mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
// This file contains defines for the skins for each team.
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// The default is the same skins for all teams.
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// But, if you wish to have a clan battle, you can provide
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// different skins for each class for each team.
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// Edit this file to point to the correct skins, and recompile.
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// N.B. Make sure you have a \n on the end of each skin's name
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// These only work under QuakeWorld.
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// Team 1 skins
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#define TEAM1_SCOUT_SKIN "tf_scout\n"
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#define TEAM1_SNIPER_SKIN "tf_snipe\n"
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#define TEAM1_SOLDIER_SKIN "tf_sold\n"
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#define TEAM1_DEMOMAN_SKIN "tf_demo\n"
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#define TEAM1_MEDIC_SKIN "tf_medic\n"
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#define TEAM1_HVYWEAP_SKIN "tf_hwguy\n"
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#define TEAM1_PYRO_SKIN "tf_pyro\n"
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#define TEAM1_SPY_SKIN "tf_spy\n"
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#define TEAM1_ENGINEER_SKIN "tf_eng\n"
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// Team 2 skins
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#define TEAM2_SCOUT_SKIN "tf_scout\n"
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#define TEAM2_SNIPER_SKIN "tf_snipe\n"
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#define TEAM2_SOLDIER_SKIN "tf_sold\n"
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#define TEAM2_DEMOMAN_SKIN "tf_demo\n"
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#define TEAM2_MEDIC_SKIN "tf_medic\n"
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#define TEAM2_HVYWEAP_SKIN "tf_hwguy\n"
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#define TEAM2_PYRO_SKIN "tf_pyro\n"
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#define TEAM2_SPY_SKIN "tf_spy\n"
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#define TEAM2_ENGINEER_SKIN "tf_eng\n"
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// Team 3 skins
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#define TEAM3_SCOUT_SKIN "tf_scout\n"
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#define TEAM3_SNIPER_SKIN "tf_snipe\n"
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#define TEAM3_SOLDIER_SKIN "tf_sold\n"
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#define TEAM3_DEMOMAN_SKIN "tf_demo\n"
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#define TEAM3_MEDIC_SKIN "tf_medic\n"
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#define TEAM3_HVYWEAP_SKIN "tf_hwguy\n"
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#define TEAM3_PYRO_SKIN "tf_pyro\n"
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#define TEAM3_SPY_SKIN "tf_spy\n"
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#define TEAM3_ENGINEER_SKIN "tf_eng\n"
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// Team 4 skins
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#define TEAM4_SCOUT_SKIN "tf_scout\n"
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#define TEAM4_SNIPER_SKIN "tf_snipe\n"
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#define TEAM4_SOLDIER_SKIN "tf_sold\n"
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#define TEAM4_DEMOMAN_SKIN "tf_demo\n"
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#define TEAM4_MEDIC_SKIN "tf_medic\n"
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#define TEAM4_HVYWEAP_SKIN "tf_hwguy\n"
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#define TEAM4_PYRO_SKIN "tf_pyro\n"
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#define TEAM4_SPY_SKIN "tf_spy\n"
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#define TEAM4_ENGINEER_SKIN "tf_eng\n"
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