prozac-qfcc/waypoint.qc
Adam Olsen 6fca29e666 - tweak assault cannon spread so it's only 80% as wide, and biased
towards the center
- allow (very slow, 1/8th) movement while firing assault cannon
- rewrite much of the soldier menus.  mostly the same except some
  colors are different, and added a menu item to switch between them.
2001-08-12 22:31:50 +00:00

124 lines
2.9 KiB
C++

#include "defs.qh"
#include "waypoint.qh"
/*
Generic WayPoint code
The datastructures are intentionally obscured so that they can be
changed when we have more powerful stuff.
*/
// is adding fields in individual files bad practice? well, it's not
// like they're supposed to be accessed externally
.vector waypoint0;
.vector waypoint1;
.vector waypoint2;
.vector waypoint3;
.integer waypoint_count;
#define MAX_WAYPOINTS 4
#define WAYPOINT_TOUCHDIST 50
/* private functions */
vector (entity ent, integer index) _Waypoint_Get;
void (entity ent, integer index, vector loc) _Waypoint_Set;
/* end private functions */
boolean (entity ent, integer index) Waypoint_IsValid =
{
return index > 0 && index < ent.waypoint_count;
};
integer (entity ent) Waypoint_Count =
{
return ent.waypoint_count;
};
vector (entity ent, integer index) Waypoint_Get =
{
if (!Waypoint_IsValid (ent, index))
error ("Waypoint_Get: invalid waypoint.\n");
return _Waypoint_Get (ent, index);
};
void (entity ent, integer index, vector loc) Waypoint_Set =
{
if (!Waypoint_IsValid (ent, index))
error ("Waypoint_Set: invalid waypoint.\n");
_Waypoint_Set (ent, index, loc);
};
void (entity ent, vector loc) Waypoint_Append =
{
Waypoint_Add (ent, ent.waypoint_count, loc);
};
boolean (entity ent, integer index) Waypoint_IsTouching =
{
return vlen(Waypoint_Get (ent, index) - ent.origin) < WAYPOINT_TOUCHDIST;
};
void (entity ent, integer index, vector loc) Waypoint_Add =
{
local integer i;
if (ent.waypoint_count >= MAX_WAYPOINTS)
error ("Waypoint_Add: maximum waypoints hit!\n");
// I error here because I want ent.waypoint_count to be used when
// appending, not MAX_WAYPOINTS
if (index > ent.waypoint_count)
error ("Waypoint_Add: index past end of array.\n");
// Make room for new waypoint
for (i = ent.waypoint_count; i >= index; i -= 1)
_Waypoint_Set (ent, i + 1, _Waypoint_Get (ent, i));
_Waypoint_Set (ent, index, loc);
ent.waypoint_count += 1;
};
void (entity ent, integer index) Waypoint_Remove =
{
local integer i;
if (!Waypoint_IsValid (ent, index))
error ("Waypoint_Remove: bad index number.\n");
ent.waypoint_count -= 1;
for (i = index; i < ent.waypoint_count; i += 1)
_Waypoint_Set (ent, i, _Waypoint_Get (ent, i + 1));
_Waypoint_Set (ent, i, '0 0 0'); // pointless, but what the hell..
};
/* Internally used functions. Don't call them from outside this file. */
vector (entity ent, integer index) _Waypoint_Get =
{
if (index == 0)
return ent.waypoint0;
else if (index == 1)
return ent.waypoint1;
else if (index == 2)
return ent.waypoint2;
else if (index == 3)
return ent.waypoint3;
else
error ("_Waypoint_Get: bad waypoint index!\n");
};
void (entity ent, integer index, vector loc) _Waypoint_Set =
{
if (index == 0)
ent.waypoint0 = loc;
else if (index == 1)
ent.waypoint1 = loc;
else if (index == 2)
ent.waypoint2 = loc;
else if (index == 3)
ent.waypoint3 = loc;
else
error ("_Waypoint_Set: bad waypoint index!\n");
};