mirror of
https://git.code.sf.net/p/quake/quake2forge
synced 2024-12-14 22:51:49 +00:00
157 lines
4.8 KiB
Text
157 lines
4.8 KiB
Text
|
id Software's Quake2 3.21+Changes by Steven Fuller <relnev@icculus.org>,
|
|||
|
et al.
|
|||
|
|
|||
|
|
|||
|
For this to be of any use, you _must_ own a copy of Quake 2. The demo would
|
|||
|
also work, but you might as well buy the full thing now.
|
|||
|
|
|||
|
These modifications are intended for Linux users, as I do not have have
|
|||
|
access to other platforms.
|
|||
|
|
|||
|
Be sure to install SDL 1.2 (http://www.libsdl.org) if you want to use the
|
|||
|
softsdl or sdlgl drivers, or the sdlquake2 binary.
|
|||
|
|
|||
|
You can change what drivers you wish to build by editing the Makefile and
|
|||
|
changing the BUILD_ lines at the very top.
|
|||
|
|
|||
|
'make' will, by default, build both the debug and release files.
|
|||
|
To build fully optimized binaries: make build_release
|
|||
|
The resulting binaries are then put in releasei386.
|
|||
|
|
|||
|
|
|||
|
To install the Quake2 gamedata:
|
|||
|
-------------------------------
|
|||
|
(installdir is wherever you want to install quake2, and cdromdir is wherever
|
|||
|
you mount the Quake 2 CD-ROM)
|
|||
|
1. copy <cdromdir>/Install/Data/baseq2/pak0.pak to <installdir>/baseq2/
|
|||
|
2. copy <cdromdir>/Install/Data/baseq2/videos/ to <installdir>/baseq2/
|
|||
|
(optional)
|
|||
|
3. Download q2-3.20-x86-full.exe from
|
|||
|
ftp://ftp.idsoftware.com/idstuff/quake2/ or a mirror site, and extract the
|
|||
|
contents to a temporary directory (use unzip -L, as this is a standard zip
|
|||
|
file).
|
|||
|
4. copy <q2-3.20-x86-full.exe temp directory>/baseq2/pak1.pak to
|
|||
|
<installdir>/baseq2/
|
|||
|
5. copy <q2-3.20-x86-full.exe temp directory>/baseq2/pak2.pak to
|
|||
|
<installdir>/baseq2/
|
|||
|
6. copy <q2-3.20-x86-full.exe temp directory>/baseq2/players/ to
|
|||
|
<installdir>/baseq2/
|
|||
|
|
|||
|
To install this program:
|
|||
|
------------------------
|
|||
|
(builddir is either debugi386 or releasei386)
|
|||
|
1. copy <builddir>/gamei386.so to <installdir>/baseq2/
|
|||
|
2. copy <builddir>/ref_*.so to <installdir>
|
|||
|
3. copy <builddir>/quake2 to <installdir>
|
|||
|
4. copy <builddir>/sdlquake2 to <installdir> (optional)
|
|||
|
|
|||
|
|
|||
|
To run:
|
|||
|
-------
|
|||
|
cd <installdir> && ./quake2
|
|||
|
Or:
|
|||
|
quake2 +set basedir <installdir>
|
|||
|
|
|||
|
/etc/quake2.conf is no longer needed; instead, the ref_*.so files are loaded
|
|||
|
from basedir (basedir is "." by default, and can only be set at the command
|
|||
|
line).
|
|||
|
|
|||
|
Configuration files and such are saved in ~/.quake2/, so <installdir> can be
|
|||
|
made read-only or whatever.
|
|||
|
|
|||
|
WARNING: Please do not make quake2 or any of the libraries suid root!
|
|||
|
|
|||
|
NOTE: Save games will most likely not work across different versions or
|
|||
|
builds (this is due to how savegames were stored).
|
|||
|
|
|||
|
|
|||
|
Commonly used commands:
|
|||
|
-----------------------
|
|||
|
cd_nocd 0 // disable CD audio
|
|||
|
s_initsound 0 // disable sound
|
|||
|
_windowed_mouse 0 // disable mouse-grabbing
|
|||
|
gl_ext_multitexture 0 // disable OpenGL Multitexturing (requires a
|
|||
|
vid_restart)
|
|||
|
vid_ref <driver> // select a video driver (softx is the original
|
|||
|
X11-only, softsdl is SDL software, sdlgl is
|
|||
|
SDL OpenGL)
|
|||
|
vid_fullscreen 0 // disable fullscreen mode
|
|||
|
vid_restart // restart video driver
|
|||
|
snd_restart // restart sound driver
|
|||
|
basedir <dir> // point quake2 to where the data is
|
|||
|
gl_driver <libGL.so> // point quake2 to your libGL
|
|||
|
|
|||
|
|
|||
|
Website:
|
|||
|
--------
|
|||
|
I'll post any updates I make at http://www.icculus.org/quake/
|
|||
|
(which currently redirects to http://www.icculus.org/~relnev/)
|
|||
|
|
|||
|
Anonymous CVS access:
|
|||
|
---------------------
|
|||
|
cvs -d:pserver:anonymous@icculus.org:/cvs/cvsroot login
|
|||
|
(password is "anonymous" without the quotes.)
|
|||
|
cvs -z3 -d:pserver:anonymous@icculus.org:/cvs/cvsroot co quake2
|
|||
|
|
|||
|
Questions:
|
|||
|
----------
|
|||
|
What's the best way of handling international keyboards with SDL?
|
|||
|
|
|||
|
TODO:
|
|||
|
-----
|
|||
|
Fix save games.
|
|||
|
Suggestions, anyone?
|
|||
|
|
|||
|
v0.0.7: [12/28/01]
|
|||
|
-------
|
|||
|
+ Merged in Quake2 3.21 source.
|
|||
|
|
|||
|
v0.0.6: [12/27/01]
|
|||
|
-------
|
|||
|
+ Made Makefile somewhat easier to configure.
|
|||
|
+ X11 GLX driver now included.
|
|||
|
+ Added "ctrl-g" (toggle mouse grab) and "alt-enter" (toggle fullscreen)
|
|||
|
to SDL drivers.
|
|||
|
+ SDL audio and cdrom support. (Robert B<>uml)
|
|||
|
+ ~/.quake2/ support (Stephen Anthony, Ludwig Nussel)
|
|||
|
+ LinuxPPC support (William Aoki)
|
|||
|
|
|||
|
v0.0.5: [12/23/01]
|
|||
|
-------
|
|||
|
+ Better SDL de/initialization (fixes crashes for some people).
|
|||
|
+ Removed trailing '\r's from files; removed a few files.
|
|||
|
|
|||
|
v0.0.4: [12/23/01]
|
|||
|
-------
|
|||
|
+ Mouse Wheel (SDL buttons 4 and 5).
|
|||
|
+ Fixed bug with changing the sound options in game (using the menus).
|
|||
|
+ Fixed Makefile to build both build_debug and build_release by default.
|
|||
|
|
|||
|
v0.0.3: [12/22/01]
|
|||
|
-------
|
|||
|
+ Fixed the texture wrapping with movies.
|
|||
|
+ Enabled the OpenGL extensions under Linux.
|
|||
|
+ Added support for GL_ARB_multitexture.
|
|||
|
|
|||
|
v0.0.2: [12/22/01]
|
|||
|
-------
|
|||
|
+ Added ref_sdlgl.so (SDL OpenGL Renderer).
|
|||
|
+ v0.0.1 Bugfixes.
|
|||
|
|
|||
|
v0.0.1: [12/22/01]
|
|||
|
-------
|
|||
|
+ Updates to Linux Makefile (it was missing a few files).
|
|||
|
+ Added ref_softsdl.so (Software SDL Renderer).
|
|||
|
- OpenGL not yet supported.
|
|||
|
|
|||
|
Thanks:
|
|||
|
-------
|
|||
|
John Allensworth
|
|||
|
Stephen Anthony
|
|||
|
William Aoki
|
|||
|
Robert B<>uml
|
|||
|
Ryan C. Gordon
|
|||
|
Ludwig Nussel
|
|||
|
Zachary 'zakk' Slater
|
|||
|
Matti Valtonen
|