mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
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6e03505c11
(which is going to be the default, don't whine). Old autorifle still there and working as it was. Sniper rifle now takes 5 shells per shot, OTR or not. W_FireSniperRifle fixed so it's not squaring the damage (ARGH) Added a damage cap on legshots. Sniper rifle reload time lengthened.
83 lines
3.7 KiB
C++
83 lines
3.7 KiB
C++
/*======================================================
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OPTIONS.QC TeamFortress v2.5
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(c) TeamFortress Software Pty Ltd 29/2/97
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========================================================
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Defines for the compilable options within TF.
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========================================================*/
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#include "preopdef.qh"
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//#define COOP_MODE
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#define NET_SERVER
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//#define BOTS // doesn't do anything yet
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//#define DEMO_STUFF
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#define STATUSBAR
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//#pragma PROGS_DAT "qwprogs.dat"
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#undef COOP_MODE
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#define NET_SERVER
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#ifdef NET_SERVER
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#define SPY_INVIS_ONLY OFF // Spy becomes invisible instead of changing skin/color
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#define DEFAULT_AUTOZOOM OFF
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#define WEINER_SNIPER // autoaiming for sniper rifle
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#define FLAME_MAXWORLDNUM 20 // maximum number of flames in the world. DO NOT PUT BELOW 20.
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#define MAX_WORLD_PIPEBOMBS 20 // This is divided between teams - this is the most you should have on a net server
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#define MAX_WORLD_AMMOBOXES 6 // This is divided between teams - this is the most you should have on a net server
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#define GR_TYPE_MIRV_NO 4 // Number of Mirvs a Mirv Grenade breaks into
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#define GR_TYPE_NAPALM_NO 8 // Number of flames napalm grenade breaks into (unused if net server)
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#define MEDIKIT_IS_BIOWEAPON // WK THIS MUST BE DEFINED OR SHIT BREAKS NOW
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// #define RESTORE_DEAD_SPEEDS // If defined, we restore the cl_speeds
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#else
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// LAN options
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#define SPY_INVIS_ONLY OFF // Spy changes skin/color instead of becoming invisible
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#define DEFAULT_AUTOZOOM OFF
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#define FLAME_MAXWORLDNUM 60 // maximum number of flames in the world. DO NOT PUT BELOW 20.
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#define MAX_WORLD_PIPEBOMBS 30 // This is divided between teams
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#define MAX_WORLD_AMMOBOXES 6 // This is divided between teams
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#define GR_TYPE_MIRV_NO 4 // Number of Mirvs a Mirv Grenade breaks into
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#define GR_TYPE_NAPALM_NO 12 // Number of flames napalm grenade breaks into
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#endif
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// these defines are ignored if quakeworld is on
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#define GRAPPLING_HOOK // Allow players to use the Hook on any map
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#define TEAM_HELP_RATE 60 // used only if teamplay bit 64 (help team with lower score) is set.
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// 60 is a mild setting, and won't make too much difference
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// increasing it _decreases_ the amount of help the losing team gets
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// Minimum setting is 1, which would really help the losing team
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#define PLAYER_PUSHING // You can push your team mates around!
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#define DISPLAY_CLASS_HELP ON // Change this to OFF if you don't want the class help to
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// appear whenever a player connects
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#define NEVER_TEAMFRAGS ON // teamfrags options always off (i didn't realise people wouldn't like it)
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#define ALWAYS_TEAMFRAGS OFF // teamfrags options always on
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#define CHECK_SPEEDS ON // makes sure players aren't moving too fast
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#define SNIPER_RIFLE_RELOAD_TIME 2 // seconds
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#define STOP_MOUSE_MOVEMENT ON // stops players from moving forward/back with the mouse, and cheating with it.
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#define RESPAWN_DELAY_TIME 5 // this is the respawn delay, if the RESPAWN_DELAY option is
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// turned on with temp1. QuakeWorld servers can use
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// serverinfo respawn_delay to set their own time.
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// see qw.txt for more info.
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//#define SPEECH // Don't enable this, ever.
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#define MEDIKIT_IS_BIOWEAPON // WK THIS MUST BE DEFINED OR SHIT BREAKS NOW
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#undef COOP_MODE
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// #undef NET_SERVER
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#undef PLAYER_PUSHING
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#define NET_SERVER
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// Message Options
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//#define CHEAT_WARNINGS // If defined, the server will be told when players
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// were caught with different skins/colors.
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// Debug Options
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//#define MAP_DEBUG // Debug for Map code. I suggest running in a hi-res
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// mode and/or piping the output from the server to a file.
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//#define VERBOSE // Verbose Debugging on/off
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//#define PRINT_DMG //CH prints out dmg from TF_T_Damage
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