mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-10 07:11:51 +00:00
93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
#include "defs.qh"
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void () BadTinker = {
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local float prob;
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prob = random();
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if (prob <= 0.6){ // Zilch
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sprint(self,PRINT_HIGH,"Nothing happened.\n");
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}
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else if (prob <= 0.8){ // Zowie!
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TF_T_Damage(self.building, world, world, self.building.health+1, 0, 0);
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sprint(self,PRINT_HIGH,"The tesla blew up.\n");
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}
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else { // ZAP!
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self.building.tf_items = self.building.tf_items | NIT_SECURITY_CAMERA; //Turns tesla against team.
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self.building.health = 100; //WK Make it easy to kill
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self.building.max_health = 100;
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sprint(self,PRINT_HIGH,"You cut the wrong wire!\n");
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}
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};
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void () DoTinker = {
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local float prob, thresh, enough;
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if (self.building.has_sentry > 0) {
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sprint(self,PRINT_HIGH,"You have to fully upgrade before tinkering\n");
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return;
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}
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if (self.ammo_cells < 100) {//not enough cells
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sprint(self,PRINT_HIGH,"You need more cells to tinker on the tesla\n");
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}
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else {
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self.ammo_cells = self.ammo_cells - 100;
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self.building.lip = self.building.lip + 1; // Increment Tinker Count
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// Decide probability of bad tinker
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// 1st time 25%
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// 2nd and 3rd time 50%
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// 4th up 75%
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if (self.building.lip == 1)
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thresh = 0.25;
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else if (self.building.lip <= 3)
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thresh = 0.5;
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else
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thresh = 0.75;
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if (random() <= thresh){ // Uh Oh!
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BadTinker();
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return;
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}
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if ((self.building.ammo_shells + self.building.ammo_nails + self.building.ammo_rockets) >= 7)
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enough = TRUE;
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// Ok, good tinker.
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prob = random();
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if (prob <= 0.2){ // Zilch, yet again.
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sprint(self,PRINT_HIGH,"Nothing happened.\n");
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}
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else if (prob <= 0.35){
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if (!(self.building.tf_items & NIT_SCANNER)){
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self.building.tf_items = self.building.tf_items | NIT_SCANNER;
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sprint(self,PRINT_HIGH,"The tesla gets a free improved targeter!\n");
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}
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else{
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Tesla_Add_Rand_Upgrade(self.building, self);
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}
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}
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else if (prob <= 0.4){
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if (!(self.building.tf_items & NIT_AUTOID)){
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self.building.tf_items = self.building.tf_items | NIT_AUTOID;
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sprint(self,PRINT_HIGH,"The tesla got a free spy detector!\n");
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}
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else{
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Tesla_Add_Rand_Upgrade(self.building, self);
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}
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}
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else if (prob <= 0.7 && !enough){
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Tesla_Add_Rand_Upgrade(self.building, self);
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}
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else if (prob <= 0.9){
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self.building.max_health = self.building.max_health + 100;
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self.building.health = self.building.health + 100;
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sprint(self,PRINT_HIGH,"The tesla got more health.\n");
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}
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else if (prob <= 1){
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self.building.maxammo_cells = self.building.maxammo_cells + 100;
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self.building.ammo_cells = self.building.ammo_cells + 100;
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sprint(self,PRINT_HIGH,"The tesla got more cells.\n");
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}
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}
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};
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