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https://git.code.sf.net/p/quake/prozac-qfcc
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841a2e09b3
a) If they're holding an item belonging to a team, they get that team's glowcolor b) If they're quad they get blue c) If they're pent they get red. Yellow and Green are both just DIMLIGHT for now, but I'll see if I can't use QSG glow_color/glow_size
218 lines
6.2 KiB
C++
218 lines
6.2 KiB
C++
#include "defs.qh"
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/*======================================================
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TELEPORT.QC Custom TeamFortress v2.2
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(c) Craig Hauser 23/3/00
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========================================================
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Functions for the teleporters
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======================================================*/
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void() Teleporter_touch;
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void() Teleporter_Die;
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void() Teleporter_heat_think;
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integer (entity ent) Teleporter_CheckBlocked;
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float(entity targ) Teleporter_check_person;
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#define TELEPORTER_CELLS 8 //How many cells to use on teleport
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#define TELEPORTER_WAIT 2 //How long to wait after teleport (whole number)
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//====================
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void() Teleporter_touch =
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{
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local entity te;
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if (self.heat == 0)
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{
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if (Teleporter_check_person(other))
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{
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te = find(NIL, classname, "building_teleporter");
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while (!(te.real_owner == self.real_owner && te != self) && te)
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{
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te = find(te, classname, "building_teleporter");
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}
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if (te)
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{
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if (te.heat == 0 && te.ammo_cells >= TELEPORTER_CELLS)
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{
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self.heat = TELEPORTER_WAIT;
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te.heat = TELEPORTER_WAIT;
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if (self.is_malfunctioning & SCREWUP_FOUR || te.is_malfunctioning & SCREWUP_FOUR)
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{
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CenterPrint(other, "The other teleporter is out of power.\n");
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return;
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}
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self.ammo_cells = self.ammo_cells - TELEPORTER_CELLS;
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te.ammo_cells = te.ammo_cells - TELEPORTER_CELLS;
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local entity ote;
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ote = te;
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if (self.is_malfunctioning & SCREWUP_THREE || te.is_malfunctioning & SCREWUP_THREE) //sb
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{
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te = self.real_owner;
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spawn_tdeath(te.origin + '0 0 32', te);
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}
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spawn_tfog (other.origin);
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spawn_tdeath(te.origin + '0 0 32', other);
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makeImmune(other,time + 2);
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setorigin(other, te.origin + '0 0 32');
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if (self.is_malfunctioning & SCREWUP_ONE || te.is_malfunctioning & SCREWUP_ONE) // SB
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{
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other.ammo_cells = 0;
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other.ammo_shells = 0;
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other.ammo_nails = 0;
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other.ammo_rockets = 0;
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other.armorvalue = 0;
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other.ammo_detpack = 0;
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other.ammo_c4det = 0;
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other.ammo_medikit = 0;
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}
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if (self.is_malfunctioning & SCREWUP_TWO || te.is_malfunctioning & SCREWUP_TWO) // SB
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{
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if (self.is_malfunctioning & SCREWUP_TWO)
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te.martyr_enemy = self.martyr_enemy;
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else if (te.is_malfunctioning & SCREWUP_TWO)
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self.martyr_enemy = te.martyr_enemy;
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TF_T_Damage(other, self, self, 500, 0, TF_TD_OTHER);
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}
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spawn_tfog (te.origin + '0 0 32');
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if (self.is_malfunctioning & SCREWUP_THREE || ote.is_malfunctioning & SCREWUP_THREE)
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te = ote;
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if ((te.ammo_cells >= TELEPORTER_CELLS && te.ammo_cells <= TELEPORTER_CELLS * 2) || (self.ammo_cells >= TELEPORTER_CELLS && self.ammo_cells <= TELEPORTER_CELLS * 2))
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sprint (self.real_owner, PRINT_HIGH, "A teleporter is getting low on power.\n");
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}
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else if (te.ammo_cells < TELEPORTER_CELLS)
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CenterPrint(other, "The other teleporter is out of power.\n");
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}
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}
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}
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};
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//===============
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float(entity targ) Teleporter_check_person =
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{
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if (infokey(NIL,"ceasefire")=="on") //To not cause loops
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return FALSE;
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if (!targ)//that would be bad.
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return FALSE;
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if (targ.done_custom & CUSTOM_BUILDING)
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return FALSE;
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if (targ.classname != "player")
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return FALSE;
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if (targ.velocity != '0 0 0')
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return FALSE;
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if (targ.health <= 0)
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return FALSE;
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if (targ.has_disconnected)
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return FALSE;
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if (targ.playerclass == PC_UNDEFINED)
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return FALSE;
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if (targ.is_feigning)
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return FALSE;
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if (targ.is_building)
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return FALSE;
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if (targ.is_detpacking)
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return FALSE;
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if (self.ammo_cells < TELEPORTER_CELLS) {
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if (Teammate(targ.team_no, self.team_no)) //only to team member
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CenterPrint(other, "This teleporter is out of power.\n");
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return FALSE;
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}
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if (self.real_owner.has_teleporter == 1) {
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if (Teammate(targ.team_no, self.team_no)) //only to team member
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CenterPrint(other, "There is no other teleporter!\n");
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return FALSE;
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}
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if (targ.playerclass == PC_CIVILIAN) {
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CenterPrint(targ, "Civilian + Teleporter = No, NFC!\n");
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return FALSE;
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}
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if (targ.effects & EF_ANYGLOW) {//no flag for you!
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CenterPrint(targ, "Can't use teleporter while glowing!\n");
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return FALSE;
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}
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//ALL NEW CHECKS _MUST_ BE ABOVE THIS LINE
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if (teamplay)
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{
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if (Teammate(targ.team_no, self.team_no))
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return TRUE;
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if (Teammate(targ.undercover_team, self.team_no))
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return TRUE;
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}
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else
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return TRUE;
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return FALSE;
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};
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//===============
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void() Teleporter_heat_think =
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{
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//CH used to reduce the heat and check pos
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if (self.heat <= 0)
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self.heat = 0;
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else
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self.heat = self.heat - 1;
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self.think = Teleporter_heat_think; //keep in loop
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self.nextthink = time + 1;
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if (Teleporter_CheckBlocked(self)) {
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sprint (self.real_owner, PRINT_HIGH, "Not enough space for teleportation.\n");
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TF_T_Damage (self, NIL, NIL, self.health + 1, 0, 0);
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}
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};
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integer (entity ent) Teleporter_CheckBlocked =
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{
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checkmove (ent.origin + '0 0 32', '-16 -16 -24', '16 16 32',
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ent.origin + '0 0 32', MOVE_NOMONSTERS, ent);
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if (trace_startsolid || trace_fraction != 1)
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return TRUE;
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else
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return FALSE;
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/*
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local float pos, num;
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local vector loc;
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//CH if spawnflags is >0 do extensive height checks b/c the pad just spawned.
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if (ent.spawnflags > 0) {
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ent.spawnflags = ent.spawnflags - 1;
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num = 0; //16 checks
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}
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else
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num = 15; //1 check
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while (num < 16)
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{
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//sprint (ent.real_owner, PRINT_HIGH, "Checking space!\n");
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loc = ent.origin;
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loc_x = loc_x + ((rint(random() * 3 + 1) * 16) - 32);
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loc_y = loc_y + ((rint(random() * 3 + 1) * 16) - 32);
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loc_z = loc_z + (rint(random() * 8 + 1) * 8); //1-8 * 8 x+8 -> x+64
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pos = pointcontents(loc);
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if (pos == CONTENTS_SOLID || pos == CONTENTS_SKY)
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return TRUE;
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num = num + 1;
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}
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return FALSE;
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*/
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};
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//================
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void() Teleporter_Die =
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{
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sprint(self.real_owner, PRINT_HIGH, "Your Teleporter Pad was destroyed.\n");
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self.real_owner.has_teleporter = (self.real_owner.has_teleporter - 1);
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// ThrowGib("progs/tgib1.mdl", -70);
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// ThrowGib("progs/tgib2.mdl", -70);
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// ThrowGib("progs/tgib3.mdl", -70);
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_EXPLOSION);
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WriteCoord (MSG_MULTICAST, self.origin_x);
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WriteCoord (MSG_MULTICAST, self.origin_y);
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WriteCoord (MSG_MULTICAST, self.origin_z);
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multicast (self.origin, MULTICAST_PHS);
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dremove(self);
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};
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