prozac-qfcc/TODO
Adam Olsen c662c418fe - fix the "teleporter causes 'sprint to non-client'" bug
- prevent building when a teleporter is too close to a wall
2001-08-13 13:02:54 +00:00

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o = todo
X = done
? = maybe but not likely
M = more testing
I = in progress
W = waiting on other work
M make changing skin/color force the proper color instead of kicking
M make sure team/color is cleared when a client connects
o allow lay mode if purchased
o various drop items
X move from *preqcc to cpp
o add more variety to tinkering
o add a way to edit the respawn ammo entities
X add localinfo string for bottom half of the MOTD
o add a define to disable abusive admin commands (eg stuffcmd)
X the thief skill should set the "invisible" face
o "slave teslas"
o instead of not allowing two fastest legs when upgraded, restrict the health/armor you're allowed when you have fast legs
o make a seperate menu for detonating engineer buildings
o remove RPrint, since it's really kinda pointless and just makes the code ugliero change the color defines (eg DARKBLUE) to be the exact number, not number + 1
o remove the old method for teleports checking if blocked, after confirming it's not needed. (moving platforms block it?)