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27 lines
505 B
C++
27 lines
505 B
C++
#include "defs.qh"
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// these are the only sprites still in the game...
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$spritename s_explod
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$type vp_parallel
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$load /raid/quake/id1/gfx/sprites/explod03.lbm
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$frame 24 24 56 56
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$frame 120 24 56 56
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$frame 216 24 56 56
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$frame 24 88 56 56
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$frame 120 88 56 56
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$frame 216 88 56 56
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$spritename s_bubble
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$type vp_parallel
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$load /raid/quake/id1/gfx/sprites/bubble.lbm
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$frame 16 16 16 16
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$frame 40 16 16 16
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$spritename s_light
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$type vp_parallel
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$load /raid/quake/id1/gfx/sprites/light.lbm
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$frame 104 32 32 32
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