPos3d ;
qglRasterPos3dv = logRasterPos3dv ;
qglRasterPos3f = logRasterPos3f ;
qglRasterPos3fv = logRasterPos3fv ;
qglRasterPos3i = logRasterPos3i ;
qglRasterPos3iv = logRasterPos3iv ;
qglRasterPos3s = logRasterPos3s ;
qglRasterPos3sv = logRasterPos3sv ;
qglRasterPos4d = logRasterPos4d ;
qglRasterPos4dv = logRasterPos4dv ;
qglRasterPos4f = logRasterPos4f ;
qglRasterPos4fv = logRasterPos4fv ;
qglRasterPos4i = logRasterPos4i ;
qglRasterPos4iv = logRasterPos4iv ;
qglRasterPos4s = logRasterPos4s ;
qglRasterPos4sv = logRasterPos4sv ;
qglReadBuffer = logReadBuffer ;
qglReadPixels = logReadPixels ;
qglRectd = logRectd ;
qglRectdv = logRectdv ;
qglRectf = logRectf ;
qglRectfv = logRectfv ;
qglRecti = logRecti ;
qglRectiv = logRectiv ;
qglRects = logRects ;
qglRectsv = logRectsv ;
qglRenderMode = logRenderMode ;
qglRotated = logRotated ;
qglRotatef = logRotatef ;
qglScaled = logScaled ;
qglScalef = logScalef ;
qglScissor = logScissor ;
qglSelectBuffer = logSelectBuffer ;
qglShadeModel = logShadeModel ;
qglStencilFunc = logStencilFunc ;
qglStencilMask = logStencilMask ;
qglStencilOp = logStencilOp ;
qglTexCoord1d = logTexCoord1d ;
qglTexCoord1dv = logTexCoord1dv ;
qglTexCoord1f = logTexCoord1f ;
qglTexCoord1fv = logTexCoord1fv ;
qglTexCoord1i = logTexCoord1i ;
qglTexCoord1iv = logTexCoord1iv ;
qglTexCoord1s = logTexCoord1s ;
qglTexCoord1sv = logTexCoord1sv ;
qglTexCoord2d = logTexCoord2d ;
qglTexCoord2dv = logTexCoord2dv ;
qglTexCoord2f = logTexCoord2f ;
qglTexCoord2fv = logTexCoord2fv ;
qglTexCoord2i = logTexCoord2i ;
qglTexCoord2iv = logTexCoord2iv ;
qglTexCoord2s = logTexCoord2s ;
qglTexCoord2sv = logTexCoord2sv ;
qglTexCoord3d = logTexCoord3d ;
qglTexCoord3dv = logTexCoord3dv ;
qglTexCoord3f = logTexCoord3f ;
qglTexCoord3fv = logTexCoord3fv ;
qglTexCoord3i = logTexCoord3i ;
qglTexCoord3iv = logTexCoord3iv ;
qglTexCoord3s = logTexCoord3s ;
qglTexCoord3sv = logTexCoord3sv ;
qglTexCoord4d = logTexCoord4d ;
qglTexCoord4dv = logTexCoord4dv ;
qglTexCoord4f = logTexCoord4f ;
qglTexCoord4fv = logTexCoord4fv ;
qglTexCoord4i = logTexCoord4i ;
qglTexCoord4iv = logTexCoord4iv ;
qglTexCoord4s = logTexCoord4s ;
qglTexCoord4sv = logTexCoord4sv ;
qglTexCoordPointer = logTexCoordPointer ;
qglTexEnvf = logTexEnvf ;
qglTexEnvfv = logTexEnvfv ;
qglTexEnvi = logTexEnvi ;
qglTexEnviv = logTexEnviv ;
qglTexGend = logTexGend ;
qglTexGendv = logTexGendv ;
qglTexGenf = logTexGenf ;
qglTexGenfv = logTexGenfv ;
qglTexGeni = logTexGeni ;
qglTexGeniv = logTexGeniv ;
qglTexImage1D = logTexImage1D ;
qglTexImage2D = logTexImage2D ;
qglTexParameterf = logTexParameterf ;
qglTexParameterfv = logTexParameterfv ;
qglTexParameteri = logTexParameteri ;
qglTexParameteriv = logTexParameteriv ;
qglTexSubImage1D = logTexSubImage1D ;
qglTexSubImage2D = logTexSubImage2D ;
qglTranslated = logTranslated ;
qglTranslatef = logTranslatef ;
qglVertex2d = logVertex2d ;
qglVertex2dv = logVertex2dv ;
qglVertex2f = logVertex2f ;
qglVertex2fv = logVertex2fv ;
qglVertex2i = logVertex2i ;
qglVertex2iv = logVertex2iv ;
qglVertex2s = logVertex2s ;
qglVertex2sv = logVertex2sv ;
qglVertex3d = logVertex3d ;
qglVertex3dv = logVertex3dv ;
qglVertex3f = logVertex3f ;
qglVertex3fv = logVertex3fv ;
qglVertex3i = logVertex3i ;
qglVertex3iv = logVertex3iv ;
qglVertex3s = logVertex3s ;
qglVertex3sv = logVertex3sv ;
qglVertex4d = logVertex4d ;
qglVertex4dv = logVertex4dv ;
qglVertex4f = logVertex4f ;
qglVertex4fv = logVertex4fv ;
qglVertex4i = logVertex4i ;
qglVertex4iv = logVertex4iv ;
qglVertex4s = logVertex4s ;
qglVertex4sv = logVertex4sv ;
qglVertexPointer = logVertexPointer ;
qglViewport = logViewport ;
}
else
{
qglAccum = dllAccum;
qglAlphaFunc = dllAlphaFunc;
qglAreTexturesResident = dllAreTexturesResident;
qglArrayElement = dllArrayElement;
qglBegin = dllBegin;
qglBindTexture = dllBindTexture;
qglBitmap = dllBitmap;
qglBlendFunc = dllBlendFunc;
qglCallList = dllCallList;
qglCallLists = dllCallLists;
qglClear = dllClear;
qglClearAccum = dllClearAccum;
qglClearColor = dllClearColor;
qglClearDepth = dllClearDepth;
qglClearIndex = dllClearIndex;
qglClearStencil = dllClearStencil;
qglClipPlane = dllClipPlane;
qglColor3b = dllColor3b;
qglColor3bv = dllColor3bv;
qglColor3d = dllColor3d;
qglColor3dv = dllColor3dv;
qglColor3f = dllColor3f;
qglColor3fv = dllColor3fv;
qglColor3i = dllColor3i;
qglColor3iv = dllColor3iv;
qglColor3s = dllColor3s;
qglColor3sv = dllColor3sv;
qglColor3ub = dllColor3ub;
qglColor3ubv = dllColor3ubv;
qglColor3ui = dllColor3ui;
qglColor3uiv = dllColor3uiv;
qglColor3us = dllColor3us;
qglColor3usv = dllColor3usv;
qglColor4b = dllColor4b;
qglColor4bv = dllColor4bv;
qglColor4d = dllColor4d;
qglColor4dv = dllColor4dv;
qglColor4f = dllColor4f;
qglColor4fv = dllColor4fv;
qglColor4i = dllColor4i;
qglColor4iv = dllColor4iv;
qglColor4s = dllColor4s;
qglColor4sv = dllColor4sv;
qglColor4ub = dllColor4ub;
qglColor4ubv = dllColor4ubv;
qglColor4ui = dllColor4ui;
qglColor4uiv = dllColor4uiv;
qglColor4us = dllColor4us;
qglColor4usv = dllColor4usv;
qglColorMask = dllColorMask;
qglColorMaterial = dllColorMaterial;
qglColorPointer = dllColorPointer;
qglCopyPixels = dllCopyPixels;
qglCopyTexImage1D = dllCopyTexImage1D;
qglCopyTexImage2D = dllCopyTexImage2D;
qglCopyTexSubImage1D = dllCopyTexSubImage1D;
qglCopyTexSubImage2D = dllCopyTexSubImage2D;
qglCullFace = dllCullFace;
qglDeleteLists = dllDeleteLists ;
qglDeleteTextures = dllDeleteTextures ;
qglDepthFunc = dllDepthFunc ;
qglDepthMask = dllDepthMask ;
qglDepthRange = dllDepthRange ;
qglDisable = dllDisable ;
qglDisableClientState = dllDisableClientState ;
qglDrawArrays = dllDrawArrays ;
qglDrawBuffer = dllDrawBuffer ;
qglDrawElements = dllDrawElements ;
qglDrawPixels = dllDrawPixels ;
qglEdgeFlag = dllEdgeFlag ;
qglEdgeFlagPointer = dllEdgeFlagPointer ;
qglEdgeFlagv = dllEdgeFlagv ;
qglEnable = dllEnable ;
qglEnableClientState = dllEnableClientState ;
qglEnd = dllEnd ;
qglEndList = dllEndList ;
qglEvalCoord1d = dllEvalCoord1d ;
qglEvalCoord1dv = dllEvalCoord1dv ;
qglEvalCoord1f = dllEvalCoord1f ;
qglEvalCoord1fv = dllEvalCoord1fv ;
qglEvalCoord2d = dllEvalCoord2d ;
qglEvalCoord2dv = dllEvalCoord2dv ;
qglEvalCoord2f = dllEvalCoord2f ;
qglEvalCoord2fv = dllEvalCoord2fv ;
qglEvalMesh1 = dllEvalMesh1 ;
qglEvalMesh2 = dllEvalMesh2 ;
qglEvalPoint1 = dllEvalPoint1 ;
qglEvalPoint2 = dllEvalPoint2 ;
qglFeedbackBuffer = dllFeedbackBuffer ;
qglFinish = dllFinish ;
qglFlush = dllFlush ;
qglFogf = dllFogf ;
qglFogfv = dllFogfv ;
qglFogi = dllFogi ;
qglFogiv = dllFogiv ;
qglFrontFace = dllFrontFace ;
qglFrustum = dllFrustum ;
qglGenLists = dllGenLists ;
qglGenTextures = dllGenTextures ;
qglGetBooleanv = dllGetBooleanv ;
qglGetClipPlane = dllGetClipPlane ;
qglGetDoublev = dllGetDoublev ;
qglGetError = dllGetError ;
qglGetFloatv = dllGetFloatv ;
qglGetIntegerv = dllGetIntegerv ;
qglGetLightfv = dllGetLightfv ;
qglGetLightiv = dllGetLightiv ;
qglGetMapdv = dllGetMapdv ;
qglGetMapfv = dllGetMapfv ;
qglGetMapiv = dllGetMapiv ;
qglGetMaterialfv = dllGetMaterialfv ;
qglGetMaterialiv = dllGetMaterialiv ;
qglGetPixelMapfv = dllGetPixelMapfv ;
qglGetPixelMapuiv = dllGetPixelMapuiv ;
qglGetPixelMapusv = dllGetPixelMapusv ;
qglGetPointerv = dllGetPointerv ;
qglGetPolygonStipple = dllGetPolygonStipple ;
qglGetString = dllGetString ;
qglGetTexEnvfv = dllGetTexEnvfv ;
qglGetTexEnviv = dllGetTexEnviv ;
qglGetTexGendv = dllGetTexGendv ;
qglGetTexGenfv = dllGetTexGenfv ;
qglGetTexGeniv = dllGetTexGeniv ;
qglGetTexImage = dllGetTexImage ;
qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ;
qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ;
qglGetTexParameterfv = dllGetTexParameterfv ;
qglGetTexParameteriv = dllGetTexParameteriv ;
qglHint = dllHint ;
qglIndexMask = dllIndexMask ;
qglIndexPointer = dllIndexPointer ;
qglIndexd = dllIndexd ;
qglIndexdv = dllIndexdv ;
qglIndexf = dllIndexf ;
qglIndexfv = dllIndexfv ;
qglIndexi = dllIndexi ;
qglIndexiv = dllIndexiv ;
qglIndexs = dllIndexs ;
qglIndexsv = dllIndexsv ;
qglIndexub = dllIndexub ;
qglIndexubv = dllIndexubv ;
qglInitNames = dllInitNames ;
qglInterleavedArrays = dllInterleavedArrays ;
qglIsEnabled = dllIsEnabled ;
qglIsList = dllIsList ;
qglIsTexture = dllIsTexture ;
qglLightModelf = dllLightModelf ;
qglLightModelfv = dllLightModelfv ;
qglLightModeli = dllLightModeli ;
qglLightModeliv = dllLightModeliv ;
qglLightf = dllLightf ;
qglLightfv = dllLightfv ;
qglLighti = dllLighti ;
qglLightiv = dllLightiv ;
qglLineStipple = dllLineStipple ;
qglLineWidth = dllLineWidth ;
qglListBase = dllListBase ;
qglLoadIdentity = dllLoadIdentity ;
qglLoadMatrixd = dllLoadMatrixd ;
qglLoadMatrixf = dllLoadMatrixf ;
qglLoadName = dllLoadName ;
qglLogicOp = dllLogicOp ;
qglMap1d = dllMap1d ;
qglMap1f = dllMap1f ;
qglMap2d = dllMap2d ;
qglMap2f = dllMap2f ;
qglMapGrid1d = dllMapGrid1d ;
qglMapGrid1f = dllMapGrid1f ;
qglMapGrid2d = dllMapGrid2d ;
qglMapGrid2f = dllMapGrid2f ;
qglMaterialf = dllMaterialf ;
qglMaterialfv = dllMaterialfv ;
qglMateriali = dllMateriali ;
qglMaterialiv = dllMaterialiv ;
qglMatrixMode = dllMatrixMode ;
qglMultMatrixd = dllMultMatrixd ;
qglMultMatrixf = dllMultMatrixf ;
qglNewList = dllNewList ;
qglNormal3b = dllNormal3b ;
qglNormal3bv = dllNormal3bv ;
qglNormal3d = dllNormal3d ;
qglNormal3dv = dllNormal3dv ;
qglNormal3f = dllNormal3f ;
qglNormal3fv = dllNormal3fv ;
qglNormal3i = dllNormal3i ;
qglNormal3iv = dllNormal3iv ;
qglNormal3s = dllNormal3s ;
qglNormal3sv = dllNormal3sv ;
qglNormalPointer = dllNormalPointer ;
qglOrtho = dllOrtho ;
qglPassThrough = dllPassThrough ;
qglPixelMapfv = dllPixelMapfv ;
qglPixelMapuiv = dllPixelMapuiv ;
qglPixelMapusv = dllPixelMapusv ;
qglPixelStoref = dllPixelStoref ;
qglPixelStorei = dllPixelStorei ;
qglPixelTransferf = dllPixelTransferf ;
qglPixelTransferi = dllPixelTransferi ;
qglPixelZoom = dllPixelZoom ;
qglPointSize = dllPointSize ;
qglPolygonMode = dllPolygonMode ;
qglPolygonOffset = dllPolygonOffset ;
qglPolygonStipple = dllPolygonStipple ;
qglPopAttrib = dllPopAttrib ;
qglPopClientAttrib = dllPopClientAttrib ;
qglPopMatrix = dllPopMatrix ;
qglPopName = dllPopName ;
qglPrioritizeTextures = dllPrioritizeTextures ;
qglPushAttrib = dllPushAttrib ;
qglPushClientAttrib = dllPushClientAttrib ;
qglPushMatrix = dllPushMatrix ;
qglPushName = dllPushName ;
qglRasterPos2d = dllRasterPos2d ;
qglRasterPos2dv = dllRasterPos2dv ;
qglRasterPos2f = dllRasterPos2f ;
qglRasterPos2fv = dllRasterPos2fv ;
qglRasterPos2i = dllRasterPos2i ;
qglRasterPos2iv = dllRasterPos2iv ;
qglRasterPos2s = dllRasterPos2s ;
qglRasterPos2sv = dllRasterPos2sv ;
qglRasterPos3d = dllRasterPos3d ;
qglRasterPos3dv = dllRasterPos3dv ;
qglRasterPos3f = dllRasterPos3f ;
qglRasterPos3fv = dllRasterPos3fv ;
qglRasterPos3i = dllRasterPos3i ;
qglRasterPos3iv = dllRasterPos3iv ;
qglRasterPos3s = dllRasterPos3s ;
qglRasterPos3sv = dllRasterPos3sv ;
qglRasterPos4d = dllRasterPos4d ;
qglRasterPos4dv = dllRasterPos4dv ;
qglRasterPos4f = dllRasterPos4f ;
qglRasterPos4fv = dllRasterPos4fv ;
qglRasterPos4i = dllRasterPos4i ;
qglRasterPos4iv = dllRasterPos4iv ;
qglRasterPos4s = dllRasterPos4s ;
qglRasterPos4sv = dllRasterPos4sv ;
qglReadBuffer = dllReadBuffer ;
qglReadPixels = dllReadPixels ;
qglRectd = dllRectd ;
qglRectdv = dllRectdv ;
qglRectf = dllRectf ;
qglRectfv = dllRectfv ;
qglRecti = dllRecti ;
qglRectiv = dllRectiv ;
qglRects = dllRects ;
qglRectsv = dllRectsv ;
qglRenderMode = dllRenderMode ;
qglRotated = dllRotated ;
qglRotatef = dllRotatef ;
qglScaled = dllScaled ;
qglScalef = dllScalef ;
qglScissor = dllScissor ;
qglSelectBuffer = dllSelectBuffer ;
qglShadeModel = dllShadeModel ;
qglStencilFunc = dllStencilFunc ;
qglStencilMask = dllStencilMask ;
qglStencilOp = dllStencilOp ;
qglTexCoord1d = dllTexCoord1d ;
qglTexCoord1dv = dllTexCoord1dv ;
qglTexCoord1f = dllTexCoord1f ;
qglTexCoord1fv = dllTexCoord1fv ;
qglTexCoord1i = dllTexCoord1i ;
qglTexCoord1iv = dllTexCoord1iv ;
qglTexCoord1s = dllTexCoord1s ;
qglTexCoord1sv = dllTexCoord1sv ;
qglTexCoord2d = dllTexCoord2d ;
qglTexCoord2dv = dllTexCoord2dv ;
qglTexCoord2f = dllTexCoord2f ;
qglTexCoord2fv = dllTexCoord2fv ;
qglTexCoord2i = dllTexCoord2i ;
qglTexCoord2iv = dllTexCoord2iv ;
qglTexCoord2s = dllTexCoord2s ;
qglTexCoord2sv = dllTexCoord2sv ;
qglTexCoord3d = dllTexCoord3d ;
qglTexCoord3dv = dllTexCoord3dv ;
qglTexCoord3f = dllTexCoord3f ;
qglTexCoord3fv = dllTexCoord3fv ;
qglTexCoord3i = dllTexCoord3i ;
qglTexCoord3iv = dllTexCoord3iv ;
qglTexCoord3s = dllTexCoord3s ;
qglTexCoord3sv = dllTexCoord3sv ;
qglTexCoord4d = dllTexCoord4d ;
qglTexCoord4dv = dllTexCoord4dv ;
qglTexCoord4f = dllTexCoord4f ;
qglTexCoord4fv = dllTexCoord4fv ;
qglTexCoord4i = dllTexCoord4i ;
qglTexCoord4iv = dllTexCoord4iv ;
qglTexCoord4s = dllTexCoord4s ;
qglTexCoord4sv = dllTexCoord4sv ;
qglTexCoordPointer = dllTexCoordPointer ;
qglTexEnvf = dllTexEnvf ;
qglTexEnvfv = dllTexEnvfv ;
qglTexEnvi = dllTexEnvi ;
qglTexEnviv = dllTexEnviv ;
qglTexGend = dllTexGend ;
qglTexGendv = dllTexGendv ;
qglTexGenf = dllTexGenf ;
qglTexGenfv = dllTexGenfv ;
qglTexGeni = dllTexGeni ;
qglTexGeniv = dllTexGeniv ;
qglTexImage1D = dllTexImage1D ;
qglTexImage2D = dllTexImage2D ;
qglTexParameterf = dllTexParameterf ;
qglTexParameterfv = dllTexParameterfv ;
qglTexParameteri = dllTexParameteri ;
qglTexParameteriv = dllTexParameteriv ;
qglTexSubImage1D = dllTexSubImage1D ;
qglTexSubImage2D = dllTexSubImage2D ;
qglTranslated = dllTranslated ;
qglTranslatef = dllTranslatef ;
qglVertex2d = dllVertex2d ;
qglVertex2dv = dllVertex2dv ;
qglVertex2f = dllVertex2f ;
qglVertex2fv = dllVertex2fv ;
qglVertex2i = dllVertex2i ;
qglVertex2iv = dllVertex2iv ;
qglVertex2s = dllVertex2s ;
qglVertex2sv = dllVertex2sv ;
qglVertex3d = dllVertex3d ;
qglVertex3dv = dllVertex3dv ;
qglVertex3f = dllVertex3f ;
qglVertex3fv = dllVertex3fv ;
qglVertex3i = dllVertex3i ;
qglVertex3iv = dllVertex3iv ;
qglVertex3s = dllVertex3s ;
qglVertex3sv = dllVertex3sv ;
qglVertex4d = dllVertex4d ;
qglVertex4dv = dllVertex4dv ;
qglVertex4f = dllVertex4f ;
qglVertex4fv = dllVertex4fv ;
qglVertex4i = dllVertex4i ;
qglVertex4iv = dllVertex4iv ;
qglVertex4s = dllVertex4s ;
qglVertex4sv = dllVertex4sv ;
qglVertexPointer = dllVertexPointer ;
qglViewport = dllViewport ;
}
}
void GLimp_LogNewFrame( void )
{
fprintf( log_fp, "*** R_BeginFrame ***\n");
}