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https://git.code.sf.net/p/quake/prozac-qfcc
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a365e00b22
sensing <Grievre> give mirvs the right death message, make them a little weaker and more spread out <Grievre> increased damage done by exp body... fixes not being able to use airfist if you have daedalus or lg with no cells <Grievre> made it so missing judo = you can't fire for 1.5 seconds, also judo doesn't always work, less chance of it working a) if they're facing you b) if they have knife, judo, or close combat <Grievre> you lose speed the more armor you have (so upgraded people can buy cougar and cheetah now) <Grievre> attempted to fix the respawn guard not telefragging bug (if it was still there) <Grievre> made it so you can tell a shambler to come, stop, or patrol even if it is fighting someone, doesn't really work most of the time but can "wake up" your shambler if it's being screwy <Grievre> (works for all demons) <Grievre> made it so a monster goes back to what it was doing before (following you, patrolling etc) once it's done with its enemy <Grievre> made the sniper rifle less cheap (or tried to), charging now = more accuracy, rather than more damage. OTR now does slightly less damage than regular, but isn't blocked by armor as much. <Grievre> autorifle now has half the rate of fire but does same damage as sniper rifle, but less accurate <Grievre> headshots always ignore armor if target has green armor, legshots always ignore armor except for red <Grievre> added bshams and shambler kings (can be disabled with infokeys) <Grievre> increased max knife blood to 32 <Grievre> made it so airfist bounces gymnasts twice as much, and bounces everyone a little more (I think), may cause stuck bugs but I think it won't. airfist does half damage to gymnasts and slightly more to hwguys <Grievre> made shamblers a little smarter and more powerful in general <Grievre> they now attack buildings (only bshams/kings) if they are attacked by them first <Grievre> bsham/king fireball now sets things on fire <Grievre> shamblers will generally attack the person who last hit them <Grievre> shortened judoka range (they have the old range if they get close combat <Grievre> shamblers will cycle the left-right slash or fireball longer than they did (but they won't keep doing it if their enemy is not visible) <Grievre> fixed shambler fireball so it doesn't miss and hurt itself so much <Grievre> #define OLD_AUTORIFLE <Grievre> will go to the old behavior of the auto rifle <Grievre> I think that's it <Grievre> oh, I changed the intro message and version string a little, you might want to change that
83 lines
3.7 KiB
C++
83 lines
3.7 KiB
C++
/*======================================================
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OPTIONS.QC TeamFortress v2.5
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(c) TeamFortress Software Pty Ltd 29/2/97
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========================================================
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Defines for the compilable options within TF.
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========================================================*/
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#include "preopdef.qh"
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//#define COOP_MODE
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#define NET_SERVER
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//#define BOTS // doesn't do anything yet
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//#define DEMO_STUFF
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#define STATUSBAR
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//#pragma PROGS_DAT "qwprogs.dat"
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#undef COOP_MODE
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#define NET_SERVER
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#ifdef NET_SERVER
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#define SPY_INVIS_ONLY OFF // Spy becomes invisible instead of changing skin/color
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#define DEFAULT_AUTOZOOM OFF
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#define WEINER_SNIPER // autoaiming for sniper rifle
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#define FLAME_MAXWORLDNUM 20 // maximum number of flames in the world. DO NOT PUT BELOW 20.
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#define MAX_WORLD_PIPEBOMBS 20 // This is divided between teams - this is the most you should have on a net server
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#define MAX_WORLD_AMMOBOXES 6 // This is divided between teams - this is the most you should have on a net server
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#define GR_TYPE_MIRV_NO 4 // Number of Mirvs a Mirv Grenade breaks into
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#define GR_TYPE_NAPALM_NO 8 // Number of flames napalm grenade breaks into (unused if net server)
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#define MEDIKIT_IS_BIOWEAPON // WK THIS MUST BE DEFINED OR SHIT BREAKS NOW
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// #define RESTORE_DEAD_SPEEDS // If defined, we restore the cl_speeds
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#else
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// LAN options
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#define SPY_INVIS_ONLY OFF // Spy changes skin/color instead of becoming invisible
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#define DEFAULT_AUTOZOOM OFF
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#define FLAME_MAXWORLDNUM 60 // maximum number of flames in the world. DO NOT PUT BELOW 20.
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#define MAX_WORLD_PIPEBOMBS 30 // This is divided between teams
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#define MAX_WORLD_AMMOBOXES 6 // This is divided between teams
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#define GR_TYPE_MIRV_NO 4 // Number of Mirvs a Mirv Grenade breaks into
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#define GR_TYPE_NAPALM_NO 12 // Number of flames napalm grenade breaks into
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#endif
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// these defines are ignored if quakeworld is on
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#define GRAPPLING_HOOK // Allow players to use the Hook on any map
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#define TEAM_HELP_RATE 60 // used only if teamplay bit 64 (help team with lower score) is set.
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// 60 is a mild setting, and won't make too much difference
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// increasing it _decreases_ the amount of help the losing team gets
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// Minimum setting is 1, which would really help the losing team
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#define PLAYER_PUSHING // You can push your team mates around!
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#define DISPLAY_CLASS_HELP ON // Change this to OFF if you don't want the class help to
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// appear whenever a player connects
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#define NEVER_TEAMFRAGS ON // teamfrags options always off (i didn't realise people wouldn't like it)
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#define ALWAYS_TEAMFRAGS OFF // teamfrags options always on
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#define CHECK_SPEEDS ON // makes sure players aren't moving too fast
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#define SNIPER_RIFLE_RELOAD_TIME 1.5 // seconds
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#define STOP_MOUSE_MOVEMENT ON // stops players from moving forward/back with the mouse, and cheating with it.
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#define RESPAWN_DELAY_TIME 5 // this is the respawn delay, if the RESPAWN_DELAY option is
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// turned on with temp1. QuakeWorld servers can use
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// serverinfo respawn_delay to set their own time.
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// see qw.txt for more info.
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//#define SPEECH // Don't enable this, ever.
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#define MEDIKIT_IS_BIOWEAPON // WK THIS MUST BE DEFINED OR SHIT BREAKS NOW
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#undef COOP_MODE
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// #undef NET_SERVER
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#undef PLAYER_PUSHING
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#define NET_SERVER
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// Message Options
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//#define CHEAT_WARNINGS // If defined, the server will be told when players
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// were caught with different skins/colors.
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// Debug Options
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//#define MAP_DEBUG // Debug for Map code. I suggest running in a hi-res
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// mode and/or piping the output from the server to a file.
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//#define VERBOSE // Verbose Debugging on/off
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//#define PRINT_DMG //CH prints out dmg from TF_T_Damage
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