quake2forge/quake2.mak

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2001-12-22 04:27:19 +00:00
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE "quake2 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "quake2 - Win32 Debug" (based on "Win32 (x86) Application")
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NULL=
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################################################################################
# Begin Project
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc"
# SUBTRACT LINK32 /nodefaultlib
LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)/ref_soft.pdb" /machine:I386 /nodefaultlib:"libc"\
/def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\
/implib:"$(OUTDIR)/ref_soft.lib"
DEF_FILE= \
".\ref_soft\ref_soft.def"
LINK32_OBJS= \
"$(INTDIR)\q_shared.obj" \
"$(INTDIR)\r_aclip.obj" \
"$(INTDIR)\r_alias.obj" \
"$(INTDIR)\r_bsp.obj" \
"$(INTDIR)\r_draw.obj" \
"$(INTDIR)\r_edge.obj" \
"$(INTDIR)\r_image.obj" \
"$(INTDIR)\r_inter.obj" \
"$(INTDIR)\r_light.obj" \
"$(INTDIR)\r_main.obj" \
"$(INTDIR)\r_misc.obj" \
"$(INTDIR)\r_model.obj" \
"$(INTDIR)\r_part.obj" \
"$(INTDIR)\r_poly.obj" \
"$(INTDIR)\r_polyse.obj" \
"$(INTDIR)\r_rast.obj" \
"$(INTDIR)\r_scan.obj" \
"$(INTDIR)\r_sprite.obj" \
"$(INTDIR)\r_surf.obj" \
"$(INTDIR)\rw_ddraw.obj" \
"$(INTDIR)\rw_dib.obj" \
"$(INTDIR)\rw_imp.obj" \
".\Release\r_aclipa.obj" \
".\Release\r_draw16.obj" \
".\Release\r_drawa.obj" \
".\Release\r_edgea.obj" \
".\Release\r_scana.obj" \
".\Release\r_spr8.obj" \
".\Release\r_surf8.obj" \
".\Release\r_varsa.obj"
"$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ref_soft\ref_soft"
# PROP BASE Intermediate_Dir "ref_soft\ref_soft"
# PROP BASE Target_Dir "ref_soft"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "ref_soft\Debug"
# PROP Target_Dir "ref_soft"
OUTDIR=.\Debug
INTDIR=.\ref_soft\Debug
ALL : "$(OUTDIR)\ref_soft.dll"
CLEAN :
-@erase "$(INTDIR)\q_shared.obj"
-@erase "$(INTDIR)\r_aclip.obj"
-@erase "$(INTDIR)\r_alias.obj"
-@erase "$(INTDIR)\r_bsp.obj"
-@erase "$(INTDIR)\r_draw.obj"
-@erase "$(INTDIR)\r_edge.obj"
-@erase "$(INTDIR)\r_image.obj"
-@erase "$(INTDIR)\r_inter.obj"
-@erase "$(INTDIR)\r_light.obj"
-@erase "$(INTDIR)\r_main.obj"
-@erase "$(INTDIR)\r_misc.obj"
-@erase "$(INTDIR)\r_model.obj"
-@erase "$(INTDIR)\r_part.obj"
-@erase "$(INTDIR)\r_poly.obj"
-@erase "$(INTDIR)\r_polyse.obj"
-@erase "$(INTDIR)\r_rast.obj"
-@erase "$(INTDIR)\r_scan.obj"
-@erase "$(INTDIR)\r_sprite.obj"
-@erase "$(INTDIR)\r_surf.obj"
-@erase "$(INTDIR)\rw_ddraw.obj"
-@erase "$(INTDIR)\rw_dib.obj"
-@erase "$(INTDIR)\rw_imp.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\ref_soft.dll"
-@erase "$(OUTDIR)\ref_soft.exp"
-@erase "$(OUTDIR)\ref_soft.lib"
-@erase "$(OUTDIR)\ref_soft.pdb"
-@erase ".\Debug\r_aclipa.obj"
-@erase ".\Debug\r_draw16.obj"
-@erase ".\Debug\r_drawa.obj"
-@erase ".\Debug\r_edgea.obj"
-@erase ".\Debug\r_scana.obj"
-@erase ".\Debug\r_spr8.obj"
-@erase ".\Debug\r_surf8.obj"
-@erase ".\Debug\r_varsa.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /Fp"$(INTDIR)/ref_soft.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\ref_soft\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /nodefaultlib:"libc"
# SUBTRACT LINK32 /nodefaultlib
LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc"\
/def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\
/implib:"$(OUTDIR)/ref_soft.lib"
DEF_FILE= \
".\ref_soft\ref_soft.def"
LINK32_OBJS= \
"$(INTDIR)\q_shared.obj" \
"$(INTDIR)\r_aclip.obj" \
"$(INTDIR)\r_alias.obj" \
"$(INTDIR)\r_bsp.obj" \
"$(INTDIR)\r_draw.obj" \
"$(INTDIR)\r_edge.obj" \
"$(INTDIR)\r_image.obj" \
"$(INTDIR)\r_inter.obj" \
"$(INTDIR)\r_light.obj" \
"$(INTDIR)\r_main.obj" \
"$(INTDIR)\r_misc.obj" \
"$(INTDIR)\r_model.obj" \
"$(INTDIR)\r_part.obj" \
"$(INTDIR)\r_poly.obj" \
"$(INTDIR)\r_polyse.obj" \
"$(INTDIR)\r_rast.obj" \
"$(INTDIR)\r_scan.obj" \
"$(INTDIR)\r_sprite.obj" \
"$(INTDIR)\r_surf.obj" \
"$(INTDIR)\rw_ddraw.obj" \
"$(INTDIR)\rw_dib.obj" \
"$(INTDIR)\rw_imp.obj" \
".\Debug\r_aclipa.obj" \
".\Debug\r_draw16.obj" \
".\Debug\r_drawa.obj" \
".\Debug\r_edgea.obj" \
".\Debug\r_scana.obj" \
".\Debug\r_spr8.obj" \
".\Debug\r_surf8.obj" \
".\Debug\r_varsa.obj"
"$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ref_gl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ref_gl\ref_gl__"
# PROP BASE Intermediate_Dir "ref_gl\ref_gl__"
# PROP BASE Target_Dir "ref_gl"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "ref_gl\Release"
# PROP Target_Dir "ref_gl"
OUTDIR=.\Release
INTDIR=.\ref_gl\Release
ALL : "$(OUTDIR)\ref_gl.dll"
CLEAN :
-@erase "$(INTDIR)\gl_draw.obj"
-@erase "$(INTDIR)\gl_inter.obj"
-@erase "$(INTDIR)\gl_light.obj"
-@erase "$(INTDIR)\gl_mesh.obj"
-@erase "$(INTDIR)\gl_model.obj"
-@erase "$(INTDIR)\gl_rmain.obj"
-@erase "$(INTDIR)\gl_rmisc.obj"
-@erase "$(INTDIR)\gl_rsurf.obj"
-@erase "$(INTDIR)\gl_textr.obj"
-@erase "$(INTDIR)\gl_warp.obj"
-@erase "$(INTDIR)\glw_imp.obj"
-@erase "$(INTDIR)\q_shared.obj"
-@erase "$(INTDIR)\qgl_win.obj"
-@erase "$(OUTDIR)\ref_gl.dll"
-@erase "$(OUTDIR)\ref_gl.exp"
-@erase "$(OUTDIR)\ref_gl.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\ref_gl\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\
winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\
/incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /machine:I386\
/def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\
/implib:"$(OUTDIR)/ref_gl.lib"
DEF_FILE= \
".\ref_gl\ref_gl.def"
LINK32_OBJS= \
"$(INTDIR)\gl_draw.obj" \
"$(INTDIR)\gl_inter.obj" \
"$(INTDIR)\gl_light.obj" \
"$(INTDIR)\gl_mesh.obj" \
"$(INTDIR)\gl_model.obj" \
"$(INTDIR)\gl_rmain.obj" \
"$(INTDIR)\gl_rmisc.obj" \
"$(INTDIR)\gl_rsurf.obj" \
"$(INTDIR)\gl_textr.obj" \
"$(INTDIR)\gl_warp.obj" \
"$(INTDIR)\glw_imp.obj" \
"$(INTDIR)\q_shared.obj" \
"$(INTDIR)\qgl_win.obj"
"$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ref_gl\ref_gl__"
# PROP BASE Intermediate_Dir "ref_gl\ref_gl__"
# PROP BASE Target_Dir "ref_gl"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "ref_gl\Debug"
# PROP Target_Dir "ref_gl"
OUTDIR=.\Debug
INTDIR=.\ref_gl\Debug
ALL : "$(OUTDIR)\ref_gl.dll"
CLEAN :
-@erase "$(INTDIR)\gl_draw.obj"
-@erase "$(INTDIR)\gl_inter.obj"
-@erase "$(INTDIR)\gl_light.obj"
-@erase "$(INTDIR)\gl_mesh.obj"
-@erase "$(INTDIR)\gl_model.obj"
-@erase "$(INTDIR)\gl_rmain.obj"
-@erase "$(INTDIR)\gl_rmisc.obj"
-@erase "$(INTDIR)\gl_rsurf.obj"
-@erase "$(INTDIR)\gl_textr.obj"
-@erase "$(INTDIR)\gl_warp.obj"
-@erase "$(INTDIR)\glw_imp.obj"
-@erase "$(INTDIR)\q_shared.obj"
-@erase "$(INTDIR)\qgl_win.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\ref_gl.dll"
-@erase "$(OUTDIR)\ref_gl.exp"
-@erase "$(OUTDIR)\ref_gl.lib"
-@erase "$(OUTDIR)\ref_gl.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\ref_gl\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386
LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\
winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\
/incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /debug /machine:I386\
/def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\
/implib:"$(OUTDIR)/ref_gl.lib"
DEF_FILE= \
".\ref_gl\ref_gl.def"
LINK32_OBJS= \
"$(INTDIR)\gl_draw.obj" \
"$(INTDIR)\gl_inter.obj" \
"$(INTDIR)\gl_light.obj" \
"$(INTDIR)\gl_mesh.obj" \
"$(INTDIR)\gl_model.obj" \
"$(INTDIR)\gl_rmain.obj" \
"$(INTDIR)\gl_rmisc.obj" \
"$(INTDIR)\gl_rsurf.obj" \
"$(INTDIR)\gl_textr.obj" \
"$(INTDIR)\gl_warp.obj" \
"$(INTDIR)\glw_imp.obj" \
"$(INTDIR)\q_shared.obj" \
"$(INTDIR)\qgl_win.obj"
"$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "game - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "game\Release"
# PROP BASE Intermediate_Dir "game\Release"
# PROP BASE Target_Dir "game"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "game\Release"
# PROP Target_Dir "game"
OUTDIR=.\Release
INTDIR=.\game\Release
ALL : "$(OUTDIR)\game.dll"
CLEAN :
-@erase "$(INTDIR)\g_ai.obj"
-@erase "$(INTDIR)\g_bersrk.obj"
-@erase "$(INTDIR)\g_brain.obj"
-@erase "$(INTDIR)\g_chick.obj"
-@erase "$(INTDIR)\g_client.obj"
-@erase "$(INTDIR)\g_cmds.obj"
-@erase "$(INTDIR)\g_combat.obj"
-@erase "$(INTDIR)\g_flipper.obj"
-@erase "$(INTDIR)\g_float.obj"
-@erase "$(INTDIR)\g_flyer.obj"
-@erase "$(INTDIR)\g_func.obj"
-@erase "$(INTDIR)\g_gladtr.obj"
-@erase "$(INTDIR)\g_gunner.obj"
-@erase "$(INTDIR)\g_hover.obj"
-@erase "$(INTDIR)\g_inftry.obj"
-@erase "$(INTDIR)\g_items.obj"
-@erase "$(INTDIR)\g_main.obj"
-@erase "$(INTDIR)\g_medic.obj"
-@erase "$(INTDIR)\g_misc.obj"
-@erase "$(INTDIR)\g_monster.obj"
-@erase "$(INTDIR)\g_parasite.obj"
-@erase "$(INTDIR)\g_player.obj"
-@erase "$(INTDIR)\g_pmove.obj"
-@erase "$(INTDIR)\g_ptrail.obj"
-@erase "$(INTDIR)\g_pview.obj"
-@erase "$(INTDIR)\g_pweapon.obj"
-@erase "$(INTDIR)\g_soldier.obj"
-@erase "$(INTDIR)\g_tank.obj"
-@erase "$(INTDIR)\g_target.obj"
-@erase "$(INTDIR)\g_trigger.obj"
-@erase "$(INTDIR)\g_utils.obj"
-@erase "$(INTDIR)\g_weapon.obj"
-@erase "$(INTDIR)\q_shared.obj"
-@erase "$(OUTDIR)\game.dll"
-@erase "$(OUTDIR)\game.exp"
-@erase "$(OUTDIR)\game.lib"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/game.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\game\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/game.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no\
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$(LINK32) @<<
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!ENDIF
################################################################################
# Begin Target
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!IF "$(CFG)" == "quake2 - Win32 Release"
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