mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-27 06:22:23 +00:00
99190cb79a
tests for foo == world -> !foo and for != world -> foo).
93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
#include "defs.qh"
|
|
|
|
void () BadTinker = {
|
|
local float prob;
|
|
prob = random();
|
|
if (prob <= 0.6){ // Zilch
|
|
sprint(self,PRINT_HIGH,"Nothing happened.\n");
|
|
}
|
|
else if (prob <= 0.8){ // Zowie!
|
|
TF_T_Damage(self.building, NIL, NIL, self.building.health+1, 0, 0);
|
|
sprint(self,PRINT_HIGH,"The tesla blew up.\n");
|
|
}
|
|
else { // ZAP!
|
|
self.building.tf_items = self.building.tf_items | NIT_SECURITY_CAMERA; //Turns tesla against team.
|
|
self.building.health = 100; //WK Make it easy to kill
|
|
self.building.max_health = 100;
|
|
sprint(self,PRINT_HIGH,"You cut the wrong wire!\n");
|
|
}
|
|
};
|
|
|
|
void () DoTinker = {
|
|
local float prob, thresh, enough = FALSE;
|
|
|
|
if (self.building.has_sentry > 0) {
|
|
sprint(self,PRINT_HIGH,"You have to fully upgrade before tinkering\n");
|
|
return;
|
|
}
|
|
|
|
if (self.ammo_cells < 100) {//not enough cells
|
|
sprint(self,PRINT_HIGH,"You need more cells to tinker on the tesla\n");
|
|
}
|
|
else {
|
|
self.ammo_cells = self.ammo_cells - 100;
|
|
|
|
self.building.lip = self.building.lip + 1; // Increment Tinker Count
|
|
|
|
// Decide probability of bad tinker
|
|
// 1st time 25%
|
|
// 2nd and 3rd time 50%
|
|
// 4th up 75%
|
|
|
|
if (self.building.lip == 1)
|
|
thresh = 0.25;
|
|
else if (self.building.lip <= 3)
|
|
thresh = 0.5;
|
|
else
|
|
thresh = 0.75;
|
|
|
|
if (random() <= thresh){ // Uh Oh!
|
|
BadTinker();
|
|
return;
|
|
}
|
|
|
|
if ((self.building.ammo_shells + self.building.ammo_nails + self.building.ammo_rockets) >= 7)
|
|
enough = TRUE;
|
|
// Ok, good tinker.
|
|
prob = random();
|
|
if (prob <= 0.2){ // Zilch, yet again.
|
|
sprint(self,PRINT_HIGH,"Nothing happened.\n");
|
|
}
|
|
else if (prob <= 0.35){
|
|
if (!(self.building.tf_items & NIT_SCANNER)){
|
|
self.building.tf_items = self.building.tf_items | NIT_SCANNER;
|
|
sprint(self,PRINT_HIGH,"The tesla gets a free improved targeter!\n");
|
|
}
|
|
else{
|
|
Tesla_Add_Rand_Upgrade(self.building, self);
|
|
}
|
|
}
|
|
else if (prob <= 0.4){
|
|
if (!(self.building.tf_items & NIT_AUTOID)){
|
|
self.building.tf_items = self.building.tf_items | NIT_AUTOID;
|
|
sprint(self,PRINT_HIGH,"The tesla got a free spy detector!\n");
|
|
}
|
|
else{
|
|
Tesla_Add_Rand_Upgrade(self.building, self);
|
|
}
|
|
}
|
|
else if (prob <= 0.7 && !enough){
|
|
Tesla_Add_Rand_Upgrade(self.building, self);
|
|
}
|
|
else if (prob <= 0.9){
|
|
self.building.max_health = self.building.max_health + 100;
|
|
self.building.health = self.building.health + 100;
|
|
sprint(self,PRINT_HIGH,"The tesla got more health.\n");
|
|
}
|
|
else if (prob <= 1){
|
|
self.building.maxammo_cells = self.building.maxammo_cells + 100;
|
|
self.building.ammo_cells = self.building.ammo_cells + 100;
|
|
sprint(self,PRINT_HIGH,"The tesla got more cells.\n");
|
|
}
|
|
}
|
|
};
|