mirror of
https://git.code.sf.net/p/quake/quake2forge
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543 lines
13 KiB
C
543 lines
13 KiB
C
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl.input.c -- builds an intended movement command to send to the server
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#include "client.h"
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cvar_t *cl_nodelta;
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extern unsigned sys_frame_time;
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unsigned frame_msec;
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unsigned old_sys_frame_time;
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/*
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===============================================================================
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KEY BUTTONS
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Continuous button event tracking is complicated by the fact that two different
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input sources (say, mouse button 1 and the control key) can both press the
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same button, but the button should only be released when both of the
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pressing key have been released.
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When a key event issues a button command (+forward, +attack, etc), it appends
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its key number as a parameter to the command so it can be matched up with
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the release.
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state bit 0 is the current state of the key
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state bit 1 is edge triggered on the up to down transition
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state bit 2 is edge triggered on the down to up transition
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Key_Event (int key, qboolean down, unsigned time);
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+mlook src time
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===============================================================================
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*/
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kbutton_t in_klook;
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kbutton_t in_left, in_right, in_forward, in_back;
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kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
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kbutton_t in_strafe, in_speed, in_use, in_attack;
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kbutton_t in_up, in_down;
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int in_impulse;
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void KeyDown (kbutton_t *b)
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{
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int k;
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char *c;
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c = Cmd_Argv(1);
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if (c[0])
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k = atoi(c);
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else
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k = -1; // typed manually at the console for continuous down
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if (k == b->down[0] || k == b->down[1])
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return; // repeating key
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if (!b->down[0])
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b->down[0] = k;
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else if (!b->down[1])
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b->down[1] = k;
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else
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{
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Com_Printf ("Three keys down for a button!\n");
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return;
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}
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if (b->state & 1)
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return; // still down
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// save timestamp
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c = Cmd_Argv(2);
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b->downtime = atoi(c);
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if (!b->downtime)
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b->downtime = sys_frame_time - 100;
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b->state |= 1 + 2; // down + impulse down
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}
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void KeyUp (kbutton_t *b)
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{
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int k;
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char *c;
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unsigned uptime;
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c = Cmd_Argv(1);
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if (c[0])
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k = atoi(c);
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else
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{ // typed manually at the console, assume for unsticking, so clear all
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b->down[0] = b->down[1] = 0;
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b->state = 4; // impulse up
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return;
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}
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if (b->down[0] == k)
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b->down[0] = 0;
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else if (b->down[1] == k)
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b->down[1] = 0;
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else
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return; // key up without coresponding down (menu pass through)
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if (b->down[0] || b->down[1])
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return; // some other key is still holding it down
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if (!(b->state & 1))
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return; // still up (this should not happen)
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// save timestamp
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c = Cmd_Argv(2);
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uptime = atoi(c);
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if (uptime)
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b->msec += uptime - b->downtime;
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else
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b->msec += 10;
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b->state &= ~1; // now up
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b->state |= 4; // impulse up
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}
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void IN_KLookDown (void) {KeyDown(&in_klook);}
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void IN_KLookUp (void) {KeyUp(&in_klook);}
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void IN_UpDown(void) {KeyDown(&in_up);}
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void IN_UpUp(void) {KeyUp(&in_up);}
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void IN_DownDown(void) {KeyDown(&in_down);}
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void IN_DownUp(void) {KeyUp(&in_down);}
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void IN_LeftDown(void) {KeyDown(&in_left);}
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void IN_LeftUp(void) {KeyUp(&in_left);}
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void IN_RightDown(void) {KeyDown(&in_right);}
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void IN_RightUp(void) {KeyUp(&in_right);}
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void IN_ForwardDown(void) {KeyDown(&in_forward);}
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void IN_ForwardUp(void) {KeyUp(&in_forward);}
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void IN_BackDown(void) {KeyDown(&in_back);}
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void IN_BackUp(void) {KeyUp(&in_back);}
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void IN_LookupDown(void) {KeyDown(&in_lookup);}
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void IN_LookupUp(void) {KeyUp(&in_lookup);}
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void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
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void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
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void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
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void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
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void IN_MoverightDown(void) {KeyDown(&in_moveright);}
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void IN_MoverightUp(void) {KeyUp(&in_moveright);}
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void IN_SpeedDown(void) {KeyDown(&in_speed);}
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void IN_SpeedUp(void) {KeyUp(&in_speed);}
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void IN_StrafeDown(void) {KeyDown(&in_strafe);}
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void IN_StrafeUp(void) {KeyUp(&in_strafe);}
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void IN_AttackDown(void) {KeyDown(&in_attack);}
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void IN_AttackUp(void) {KeyUp(&in_attack);}
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void IN_UseDown (void) {KeyDown(&in_use);}
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void IN_UseUp (void) {KeyUp(&in_use);}
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void IN_Impulse (void) {in_impulse=atoi(Cmd_Argv(1));}
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/*
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===============
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CL_KeyState
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Returns the fraction of the frame that the key was down
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===============
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*/
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float CL_KeyState (kbutton_t *key)
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{
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float val;
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int msec;
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key->state &= 1; // clear impulses
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msec = key->msec;
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key->msec = 0;
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if (key->state)
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{ // still down
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msec += sys_frame_time - key->downtime;
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key->downtime = sys_frame_time;
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}
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#if 0
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if (msec)
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{
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Com_Printf ("%i ", msec);
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}
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#endif
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val = (float)msec / frame_msec;
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if (val < 0)
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val = 0;
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if (val > 1)
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val = 1;
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return val;
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}
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//==========================================================================
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cvar_t *cl_upspeed;
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cvar_t *cl_forwardspeed;
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cvar_t *cl_sidespeed;
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cvar_t *cl_yawspeed;
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cvar_t *cl_pitchspeed;
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cvar_t *cl_run;
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cvar_t *cl_anglespeedkey;
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/*
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================
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CL_AdjustAngles
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Moves the local angle positions
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================
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*/
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void CL_AdjustAngles (void)
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{
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float speed;
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float up, down;
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if (in_speed.state & 1)
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speed = cls.frametime * cl_anglespeedkey->value;
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else
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speed = cls.frametime;
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if (!(in_strafe.state & 1))
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{
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cl.viewangles[YAW] -= speed*cl_yawspeed->value*CL_KeyState (&in_right);
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cl.viewangles[YAW] += speed*cl_yawspeed->value*CL_KeyState (&in_left);
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}
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if (in_klook.state & 1)
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{
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cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward);
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cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_back);
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}
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up = CL_KeyState (&in_lookup);
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down = CL_KeyState(&in_lookdown);
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cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * up;
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cl.viewangles[PITCH] += speed*cl_pitchspeed->value * down;
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}
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/*
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================
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CL_BaseMove
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Send the intended movement message to the server
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================
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*/
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void CL_BaseMove (usercmd_t *cmd)
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{
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CL_AdjustAngles ();
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memset (cmd, 0, sizeof(*cmd));
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VectorCopy (cl.viewangles, cmd->angles);
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if (in_strafe.state & 1)
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{
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cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right);
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cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left);
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}
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cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright);
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cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft);
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cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up);
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cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down);
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if (! (in_klook.state & 1) )
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{
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cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward);
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cmd->forwardmove -= cl_forwardspeed->value * CL_KeyState (&in_back);
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}
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//
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// adjust for speed key / running
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//
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if ( (in_speed.state & 1) ^ (int)(cl_run->value) )
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{
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cmd->forwardmove *= 2;
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cmd->sidemove *= 2;
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cmd->upmove *= 2;
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}
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}
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void CL_ClampPitch (void)
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{
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float pitch;
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pitch = SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]);
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if (pitch > 180)
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pitch -= 360;
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if (cl.viewangles[PITCH] + pitch > 89)
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cl.viewangles[PITCH] = 89 - pitch;
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if (cl.viewangles[PITCH] + pitch < -89)
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cl.viewangles[PITCH] = -89 - pitch;
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}
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/*
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==============
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CL_FinishMove
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==============
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*/
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void CL_FinishMove (usercmd_t *cmd)
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{
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int ms;
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int i;
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//
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// figure button bits
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//
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if ( in_attack.state & 3 )
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cmd->buttons |= BUTTON_ATTACK;
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in_attack.state &= ~2;
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if (in_use.state & 3)
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cmd->buttons |= BUTTON_USE;
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in_use.state &= ~2;
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if (anykeydown && cls.key_dest == key_game)
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cmd->buttons |= BUTTON_ANY;
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// send milliseconds of time to apply the move
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ms = cls.frametime * 1000;
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if (ms > 250)
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ms = 100; // time was unreasonable
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cmd->msec = ms;
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CL_ClampPitch ();
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for (i=0 ; i<3 ; i++)
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cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]);
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cmd->impulse = in_impulse;
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in_impulse = 0;
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// send the ambient light level at the player's current position
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cmd->lightlevel = (byte)cl_lightlevel->value;
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}
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/*
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=================
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CL_CreateCmd
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=================
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*/
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usercmd_t CL_CreateCmd (void)
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{
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usercmd_t cmd;
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frame_msec = sys_frame_time - old_sys_frame_time;
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if (frame_msec < 1)
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frame_msec = 1;
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if (frame_msec > 200)
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frame_msec = 200;
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// get basic movement from keyboard
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CL_BaseMove (&cmd);
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// allow mice or other external controllers to add to the move
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IN_Move (&cmd);
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CL_FinishMove (&cmd);
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old_sys_frame_time = sys_frame_time;
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//cmd.impulse = cls.framecount;
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return cmd;
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}
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void IN_CenterView (void)
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{
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cl.viewangles[PITCH] = -SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[PITCH]);
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}
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/*
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============
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CL_InitInput
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============
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*/
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void CL_InitInput (void)
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{
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Cmd_AddCommand ("centerview",IN_CenterView);
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Cmd_AddCommand ("+moveup",IN_UpDown);
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Cmd_AddCommand ("-moveup",IN_UpUp);
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Cmd_AddCommand ("+movedown",IN_DownDown);
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Cmd_AddCommand ("-movedown",IN_DownUp);
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Cmd_AddCommand ("+left",IN_LeftDown);
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Cmd_AddCommand ("-left",IN_LeftUp);
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Cmd_AddCommand ("+right",IN_RightDown);
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Cmd_AddCommand ("-right",IN_RightUp);
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Cmd_AddCommand ("+forward",IN_ForwardDown);
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Cmd_AddCommand ("-forward",IN_ForwardUp);
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Cmd_AddCommand ("+back",IN_BackDown);
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Cmd_AddCommand ("-back",IN_BackUp);
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Cmd_AddCommand ("+lookup", IN_LookupDown);
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Cmd_AddCommand ("-lookup", IN_LookupUp);
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Cmd_AddCommand ("+lookdown", IN_LookdownDown);
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Cmd_AddCommand ("-lookdown", IN_LookdownUp);
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Cmd_AddCommand ("+strafe", IN_StrafeDown);
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Cmd_AddCommand ("-strafe", IN_StrafeUp);
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Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
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Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
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Cmd_AddCommand ("+moveright", IN_MoverightDown);
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Cmd_AddCommand ("-moveright", IN_MoverightUp);
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Cmd_AddCommand ("+speed", IN_SpeedDown);
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Cmd_AddCommand ("-speed", IN_SpeedUp);
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Cmd_AddCommand ("+attack", IN_AttackDown);
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Cmd_AddCommand ("-attack", IN_AttackUp);
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Cmd_AddCommand ("+use", IN_UseDown);
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Cmd_AddCommand ("-use", IN_UseUp);
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Cmd_AddCommand ("impulse", IN_Impulse);
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Cmd_AddCommand ("+klook", IN_KLookDown);
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Cmd_AddCommand ("-klook", IN_KLookUp);
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cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0);
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}
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/*
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=================
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CL_SendCmd
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=================
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|
*/
|
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|
void CL_SendCmd (void)
|
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|
{
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|
sizebuf_t buf;
|
||
|
byte data[128];
|
||
|
int i;
|
||
|
usercmd_t *cmd, *oldcmd;
|
||
|
usercmd_t nullcmd;
|
||
|
int checksumIndex;
|
||
|
|
||
|
// build a command even if not connected
|
||
|
|
||
|
// save this command off for prediction
|
||
|
i = cls.netchan.outgoing_sequence & (CMD_BACKUP-1);
|
||
|
cmd = &cl.cmds[i];
|
||
|
cl.cmd_time[i] = cls.realtime; // for netgraph ping calculation
|
||
|
|
||
|
*cmd = CL_CreateCmd ();
|
||
|
|
||
|
cl.cmd = *cmd;
|
||
|
|
||
|
if (cls.state == ca_disconnected || cls.state == ca_connecting)
|
||
|
return;
|
||
|
|
||
|
if ( cls.state == ca_connected)
|
||
|
{
|
||
|
if (cls.netchan.message.cursize || curtime - cls.netchan.last_sent > 1000 )
|
||
|
Netchan_Transmit (&cls.netchan, 0, buf.data);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// send a userinfo update if needed
|
||
|
if (userinfo_modified)
|
||
|
{
|
||
|
CL_FixUpGender();
|
||
|
userinfo_modified = false;
|
||
|
MSG_WriteByte (&cls.netchan.message, clc_userinfo);
|
||
|
MSG_WriteString (&cls.netchan.message, Cvar_Userinfo() );
|
||
|
}
|
||
|
|
||
|
SZ_Init (&buf, data, sizeof(data));
|
||
|
|
||
|
if (cmd->buttons && cl.cinematictime > 0 && !cl.attractloop
|
||
|
&& cls.realtime - cl.cinematictime > 1000)
|
||
|
{ // skip the rest of the cinematic
|
||
|
SCR_FinishCinematic ();
|
||
|
}
|
||
|
|
||
|
// begin a client move command
|
||
|
MSG_WriteByte (&buf, clc_move);
|
||
|
|
||
|
// save the position for a checksum byte
|
||
|
checksumIndex = buf.cursize;
|
||
|
MSG_WriteByte (&buf, 0);
|
||
|
|
||
|
// let the server know what the last frame we
|
||
|
// got was, so the next message can be delta compressed
|
||
|
if (cl_nodelta->value || !cl.frame.valid || cls.demowaiting)
|
||
|
MSG_WriteLong (&buf, -1); // no compression
|
||
|
else
|
||
|
MSG_WriteLong (&buf, cl.frame.serverframe);
|
||
|
|
||
|
// send this and the previous cmds in the message, so
|
||
|
// if the last packet was dropped, it can be recovered
|
||
|
i = (cls.netchan.outgoing_sequence-2) & (CMD_BACKUP-1);
|
||
|
cmd = &cl.cmds[i];
|
||
|
memset (&nullcmd, 0, sizeof(nullcmd));
|
||
|
MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd);
|
||
|
oldcmd = cmd;
|
||
|
|
||
|
i = (cls.netchan.outgoing_sequence-1) & (CMD_BACKUP-1);
|
||
|
cmd = &cl.cmds[i];
|
||
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
||
|
oldcmd = cmd;
|
||
|
|
||
|
i = (cls.netchan.outgoing_sequence) & (CMD_BACKUP-1);
|
||
|
cmd = &cl.cmds[i];
|
||
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
||
|
|
||
|
// calculate a checksum over the move commands
|
||
|
buf.data[checksumIndex] = COM_BlockSequenceCRCByte(
|
||
|
buf.data + checksumIndex + 1, buf.cursize - checksumIndex - 1,
|
||
|
cls.netchan.outgoing_sequence);
|
||
|
|
||
|
//
|
||
|
// deliver the message
|
||
|
//
|
||
|
Netchan_Transmit (&cls.netchan, buf.cursize, buf.data);
|
||
|
}
|
||
|
|
||
|
|