2002-01-03 04:22:46 +00:00
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id Software's Quake2 3.21+Changes by Steven Fuller <relnev@icculus.org>,
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et al.
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For this to be of any use, you _must_ own a copy of Quake 2. The demo would
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also work, but you might as well buy the full thing now.
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These modifications are intended for Linux users, as I do not have have
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access to other platforms.
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Be sure to install SDL 1.2 (http://www.libsdl.org) if you want to use the
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softsdl or sdlgl drivers, or the sdlquake2 binary.
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'make' will, by default, build both the debug and release files.
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To build fully optimized binaries: make build_release
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The resulting binaries are then put in releasei386.
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2002-01-28 05:36:20 +00:00
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Makefile options:
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-----------------
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(quake2 and gamei386.so are always built, but the following options can be
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changed by editing the Makefile)
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BUILD_SDLQUAKE2 Build sdlquake2, a quake2 binary that uses SDL for
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CD audio and sound access (default = YES).
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BUILD_SVGA Build ref_soft.so, a quake2 video driver that uses
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SVGAlib (default = NO).
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BUILD_X11 Build ref_softx.so, a quake2 video driver that uses
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X11 (default = YES).
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BUILD_GLX Build ref_glx.so, a quake2 video driver that uses
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X11's GLX (default = YES).
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BUILD_FXGL Build ref_gl.so [might be renamed to fxgl later],
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a quake2 video driver that uses fxMesa (default =
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NO). This option is currently untested because I do
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not have a Voodoo 1 or 2.
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BUILD_SDL Build ref_softsdl.so, a quake2 video driver that
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uses SDL (default = YES).
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BUILD_SDLGL Build ref_sdlgl.so, a quake2 video driver that uses
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OpenGL with SDL (default = YES).
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BUILD_CTFDLL Build the Threewave CTF gamei386.so (default = NO).
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2002-01-03 04:22:46 +00:00
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To install the Quake2 gamedata:
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-------------------------------
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(installdir is wherever you want to install quake2, and cdromdir is wherever
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you mount the Quake 2 CD-ROM)
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1. copy <cdromdir>/Install/Data/baseq2/pak0.pak to <installdir>/baseq2/
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2. copy <cdromdir>/Install/Data/baseq2/videos/ to <installdir>/baseq2/
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(optional)
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3. Download q2-3.20-x86-full.exe from
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ftp://ftp.idsoftware.com/idstuff/quake2/ or a mirror site, and extract the
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contents to a temporary directory (use unzip -L, as this is a standard zip
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file).
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4. copy <q2-3.20-x86-full.exe temp directory>/baseq2/pak1.pak to
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<installdir>/baseq2/
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5. copy <q2-3.20-x86-full.exe temp directory>/baseq2/pak2.pak to
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<installdir>/baseq2/
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6. copy <q2-3.20-x86-full.exe temp directory>/baseq2/players/ to
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<installdir>/baseq2/
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To install this program:
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------------------------
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(builddir is either debugi386 or releasei386)
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1. copy <builddir>/gamei386.so to <installdir>/baseq2/
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2. copy <builddir>/ref_*.so to <installdir>
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3. copy <builddir>/quake2 to <installdir>
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4. copy <builddir>/sdlquake2 to <installdir> (optional)
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To run:
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-------
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cd <installdir> && ./quake2
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Or:
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quake2 +set basedir <installdir>
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/etc/quake2.conf is no longer needed; instead, the ref_*.so files are loaded
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from basedir (basedir is "." by default, and can only be set at the command
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line).
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Configuration files and such are saved in ~/.quake2/, so <installdir> can be
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made read-only or whatever.
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2002-01-28 05:36:20 +00:00
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WARNING: Please do not make quake2 or any of the libraries suid root! Doing
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so is at your own risk.
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2002-01-03 04:22:46 +00:00
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2002-01-28 05:36:20 +00:00
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NOTE: Save games will not work across different versions or builds, because
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of the way they are stored.
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2002-01-03 04:22:46 +00:00
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2002-01-28 05:36:20 +00:00
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Dedicated Server:
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-----------------
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If there is a demand for it, I can add support for an explicit q2ded binary.
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Else, using +set dedicated 1 should be fine.
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Joystick Support:
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-----------------
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None yet.
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2002-01-03 04:22:46 +00:00
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Commonly used commands:
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-----------------------
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cd_nocd 0 // disable CD audio
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s_initsound 0 // disable sound
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_windowed_mouse 0 // disable mouse-grabbing
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gl_ext_multitexture 0 // disable OpenGL Multitexturing (requires a
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vid_restart)
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vid_ref <driver> // select a video driver (softx is the original
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X11-only, softsdl is SDL software, sdlgl is
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SDL OpenGL)
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vid_fullscreen 0 // disable fullscreen mode
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vid_restart // restart video driver
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snd_restart // restart sound driver
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basedir <dir> // point quake2 to where the data is
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gl_driver <libGL.so> // point quake2 to your libGL
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2002-01-28 05:36:20 +00:00
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dedicated 1 // run quake2 as a dedicated server
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When using these commands on the quake2 command line, use +set to cause the
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variables be set before the config files are loaded (important for
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gl_driver). e.g.
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./quake2 +set vid_ref glx +set gl_driver /usr/lib/libGL.so.1
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If quake2 crashes when trying to load an OpenGL based driver (glx, sdlgl),
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make sure its not loading the wrong libGL.
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Have a NVIDIA card and it _still_ crashes? Try
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export LD_PRELOAD=/usr/lib/libGL.so, and run quake2 again.
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Is lighting slow in OpenGL (while firing, explosions, etc.)? Disable
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multitexturing (gl_ext_multitexture 0; vid_restart).
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2002-01-03 04:22:46 +00:00
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Website:
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--------
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2002-01-28 05:36:20 +00:00
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I'll post any updates I make at http://www.icculus.org/quake2/
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2002-01-03 04:22:46 +00:00
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(which currently redirects to http://www.icculus.org/~relnev/)
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2002-01-28 05:36:20 +00:00
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Mailing List:
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-------------
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to subscribe: send a blank email to quake2-subscribe@icculus.org
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to post: send email to quake2@icculus.org
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2002-01-03 04:22:46 +00:00
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Anonymous CVS access:
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---------------------
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cvs -d:pserver:anonymous@icculus.org:/cvs/cvsroot login
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(password is "anonymous" without the quotes.)
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cvs -z3 -d:pserver:anonymous@icculus.org:/cvs/cvsroot co quake2
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2002-01-28 05:36:20 +00:00
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Bugzilla:
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---------
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https://bugzilla.icculus.org
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2002-01-03 04:22:46 +00:00
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TODO:
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-----
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2002-01-28 05:36:20 +00:00
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Try out RCG's key idea.
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2002-01-03 04:22:46 +00:00
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Fix save games.
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2002-01-28 05:36:20 +00:00
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Verify FXGL works.
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Joystick support.
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Fullscreen/DGA support in X11 driver.
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Fully switch to glext.h.
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2002-01-03 04:22:46 +00:00
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Suggestions, anyone?
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2002-01-28 05:36:20 +00:00
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v0.0.8: [01/04/02]
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-------
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+ Fixed C-only ref_soft building.
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+ SDL CD audio looping fix (Robert B<>uml)
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+ ~/.quake2/<game> added to the search path for mods. (Ludwig Nussel)
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+ Minor change to fix compilation with OpenGL 1.3 headers.
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+ Fixed changing video drivers using the menu.
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+ Fixed autoexec.cfg on startup.
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+ Sparc Linux support (Vincent Cojot)
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2002-01-03 04:22:46 +00:00
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v0.0.7: [12/28/01]
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-------
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+ Merged in Quake2 3.21 source.
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v0.0.6: [12/27/01]
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-------
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+ Made Makefile somewhat easier to configure.
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+ X11 GLX driver now included.
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+ Added "ctrl-g" (toggle mouse grab) and "alt-enter" (toggle fullscreen)
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to SDL drivers.
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+ SDL audio and cdrom support. (Robert B<>uml)
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+ ~/.quake2/ support (Stephen Anthony, Ludwig Nussel)
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+ LinuxPPC support (William Aoki)
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v0.0.5: [12/23/01]
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-------
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+ Better SDL de/initialization (fixes crashes for some people).
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+ Removed trailing '\r's from files; removed a few files.
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v0.0.4: [12/23/01]
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-------
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+ Mouse Wheel (SDL buttons 4 and 5).
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+ Fixed bug with changing the sound options in game (using the menus).
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+ Fixed Makefile to build both build_debug and build_release by default.
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v0.0.3: [12/22/01]
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-------
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+ Fixed the texture wrapping with movies.
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+ Enabled the OpenGL extensions under Linux.
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+ Added support for GL_ARB_multitexture.
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v0.0.2: [12/22/01]
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-------
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+ Added ref_sdlgl.so (SDL OpenGL Renderer).
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+ v0.0.1 Bugfixes.
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v0.0.1: [12/22/01]
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-------
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+ Updates to Linux Makefile (it was missing a few files).
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+ Added ref_softsdl.so (Software SDL Renderer).
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- OpenGL not yet supported.
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Thanks:
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-------
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John Allensworth
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Stephen Anthony
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William Aoki
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Robert B<>uml
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2002-01-28 05:36:20 +00:00
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Vincent Cojot
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Michel D<>nzer
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2002-01-03 04:22:46 +00:00
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Ryan C. Gordon
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Ludwig Nussel
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2002-01-28 05:36:20 +00:00
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Peter van Paassen
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2002-01-03 04:22:46 +00:00
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Zachary 'zakk' Slater
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Matti Valtonen
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