mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-10 15:21:51 +00:00
284 lines
9.2 KiB
C++
284 lines
9.2 KiB
C++
/*======================================================
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TFORTHLP.QC CustomTeamFortress v3.1
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(c) TeamFortress Software Pty Ltd 29/2/97
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(c) William Kerney 5/22/00
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parts (c) Craig Hauser
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========================================================
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Functions handling all the help displaying for TeamFortress.
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========================================================*/
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// Prototypes
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// Help Functions
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void() TeamFortress_MOTD;
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void() TeamFortress_HelpMap;
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void() AliasTimer;
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//ofN
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void() bprintline;
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//=========================================================================
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// HELP FUNCTIONS
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//=========================================================================
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void() TeamFortress_MOTD =
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{
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local string ya;
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local string st;
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local entity atimer;
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// check if player already has aliases
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if (self.motd == 4) {
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stuffcmd(self,"prozacalias\n");
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self.show_hostile = 0;
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}
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if (self.motd <= #MOTD_FINISHED - 2)
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{
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if (self.show_hostile < time) {
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//local string CP_MOTD;
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//CP_MOTD = GetProzacMOTD(self.motd);
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CenterPrint2(self,#MSG_INTRO,#MSG_INTRO2);//,CP_MOTD);
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self.show_hostile = time + #MOTD_REFRESHRATE; //was 1 //.5?
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}
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self.menu_count = #MENU_REFRESH_RATE;
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self.current_menu = #MENU_DEFAULT;
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self.motd = self.motd + 1;
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return;
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}
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if (self.motd == #MOTD_FINISHED - 1)
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{
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#ifdef QUAKE_WORLD
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//WK CHECK TO SEE IF WE ARE REDIRECTING PLAYERS
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st = infokey(world, "redir");
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if (st != string_null && st != "off") {
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stuffcmd(self,"connect ");
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stuffcmd(self,st);
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stuffcmd(self,"\n");
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}
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#endif
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// Set Default autozoom
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if (#DEFAULT_AUTOZOOM == #OFF)
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self.tfstate = self.tfstate | #TFSTATE_ZOOMOFF;
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// Set their color to white, so they stand out from teams
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if ((teamplay != 0) && (self.team_no == 0))
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{
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stuffcmd(self, "color ");
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ya = ftos(#WHITE - 1);
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stuffcmd(self, ya);
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stuffcmd(self, "\n");
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}
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/* if (self.got_aliases == #FALSE)
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sprint(self, #PRINT_HIGH, "\n\n\n");*/
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//CH prints customTF version. Edit in messages.qc
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sprint (self, #PRINT_HIGH, "\n");
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sprint (self, #PRINT_HIGH,#MSG_OFTEN_CUTFVERSION);
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sprint (self, #PRINT_HIGH, "\n<EFBFBD><EFBFBD><EFBFBD><EFBFBD> "); // was \n
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sprint (self, #PRINT_HIGH, #MSG_CUTFVERSION);
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sprint (self, #PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD>\n");
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sprint (self, #PRINT_HIGH, " <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:\n");
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sprint (self, #PRINT_HIGH, " www<77>telefragged<65>com<6F>shaka");
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//sprint (self, #PRINT_HIGH, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Modified by <20>fte<74> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n\n");
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sprint (self, #PRINT_HIGH, "\n<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n\n");
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self.current_menu = #MENU_INTRO;
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self.menu_count = #MENU_REFRESH_RATE;
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self.motd = #MOTD_FINISHED;
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//WK CustomTF Commands
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TeamFortress_Alias("custom", (#TF_CHANGEPC + #PC_CUSTOM), 0);
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TeamFortress_Alias("upgrade", (#TF_SELL), 0);
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TeamFortress_Alias("skill", (#TF_SKILL), 0);
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TeamFortress_Alias("throwdet", (#THROW_DETPACK), 0); // SB new impulse aliases
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//TeamFortress_Alias("buildsensor", (#BUILD_SENSOR), 0);
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//TeamFortress_Alias("interface", (#IMPULSE_INTERFACE), 0);
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TeamFortress_Alias("holo", (#IMPULSE_HOLO), 0);
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//TeamFortress_Alias("debug", (#IMPULSE_DEBUG), 0); 193
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// check if player already has aliases
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if (self.got_aliases == #TRUE)
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return;
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//WK If not, spawn off a timer to slowly send the aliases to
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//prevent overflow
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atimer = spawn ();
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atimer.classname = "timer";
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atimer.owner = self;
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atimer.nextthink = time + 0.5;
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atimer.heat = 0;
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atimer.think = AliasTimer;
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}
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};
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//=========================================================================
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// Help displayed when someone types the alias "maphelp"
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void() TeamFortress_HelpMap =
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{
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local entity te;
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te = find(world, classname, "info_tfdetect");
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if (te)
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{
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if (te.non_team_broadcast != string_null)
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{
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sprint (self, #PRINT_HIGH, te.non_team_broadcast);
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return;
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}
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}
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sprint (self, #PRINT_HIGH, "There is no help for you.\n");
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};
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void() AliasTimer = {
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local entity oself;
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local float myheat;
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self.heat = self.heat + 1;
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myheat = self.heat;
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if (self.heat > 5) {
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self.think = SUB_Remove;
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self.nextthink = time + 0.1;
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}
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oself = self;
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self = self.owner;
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if (myheat == 1) {
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sprint (self, #PRINT_HIGH, "binding aliases...\n");
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// Stuff Aliases
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// Grenades
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TeamFortress_Alias("primeone", #TF_GRENADE_1, 0);
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TeamFortress_Alias("primetwo", #TF_GRENADE_2, 0);
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TeamFortress_Alias("throwgren", #TF_GRENADE_T, 0);
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TeamFortress_Alias("+gren1", #TF_GRENADE_1, 0);
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TeamFortress_Alias("+gren2", #TF_GRENADE_2, 0);
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TeamFortress_Alias("-gren1", #TF_GRENADE_T, 0);
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TeamFortress_Alias("-gren2", #TF_GRENADE_T, 0);
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// Pipebombs
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TeamFortress_Alias("detpipe", #TF_PB_DETONATE, 0);
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TeamFortress_Alias("uncustom", #TF_UNCUSTOM, 0);
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}
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else if (myheat == 2) {
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// Reloading
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TeamFortress_Alias("reload", #TF_RELOAD, 0);
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// Actions
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TeamFortress_Alias("special", #TF_SPECIAL_SKILL, 0);
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TeamFortress_Alias("saveme", #TF_MEDIC_HELPME, 0);
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TeamFortress_Alias("discard", #TF_DISCARD, 0);
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TeamFortress_Alias("id", #TF_ID, 0);
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TeamFortress_Alias("inv",#TF_INVENTORY, 0);
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// Class Ability Impulses
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TeamFortress_Alias("disguise", #TF_SPY_SPY, 0);
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TeamFortress_Alias("feign", #TF_SPY_DIE, 0);
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TeamFortress_Alias("sfeign", #TF_SPY_DIE2, 0);
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TeamFortress_Alias("build", #TF_ENGINEER_BUILD, 0);
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TeamFortress_Alias("detdispenser", (#TF_ENGINEER_BUILD), 7);
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// General
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TeamFortress_Alias("dropammo", #TF_DROP_AMMO, 0);
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TeamFortress_Alias("flaginfo", #FLAG_INFO, 0);
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TeamFortress_Alias("autozoom", #TF_AUTOZOOM, 0);
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TeamFortress_Alias("showloc", #TF_DISPLAYLOCATION, 0);
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//TeamFortress_Alias("changeclass",#TF_CHANGECLASS, 0);
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//- OfN - it was(#TF_CHANGEPC + #PC_CUSTOM)
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}
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else if (myheat == 3) {
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//Taunts
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TeamFortress_Alias("taunt1", #TF_TAUNT, 0);
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TeamFortress_Alias("taunt2", #TF_TAUNT2, 0);
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TeamFortress_Alias("taunt3", #TF_TAUNT3, 0);
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TeamFortress_Alias("taunt4", #TF_TAUNT4, 0);
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TeamFortress_Alias("taunt5", #TF_TAUNT5, 0);
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// Class Changing
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TeamFortress_Alias("scout",(#TF_CHANGEPC + #PC_SCOUT), 0);
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TeamFortress_Alias("sniper",(#TF_CHANGEPC + #PC_SNIPER), 0);
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TeamFortress_Alias("soldier",(#TF_CHANGEPC + #PC_SOLDIER), 0);
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TeamFortress_Alias("demoman",(#TF_CHANGEPC + #PC_DEMOMAN), 0);
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TeamFortress_Alias("medic",(#TF_CHANGEPC + #PC_MEDIC), 0);
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TeamFortress_Alias("hwguy",(#TF_CHANGEPC + #PC_HVYWEAP), 0);
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TeamFortress_Alias("pyro",(#TF_CHANGEPC + #PC_PYRO), 0);
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TeamFortress_Alias("spy",(#TF_CHANGEPC + #PC_SPY), 0);
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TeamFortress_Alias("engineer",(#TF_CHANGEPC + #PC_ENGINEER), 0);
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TeamFortress_Alias("randompc",(#TF_CHANGEPC + #PC_RANDOM), 0);
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TeamFortress_Alias("showtf",#TF_SHOWTF, 0);
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TeamFortress_Alias("maphelp", #TF_HELP_MAP, 0);
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TeamFortress_Alias("dropkey", #TF_DROPKEY, 0);
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}
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else if (myheat == 4) {
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// Sample aliases for the Scanner
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TeamFortress_Alias("scan10", #TF_SCAN_10, 0);
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TeamFortress_Alias("scan30", #TF_SCAN_30, 0);
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TeamFortress_Alias("scan100", #TF_SCAN_100, 0);
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TeamFortress_Alias("scanf", #TF_SCAN_FRIENDLY, 0);
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TeamFortress_Alias("scane", #TF_SCAN_ENEMY, 0);
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// Team handlers
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TeamFortress_Alias("showscores",#TF_TEAM_SCORES, 0);
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TeamFortress_Alias("showclasses",#TF_TEAM_CLASSES, 0);
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TeamFortress_Alias("query", #TF_STATUS_QUERY, 0);
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// Sample aliases for the Detpack
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TeamFortress_Alias("det5", #TF_DETPACK_5, 0);
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TeamFortress_Alias("det20", #TF_DETPACK_20, 0);
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TeamFortress_Alias("det50", #TF_DETPACK_50, 0);
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TeamFortress_Alias("+det5", #TF_DETPACK_5, 0);
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TeamFortress_Alias("-det5", #TF_DETPACK_STOP, 0);
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TeamFortress_Alias("+det20", #TF_DETPACK_20, 0);
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TeamFortress_Alias("-det20", #TF_DETPACK_STOP, 0);
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TeamFortress_Alias("+det50", #TF_DETPACK_50, 0);
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TeamFortress_Alias("-det50", #TF_DETPACK_STOP, 0);
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}
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else if (myheat == 5) {
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//Get rid of silly MegaTF 10 year olds
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TeamFortress_Alias("lay", #TF_LAY, 0);
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//CH allow dropitems
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//TeamFortress_Alias("dropitems", #TF_DROPITEMS, 0);
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//TeamFortress_Alias("get", #TF_ADMIN_KICK_CYCLE, 0);
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//TeamFortress_Alias("kick", #TF_ADMIN_KICK_PERSON, 0);
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//TeamFortress_Alias("ban", #TF_ADMIN_BAN_PERSON, 0);
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//TeamFortress_Alias("ceasefire", #TF_ADMIN_CEASEFIRE, 0);
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//TeamFortress_Alias("cmnd", #IMPULSE_STUFFCMD, 0);
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#ifdef STATUSBAR
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TeamFortress_Alias("sbar_on", #TF_STATUSBAR_ON, 0);
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TeamFortress_Alias("sbar_off", #TF_STATUSBAR_OFF, 0);
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TeamFortress_Alias("sbar_200", #TF_STATUSBAR_RES_START, 0);
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TeamFortress_Alias("sbar_240", #TF_STATUSBAR_RES_START + 1, 0);
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TeamFortress_Alias("sbar_300", #TF_STATUSBAR_RES_START + 2, 0);
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TeamFortress_Alias("sbar_350", #TF_STATUSBAR_RES_START + 3, 0);
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TeamFortress_Alias("sbar_384", #TF_STATUSBAR_RES_START + 4, 0);
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TeamFortress_Alias("sbar_400", #TF_STATUSBAR_RES_START + 5, 0);
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TeamFortress_Alias("sbar_480", #TF_STATUSBAR_RES_START + 6, 0);
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TeamFortress_Alias("sbar_600", #TF_STATUSBAR_RES_START + 7, 0);
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TeamFortress_Alias("sbar_768", #TF_STATUSBAR_RES_START + 8, 0);
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#endif
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// Set up the alias check
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TeamFortress_Alias("prozacalias", #TF_ALIAS_CHECK, 0);
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// Do the binds
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stuffcmd(self, "bind 9 \"impulse 9\"\n");
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stuffcmd(self, "bind 0 \"impulse 10\"\n");
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//WK INTRO THUNDER
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stuffcmd(self, "play ambience/thunder1\n");
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}
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self = oself;
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self.nextthink = time + 1;
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};
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