mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-10 15:21:51 +00:00
519 lines
13 KiB
C++
519 lines
13 KiB
C++
/*
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Functions handling TeamFortress Administration for Net Servers
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!NOTE! parm15 is used to pass admin status across maps
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*/
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#ifdef QUAKE_WORLD
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//Goes for whole file
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float() Admin_is_Disabled =
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{
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local string st;
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st = infokey(world, "no_admin");
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if (st == "1" || st == "on")
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{
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sprint(self, #PRINT_HIGH, "All admin actions are disabled.\n");
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return #TRUE;
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}
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return #FALSE;
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};
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float(entity theAdmin) HasValidAdminTarget =
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{
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if (theAdmin.admin_kick.classname != "player") {
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sprint(theAdmin, #PRINT_HIGH, "No user selected!\n");
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theAdmin.admin_kick = world;
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return #FALSE;
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}
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if (theAdmin.admin_kick.has_disconnected) {
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sprint(theAdmin, #PRINT_HIGH, "User has disconnected!\n");
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theAdmin.admin_kick = world;
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return #FALSE;
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}
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return #TRUE;
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};
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float(entity person) Is_Admin =
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{
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local string pass;
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if (person.admin_flag == #TRUE) //I am admin :)
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return #TRUE;
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else
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{
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pass = infokey(world, "adminpwd");
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if (pass != string_null)
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{
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if (infokey(person, "adminpwd") == pass)
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{
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person.admin_flag = #TRUE;
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stuffcmd(person, "setinfo adminpwd \"\"\n"); //Remove from info
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return #TRUE;
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}
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}
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}
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person.admin_flag = #FALSE;
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return #FALSE;
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};
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void(entity person) Check_Admin_Password =
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{
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if (person.admin_flag)
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{
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sprint(person, #PRINT_HIGH, "You already have access as admin!\n");
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stuffcmd(person, "setinfo adminpwd \"\"\n"); //Remove from info
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return;
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}
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local string pass;
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pass = infokey(world, "adminpwd");
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if (pass != string_null)
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{
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if (infokey(person, "adminpwd") == pass)
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{
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person.admin_flag = #TRUE;
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stuffcmd(person, "setinfo adminpwd \"\"\n"); //Remove from info
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sprint(person, #PRINT_HIGH, "Admin password correct...\n");
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return;
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}
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}
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RPrint(person.netname);
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RPrint(" requests admin password check with an incorrect or inexistent password set.\n");
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};
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void() Admin_Kick_Cycle =
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{
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if (!Is_Admin(self)) //If not an admin go away
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{
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sprint(self, #PRINT_HIGH, "You are not allowed to use the 'get' command\n");
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return;
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}
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if (Admin_is_Disabled())
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return;
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local entity te;
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local float num;
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local float loopc;
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loopc = 0;
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num = #FALSE;
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te = world;
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te = find(self.admin_kick, classname, "player");
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while (te != world && num == #FALSE)
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{
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num = #TRUE;
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if (te.has_disconnected)
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num = #FALSE;
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if (self.admin_kick==te)
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num = #FALSE;
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if (num == #FALSE) te = find(te, classname, "player");
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}
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//te = world;
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/*while (num == #FALSE && loopc < 32)
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{
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num = #TRUE;
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te = checkclient();
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if (te.classname != "player")
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num = #FALSE;
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else if (te.has_disconnected)
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num = #FALSE;
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//- OfN -//
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else if (!te)
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num = #FALSE;
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if (self.admin_kick==te)
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num = #FALSE;
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loopc = loopc + 1;
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}*/
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//if (loopc >= 32) {
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if (te == world) {
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sprint(self, #PRINT_HIGH, "No Clients Found!\n");
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self.admin_kick=world;
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} else {
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self.admin_kick = te; //Set current selected person
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//sprint(self, #PRINT_HIGH, "You can type <20><><EFBFBD><EFBFBD> or <20><><EFBFBD> to throw them out. Type <20><><EFBFBD> again to select someone else.");
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sprint(self, #PRINT_HIGH, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: ");
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sprint(self, #PRINT_HIGH, self.admin_kick.netname);
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sprint(self, #PRINT_HIGH, "\n");
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}
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};
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void() Admin_Kick_Person =
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{
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if (!Is_Admin(self)) //If not an admin go away
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{
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sprint(self, #PRINT_HIGH, "You are not allowed to use the 'kick' command\n");
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return;
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}
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if (Admin_is_Disabled())
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return;
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if (self.admin_kick != world) //Bad
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{
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//WK Add checks so that it doesn't crash the server!
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/*if (self.admin_kick.classname != "player") {
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self.admin_kick = world;
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return;
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}
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if (self.admin_kick.has_disconnected) {
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self.admin_kick = world;
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return;
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}*/
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if (!HasValidAdminTarget(self))
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return;
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bprint(#PRINT_HIGH, self.admin_kick.netname);
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bprint(#PRINT_HIGH, " has been kicked by the admin ");
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bprint(#PRINT_HIGH, self.netname);
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bprint(#PRINT_HIGH, "\n");
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stuffcmd(self.admin_kick, "disconnect\n"); //Kick them!
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self.admin_kick = world; //Clear it //WK BUG! Used to be ==
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}
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else
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sprint(self, #PRINT_HIGH, "No target client selected!\n");
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};
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//WK Same code as Bloggy's, but with some happy code for banning
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void() Admin_Ban_Person =
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{
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local string foo;
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if (!Is_Admin(self)) //If not an admin go away
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{
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sprint(self, #PRINT_HIGH, "You are not allowed to use the 'ban' command\n");
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return;
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}
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if (Admin_is_Disabled())
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return;
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if (self.admin_kick != world) //Bad
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{
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//WK Add checks so that it doesn't crash the server!
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/*if (self.admin_kick.classname != "player") {
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self.admin_kick = world;
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return;
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}
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if (self.admin_kick.has_disconnected) {
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self.admin_kick = world;
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return;
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}*/
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if (!HasValidAdminTarget(self))
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return;
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bprint(#PRINT_HIGH, self.admin_kick.netname);
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bprint(#PRINT_HIGH, " has been BANNED by the admin ");
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bprint(#PRINT_HIGH, self.netname);
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bprint(#PRINT_HIGH, "\n");
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foo = infokey(self.admin_kick,"ip");
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localcmd("addip ");
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localcmd(foo);
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localcmd("\n");
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stuffcmd(self.admin_kick, "disconnect\n"); //Kick them!
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self.admin_kick = world; //Clear it //WK BUG! Used to be ==
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}
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else
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sprint(self, #PRINT_HIGH, "No target client selected!\n");
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};
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void (entity player) RemoveHolo;
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float (float tno) TeamFortress_TeamGetLives;
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void(entity p) SetTeamName;
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//- OfN - my evil addition to the admin stuff
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void() Admin_Cmd =
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{
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local string st;
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if (!Is_Admin(self)) //If not an admin go away
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{
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sprint(self, #PRINT_HIGH, "You are not allowed to use the 'cmnd' command\n");
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return;
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}
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if (Admin_is_Disabled())
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return;
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if (self.admin_kick != world) //Bad
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{
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//WK Add checks so that it doesn't crash the server!
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/*if (self.admin_kick.classname != "player") {
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sprint(self, #PRINT_HIGH, "No user selected!\n");
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self.admin_kick = world;
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return;
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}
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if (self.admin_kick.has_disconnected) {
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sprint(self, #PRINT_HIGH, "User has disconnected!\n");
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self.admin_kick = world;
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return;
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}*/
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if (!HasValidAdminTarget(self))
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return;
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st = infokey(self, "cmnd");
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if (st == string_null)
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{
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sprint(self, #PRINT_HIGH, "You have no CMND set!\n");
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}
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else if (st == "curse")
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{
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local float tf;
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local string st2;
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tf = 0;
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st2 = infokey(world, "curse");
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if (st2 == string_null)
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tf = stof(st2);
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bprint(#PRINT_HIGH,"The admin ");
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bprint(#PRINT_HIGH,self.netname);
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bprint(#PRINT_HIGH," curses ");
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bprint(#PRINT_HIGH,self.admin_kick.netname);
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bprint(#PRINT_HIGH,"\n");
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createBastard(self.admin_kick,tf);
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}
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else if (st == "gimmedat")
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{
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sprint(self.admin_kick,#PRINT_HIGH,"If you are using this to cheat, you are LAME!\n");
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self.admin_kick.money = 99999;
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}
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else if (st == "team1" || st == "team2" || st == "team3" || st == "team4")
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{
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local float targetteam, tc;
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local string st2;
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if (st == "team1")
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targetteam = 1;
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else if (st == "team2")
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targetteam = 2;
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else if (st == "team3")
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{
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if (number_of_teams < 3)
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{
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sprint(self,#PRINT_HIGH,"No team 3 on this map!\n");
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return;
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}
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targetteam = 3;
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}
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else
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{
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if (number_of_teams < 4)
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{
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sprint(self,#PRINT_HIGH,"No team 4 on this map!\n");
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return;
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}
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targetteam = 4;
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}
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if (self.admin_kick.team_no == targetteam)
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{
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st = ftos(targetteam);
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sprint(self,#PRINT_HIGH,"Player ");
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sprint(self,#PRINT_HIGH,self.admin_kick.netname);
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sprint(self,#PRINT_HIGH," is already on team ");
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sprint(self,#PRINT_HIGH,st);
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sprint(self,#PRINT_HIGH,"!\n");
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return;
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}
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if (self.admin_kick.playerclass == #PC_UNDEFINED)
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{
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sprint(self,#PRINT_HIGH,"Player ");
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sprint(self,#PRINT_HIGH,self.admin_kick.netname);
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sprint(self,#PRINT_HIGH," is observing the game\n");
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return;
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}
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if (self.admin_kick.done_custom & #CUSTOM_BUILDING)
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{
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sprint(self,#PRINT_HIGH,"Player ");
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sprint(self,#PRINT_HIGH,self.admin_kick.netname);
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sprint(self,#PRINT_HIGH," is still customizing\n");
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return;
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}
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local entity oself;
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oself = self;
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self = self.admin_kick;
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if (self.has_holo > 0 ) RemoveHolo(self);
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kill_my_demon();//FIXED?
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DetonateMines(self);
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//RemoveArmyTimer();
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DetonateAllGuns();
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self = oself;
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// Set the player's color
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stuffcmd(self.admin_kick, "color ");
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tc = TeamFortress_TeamGetColor(targetteam) - 1;
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st2 = ftos(tc);
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//- OfN - Nice colors
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if (nicecolors==1) st2 =TeamGetNiceColor(targetteam);
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stuffcmd(self.admin_kick, st2);
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stuffcmd(self.admin_kick, "\n");
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self.admin_kick.team_no = targetteam;
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makeImmune(self.admin_kick,time+15);
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self.admin_kick.lives = TeamFortress_TeamGetLives(targetteam);
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SetTeamName(self.admin_kick);
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bprint(#PRINT_HIGH,"Player ");
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bprint(#PRINT_HIGH,self.admin_kick.netname);
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bprint(#PRINT_HIGH," is assigned to ");
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if (targetteam == 1)
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bprint(#PRINT_HIGH,"team 1\n");
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else if (targetteam == 2)
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bprint(#PRINT_HIGH,"team 2\n");
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else if (targetteam == 3)
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bprint(#PRINT_HIGH,"team 3\n");
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else bprint(#PRINT_HIGH,"team 4\n");
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oself = self;
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self = self.admin_kick;
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PutClientInServer();
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self = oself;
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return; // job done!
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}
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else
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{
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stuffcmd(self.admin_kick,st); // execute command
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stuffcmd(self.admin_kick,"\n");
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sprint(self,#PRINT_HIGH, "Command '");
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sprint(self,#PRINT_HIGH, st);
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sprint(self,#PRINT_HIGH, "' has been executed for ");
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sprint(self, #PRINT_HIGH, self.admin_kick.netname);
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sprint(self, #PRINT_HIGH, "\n");
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}
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}
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else
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sprint(self, #PRINT_HIGH, "No target client selected!\n");
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};
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void() Admin_Call_Ceasefire =
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{
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local string st;
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if (!Is_Admin(self)) //If not an admin go away
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{
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sprint(self, #PRINT_HIGH, "You are not allowed to use the 'ceasefire' command\n");
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return;
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}
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if (Admin_is_Disabled())
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return;
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st = infokey(world, "ceasefire");
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if (st == "on")
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{
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localcmd("localinfo ceasefire \"off\"\n"); //Turn it off
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//bprint(#PRINT_HIGH, self.netname);
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bprint(#PRINT_HIGH, "The game resumes now...\n");
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}
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else
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{
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localcmd("localinfo ceasefire \"on\"\n"); //Turn it off
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bprint(#PRINT_HIGH, self.netname);
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bprint(#PRINT_HIGH, " forced a ceasefire.\n");
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}
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};
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//contains the list of impulses that can be used during ceasefire
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//returns TRUE if its good
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float(float inp) Good_Impulse =
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{
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if (inp == #TF_MEDIC_HELPME ||
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inp == #TF_TAUNT ||
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inp == #TF_TAUNT2 ||
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inp == #TF_TAUNT3 ||
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inp == #TF_TAUNT4 ||
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inp == #TF_TAUNT5 ||
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inp == #TF_ADMIN_KICK_CYCLE ||
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inp == #TF_ADMIN_KICK_PERSON ||
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inp == #TF_ADMIN_BAN_PERSON ||
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inp == #TF_STATUS_QUERY ||
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inp == #TF_ADMIN_CEASEFIRE ||
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inp == #TF_DISPLAYLOCATION ||
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inp == #TF_STATUS_QUERY ||
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inp == #TF_HELP_MAP ||
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inp == #TF_INVENTORY ||
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inp == #TF_SHOWTF ||
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inp == #FLAG_INFO ||
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inp == #I_CHEAT_ONE ||
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inp == #I_CHEAT_TWO ||
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inp == #I_CHEAT_THREE ||
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inp == #IMPULSE_DEBUG || //- OfN -
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inp == #IMPULSE_UPDATEINFO || //- OfN -
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inp == #IMPULSE_CHECKADMIN || //- OfN -
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inp == #IMPULSE_STUFFCMD) //- OfN -
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return #TRUE;
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return #FALSE;
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};
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//contains the list of impulses that can be used during ceasefire
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//returns TRUE if its good
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float(float inp) Good_Impulse_OnMenu =
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{
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if (/*inp == #TF_MEDIC_HELPME ||
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inp == #TF_TAUNT ||
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inp == #TF_TAUNT2 ||
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inp == #TF_TAUNT3 ||
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inp == #TF_TAUNT4 ||
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inp == #TF_TAUNT5 ||*/
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inp == #TF_ADMIN_KICK_CYCLE ||
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inp == #TF_ADMIN_KICK_PERSON ||
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inp == #TF_ADMIN_BAN_PERSON ||
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inp == #TF_STATUS_QUERY ||
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inp == #TF_ADMIN_CEASEFIRE ||
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inp == #TF_DISPLAYLOCATION ||
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inp == #TF_STATUS_QUERY ||
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inp == #TF_HELP_MAP ||
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inp == #TF_INVENTORY ||
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inp == #TF_SHOWTF ||
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inp == #FLAG_INFO ||
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inp == #I_CHEAT_ONE ||
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inp == #I_CHEAT_TWO ||
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inp == #I_CHEAT_THREE ||
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inp == #IMPULSE_DEBUG || //- OfN -
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inp == #IMPULSE_UPDATEINFO || //- OfN -
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inp == #IMPULSE_CHECKADMIN || //- OfN -
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inp == #IMPULSE_STUFFCMD) //- OfN -
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return #TRUE;
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return #FALSE;
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};
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#endif
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