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https://git.code.sf.net/p/quake/quake2forge
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1243 lines
60 KiB
HTML
1243 lines
60 KiB
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<meta http-equiv="Content-Type"
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content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR" content="Microsoft FrontPage Express 2.0">
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<title>Quake II Capture The Flag User Manual</title>
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<body bgcolor="#000000" text="#C0C0C0" link="#FFFFFF"
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vlink="#FFFFFF" alink="#00FF40">
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<div align="center"><center>
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<table border="0" cellpadding="0" cellspacing="0" width="600">
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<tr>
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<td bgcolor="#000040"> </td>
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<td> </td>
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<td valign="top" width="100%"><div align="center"><center><table
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border="0" cellpadding="8" cellspacing="0" width="590"
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background="mainctf_back.jpg">
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<tr>
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<td align="center" valign="top"><h1
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align="center"><font size="5" face="Arial">Quake
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II Capture the Flag User Manual</font></h1>
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<h2 align="center"><font size="3" face="Arial">Table
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Of Contents</font></h2>
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<div align="center"><center><table border="0"
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cellpadding="0" cellspacing="0" width="500">
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<tr>
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<td width="50%"><a href="#intro"><font
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size="2" face="Arial">Introduction</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#rules"><font size="2"
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face="Arial">Rules of the game</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#join"><font size="2"
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face="Arial">Joining a Game</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#grapple"><font size="2"
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face="Arial">Using the Grapple</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#tech"><font size="2"
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face="Arial">Special Powerups</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#com"><font size="2"
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face="Arial">Communicating With Your Team</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#scoring"><font size="2"
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face="Arial">Scoring</font></a></td>
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<td width="50%"><a href="#elect"><font
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size="2" face="Arial">Elections</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#compmode"><font size="2"
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face="Arial">Competition Mode</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#ghost"><font size="2"
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face="Arial">Ghost Codes</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#stats"><font size="2"
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face="Arial">Statistics</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#console"><font size="2"
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face="Arial">New Console Commands</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#admin"><font size="2"
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face="Arial">User Admin Functions</font></a><font
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size="2" face="Arial"><br>
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</font><a href="#serverop"><font size="2"
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face="Arial">Server Operator Information</font></a></td>
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</tr>
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</table>
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</center></div><p align="center"><font
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face="Arial"><br>
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</font><font size="2" face="Arial">This document
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Copyright <20>1998 by id Software.</font><font
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size="3" face="Arial"><br>
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<br>
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</font></p>
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</td>
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</tr>
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</table>
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</center></div><p><a name="#intro"></a></p>
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<h3><font face="Arial">Introduction</font></h3>
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<p><font face="Arial">Quake II Capture The Flag (Q2CTF)
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is a multiplayer addon for Quake2 that features a simple
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set of rules for team based play. It features five unique
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maps and special powerups to enhance and make the
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gameplay more exciting.</font></p>
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<p><font face="Arial">Q2CTF requires the full retail
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version of Quake II installed in order to play. Once
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installed, you simple need to connect to a Quake2 game
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server that is running the Q2CTF addon.</font><a
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name="#rules"></a></p>
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<h3><font face="Arial">Rules of the Game</font></h3>
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<p><font face="Arial">Capture the Flag is a multiplayer
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addon for Quake2 that features a simple set of rules for
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team based play.</font></p>
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<p><font face="Arial">The basic rules are:</font></p>
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<ul>
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<li><font face="Arial">When connecting to the server,
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you join one of two teams: the Red team and the
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Blue team</font></li>
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<li><font face="Arial">Each team has a base with a
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flag positioned in it.</font></li>
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<li><font face="Arial">The object of the game is to
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infiltrate the enemy base, take their flag and
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bring it back to your base.</font></li>
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<li><font face="Arial">In order to successfully
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complete a capture, you must be carrying the
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enemy flag and touch your flag while carrying it
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at your base.</font></li>
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</ul>
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<p><font face="Arial">When playing Q2CTF, there are
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several different indicators on your Heads Up Display
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(HUD) that show the status of the game. Learning to
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interpret the information on this display is important in
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learning how to play Q2CTF.</font></p>
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<p align="center"><font face="Arial"><img
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src="layout.jpg" width="573" height="402"></font><a
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name="#join"></a></p>
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<h3><font face="Arial">Joining a game</font></h3>
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<p><font face="Arial">When you connect to a Q2CTF server,
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you may be presented with the option as to which team you
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join. You'll be present with a menu.</font></p>
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<div align="center"><center><table border="0"
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cellpadding="8" cellspacing="0" width="550">
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<tr>
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<td valign="top"><img src="menu.gif"
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alt="Q2CTF Join Menu" width="254" height="190"></td>
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<td><font size="2" face="Arial">This menu offers
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you the ability to join either the Red and Blue
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teams, select a chase camera (watch other players
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as they play), see the credits for the Q2CTF
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addon or Request that the server switch to Match
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Mode.</font><p><font size="2" face="Arial">Navigating
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the menu assumes that you haven't change the
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default keys in Quake2. The following keys are
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used when navigating the menu:</font></p>
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<ul>
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<li><font size="2" face="Arial"><]> is
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used to move to the next menu selection</font></li>
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<li><font size="2" face="Arial"><[> is
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used to move to the previous menu
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selection</font></li>
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<li><font size="2" face="Arial"><ENTER>
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is used to make a menu selection</font></li>
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<li><font size="2" face="Arial"><ESC>
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will remove the menu (in this case,
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you'll be left in an "observer"
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mode and can freely move around the map,
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but you can not interact with the game)</font></li>
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<li><font size="2" face="Arial"><TAB>
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will recall the menu if you've cleared
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it.</font></li>
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</ul>
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</td>
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</tr>
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</table>
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</center></div><p><font face="Arial">Note that if you
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have change any of the key binds for those keys, the menu
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may not work properly. The default bindings for these
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keys are (from Quake2's default.cfg):</font></p>
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<p><font face="Arial"><code>bind TAB inven<br>
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bind ENTER invuse<br>
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bind [ invprev<br>
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bind ] invnext<br>
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bind ESCAPE togglemenu</code></font></p>
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<p><font face="Arial">If you have changed those keys, you
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will have to duplicate those bindings for other keys. For
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example, if you wanted the up and down arrows to navigate
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the menu, you could bind it like so:</font></p>
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<p><font face="Arial"><code>bind UPARROW invprev<br>
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bind DOWNARROW invnext</code></font></p>
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<dl>
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<dt><font face="Arial">Join Red Team</font></dt>
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<dd><font face="Arial">This joins you to the Red team
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and places you into the game starting at the Red
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base. You are immediately ready to go and start
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playing.</font></dd>
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<dt> </dt>
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<dt><font face="Arial">Join Blue Team</font></dt>
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<dd><font face="Arial">This joins you to the Blue
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team and places you into the game starting at the
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Blue base. You are immediately ready to go and
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start playing.</font></dd>
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<dt> </dt>
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<dt><font face="Arial">Chase Camera</font></dt>
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<dd><font face="Arial">This activates a chase camera
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and lets you watch players as they play. The
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camera will automatically be placed behind
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someone as they are playing. If you wish to
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change the camera to follow someone else, use the
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<[> and <]> keys to change the player
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you are trailing (same keys as the menu
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selection). To get out of Chase Camera mode, hit
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<TAB> to bring up the menu again and select
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"Leave Chase Camera."</font></dd>
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<dt> </dt>
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<dt><font face="Arial">Credits</font></dt>
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<dd><font face="Arial">This shows a simple screen
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showing the development credits for the Q2CTF
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Addon.</font></dd>
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<dt> </dt>
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<dt><font face="Arial">Request Match</font></dt>
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<dd><font face="Arial">If the server has match
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capability, this will begin an election that
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players may vote on in order to switch the server
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to match (competition mode).</font></dd>
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<dt> </dt>
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</dl>
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<p><a name="#grapple"></a></p>
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<h3><font face="Arial">Using the grapple</font></h3>
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<p><font face="Arial">One of the exciting features of the
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Q2CTF is a new weapon/tool called the Grapple. The
|
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grapple lets you get to parts of the level that were
|
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previously inaccessible and can be used as a great tool
|
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|
to increase your mobility. It can also be used as a
|
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weapon, but it only does the same damage as the blaster,
|
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so it's not very effective.</font></p>
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<div align="center"><center><table border="0"
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cellpadding="5" cellspacing="0" width="550">
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<tr>
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<td><img src="grapple.jpg" width="320"
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height="240"></td>
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<td><font size="2" face="Arial">The grapple is a
|
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fun addition to Q2CTF and learning how to use is
|
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required for effective CTF play.</font><p><font
|
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size="2" face="Arial">To use the grapple, you
|
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must bind a key or mouse action to it. For
|
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example, to bind it to you right mouse button,
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you would use:</font></p>
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<p><font size="3" face="Arial"><code>bind MOUSE2
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"use grapple"</code></font></p>
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<p><font size="2" face="Arial">This would cause
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the grapple to be selected whenever the right
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mouse button was hit.</font></p>
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</td>
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</tr>
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</table>
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</center></div><p><font face="Arial">You can use the
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grapple in a few ways:</font></p>
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<ul>
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<li><font face="Arial">Select the grapple, point it
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where you want to go and press and HOLD the fire
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button down. The grapple will launch and connect
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to the spot you fired and once contact is made,
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you will be pulled to the spot the grapple
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connected. Once at your destination, let go of
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the fire button to release the grapple.</font></li>
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<li><font face="Arial">You can also hang from the
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ceiling or wall with the grapple. You would go
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there by performing a normal grapple maneuver,
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but once you get to your destination, do not
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release the fire button. Instead, while holding
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down the fire button, change to a different
|
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weapon in midair. Once the change is completed,
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let go of the fire button and you'll be left
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hanging from the ceiling. When you want to drop
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off the ceiling, switch back to the grapple and
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make sure your fire button is not held down.
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You'll be released and will fall from your
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position.</font></li>
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</ul>
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<p><font face="Arial"><br clear="all">
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</font><a name="#tech"></a></p>
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<h3><font face="Arial">Special Powerups</font></h3>
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<p><font face="Arial">There are four special TECH
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powerups in Q2CTF.</font></p>
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<div align="center"><center><table border="0"
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cellpadding="4" cellspacing="0" width="500">
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<tr>
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<td valign="top"><img src="tech1.gif" width="48"
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height="48"></td>
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<td><dl>
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<dt><font face="Arial"><strong><br>
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Disruptor Shield</strong></font></dt>
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</dl>
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<p align="left"><font face="Arial">This TECH
|
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Powerup causes the holder to have a protective
|
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shield and reduces the damage from all attackers
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to half. Its an effective tool when attacking
|
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enemy installations.</font></p>
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</td>
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</tr>
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<tr>
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<td> </td>
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<td><dl>
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<dt> </dt>
|
|||
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</dl>
|
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|
</td>
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|
</tr>
|
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<tr>
|
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<td valign="top"><img src="tech2.gif" width="48"
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height="48"></td>
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<td><dl>
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<dt><font face="Arial"><strong><br>
|
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Power Amplifier</strong></font></dt>
|
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</dl>
|
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|
<p><font face="Arial">This TECH Powerup causes
|
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|
the holder to power up all his attacks to double
|
|||
|
the damage normally delivered. This an excellent
|
|||
|
tool for defending your base installation.</font></p>
|
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|
</td>
|
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|
</tr>
|
|||
|
<tr>
|
|||
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<td> </td>
|
|||
|
<td> </td>
|
|||
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</tr>
|
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|
<tr>
|
|||
|
<td valign="top"><img src="tech3.gif" width="48"
|
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height="48"></td>
|
|||
|
<td><dl>
|
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<dt><font face="Arial"><strong><br>
|
|||
|
Time Accelerator</strong></font></dt>
|
|||
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</dl>
|
|||
|
<p><font face="Arial">This TECH Powerup
|
|||
|
accelerates weapon time for the holder. All his
|
|||
|
weapons will operate double speed in reload time,
|
|||
|
switching, etc. This is also an excellent tool
|
|||
|
for defense, since the holder can deliver twice
|
|||
|
as much damage in the same amount of time.</font></p>
|
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|
</td>
|
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|
</tr>
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|||
|
<tr>
|
|||
|
<td valign="top"><img src="tech4.gif" width="48"
|
|||
|
height="48"></td>
|
|||
|
<td><dl>
|
|||
|
<dt><font face="Arial"><strong><br>
|
|||
|
AutoDoc</strong></font></dt>
|
|||
|
</dl>
|
|||
|
<p><font face="Arial">This TECH Powerup
|
|||
|
automatically heals and increases a players
|
|||
|
health and armor (up to a maximum of 150 for
|
|||
|
each). The player will slow regain health and
|
|||
|
armor over time. This is an excellent tool for
|
|||
|
people carrying the enemy flag since the player
|
|||
|
will constantly regain health and armor, making
|
|||
|
him much tougher to kill and get the flag back
|
|||
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from.<br clear="all">
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|||
|
</font></p>
|
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|
</td>
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</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
</table>
|
|||
|
</center></div><dl>
|
|||
|
<dd> </dd>
|
|||
|
<dd> </dd>
|
|||
|
</dl>
|
|||
|
<p><a name="#com"></a></p>
|
|||
|
<h3><font color="#C0C0C0" face="Arial">Communicating With
|
|||
|
Your Team</font></h3>
|
|||
|
<p><font face="Arial">A very important part of any
|
|||
|
multiplayer team based game is communication. Letting
|
|||
|
your teammates know where you are and what you are doing
|
|||
|
is an essential part of teamwork.</font></p>
|
|||
|
<p><font face="Arial">Q2CTF has a basic team
|
|||
|
communication called "say_team" or
|
|||
|
"messagemode2". It is like the regular
|
|||
|
communication of Quake2, but you need to bind a key in
|
|||
|
order to use it. I use the <R> key myself, since
|
|||
|
its right beside the normal <T> key used for
|
|||
|
communication. To bind it, use the following:</font></p>
|
|||
|
<p><font face="Arial"><code>bind r
|
|||
|
"messagemode2"</code></font></p>
|
|||
|
<p><font face="Arial">When you want to say a message to
|
|||
|
your team, just hit <R> and type it in. This image
|
|||
|
shows me telling what I'm doing to my team:</font></p>
|
|||
|
<p align="center"><font face="Arial"><img
|
|||
|
src="say_team.gif" alt="(Zoid): At base, defending"
|
|||
|
width="462" height="32"></font></p>
|
|||
|
<p><font face="Arial">Note the parenthesis around my
|
|||
|
name. This indicates it is a team message and only people
|
|||
|
on your team saw it.</font></p>
|
|||
|
<p><font face="Arial">Now, normally I don't type a lot of
|
|||
|
my team messages, I have several standard messages I use
|
|||
|
to communicate with my teammates. They are bound to
|
|||
|
several keys like so:</font></p>
|
|||
|
<p><font face="Arial"><code>bind z "say_team Base
|
|||
|
secure"<br>
|
|||
|
bind x "say_team Base overrun! Recover"<br>
|
|||
|
bind c "say_team Incoming!"<br>
|
|||
|
bind v "say_team I'm going offensive"<br>
|
|||
|
bind g "say_team Going to base"<br>
|
|||
|
bind b "say_team At base, defending"</code></font></p>
|
|||
|
<p><font face="Arial">So when I want to say "At
|
|||
|
base, defending" to my teammates, I just hit my
|
|||
|
<B> key to do so. This is much faster than typing
|
|||
|
it out all the time.</font></p>
|
|||
|
<p><font face="Arial">Q2CTF also features some advanced
|
|||
|
options for communicating to your teammates. This feature
|
|||
|
is called "auto macros". It lets you configure
|
|||
|
generic messages that will automatically be filled in as
|
|||
|
necessary. Here's an example.</font></p>
|
|||
|
<p><font face="Arial"><code>bind f "say_team I'm %L,
|
|||
|
%H and %A, and have %T."</code></font></p>
|
|||
|
<p><font face="Arial">That looks kind of cryptic, but
|
|||
|
here's what happens when I hit the F key I bound that
|
|||
|
say_team to:</font></p>
|
|||
|
<p align="center"><font face="Arial"><img
|
|||
|
src="automac.gif" width="590" height="62"></font></p>
|
|||
|
<p><font face="Arial">What this means is each of the %
|
|||
|
macros in the say_team are automatically changed into
|
|||
|
something specific to the situation. In this case, the %L
|
|||
|
changes to a description of my current location, %H
|
|||
|
changes to how much health I have, %A changes to indicate
|
|||
|
how much armor I have and %T changes to indicate what
|
|||
|
TECH Powerup I'm carrying.</font></p>
|
|||
|
<p><font face="Arial">Here is a table of all the
|
|||
|
different % automacros and what they do.</font></p>
|
|||
|
<div align="center"><center><table border="0"
|
|||
|
cellpadding="4" width="500">
|
|||
|
<tr>
|
|||
|
<td valign="top" colspan="2"><font
|
|||
|
color="#00FF40" size="4" face="Arial"><strong><br>
|
|||
|
</strong></font><font color="#C0C0C0" size="3"
|
|||
|
face="Arial"><strong>Team Message Auto Macros</strong></font><font
|
|||
|
color="#00FF40" size="4" face="Arial"><strong><br>
|
|||
|
</strong></font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font color="#00FF40" size="4"
|
|||
|
face="Arial">%L</font></td>
|
|||
|
<td><font face="Arial">This will be substituted
|
|||
|
with your current location in the map. Some
|
|||
|
common examples are:<br>
|
|||
|
"near the Red Flag"<br>
|
|||
|
"above the Red Armor"<br>
|
|||
|
"near the Blue Railgun"</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font color="#00FF40" size="4"
|
|||
|
face="Arial">%A</font></td>
|
|||
|
<td><font face="Arial">This will be substituted
|
|||
|
with what ever armor you are current carrying.
|
|||
|
Some common examples are:<br>
|
|||
|
"Power Shield with 100 cells"<br>
|
|||
|
"50 units of Yellow Armor"<br>
|
|||
|
"Power Shield with 154 cells and 108 units
|
|||
|
of Red Armor"<br>
|
|||
|
"no armor"</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font color="#00FF40" size="4"
|
|||
|
face="Arial">%H</font></td>
|
|||
|
<td><font face="Arial">This will be substituted
|
|||
|
with how much health you current have. Some
|
|||
|
common examples are:<br>
|
|||
|
"106 health"</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font color="#00FF40" size="4"
|
|||
|
face="Arial">%T</font></td>
|
|||
|
<td><font face="Arial">This will be substituted
|
|||
|
with the name of the TECH powerup you are
|
|||
|
holding. Some common examples are:<br>
|
|||
|
"the Disruptor Shield"<br>
|
|||
|
"the Power Amplifier"<br>
|
|||
|
"no powerup"</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font color="#00FF40" size="4"
|
|||
|
face="Arial">%W</font></td>
|
|||
|
<td><font face="Arial">This is substituted with
|
|||
|
the current weapon you are using. Some common
|
|||
|
examples are:<br>
|
|||
|
"Railgun"<br>
|
|||
|
"Rocket Launcher"<br>
|
|||
|
"Grapple"</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font color="#00FF40" size="4"
|
|||
|
face="Arial">%N</font></td>
|
|||
|
<td><font face="Arial">This will be replaced with
|
|||
|
a list of names of the people who are currently
|
|||
|
in your visual range, or area. Some common
|
|||
|
examples are:<br>
|
|||
|
"Zoid, Disruptor and Hellrot"<br>
|
|||
|
">BC>Casey and >BC>Mutha"<br>
|
|||
|
"no one"</font></td>
|
|||
|
</tr>
|
|||
|
</table>
|
|||
|
</center></div><p><a name="#scoring"></a></p>
|
|||
|
<h3><font face="Arial">Scoring</font></h3>
|
|||
|
<p><font face="Arial">Q2CTF features many different score
|
|||
|
bonus based on actions that result in a flag capture,
|
|||
|
defense of the flag and your flag carrier and other
|
|||
|
bonuses.</font></p>
|
|||
|
<div align="center"><center><table border="0"
|
|||
|
cellpadding="4" width="400">
|
|||
|
<tr>
|
|||
|
<td valign="top" colspan="2"><font face="Arial"><br>
|
|||
|
<strong>Q2CTF Scoring</strong><br>
|
|||
|
</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">Fragging
|
|||
|
enemy player</font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">One point</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">Fragging
|
|||
|
emery player within your base</font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Two points.<br>
|
|||
|
</font><font size="2" face="Arial">One Point for
|
|||
|
the frag, one point for the base defense.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">Fragging
|
|||
|
enemy player within sight of your flag carrier</font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Two points.<br>
|
|||
|
</font><font size="2" face="Arial">One point for
|
|||
|
the frag, one point for defending your flag
|
|||
|
carrier.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">Fragging
|
|||
|
enemy player who has hurt your flag carrier</font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Three points.<br>
|
|||
|
</font><font size="2" face="Arial">One point for
|
|||
|
the frag, two points for defending your flag
|
|||
|
carrier against an aggressive enemy.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">Fragging
|
|||
|
enemy flag carrier</font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Three points.<br>
|
|||
|
</font><font size="2" face="Arial">One point for
|
|||
|
the frag, two points for fragging the enemy flag
|
|||
|
carrier.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">Returning
|
|||
|
your flag (after enemy player has lost it)</font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">One point.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">Getting an
|
|||
|
assist for returning the flag (occurs if your
|
|||
|
flag carrier captures within a few seconds of you
|
|||
|
returning your flag).</font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">One point.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">Getting an
|
|||
|
assist for fragging the enemy flag carrier
|
|||
|
(occurs if you flag carrier captures within a few
|
|||
|
seconds of you fragging the enemy flag carrier)</font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">One point.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">Capturing the
|
|||
|
enemy flag (you are the flag carrier)</font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">15 points.<br>
|
|||
|
</font><font size="2" face="Arial">Everyone else
|
|||
|
on your team gets 10 points.</font></td>
|
|||
|
</tr>
|
|||
|
</table>
|
|||
|
</center></div><p><a name="#elect"></a></p>
|
|||
|
<h3><font face="Arial">Elections</font></h3>
|
|||
|
<p><font face="Arial">Elections are part of the new
|
|||
|
competition mode for Q2CTF. They also can be used for
|
|||
|
other features by users to change maps and other options.
|
|||
|
Elections can occur during the following situations.</font></p>
|
|||
|
<dl>
|
|||
|
<dt><font face="Arial">Switching from normal to match
|
|||
|
mode</font></dt>
|
|||
|
<dd><font face="Arial">A user may make a selection
|
|||
|
from the menu to request that the server switch
|
|||
|
to match mode. If this selection is chosen, an
|
|||
|
election will begin and run for twenty seconds.
|
|||
|
If the election is won, the server will reset
|
|||
|
into match mode; all players will be cleared and
|
|||
|
placed at the join menu.</font></dd>
|
|||
|
<dt><font face="Arial">Changing map (warp)</font></dt>
|
|||
|
<dd><font face="Arial">If a user makes a map change
|
|||
|
request (by using the "warp <map
|
|||
|
name>" command) an election is started.
|
|||
|
If the election is won, the game will enter the
|
|||
|
intermission and then automatically change to the
|
|||
|
new map.</font></dd>
|
|||
|
<dt><font face="Arial">Requesting to become an admin</font></dt>
|
|||
|
<dd><font face="Arial">A user can request to become
|
|||
|
an administrator by typing 'admin' at the
|
|||
|
console. An election will begin and if
|
|||
|
successful, the user will gain access to the
|
|||
|
admin menu. From here, the new admin can change
|
|||
|
game settings, switch to match mode and warp to
|
|||
|
different levels.</font></dd>
|
|||
|
</dl>
|
|||
|
<p><font face="Arial">To vote on an election, simply type
|
|||
|
"yes" in the console. Votes are anonymous. If
|
|||
|
enough people have voted (its server configurable, the
|
|||
|
needed amount of votes is displayed), the election will
|
|||
|
be won and the action requested will happen.</font><a
|
|||
|
name="#compmode"></a></p>
|
|||
|
<h3><font face="Arial">Competition mode</font></h3>
|
|||
|
<p><font face="Arial">Q2CTF features a
|
|||
|
tournament/competition mode that allows organized setup
|
|||
|
of matches between two teams. The competition mode (once
|
|||
|
it has been activated by an admin or by an election)
|
|||
|
works in three stages:</font></p>
|
|||
|
<ol>
|
|||
|
<li><font face="Arial">When competition mode is
|
|||
|
activated, the game enters the setup phase. This
|
|||
|
where the players pick their teams, discuss
|
|||
|
strategies and prepare for the match. Players can
|
|||
|
move around the level, but can't pick up any
|
|||
|
items or damage any enemy players. If the server
|
|||
|
isn't dedicated to match play, there is a timer
|
|||
|
in this phase that determines how long players
|
|||
|
have to set up their game. If they don't set it
|
|||
|
up in the needed period of time, the server will
|
|||
|
reset back to normal play. When the players have
|
|||
|
established their teams, each player must enter
|
|||
|
'ready' to commit to the game. Once everyone has
|
|||
|
committed, the game enters phase two. </font></li>
|
|||
|
<li><font face="Arial">In this phase, everyone has
|
|||
|
committed and the game is about to begin. There
|
|||
|
is usually a twenty second countdown before the
|
|||
|
match actually starts. During this time, any
|
|||
|
player may enter 'notready' at the console to
|
|||
|
abort the countdown. After the countdown
|
|||
|
completes, phase three begins.</font></li>
|
|||
|
<li><font face="Arial">At the point the match is
|
|||
|
begin. Everyone is respawned (sometimes with a
|
|||
|
small two or three second delay to even out the
|
|||
|
spawns in the bases, if everyone respawned,
|
|||
|
telefrags and overflows could occur) in their
|
|||
|
base and the match begins. Players are also
|
|||
|
assigned their ghost codes which can be used to
|
|||
|
re-enter the game in case of a undesired
|
|||
|
disconnection.</font></li>
|
|||
|
</ol>
|
|||
|
<p><font face="Arial">Phase three continues until the
|
|||
|
match is completed (the default is a twenty minute
|
|||
|
match), after which the final scores are displayed and
|
|||
|
the server resets back to phase one.</font><a
|
|||
|
name="#ghost"></a></p>
|
|||
|
<h3><font color="#C0C0C0" face="Arial">Ghost Codes</font></h3>
|
|||
|
<p><font face="Arial">Ghost codes is a special code given
|
|||
|
to every player in the game when the match starts. This
|
|||
|
code is used to track the players statistics and other
|
|||
|
information and is also used to allow a player to enter a
|
|||
|
game in case he lost connection.</font></p>
|
|||
|
<p align="center"><img src="ghost.jpg" width="400"
|
|||
|
height="150"></p>
|
|||
|
<p><font face="Arial">As you can see in the image above,
|
|||
|
just after the match started I was assigned a ghost code.
|
|||
|
If I lost connection during the match, I could reconnect
|
|||
|
to the server while the match was in progress and type
|
|||
|
"ghost 22632" in the console and I would be
|
|||
|
automatically put back into the game with the same team,
|
|||
|
score and statistics I had just before I lost my
|
|||
|
connection.</font><a name="#stats"></a></p>
|
|||
|
<h3><font face="Arial">Statistics</font></h3>
|
|||
|
<p><font face="Arial">The CTF match code also keeps
|
|||
|
statistics of the game in progress and keeps them around
|
|||
|
after the match has completed. The statistics may be
|
|||
|
accessed by typing "stats" into the console.
|
|||
|
The look like the image below:</font></p>
|
|||
|
<p align="center"><img src="stats.jpg" width="600"
|
|||
|
height="60"></p>
|
|||
|
<p><font face="Arial">The statistics kept for each player
|
|||
|
are:</font></p>
|
|||
|
<ul>
|
|||
|
<li><font face="Arial">Score<br>
|
|||
|
How many points this player has accumulated.</font></li>
|
|||
|
<li><font face="Arial">Kills<br>
|
|||
|
How many frags this player has made.</font></li>
|
|||
|
<li><font face="Arial">Death (Deaths)<br>
|
|||
|
How many times this player has died.</font></li>
|
|||
|
<li><font face="Arial">BasDf (Base Defenses)<br>
|
|||
|
How many times this player got bonus points for
|
|||
|
defending the base</font></li>
|
|||
|
<li><font face="Arial">CarDf (Carrier Defense)<br>
|
|||
|
How many times this player got bonus points for
|
|||
|
defending his flag carrier</font></li>
|
|||
|
<li><font face="Arial">Effcy (Efficiency)<br>
|
|||
|
How efficient this player is when fighting other
|
|||
|
players. It's calculated as (kills * 100) /
|
|||
|
(kills + deaths)</font></li>
|
|||
|
</ul>
|
|||
|
<p><a name="#console"></a></p>
|
|||
|
<h3><font face="Arial">New Console Commands</font></h3>
|
|||
|
<p><font face="Arial">The following console commands have
|
|||
|
been added for Q2CTF.</font></p>
|
|||
|
<div align="center"><center><table border="0"
|
|||
|
cellspacing="1" width="500">
|
|||
|
<tr>
|
|||
|
<td colspan="3"><font color="#C0C0C0" size="3"
|
|||
|
face="Arial"><strong>Q2CTF Console Commands</strong></font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td width="30%"><font color="#00FF40"
|
|||
|
face="Arial"><strong>Console Command and syntax</strong></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial"><strong>Description</strong></font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td nowrap><font color="#00FF40" face="Arial"><code><strong>team {
|
|||
|
red | blue }</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Switches to the team the
|
|||
|
player indicates</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>id</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Enables HUD identification
|
|||
|
of the player you are looking at.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>yes</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Vote yes on an election.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>no</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Vote no on an election
|
|||
|
(you must just abstain). A no vote counts against
|
|||
|
the election percentage.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>ready</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Commit to the match in
|
|||
|
match setup</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>notready</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Cease commitment (will
|
|||
|
abort match countdown)</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>ghost
|
|||
|
</strong></code><code><em><strong>ghost-code</strong></em></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Re-enter the game after
|
|||
|
losing connection in a match (requires ghost code
|
|||
|
that was provided)</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>admin [
|
|||
|
</strong></code><code><em><strong>password</strong></em></code><code><strong> ]</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Request to become an admin
|
|||
|
by election, or with password become admin
|
|||
|
automatically if the password matches. Once one
|
|||
|
obtains admin status, the admin command by itself
|
|||
|
will bring up the admin menu.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>stats</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Show the statistics of any
|
|||
|
matches recently completed or in progress.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>warp
|
|||
|
</strong></code><code><em><strong>level</strong></em></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Warp to a new level. It
|
|||
|
must be one of the levels listed in the warp_list
|
|||
|
cvar (see Server Operator section).</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>boot
|
|||
|
</strong></code><code><em><strong>player-number</strong></em></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Kick a player off the
|
|||
|
server. The number of the player can be
|
|||
|
determined with the playerlist command.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>playerlist</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">List out the player on a
|
|||
|
server, their connect time, player number and
|
|||
|
status (ready/notready, or admin).</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
<td> </td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td><font color="#00FF40" face="Arial"><code><strong>observer<br>
|
|||
|
</strong></code></font></td>
|
|||
|
<td> </td>
|
|||
|
<td><font face="Arial">Leave the current game and
|
|||
|
become and observer (this resets your score to
|
|||
|
zero).</font></td>
|
|||
|
</tr>
|
|||
|
</table>
|
|||
|
</center></div><p><a name="#admin"></a></p>
|
|||
|
<h3><font face="Arial">User admin functions</font></h3>
|
|||
|
<p><font face="Arial">An admin has several function he
|
|||
|
may perform. A user can become an admin by entering
|
|||
|
"admin" at the console and starting an election
|
|||
|
or by typing the admin password at the console with
|
|||
|
"admin <password>" if a password is set.
|
|||
|
The server operator can set an admin password using the
|
|||
|
admin_password cvar.</font></p>
|
|||
|
<p><font face="Arial">An admin can change settings, warp
|
|||
|
to different maps and boot players from the server. Once
|
|||
|
you become an admin, type "admin" again at the
|
|||
|
console to access the admin menu.</font></p>
|
|||
|
<div align="center"><center><table border="0"
|
|||
|
cellpadding="8" cellspacing="0" width="550">
|
|||
|
<tr>
|
|||
|
<td valign="top"><img src="admin.gif" width="255"
|
|||
|
height="189"></td>
|
|||
|
<td><font size="2" face="Arial">The admin menu
|
|||
|
(show left) has just a couple options. Settings
|
|||
|
allows you to change game settings (shown below)
|
|||
|
. The second option changes depending on what
|
|||
|
state the server is in:<br>
|
|||
|
</font><ul>
|
|||
|
<li><font size="2" face="Arial">Switch to
|
|||
|
match mode<br>
|
|||
|
This will switch the server from regular
|
|||
|
play to match/competition mode.</font></li>
|
|||
|
<li><font size="2" face="Arial">Force start
|
|||
|
match<br>
|
|||
|
If the server is in match mode and
|
|||
|
players are in the phase where they are
|
|||
|
setting up their teams, the admin can
|
|||
|
force the match to start regardless of
|
|||
|
the ready status of the players.</font></li>
|
|||
|
<li><font size="2" face="Arial">Cancel match<br>
|
|||
|
This will cancel the match that's
|
|||
|
currently in progress.</font></li>
|
|||
|
</ul>
|
|||
|
</td>
|
|||
|
</tr>
|
|||
|
</table>
|
|||
|
</center></div><p><font face="Arial"><br clear="all">
|
|||
|
The Settings menu has several options to allow the admin
|
|||
|
to configure the server on the fly (some of these
|
|||
|
settings are also applicable to normal play mode).</font></p>
|
|||
|
<div align="center"><center><table border="0"
|
|||
|
cellpadding="8" cellspacing="0" width="550">
|
|||
|
<tr>
|
|||
|
<td valign="top"><img src="adminset.gif"
|
|||
|
align="left" hspace="0" width="255" height="190"></td>
|
|||
|
<td valign="top"><font face="Arial">The menu
|
|||
|
pictured on the left shows the different options
|
|||
|
that an admin can change. They are:</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td colspan="2"><ul>
|
|||
|
<li><font face="Arial">Match Len<br>
|
|||
|
This controls the length of the match.
|
|||
|
The default is a twenty minute match
|
|||
|
time. This <u>can</u> be changed while a
|
|||
|
match is in progress. For example, if a
|
|||
|
match started that was twenty minutes
|
|||
|
long and two minutes had already passed
|
|||
|
(so there was eighteen minutes remaining)
|
|||
|
and the admin changed the match length to
|
|||
|
ten minutes, the remaining time would
|
|||
|
automatically be changed to eight
|
|||
|
minutes. If the admin sets a match time
|
|||
|
less than the amount of time already
|
|||
|
passed, the match will immediately end.</font></li>
|
|||
|
<li><font face="Arial">Match Setup Len<br>
|
|||
|
This is the length of time that players
|
|||
|
get to setup a match before the server
|
|||
|
will reset back into normal play. This
|
|||
|
setting can be changed on the fly like
|
|||
|
Match Len (if a setup is in progress).</font></li>
|
|||
|
<li><font face="Arial">Match Start Len<br>
|
|||
|
This is the length of time before the
|
|||
|
match actually begins after everyone had
|
|||
|
committed by typing "ready" at
|
|||
|
the console. It should be pretty short.</font></li>
|
|||
|
<li><font face="Arial">Instant Items<br>
|
|||
|
This is the dmflag that controls whether
|
|||
|
powerups such as the Quad and
|
|||
|
Invulnerability are instantly used or may
|
|||
|
be carried and activated as desired.</font></li>
|
|||
|
<li><font face="Arial">Quad Drop<br>
|
|||
|
This is the dmflag that controls whether
|
|||
|
the quad is dropped when a player is
|
|||
|
fragged while carrying it.</font></li>
|
|||
|
<li><font face="Arial">Instant Weapons<br>
|
|||
|
This is a new option that allowed weapons
|
|||
|
to be switched without put away and
|
|||
|
activation animations. The weapons switch
|
|||
|
instantly.</font></li>
|
|||
|
<li><font face="Arial">Match Lock<br>
|
|||
|
If enabled (the default) players can not
|
|||
|
enter a match in progress (unless the
|
|||
|
have a ghost code). If disabled, anyone
|
|||
|
can enter a match while it's in progress.</font></li>
|
|||
|
</ul>
|
|||
|
</td>
|
|||
|
</tr>
|
|||
|
</table>
|
|||
|
</center></div><p><font face="Arial">When you have made
|
|||
|
your changes, simply select Apply to activate them.
|
|||
|
Whatever you changed will be broadcast to everyone in the
|
|||
|
game.<br clear="all">
|
|||
|
</font><a name="#serverop"></a></p>
|
|||
|
<h3><font face="Arial">Server Operator Information</font></h3>
|
|||
|
<p><font face="Arial">A few notes for the server
|
|||
|
operators.</font></p>
|
|||
|
<ul>
|
|||
|
<li><font face="Arial">You can change maps on a
|
|||
|
server with two commands, "map" and
|
|||
|
"gamemap". Both take a map as a
|
|||
|
parameter. They differ in CTF in that when a
|
|||
|
"map" command is used, all player teams
|
|||
|
are reset (and players must either select or be
|
|||
|
assigned to new teams), where as the
|
|||
|
"gamemap" command will retain the same
|
|||
|
teams after the map change.</font></li>
|
|||
|
</ul>
|
|||
|
<p><font face="Arial">The following table lists the
|
|||
|
various Cvars that can be configured by a server
|
|||
|
operator. You can place them in a script file with
|
|||
|
commands like "set competition 3" and then EXEC
|
|||
|
that config file on server startup.</font></p>
|
|||
|
<div align="center"><center><table border="0" width="500">
|
|||
|
<tr>
|
|||
|
<td valign="top" colspan="3"><font face="Arial"><br>
|
|||
|
<strong>Q2CTF Specific CVar variables</strong><br>
|
|||
|
</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial"><strong>Variable</strong></font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><strong>Default Value</strong></font></td>
|
|||
|
<td><font face="Arial"><strong>Description</strong></font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">ctf</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><strong>1</strong></font></td>
|
|||
|
<td><font face="Arial">Enables CTF play. Normally
|
|||
|
this should be enabled, but may be disabled to
|
|||
|
allow deathmatch play with the Grapple and TECH
|
|||
|
Powerups</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">ctf_forcejoin</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><em><strong>none</strong></em></font></td>
|
|||
|
<td><font face="Arial">This may be set to
|
|||
|
"blue" or "red" to force all
|
|||
|
people joining a server to a specific team. This
|
|||
|
may be handy when a player who has rcon access
|
|||
|
wants to set up teams in a specific way.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">competition</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><strong>0</strong></font></td>
|
|||
|
<td valign="top"><font face="Arial">This variable
|
|||
|
controls whether or not the server can be enabled
|
|||
|
for match play. There are four legal values:<br>
|
|||
|
</font><div align="center"><center><table
|
|||
|
border="0">
|
|||
|
<tr>
|
|||
|
<td align="center" valign="top"
|
|||
|
width="20%"><font color="#00FF40"
|
|||
|
face="Arial">0</font></td>
|
|||
|
<td><font face="Arial">This value
|
|||
|
indicates that match play is not
|
|||
|
available on the server and can not be
|
|||
|
enabled by players (even with voting).<br>
|
|||
|
</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td align="center" valign="top"><font
|
|||
|
color="#00FF40" face="Arial">1</font></td>
|
|||
|
<td><font face="Arial">When this value is
|
|||
|
set, the server defaults to normal play
|
|||
|
(pick up CTF games) but can be changed to
|
|||
|
match play mode by an admin or by an
|
|||
|
election.<br>
|
|||
|
</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td align="center" valign="top"><font
|
|||
|
color="#00FF40" face="Arial">2</font></td>
|
|||
|
<td><font face="Arial">This value is set
|
|||
|
by the CTF game itself and should not be
|
|||
|
set directly. It indicates that a server
|
|||
|
has been voted into match play and will
|
|||
|
revert if the match setup times out.<br>
|
|||
|
</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td align="center" valign="top"><font
|
|||
|
color="#00FF40" face="Arial">3</font></td>
|
|||
|
<td><font face="Arial">This indicates
|
|||
|
that a server is in <strong>dedicated</strong>
|
|||
|
match play. The server stays in match
|
|||
|
mode at all times and does not time out
|
|||
|
and return to normal play.<br>
|
|||
|
</font></td>
|
|||
|
</tr>
|
|||
|
</table>
|
|||
|
</center></div></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">matchlock</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><strong>1</strong></font></td>
|
|||
|
<td><font face="Arial">This value controls
|
|||
|
whether or not players can join a match in
|
|||
|
progress (without a ghost code). Its default
|
|||
|
value of one indicates that players can <strong>not</strong>
|
|||
|
join a match in progress.<br>
|
|||
|
This variable may be changed by and admin with
|
|||
|
the admin settings menu.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">electpercentage</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><strong>66</strong></font></td>
|
|||
|
<td><font face="Arial">This controls how many
|
|||
|
people out of the players on a server have to
|
|||
|
vote in order for an election to be one. The
|
|||
|
default is 66% which means that two thirds of the
|
|||
|
players must vote in order for the election to
|
|||
|
succeed.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">matchtime</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><strong>20</strong></font></td>
|
|||
|
<td><font face="Arial">Specifies the length of
|
|||
|
time, in minutes, that the match will be played
|
|||
|
for. Twenty minutes is the default standard match
|
|||
|
time.<br>
|
|||
|
This variable may be changed by and admin with
|
|||
|
the admin settings menu.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">matchsetuptime</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><strong>10</strong></font></td>
|
|||
|
<td><font face="Arial">Specifics the length of
|
|||
|
time, in minutes, that the setup phase before a
|
|||
|
match must be started (by all players committing
|
|||
|
by entering "ready" at the console). If
|
|||
|
this time expires, the server will reset back
|
|||
|
into normal play.<br>
|
|||
|
This variable may be changed by and admin with
|
|||
|
the admin settings menu.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">matchstarttime</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><strong>20</strong></font></td>
|
|||
|
<td><font face="Arial">This specifies, in
|
|||
|
seconds, the amount of time after a match has
|
|||
|
been committed (by all players entering
|
|||
|
"ready" in their consoles) and the
|
|||
|
actual start of the match.<br>
|
|||
|
This variable may be changed by and admin with
|
|||
|
the admin settings menu.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">admin_password</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><em><strong>none</strong></em></font></td>
|
|||
|
<td><font face="Arial">This variable may be set
|
|||
|
to a password that allows someone to grain admin
|
|||
|
access without having to be elected. The admin
|
|||
|
would just type "admin
|
|||
|
<password>" to gain direct access to
|
|||
|
the admin menu, assuming the password was
|
|||
|
correct.<br>
|
|||
|
For example, "set admin_password bob"
|
|||
|
in a start up config file for the server would
|
|||
|
set the password to "bob" and any
|
|||
|
player could become an admin by typing
|
|||
|
"admin bob" at the console.</font></td>
|
|||
|
</tr>
|
|||
|
<tr>
|
|||
|
<td valign="top"><font face="Arial">warp_list</font></td>
|
|||
|
<td valign="top"><font color="#00FF40"
|
|||
|
face="Arial"><strong>"q2ctf1 q2ctf2 q2ctf3
|
|||
|
q2ctf4 q2ctf5"</strong></font></td>
|
|||
|
<td><font face="Arial">This variable is a space
|
|||
|
separated list of maps that may be warped to on
|
|||
|
the server using the warp command. Any base map
|
|||
|
name (bsp file name) can be specified. Admins and
|
|||
|
players who start elections for warp requests
|
|||
|
must specific a map in this list.</font></td>
|
|||
|
</tr>
|
|||
|
</table>
|
|||
|
</center></div></td>
|
|||
|
<td> </td>
|
|||
|
<td bgcolor="#400000"> </td>
|
|||
|
</tr>
|
|||
|
</table>
|
|||
|
</center></div>
|
|||
|
</body>
|
|||
|
</html>
|
|||
|
|